<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Are there any good Sisters of Battle Assault troops ."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Are there any good Sisters of Battle Assault troops ."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ I was playing aginst a Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army. He never went aginst <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. As he was Mowing down my <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> in assault combat . [With: Int 3, Tough 3, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 and most have a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 3] it was easy kills.<br /> <br /> <blockquote class="uncited"><div>He asked" Do you have any assault troops that are any good?" </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> units for Assault Combat: [ Yes, Faith points are helpful but the army should not rely on them. ]<br /> <br /> *Flying nuns do not do any good aginst a assault army with Int 5.  { Blessed Weapon and Eviscerator are powerful. If you can live to get your assault attack.) I don't want to Have to pump faith points to make them useful. <br /> <blockquote class="uncited"><div>  Flying nuns Will a be a seperate thread, there are lots of opinions</div></blockquote><br /> <br /> *(Jumppack unit) Seraphim Squads are not any good, unless you use melta bombs and go after vehicles. It still comes down to: <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, Tough 3 and attack stat of 1. They do have INT of 4 and come with a Icon that lets them roll a extra die for faith tests.{Simulacrum Imperialis} I have not had any luck using them as Assault Troops, Holding ground vs. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or Eldar assault troops.<br /> <br /> *Sisters Repentia have Eviscerators. They have to footslog it out, No vehicles allowed. There is still the Tough of 3 and a Save of 4+. They get mowed down easy.(If I saw a group of angry women with mega ChainSwords, I would target them early also)<br /> <br /> *Arco-Flagellants require a Priest @ 40 pts + gear, to field them. I have never used these. They also have to footslog it and Can't be join any unit.<br />  They move and attack using 1d6. If a 6 is rolled they are dead. I am very good at rolling the number I don't want. [They do look like Fun, something to be used in a silly fun game]<br /> <br /> *Celestian Squads (elite/retnue) Have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 4. Holy hatred: Hitting on a 3+. But they have <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3,Tough 3. No equipping them as assault Weapons. They are a Faithful Unit and do add 1 faith point.<br /> <br /> *Battle Sisters don't stand a chance. When there is 2 or 3 models still trapped in assault, I would like to have them flee. So the other units can shoot up the assaulters.<br /> <br /> I welcome advise. I am basing the above by own experiance going aginst: Mech Eldar,<span class="glossaryitem" onmouseover='gp(119);'>SM</span>( Salamanders & <span class="glossaryitem" onmouseover='gp(25);'>DA</span>) <br /> My Sob have never won a game in a year of play. A <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> Hord army did the best.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2005948.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2005948.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 21:26:57]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ So <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> is not really an assault army.  They're a shooty army that is designed to not immediately fall over in assault.  There's a simple way to deal with assaulty armies.  Mech up.  Take rhinos, dominion squads with immolaters and flamers.  A seraphim squad with hand flamers.  Use your faith points wisely, and yes, <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> have to rely on their faith points.  That's what makes them different from guardsmen in power armor.  Let him assault your vehicles to wreck them and then hit them with <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 flamers with Divine Guidance or whatever it's called.  Make him come to you and you be ready for him, rather than the other way around.<br /> <br /> You're playing Warhammer with him.  Get him to play Warhammer with you instead.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006091.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006091.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 22:06:45]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ My question to you is why do you need a assault troop? You are not playing Space Marines, so don't act like it....<br /> <br /> <blockquote><div><cite>resinmann wrote:</cite><br /> *(Jumppack unit) Seraphim Squads are not any good, unless you use melta bombs and go after vehicles. It still comes down to: <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, Tough 3 and attack stat of 1. They do have INT of 4 and come with a Icon that lets them roll a extra die for faith tests.{Simulacrum Imperialis} I have not had any luck using them as Assault Troops, Holding ground vs. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or Eldar assault troops.<br /> </div></blockquote><br /> <br /> The reason you are losing every game is that you do not seem to understand that Sisters are a mid range army. Seraphim are not just good they are great, and one of the best options in the list. The question that your statement raises is why on earth would they be in combat in the first place? and secondly do you not see that they have hit and run, so if they do get charged you flee at the end of combat and on your turn blast the grouped up unit with 2 twin linked flamers and a ton of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolt pistols that all have rending (best faith point ever spent)<br /> <br /> <br /> As soon as I find some time I am going to wright up a Sisters tactica for 5th... since no one around seems to have one that is worth a damn. I have to go right now but I will post a sample list and some basic tactics in an hour or two.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006099.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 22:08:00]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Try something like this<br /> <br /> Cannoness, <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, Inferno Pistol, Eviscerator,  Rosarius, <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span><br /> 8 Seraphim + Veteran, 2 flamers, eviscerator and rosarius<br /> <br /> Dominion Squad + Veteran , 3 flamers, Immolator<br /> <br /> <span class="glossaryitem" onmouseover='gp(664);'>BSS</span> + veteran, 2 flamers, eviscerator, Rhino<br /> <span class="glossaryitem" onmouseover='gp(664);'>BSS</span> + veteran, 2 flamers, eviscerator, Rhino<br /> <span class="glossaryitem" onmouseover='gp(664);'>BSS</span> + veteran, 2 flamers, eviscerator, Rhino<br /> <br /> 2 Exorcists<br /> <br /> I'm not much of a Sisters player, but that gives you 8 Faith points (if my counting is correct), and three troop choices at 1500 points.  DO NOT charge the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> with your Seraphim.  Cause as much damage with the rest of your army upfront, and then have the Seraphim clean up what's left.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006156.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006156.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 22:24:01]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Any attempt to create a badass Sisters assault unit is doomed to waste a lot of points and end in utter failure. Always play to your strength.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006212.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006212.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 22:41:23]]> GMT</pubDate>
				<author><![CDATA[ Terminus]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ I don't get the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> idea that you shouldn't need faith points to make hes army good. It the ace in the hole, it would be like Orks going into battle with out <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and wondering why they get there ass handed to them. It's part of your army if the didn't need then to win, they wouldn't have made the rules in the first place.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006293.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 23:09:25]]> GMT</pubDate>
				<author><![CDATA[ Noir]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ This is about the most assaulty unit you can get<br /> <br /> 1	Canoness w/ power weapon, book of <span class="glossaryitem" onmouseover='gp(171);'>st</span>. lucius, bolt pistol, litanies of faith<br /> 1	Priest w/ power weapon, bolt pistol<br /> 1	Celestian superior w/ power weapon, bolt pistol<br /> 5	Celestians<br /> 2	Celestians w/ melta guns<br /> 1	rhino w/ extra armor, smoke<br /> <br /> It generates 13 power weapon attacks that you can have go at either initiative 6 or initiative 1 (for the +2 strength).  To remove a power weapon you must first kill 7 of the sister's since nothing in the unit is an independent character.  On the average it will kill 8 marines on the turn it charge's without factoring in any of the basic sister's attacks.  <br /> <br /> The bad side of it is that it costs 350ish points to field.  Not really all that effective of a use of points but fun to do every now and then.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006329.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006329.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 23:30:28]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ If you really need some assault capability, induct it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006371.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006371.page</link>
				<pubDate><![CDATA[Fri, 8 Oct 2010 23:54:15]]> GMT</pubDate>
				<author><![CDATA[ BishopX]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ My posting did not say I WANTED a Assault <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> army. I wanted to know if there are any units that can stand Assault combat.<br /> I know that <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> are short range rapid firring death squads. <blockquote class="uncited"><div>I stopped using Rhino's because the enemy will be in my face by turn 2 or 3. </div></blockquote><br /> <br /> My most recient list:<br /> 12 Battle sisters with 2 flamers unit X 3 and 1 unit of 10 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> with 2 melta guns. 46 Battle sisters. I used Flamers to thin them down and Rapid Fired on the rest. BUT some buggers survived. Armor saves and Feel no pain does work. <br /> <br /> Rapid Fire range is 12". Models move 6" and Assault 6". I don't plan to get into assault. It's the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> fault, for surviving my flames and bolter shots!<br /> I have gotten Many <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> lists from Dakka posters, as well as Tactics. I run the Cheese list: 3 Exorcist,3 Dominion squads with Immulators. The Celestain and Cannoness also get a Immulator. Moving 12" and still able to shoot the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> is the BomB!<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thank you Daedaius for the input.<br /> <blockquote class="uncited"><div> seraphim squad with hand flamers. Use your faith points . Let him assault your vehicles to wreck them and then hit them with <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 flamers with Divine Guidance </div></blockquote> Thank you. <br /> <br /> With large units or just units of 10, I have a difficult time rolling Over the unit size.<br /> [Passion,+2 int: Light o'emperor,Fearless :and SotMarter,Invo save. All require to roll Over the unit size.] <br /> <br /> I underestimated Divine Guidance. Faith is great but sometimes we don't pass the faith test. <br /> <br /> Divine Guidence with With 20 rapid fire bolter shots and 2 flamers. Is that correct? The Faith roll would be easy(without bad dice rolls) That is a great idea. Now I just have to roll lots of 6's.<br /> <br />  How would you the Seraphim units to their best. More info please {Sob tactics for Dummies,(me)}   I do like the fact they have a Simuacrum Imperialis is nice. I never had much luck with them. When I had a full Mech army, they were the only foot troop to target. They got shot up bad.<br /> Sometimes we get sucked into assault combat and there is nothing we can do about it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006666.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2006666.page</link>
				<pubDate><![CDATA[Sat, 9 Oct 2010 02:43:06]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ I used to run a squad of 7-8 strong with eviserator and 2x hand flamers.  At that strength they can usually get any <span class="glossaryitem" onmouseover='gp(670);'>AoF</span> off because of their 3 dice.  Since each is armed with 2 weapons (2 pistols) they each get 2 attacks, 3 on the charge.  So other than the strength, not a bad attack group.  You can also boost the strength, at the cost of I, and if you are fighting something higher Initiative, might as well.  S8 eviserators instant death characters, and S5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks wound most things on at least a 3.<br /> <br /> It is relatively effective, just don't expect to be able to take on some of the sillier assault units out their without good use of invul save power.  They can do a fair job at tarpitting for a turn or two units, then hit and run away so you can shoot some more.  <br /> <br /> It might seem like I'm advocating pouring the faith into the unit, because I am.  Usually I have at LEAST 8 faith points in my army.  my regular squads usually don't need to use any, since they are metla sqauds, not flame squads.  The chance of getting a 6 even with 10 <span class="glossaryitem" onmouseover='gp(319);'>RF</span> bolters isn't good enough esp with cover to bother burning one on guidance.  So the unit that uses most of the faith is the one that keeps assault squads off the backs of my regular sisters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2007841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2007841.page</link>
				<pubDate><![CDATA[Sat, 9 Oct 2010 16:57:09]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ I do not play <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>.  However, the living saint and penitent engines have nasty <span class="glossaryitem" onmouseover='gp(19);'>cc</span> potential.<br /> <br /> Wouldn't send the penitent engine outside your gunline, but use it as a counter attack unit - the same way <span class="glossaryitem" onmouseover='gp(69);'>IG</span> uses rough riders or ogryns.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2007889.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2007889.page</link>
				<pubDate><![CDATA[Sat, 9 Oct 2010 17:13:19]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Seraphim do just fine in an assault.  However, you have to set up the squad right.  8 Seraphim + cannoness.  Use faith to make canoness 2+ save.  Use divine guidance to make seraphim rending.  If they need the initiative, spend the faith point.  Use the I-saves to keep them alive.  Make sure both units have the book.  Make sure the seraphim have the item that lets them test faith on 3 dice.  Canoness needs an appropriate <span class="glossaryitem" onmouseover='gp(58);'>hth</span> weapon.  <br /> <br /> On your opponent's turn, hit and run the seraphim but keep the canoness in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> to lock them down.  On your turn charge, rinse, and repeat.  <br /> <br /> You can't sustain it because this strategy eats through faith...but if you need a unit to die, the seraphim can do it.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2010278.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2010278.page</link>
				<pubDate><![CDATA[Sun, 10 Oct 2010 17:22:05]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote class="uncited"><div>8 Seraphim + cannoness. Use faith to make canoness 2+ save. Use divine guidance to make seraphim rending.</div></blockquote><br /> Ok. Rolling 8 or less could be do able, with rolling 3 dice. [With divine Guidance we must roll 6's on the wound roll for Rending.]<br /> <br /> <blockquote class="uncited"><div>If they need the initiative, spend the faith point. Use the I-saves to keep them alive.</div></blockquote>The Passion(+2 Int) We have to roll over. {9,10,11} This roll seems to be difficult. The same with SotM,Invo save has to roll the same. <br /> <br /> We should not depend on makeing those Difficult <span class="glossaryitem" onmouseover='gp(670);'>AoF</span> rolls. There are chances we can just roll real bad and fail the test.<br /> Like Noir said [Faith is our Ace in the hole ]<br /> <br /> <blockquote class="uncited"><div> Make sure both units have the book. the seraphim have the item faith on 3 dice. Canoness needs an appropriate <span class="glossaryitem" onmouseover='gp(58);'>hth</span> weapon. </div></blockquote> The Seraphim come with the Simulacrum Imperialis. I use to give the cannoness the Blessed Weapon.<br /> The 2 books; 1 for the Cannoness and the other goes to the <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> seraphim?<br /> <br /> <blockquote class="uncited"><div>On your opponent's turn, hit and run the seraphim . On your turn charge, rinse, and repeat</div></blockquote> <br /> Let me get this clear. I let the Seraphim get charged. Fight 1 round of combat. Jump back after combat. Then charge in my turn. <br /> Why does the cannoness stay behind? <br /> Are you breaking the Cannoness off early enough not to eliminate the "jump back" ability on the Seraphim?<br /> <br /> I see some of the logic. I would get all models out of assault combat: Shoot with flamers and pistols,Then charge.<br /> <br /> I have only read tactics and how to use the army from 2 or 3 people. I want to learn how to build the list and use it properly.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2010843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2010843.page</link>
				<pubDate><![CDATA[Sun, 10 Oct 2010 20:30:16]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ The seraphim lose their hit and run rule if joined by a canoness so the point is moot.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2011506.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2011506.page</link>
				<pubDate><![CDATA[Mon, 11 Oct 2010 02:18:00]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ As mentioned, she doesn't have hit and run.  You want to keep her separate anyways, because separate she takes faith tests on her leadership.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2011516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2011516.page</link>
				<pubDate><![CDATA[Mon, 11 Oct 2010 02:25:49]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ A jump pack cannoness with 6-7 seraphim backing her up is one of the most versatile (and in my opinion best) units in the game, and the second best thing in the witchhunter codex to the standard sisters squad.<br /> <br /> Give the cannoness <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span>, <span class="glossaryitem" onmouseover='gp(612);'>LoF</span>, and BW.  Give the seraphim 2 hand flamers and either a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> or Evicerator as points allow.  They will need a lot of support and faith points (but that unit generates 3 plus a free act anyway) but when used right they own. <br /> <br /> If you are looking for a straightforward powerful assault unit that doesn’t need support or much tactical prowess you have the wrong army, it just doesn’t exist in that book.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2013055.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2013055.page</link>
				<pubDate><![CDATA[Mon, 11 Oct 2010 17:13:37]]> GMT</pubDate>
				<author><![CDATA[ ArtfcllyFlvrd]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Versatile/best in the game? You must be smoking crack. They are horrendously expensive for what they do and will get their ass handed to them by any comparative option from newer books. <br /> <br /> A 350+ point unit that requires a lot of support and faith points and skillful finesses can't qualify as "best" in anything. Adequate maybe, but best?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2014254.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2014254.page</link>
				<pubDate><![CDATA[Mon, 11 Oct 2010 23:04:55]]> GMT</pubDate>
				<author><![CDATA[ Terminus]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ SOB are not space marines. SOB are Imperial Guard with bolters and power armour, always assume this. <br /> <br /> In this fact, lots of special weapons, armour support, lack of goodness in melee army wide (apart from expensive units like repentia and flagellants) and awesome amounts of firepower is what we are looking for.<br /> <br /> If I had money, and they were plastic, I would collect sisters, because they replace lasguns with boltguns. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Forgot to add that you can shoot <span class="glossaryitem" onmouseover='gp(95);'>meq</span> armies to gak with that many boltguns, storm bolters, and heavy bolters, but your going to seriously suffer at the hands of the blood angels, because of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Overpowered I say!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2014867.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2014867.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 01:25:31]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Go back and listen to Clthomps.<br /> <br /> Sisters are not an assault army.<br /> <br /> They are a short-mid range shooting army. The 'best' assaulter in a sisters army is a Nun of Doom, who doesn't really kill much, but can tie practically anything up for a long time.<br /> <br /> You can also listen to BishopX, a 30 man platoon with Commissar, a smattering of <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(254);'>MB</span> and a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Priest (so it is not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) is pretty assaulty.<br /> <br /> Other than that, the whole 'Seraphim are an assault unit' thing is bunk. Seraphim are a shooting unit that hides in assault so as not to get shot and then H&R's to shoot again the next turn.<br /> <br /> <br /> The only assault role Sisters are good at is Tarpitting. Death Company? Throw sisters with Martyr at them to bog them down for a couple turns. <span class="glossaryitem" onmouseover='gp(224);'>TH</span>-nators? Throw a Canoness at them (at 'Ard Boyz, I tied a Assault Termy squad down for 5 rounds of combat before I won.)<br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>: 1) Listen to Clthomps and forget the rest. 2) Sisters don't win assaults, they bog them down.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015242.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015242.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 03:42:05]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ They are a short ranged shooty army.  Close combat is inevitable.  <br /> <br /> Saying Sisters don't win assaults isn't accurate.  What they do is win combats slowly.  <br /> <br /> But yes, sisters of battle are not a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> army.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Jaon wrote:</cite>SOB are not space marines. SOB are Imperial Guard with bolters and power armour, always assume this. <br /> <br /> In this fact, lots of special weapons, armour support, lack of goodness in melee army wide (apart from expensive units like repentia and flagellants) and awesome amounts of firepower is what we are looking for.<br /> <br /> If I had money, and they were plastic, I would collect sisters, because they replace lasguns with boltguns. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Forgot to add that you can shoot <span class="glossaryitem" onmouseover='gp(95);'>meq</span> armies to gak with that many boltguns, storm bolters, and heavy bolters, but your going to seriously suffer at the hands of the blood angels, because of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Overpowered I say!</div></blockquote><br /> <br /> This isn't quite accurate either.  Unlike guard, they have very very little mid/long range shooting.  The flamer has 8" range.  The melta has 12" range.  Rapid fire bolters have 12" range.  They've got a longer threat range than that, but to shoot you effectively have to commit units.  What you don't kill with shooting WILL assault you.  In a perfect world, you'll get out of your rhino and shoot whatever it is dead.  In reality it doesn't work like that.  <br /> <br /> I went back and read your orignal post, and ah, I see.  No one explained to you how sisters of battle work.  The blood angels player was using his experience to comment on your army.  Yeah, sisters of battle have 2 things going for them:  They don't run away and faith.  Other than that they are marines minus.  Of all the short ranged shooty armies, they put out more firepower than most because of divine guidance, flamers, etc.  But they are NOT marines...so they mostly suck in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.  <br /> <br /> You need two components to make sisters work:  A method of popping transports/tanks/monsters/tarpits effectively (usually the exorcist, but it's not the only choice)<br /> <br /> And a way to put out damage on the troops out of their transport.  The two most common methods are immo spam or massed rhino sisters.  <br /> <br /> Seraphim are a shooty unit, not a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> unit.  They double as a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> unit to finish weakened units off...but you don't rush in and beat things up in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> with them unless there is a need.  <br /> <br /> No no no..what you can't shoot dead, you sacrifice sister units to tarpit, so the rest of your army can shoot the rest of his army dead.  If said sacrfice whittles the enemy unit down with some wounds, all the better.  The idea is to concentrate most of your force on a small portion of his.  Both styles do this, regardless if rhino built or immo built.  <br /> <br /> In that regard, your canoness is by far the best at doing this.  Mine die pretty much every game I play, 2+i save or not, doing this horrific duty.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015826.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015826.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 07:06:25]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote><div><cite>Clthomps wrote:</cite><br /> The reason you are losing every game is that you do not seem to understand that Sisters are a mid range army. Seraphim are not just good they are great, and one of the best options in the list. The question that your statement raises is why on earth would they be in combat in the first place? and secondly do you not see that they have hit and run, so if they do get charged you flee at the end of combat and on your turn blast the grouped up unit with 2 twin linked flamers and a ton of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolt pistols that all have rending (best faith point ever spent)<br /> </div></blockquote><br /> <br /> ^--this x 7 <br /> <br /> canonesses are total beasts in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with their 2++ and BW. celestine is quite tough. depending on your level of fluff, penitents are doomsday if you can keep them up long enough to counter charge. if you cough up a few points for a token inquisitor, grey knight termies and <span class="glossaryitem" onmouseover='gp(525);'>GKGMs</span> are obviously grand. eversor and callidus assassins can pull their weight, <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> can also tie up units pretty well and if they're used right they can force assault units into fire tunnels. <br /> <br /> fluffy, ridiculous armies can be competitive if they're played to their strengths. <br /> <br /> i guess it depends on your style of play and your approach to the game and the army. if you want to find reasons why <span class="glossaryitem" onmouseover='gp(144);'>WH</span> can't or shouldn't field assault troops, you'll do it--what the thinker thinks, the prover proves. but i think your best chance at *beating* an assaulty army is mech sisters with melta/flamer spam. but what do i know? my practical knowledge is pretty limited. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015922.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2015922.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 08:20:20]]> GMT</pubDate>
				<author><![CDATA[ hemingway]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ We are going in circles. Yes, Everyone knows <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> are a Short range shooty army. The last few games, I deployed large Battle Sister units without rhinos. Set up in gunlines, I go for the 24" bolter shots. The enemy that lives, moves 12". I try to move up the flamers. <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> units Rapid fire and burn what we can. Enemy models survive. <br /> <blockquote class="uncited"><div> tonight it was a pain boy providing Feel No Pain </div></blockquote>The enemy Closes and assaults the Battle sisters.<br /> Some players[most] have heard of "Art of War". They are doing what it says.<br /> SOB ARE NOT ASSAULT TROOPS, THEY ARE SHORT RANGE RAPID FIRING ARMY. Their weakness is Assault. Just assault the <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and you have a good chance of winning. In my area a lot of people play their army aggressively.Assault. <br /> <br /> I try to avoid Assault when I can. Celestians have Holy hate and hit on a 3. They are better that the Battle Sisters. If I get to choose what unit is charged I want it to be them. Hopefully, The unit got shot up and only a few models make it to assault.<br /> I do own several box sets of Seraphim and don't plan on "dusting them off" and add to the force I am working on. <br /> <br /> Some posters have had success with Seraphim and Cannoness. Don't bash them. If we can overcome our weakness, that is a good thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2016022.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2016022.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 10:00:04]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote><div><cite>resinmann wrote:</cite>We are going in circles. Yes, Everyone knows <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> are a Short range shooty army. The last few games, I deployed large Battle Sister units without rhinos. Set up in gunlines, I go for the 24" bolter shots. The enemy that lives, moves 12". I try to move up the flamers. <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> units Rapid fire and burn what we can. Enemy models survive.</div></blockquote><br /> <br /> Either mech up or give eviscerators to your sergeants. Most armies don't work so well foot-slogging anymore though.<br /> <br /> THere's a phrase I use in reference to sisters and mech that I picked up somewhere. "He who bails, fails." It means stay in your transport until absolutely necessary. It is our shooting, assault and psychic defense. There are very few instances when this is not true.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2016396.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2016396.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 13:47:11]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote class="uncited"><div>"He who bails, fails." It means stay in your transport until absolutely necessary. It is our shooting, assault and psychic defense</div></blockquote><br /> Using Rhino's has been very difficult. I get them out too soon or too late. They really earn the name "flamming coffins".<br /> <br /> Spearhead set up for a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> Mech army is difficult, for me. I like the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> gunlines.  I admit, I do need some way to get the scoring troops to the objectives. <br /> <br /> The last game vs <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, the Exorcist killed all of his Laserbacks and Rhino's in turn 1 (I went first).<br /> I am sure that if he went first, he would have done the same to me. Rhino's are always good targets. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017761.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017761.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 21:28:09]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ You'll never win in assault against good troops.  Best advice I know if is to use Seraphim to tie up units that are about to assault Sisters on the ground and then HnR away.<br /> <br /> I have trouble imagining a food Sisters army that works well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017773.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017773.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 21:31:34]]> GMT</pubDate>
				<author><![CDATA[ The Grog]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote><div><cite>resinmann wrote:</cite><blockquote class="uncited"><div>"He who bails, fails." It means stay in your transport until absolutely necessary. It is our shooting, assault and psychic defense</div></blockquote><br /> Using Rhino's has been very difficult. I get them out too soon or too late. They really earn the name "flamming coffins".<br /> </div></blockquote><br /> Remember that you can shoot out the top. I run 10 girl sister squads with <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(563);'>MG</span>. That's enough to slow most folks down when staying in. I only pop out if I can wipe out the squad I'm firing at or need to tie someone up. (or get forced out of course). <br /> <br /> <blockquote class="uncited"><div><br /> Spearhead set up for a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> Mech army is difficult, for me. I like the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> gunlines.  I admit, I do need some way to get the scoring troops to the objectives. <br /> </div></blockquote><br /> Choo-choo the rides. Put your rhinos/immos/exos in complementary formations that provide cover based on your opponent and the existing terrain.<br /> <br /> <blockquote class="uncited"><div><br /> The last game vs <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, the Exorcist killed all of his Laserbacks and Rhino's in turn 1 (I went first).<br /> I am sure that if he went first, he would have done the same to me. Rhino's are always good targets. </div></blockquote><br /> <br /> He only had 3 laserbacks/rhinos and you had 3 exorcists? Remember that Exorcists are <span class="glossaryitem" onmouseover='gp(24);'>D6</span> shots at the same target. That being said, Exos rip stuff up. I heart them and always run 3.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>The Grog wrote:</cite><br /> I have trouble imagining a food Sisters army that works well.</div></blockquote><br /> <br /> 1x Canoness with <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> and Evis, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>.  Cloak of <span class="glossaryitem" onmouseover='gp(171);'>St</span> A. 115<br /> 1x Canoness with <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> and BW, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, Mantle of Ophelia, MeltaBombs 120<br /> 15 Sisters with Vet and Evis, <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> 229<br /> 15 Sisters with Vet and Evis, <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> 229<br /> 12 Sisters with Vet and Evis, <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> 229<br /> 12 Sisters with Vet and Evis, <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> 229<br /> 4 x Priests with Evis 260<br /> <br /> Exorcists x3 405<br /> <br /> 1750<br /> <br /> Should be entertaining as crap and potentially annoying. A solid wave of girls walking across the board. 56 girls and 3 Exorcists. <br /> <br /> Not sure that it is 'competitive' but it is straight forward and 'works'. Hide the canoness's behind the walls of girls and use them to slingshot squads into people or tie up deathstars by themselves. Girls can rapid fire or assault as necessary. Hide the exos behind terrain and use them to snipe transports (exos are great for this since they fire from the tall turret, but you can't see the hull). <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017913.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2017913.page</link>
				<pubDate><![CDATA[Tue, 12 Oct 2010 22:18:45]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ ok... here are my thoughts<br /> <br /> there are NO units that can win combat super fast in a sisters of battle list that are worth the points you spend on them.<br /> <br /> That said<br /> <br /> 2 jump cannoness with Mastercrafted evisorators, books, cloaks, one with a mantle, and bolt pistols can hold up some of the best close combat units in the game... possibly even beat them with some luck. <br /> <br /> As the game gets into an <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> style, these 2 models running around together stronger.<br /> <br /> They form a unit that allows you to autopass the passion (faith) and beat up vehicles and infantry equally<br /> <br /> I'd suggest (this is the list I won the conflict <span class="glossaryitem" onmouseover='gp(48);'>gt</span> 2009 with and took 14th over all Baltimore 2008)<br /> <br /> 2 jump cannoness<br /> <br /> 3 units of sisters in rhinos with book on vet, heavy flamer, and melta gun<br /> 1 unit of 7 greyknights with 2 psycannons<br /> <br /> 3 exorcists<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(30);'>DH</span> inquisitor with psycannon tarrot,  3 heavy bolter servitors, 2 mystics, and a sage<br /> <br /> came to 1750 or so.<br /> <br /> BUT changes I'd make with the way the game has gone... are a bit different. <br /> <br /> instead of the heavy flamers, my sister squads would be double melta.  <br /> <br /> Some units in sisters, that in a vaccuum are ok and can be independent:<br /> 1) 10 sisters in a rhino with 2 meltas and a book, or melta and Heavy flamer, <br /> 2) 20 sisters with 2 meltas, vet with book, evisorator, and priest attached with an evisorator<br /> 3) double jump cannoness<br /> 4) some people like these... but I don't (seraphim)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2018507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2018507.page</link>
				<pubDate><![CDATA[Wed, 13 Oct 2010 01:40:32]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Thank you for posting force lists and constructive input. You guys did help with the "goal" of assaulting the opponent after they are shot up by a few <span class="glossaryitem" onmouseover='gp(213);'>SB</span> units. With the info provided, I came up with Celestain are the best <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> foot units. ( I will leave Seraphim alone for now)<br /> <br /> I take Dominion squads for the Immulator and for the special weapons. <br /> Celestian with 5 sisters (no <span class="glossaryitem" onmouseover='gp(453);'>VSS</span>) and having 2 melta guns is the same point cost As the Dominion unit w/ 2 melta guns.<br /> the celestians are faithful unit 1 faith point. They have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 and Holy hatred, Hit on a 3+.<br /> I want to avoid assault cambat if possiable but If I Had to have a unit assaulted it would be them.<br /> <br /> If <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> are not an assault army. Should I give my cannoness assault weapons or Just Bolter, Cloak and a Book of <span class="glossaryitem" onmouseover='gp(219);'>SL</span>?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I know this is not the Proper place for army lists but I want to show I am using the input provided. I do have 42 points leftover and ways to use the points.  I started with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> hord with fly nun and 2 Dominion units army list.<br /> <br /> Points: 1500 . Sisters of Battle: 6 Faith Points.  42 pts extra.             <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:[72]<br /> Canoness ( 72pts total )  Bolter, Cloak of <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Aspira,Book of <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> ................................................................................................................................................<br />  Elite:[295] Faithful unit  2 faith points <br /> <br /> Celestain : 5 Sisters  MeltaGun X 2 (20) Immolator: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> {Joined by Cannoness}[150]<br /> Celestain : 5 Sisters  Multi-melta, Immolator: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> Foot Powered [ 145]Not moving until <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is destroyed.<br />  .........................................................................................................................<br /> 4X Troops [686]   2 faith points<br /> 12 Battle Sisters, 2 X Flamers,<span class="glossaryitem" onmouseover='gp(453);'>VSS</span>, Book,[163] Foot Powered X 2<br /> 10 Battle Sisters , 2 X Melta guns, Rhino [180] X 2<br /> ...........................................................................................................<br />  Heavy Support (405) <br /> 3 Exorcist Vehicle <br /> <br /> -------------------------------------------------------------<br /> 42 points leftover.<br /> Options:<br /> #AExtra Armor X 4 (20pts),Smoke X 4 (for rhinos and immolators ) Power weapon for Cannoness. <br /> #B 3 Power weapons, Cannoness and 2 <span class="glossaryitem" onmouseover='gp(453);'>VSS</span>/ Vehicle Smoke X 4(12pts)<br /> #C 3 Battle sisters troops(33pts)/ Flamer for Celestian unit w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>,3 extra points<br /> #D Blessed Weapon (30pts)/Must remove bolter.Extra armor for Rhino(10pts) 4 points leftover.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021210.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021210.page</link>
				<pubDate><![CDATA[Wed, 13 Oct 2010 19:38:44]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ #B would give you the most bang for your buck <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> <br /> Also looks like quite a nice list, not sure I like the idea of facing 3 Exorcists, least until I get to fire back ^^<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021525.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021525.page</link>
				<pubDate><![CDATA[Wed, 13 Oct 2010 21:24:05]]> GMT</pubDate>
				<author><![CDATA[ Chaos Lord Gir]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> <br /> I know this is not the Proper place for army lists but I want to show I am using the input provided. I do have 42 points leftover and ways to use the points.  I started with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> hord with fly nun and 2 Dominion units army list.<br /> <br /> Points: 1500 . Sisters of Battle: 6 Faith Points.  42 pts extra.             <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:[72]<br /> Canoness ( 72pts total )  Bolter, Cloak of <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Aspira,Book of <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> </div></blockquote><br /> Add 20 points for a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> (if you want Fly Nun) and grab an Evis (25) or BW (30) and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> (1). Just a bolter isn't going to do anything for you. Also, I recommend against retinues for the Nun, because it makes it harder for her to make her faith checks.<br /> <br /> <blockquote class="uncited"><div><br /> Celestain : 5 Sisters  MeltaGun X 2 (20) Immolator: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> {Joined by Cannoness}[150]<br /> Celestain : 5 Sisters  Multi-melta, Immolator: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> Foot Powered [ 145]Not moving until <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is destroyed.</div></blockquote><br /> As I mentioned in <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, I REALLY recommend against the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the Celestians. They are much better off with 2xMeltas in a Vehicle than standing still and getting shot or assaulted.<br /> <br /> <blockquote class="uncited"><div><br />  .........................................................................................................................<br /> 4X Troops [686]   2 faith points<br /> 12 Battle Sisters, 2 X Flamers,<span class="glossaryitem" onmouseover='gp(453);'>VSS</span>, Book,[163] Foot Powered X 2<br /> 10 Battle Sisters , 2 X Melta guns, Rhino [180] X 2<br /> ...........................................................................................................<br /> </div></blockquote><br /> If you can get the points, I would go with a Rhino for the Sisters. My standard loadout for a sisters squad is 10xSisters, Rhino (EA/S), <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> with Book and Melta, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 209, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. Little bit spendier, but they can handle anything that is thrown at them. Even if you don't go that crazy, drop 2 sisters and get a rhino, you have the spare points. Also, without a <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> in the second squad, they are not faithful.<br /> <br /> <blockquote class="uncited"><div><br />  Heavy Support (405) <br /> 3 Exorcist Vehicle <br /> </div></blockquote><br /> Is there actually another <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice in the Codex? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote class="uncited"><div><br /> -------------------------------------------------------------<br /> 42 points leftover.<br /> Options:<br /> #AExtra Armor X 4 (20pts),Smoke X 4 (for rhinos and immolators ) Power weapon for Cannoness. <br /> #B 3 Power weapons, Cannoness and 2 <span class="glossaryitem" onmouseover='gp(453);'>VSS</span>/ Vehicle Smoke X 4(12pts)<br /> #C 3 Battle sisters troops(33pts)/ Flamer for Celestian unit w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>,3 extra points<br /> #D Blessed Weapon (30pts)/Must remove bolter.Extra armor for Rhino(10pts) 4 points leftover.</div></blockquote><br /> <br /> A: Not bad. I think you should go up to Evis/BW for Can. Str3 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> suck.<br /> B: Again, Str3 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> suck. <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> without books are not so awesome.<br /> C: Meh, not bad.<br /> D: Better.<br /> <br /> If I was going to do it using your criteria:<br /> <br /> Can -  Cloak, Evis, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Book - 101<br /> <br /> 1xCelestian (5) with MGx2 in Immo with EA/S - 165<br /> 1xCelestian (5) with MGx2, <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> with Evis in Immo EA/S - 200 approx<br /> <br /> 3x Sisters (10) with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> with Book, Rhino - 209x4 (627)<br /> <br /> 3x Exo - 135 (405)<br /> <br /> = 1498<br /> 7 Faith, 41 Sisters, 2 Immo, 3 Rhinos, 3 Exos.<br /> Gives you three scoring, an 'assault' unit, a melta Immo platform and 3 Exos. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021572.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2021572.page</link>
				<pubDate><![CDATA[Wed, 13 Oct 2010 21:40:26]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Thank you for the army list. I was getting away with full mech <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. I ran them that way for a year and didn't do well at all. Adding the 2 rhinos is a large step away from the list I want to try. Last game I ran 4 foot troop units with flamers. I did not have any faith. When I ran all units with a <span class="glossaryitem" onmouseover='gp(453);'>VSS</span>,Book, Sometimes it would be better for the lone <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to run away so I can shoot up the opponent unit.<br /> Now I am testing gunlines with 2 scoring rhinos. I think 1 rhino would be too easy to kill off. Big Target.<br /> <br /> I sucked at a full mech <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. I am kinda of going back to the basics. Rhinos were more of a trap than anything else. Most of my opponent come to me. In the past I would move a rhino 6" and need to deploy. I want the sisters to do what they do best Shoot the heck out of units. I want to start the game with most of the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> in gunlines, to take advantage of the 24" shooting. I am hoping to get 2 turns of bolter fire before the enemy gets into Rapid fire range.<br /> I went aginst a Salamander <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. I had the worst time killing off the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>. He is not stupid. He won't let a model with a melta gun get that close.<br />  I do not have a Celestian Retnue. She is just holding the Book <span class="glossaryitem" onmouseover='gp(532);'>oSL</span>. The cannoness going onher own would make <span class="glossaryitem" onmouseover='gp(670);'>AoF</span> easier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2022591.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2022591.page</link>
				<pubDate><![CDATA[Thu, 14 Oct 2010 05:50:04]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote><div><cite>resinmann wrote:</cite>Thank you for the army list. I was getting away with full mech <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. I ran them that way for a year and didn't do well at all. Adding the 2 rhinos is a large step away from the list I want to try. Last game I ran 4 foot troop units with flamers. I did not have any faith. When I ran all units with a <span class="glossaryitem" onmouseover='gp(453);'>VSS</span>,Book, Sometimes it would be better for the lone <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to run away so I can shoot up the opponent unit.<br /> Now I am testing gunlines with 2 scoring rhinos. I think 1 rhino would be too easy to kill off. Big Target.<br /> </div></blockquote><br /> Sisters without Faith is really tough. You need the faith to do all the neat tricks that Sisters are known for. Keep in mind the Book can be shut off, if you want to run. And I agree, it is all or nothing for vehicles, lots or none. <br /> <br /> <blockquote class="uncited"><div><br /> I sucked at a full mech <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. I am kinda of going back to the basics. Rhinos were more of a trap than anything else. Most of my opponent come to me. In the past I would move a rhino 6" and need to deploy. I want the sisters to do what they do best Shoot the heck out of units. I want to start the game with most of the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> in gunlines, to take advantage of the 24" shooting. I am hoping to get 2 turns of bolter fire before the enemy gets into Rapid fire range.<br /> </div></blockquote><br /> Remember that Rhinos do not need to rush forward, although my favorite tactic is to use them as roadblocks against aggressive armies. The idea is not to deploy. Deployment is the last resort. Stay in and flame/melta while you're in the rhino. <br /> <br /> <blockquote class="uncited"><div><br /> I went aginst a Salamander <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. I had the worst time killing off the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>. He is not stupid. He won't let a model with a melta gun get that close.<br /> </div></blockquote><br /> Don't give him a choice. The glory of mech <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> is that you can overwhelm him with targets to confuse his priority. 3 rhinos and 2 immos (the 1500 list I put up) rush up and block his movement, all with Meltas in it. Which one does he kill? Chances are he can't kill all of them. You pop his transports and nuke the troops with Exos.<br /> <br /> As an example, I played against a Chaos List last night (granted not optimized). <br /> 1750, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> he had <br /> 2xCSM squads with <span class="glossaryitem" onmouseover='gp(563);'>MG</span> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, <br /> 9xKhorne w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and Khorne Lord, <br /> 9 x Thousand Sons with Sorc, <br /> 9xRaptors with Sorc/wings/Gift, <br /> 2xOblit. <br /> <br /> I zoomed my transports forward in a wall and popped smoke, freezing his advance. Exorcists shot over them and popped the most immediate threat's ride (Khorne lord and Berserkers). He was then stuck behind my rhino/immo wall and had to pop it to move forward. <br /> <br /> On turn 2, all my squads were either still in vehicle, or unmolested at his front line. We then melta'd his vehicles and Exo'd and <span class="glossaryitem" onmouseover='gp(336);'>HF</span>'d anyone who popped out. I basically won on turn 2 because I seized the momentum by controlling the battlefield (by parking lot'ing it). <br /> <br /> The glory of sisters is cheap transports and units. You can clog the battlefield with AV11 hulls and drown them in T3 3+ save blood. You will outnumber most marine armies 2 to 1 and if you know how to use those advantages, you can win.<br /> <br /> Now, if I was walking, I would have maybe gotten 1-2 turns of shooting at his rhinos, maybe popped a couple with Exos, but instead of the battle being fought in the center of the board or on his side of the board, I am now fighting it on mine. I would have lost the momentum and potentially the battle.<br /> <br /> There are a few armies that do gunlines well, but the thing they share is long-range shooting. Sisters have very few weapons that fire long range and cannot afford to wait for the enemy to enter the kill zone, they have to place the enemy there and choose the zone themselves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2023548.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2023548.page</link>
				<pubDate><![CDATA[Thu, 14 Oct 2010 15:50:49]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ You guys are correct. My Celestians need to drop the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for 2 X melta guns. I want to play the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> 1 more time. I am going to add a flamer to keep the 20 pts free, when I go to Melta guns.<br /> Equip the cannoness with combat gear.<br /> [ I wish I could find the spell checker on dakka.]<br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">Thank you everyone who posted constructive input. Nit-picking may be fun. Dakka is players opinions. We all have our own style and what works at our <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>/clubs does vary. Correcting a error (My wanting a bolter and a BW on the cannoness)is different.<br /> I am glad to hear this Thread will start other threads. Pertaining to simmilar but sorta/off-topic subjects.<br /> I will use as much as the input that I can, to my force roster.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2024073.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2024073.page</link>
				<pubDate><![CDATA[Thu, 14 Oct 2010 18:45:21]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Keep the faith! (Pun intended) <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> can be a lot of fun and do a great job on the battlefield.<br /> <br /> The big thing about building a list (was talking to someone about this last night) is not to build the best 'netlist' or whatever, but to build the best list you can with what you have and practice! Familiarity with a list that matches your style of play is the best way to do well.<br /> <br /> Per your <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, here's my 1750 list:<br /> Canoness, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/Evis, BookofSL, CloakofSA<br /> 2x10 Sisters w/ <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> w/BookOSL in Rhino (S/EA)<br /> 2x5 Celestians w/MGx2 in Immo (S/EA)<br /> 1x <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/MGx3 in Chimera<br /> 3 x <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Inf Squad w/Autocannon<br /> 1x Commissar (attached to IS Squad)<br /> 3xExorcists<br /> <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor with Combi-Stake, 2x Warriors (PlasC, PlasG), 2xSages, Psy Hood<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> blobs up and sits on my home objective.<br /> <br /> Rhinos, Chimera and Immos move forward to blockade aggressive forces or engage defensive ones.<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> sits back with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and takes pot shots.<br /> <br /> Canoness either moves forward or hangs back depending on opponent and engages units to tie them up and keep them busy.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> From <span class="glossaryitem" onmouseover='gp(634);'>PM</span> <br /> <blockquote><div><cite>resinmann wrote:</cite>Does your wall block your <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or are all your foot troops still in transports?</div></blockquote><br /> They are all in transports.<br /> <br /> <blockquote class="uncited"><div>I can't believe Your rhinos and Immolators are still alive. I would be surrounded by assaulting troops. doing the old trick, block all exits and blow up the vehicle. Killing all the troops inside.</div></blockquote><br /> If you line up your vehicles right, they can't block all the exits. Keep in mind that they have to stay 1" away from your units until assault. If your Immos/Rhinos are in a line across the center of the board, they can't move past them or assault them until they are blown (or go around the sides the long way). Even if they do blow your ride, you are now in short range to retaliate or they assaulted you and you are tarpitting them.<br /> <br /> <blockquote class="uncited"><div><br /> Your troops are still in the rhino walls. Don't your vehicles get shot up by the opponent? Dead rhinos are ahinder to me. Sometimes the rhino is killed off in the deployment area. Trapping my exits to move troops and immolators out onto the battlefield. I made doserblades for my <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> (& <span class="glossaryitem" onmouseover='gp(124);'>SW</span>) vehicles just to get past my road block. </div></blockquote><br /> Deployment helps here and experience. Against an opponent with say 4 units of long range fire, you can safely deploy abreast in your deployment zone because he has little to no chance of getting everyone. Against armies with high volumes of long range, you would want to use terrain and your own vehicles to obscure yourself. <br /> <br /> Keep in mind that even if your vehicles are blown, you can still drive over them and they make just as much an obstacle for your opponent as they do for you.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2024151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2024151.page</link>
				<pubDate><![CDATA[Thu, 14 Oct 2010 19:07:08]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
			<item>
				<title>Re:Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ I started another thread on how do you build a Cannoness with/without a Retnue.<br /> I copied the cannoness from this site and included them in the first thread, Hope I did n't miss anyone.<br /> www.dakkadakka.com/dakkaforum/posts/list/0/322654.page<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> With the above: Cannoness,<span class="glossaryitem" onmouseover='gp(453);'>VSS</span> and a Priest I see more of them using Eviscerators more than Blessed Weapons.<br />  [yes, there is only 1/army but I see more Eviscerators ]<br /> Do you guys want to go first in combat with the BW. I guess most of the force lists have a higher INT, you will go last anyway.?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2027524.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2027524.page</link>
				<pubDate><![CDATA[Fri, 15 Oct 2010 20:02:45]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ Canoness is only initiative 4.  That means against most things she strikes simul or worse.  She's also tough and survivable.  Eviscerator doubles as anti-dreadnought duty, and with the extra strength faith can instant death marine characters.  <br /> <br /> THe only reason I don't take the eviscerator on my canoness is the image...<br /> <br /> The Angel floats down on high, with angelic beauty and grace...<br /> <br /> Then pulls the ripcord on her chainsaw and rrrrrrrrrrrr..<br /> <br /> Yeah, not so much.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2029183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2029183.page</link>
				<pubDate><![CDATA[Sat, 16 Oct 2010 12:16:47]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Are there any good Sisters of Battle Assault troops .</title>
				<description><![CDATA[ <blockquote><div><cite>scuddman wrote:</cite>Canoness is only initiative 4.  That means against most things she strikes simul or worse.  She's also tough and survivable.  Eviscerator doubles as anti-dreadnought duty, and with the extra strength faith can instant death marine characters.  <br /> <br /> THe only reason I don't take the eviscerator on my canoness is the image...<br /> <br /> The Angel floats down on high, with angelic beauty and grace...<br /> <br /> Then pulls the ripcord on her chainsaw and rrrrrrrrrrrr..<br /> <br /> Yeah, not so much.  </div></blockquote><br /> <br /> I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d. If you check out the canoness mini that they put out nowadays the Evis looks pretty sweet. <br /> <img src="http://www.mindtaker.org/cf/Can.jpg" border="0" /> Blurry, but gets the point across.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2030149.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/321368/2030149.page</link>
				<pubDate><![CDATA[Sat, 16 Oct 2010 20:44:05]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
			</item>
	</channel>
</rss>