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		<title><![CDATA[Latest posts for the thread "Rules for the Legendary Sigmar"]]></title>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Ok I think no-one has done this yet.<br /> <br /> We all know who Sigmar is even if he's not from our respective armies,  I thought lets make rules for him, so here goes.<br /> <br /> Sigmar Heldenhammer--- 675 pts<br /> <br /> ....M....<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I.....A...<span class="glossaryitem" onmouseover='gp(82);'>LD</span>.....<br /> ....4......9......3.....5.....4....4....8.....4...10.....<br /> <br /> <b><u>Special Rules</b></u><br /> <br /> Unbreakable, Immune to Psychology.<br /> <br /> The Presence of The Mighty Sigmar--- All friendly units within 12" of him are unbreakable as the presence of Sigmar boosts their morale.  He also induces Fear into the enemy.<br /> <br /> Strength of a God--- Sigmar has Heroic Killing Blow.<br /> <br /> Protector of the Empire--- Sigmar protects the Empires lands, he Always Strikes First against enemies<br /> <br /> Speed of a God---3+ward save<br /> <br /> Iron Resolve--- Sigmar is immune to Killing Blow, and if he loses his last wound he can be brought back to life with a single wound if he passes a leadership test.<br /> <br /> <b><u>Equipment</b></u><br /> <br /> Animal-skin Cloak---Light armour<br /> Bear-Skin loincloth--- +1 armour save<br /> Ghal Maraz--- A hammer that was given to Sigmar by a Dwarf King- Kurgan IronBeard. It confers Auto wounds, No armour saves allowed and D3 wounds.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 00:11:22]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Blade of the...wait a minute, didn't Sigmar use a WARHAMMER!?]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 09:01:29]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>RxGhost wrote:</cite>Blade of the...wait a minute, didn't Sigmar use a WARHAMMER!?</div></blockquote><br /> <br /> okay i didnt know that bit <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> I'll edit it =P]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 11:58:30]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>RxGhost wrote:</cite>Blade of the...wait a minute, didn't Sigmar use a WARHAMMER!?</div></blockquote><br /> <br /> okay i didnt know that bit <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> I'll edit it =P</div></blockquote><br /> <br /> That was a pretty basic peice of fluff.  Maybe you should read up a bit more on him?<br /> <br /> I like the idea though.  Gives me the idea of working up Aenarion.]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 13:46:30]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ The rules for his hammer already exist!  It's Ghal Maraz, crafted by the Dwarves and gifted to Sigmar by the King he rescued- Kurgan Ironbeard.<br /> <br /> So- auto wound, no armor save, D3 wounds, if I remember correctly...]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 15:16:30]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite>The rules for his hammer already exist!  It's Ghal Maraz, crafted by the Dwarves and gifted to Sigmar by the King he rescued- Kurgan Ironbeard.<br /> <br /> So- auto wound, no armor save, D3 wounds, if I remember correctly...</div></blockquote><br /> <br /> Okay I'll change it again <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> Note to self--- read up on a character before-hand <span class="glossaryitem" onmouseover='gp(84);'>lol</span> =P]]></description>
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				<pubDate><![CDATA[Sat, 9 Oct 2010 16:57:58]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ you know, Valten, who people said was Sigmar Reborn, had the ability to stand back up with one wound remaining just by passing a Leadership Test. it's cool to be bloody and defiant.<br /> I think you should tone down the high stats in favour of special abilities, like what Warrior Priests have or something. it's not very heroic if you just beat a Chaos Lord because you're indestructible and can basically insta-kill anything in a duel, know what I mean?<br /> <br /> and why does he have 7BS?]]></description>
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				<pubDate><![CDATA[Tue, 12 Oct 2010 06:55:08]]> GMT</pubDate>
				<author><![CDATA[ Lotet]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ I'd change this:<br /> <br /> Strength of a God--- Sigmar has killing blow on a 5+ on all targets and is immune to killing blow. <br /> <br /> <br /> to this<br /> <br /> Strength of a God--- Sigmar has Heroic Killing Blow.<br /> <br /> <br /> Iron Resolve.  Sigmar is immune to a standard Killing Blow, and if he loses his last wound he can be brought back to life with a single wound if he passes a leadership test.<br /> <br /> The Hammer of Sigmar valten has:  +2A hits autowound, no armour saves, unsaved multiplied to 3.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Oct 2010 15:57:10]]> GMT</pubDate>
				<author><![CDATA[ Grimstonefire]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Lotet wrote:</cite>you know, Valten, who people said was Sigmar Reborn, had the ability to stand back up with one wound remaining just by passing a Leadership Test. it's cool to be bloody and defiant.<br /> I think you should tone down the high stats in favour of special abilities, like what Warrior Priests have or something. it's not very heroic if you just beat a Chaos Lord because you're indestructible and can basically insta-kill anything in a duel, know what I mean?<br /> <br /> and why does he have 7BS?</div></blockquote><br /> <br /> I cant remember why I gave 7BS, I probably thought i was still on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> :S]]></description>
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				<pubDate><![CDATA[Tue, 12 Oct 2010 17:29:09]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ I like where this is going. Figured out a points cost for him yet?]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 02:58:31]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ I would change this: <br /> <i>The Presence of The Mighty Sigmar--- All friendly units become unbreakable as the presence of Sigmar boosts their morale, also Sigmar induces Terror into the enemy. </i><br />  <br /> to something more like this:<br /> <br /> <i>The Presence of The Mighty Sigmar--- All friendly units </i> <b>within 12"</b> <i>become unbreakable as the presence of Sigmar boosts their morale, also Sigmar induces Terror into the enemy. </i><br /> <br /> A slight wording change but in my opinion a bigger game change. It will also have his inspiring presence be similar to an Avatar's inspiring presence. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 06:37:30]]> GMT</pubDate>
				<author><![CDATA[ WarWizard91]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ "Protector of the Empire--- Sigmar protects the Empires lands, he re-rolls to hit and to wound against enemy units"<br /> <br /> why would you need the re-roll wounds when his hammer does auto wounds]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 16:07:49]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Matt65 wrote:</cite>"Protector of the Empire--- Sigmar protects the Empires lands, he re-rolls to hit and to wound against enemy units"<br /> <br /> why would you need the re-roll wounds when his hammer does auto wounds</div></blockquote><br /> <br /> I should have seen that when I first editted it, woops <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 16:23:53]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 16:31:45]]> GMT</pubDate>
				<author><![CDATA[ Lokirfellheart]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Lokirfellheart wrote:</cite>Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?</div></blockquote><br /> <br /> Its okay, its helps me learn for the future when/if I do another, what armour does he wear? surely he cant just wear heavy armour.]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 16:34:15]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(298);'>Afaik</span> he does just wear heavy armour.  I haven't read Sigmar, but in heldenhammer he is in plain heavy armour (I think).<br /> <br /> Valten wears the fancy armour he was due to get before he disappeared.<br /> <br /> Also, he was brought up hunting animals, so he would have some skill with a bow.  So <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 probably.]]></description>
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				<pubDate><![CDATA[Wed, 13 Oct 2010 23:55:31]]> GMT</pubDate>
				<author><![CDATA[ Grimstonefire]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Grimstonefire wrote:</cite><span class="glossaryitem" onmouseover='gp(298);'>Afaik</span> he does just wear heavy armour.  I haven't read Sigmar, but in heldenhammer he is in plain heavy armour (I think).<br /> <br /> Valten wears the fancy armour he was due to get before he disappeared.<br /> <br /> Also, he was brought up hunting animals, so he would have some skill with a bow.  So <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 probably.</div></blockquote><br /> <br /> I'll be basing my assumption/suggestion on the picture of sigmar on <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 170 of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, a Heavy armor and Huge animal Hide or Cloak<br /> Heavy armor + Hide/Cloak ( add +2 to his armour save against Shooting attacks"<span class="glossaryitem" onmouseover='gp(84);'>LoL</span> a rippoff of Lion cloak from HE white lions)]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 05:01:03]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><br /> <br /> <b><u>Special Rules</b></u><br /> <br /> Unbreakable, Immune to Psychology.<br /> </div></blockquote><br /> <br /> Doesn't being unbreakable make you automatically immune to psychology? I may be wrong but the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> seems to say that. <br /> <br /> As for his armour, <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 7 of the Empire Army Book shows him in a simple loincloth thing. He appears to be a very much barbaric sort of guy in combat. As such I can't see him in anything like plate armour or even heavy armour. Personally I thought just the ward save was quite fitting.]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 05:25:55]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>Matt65 wrote:</cite>"Protector of the Empire--- Sigmar protects the Empires lands, he re-rolls to hit and to wound against enemy units"<br /> <br /> why would you need the re-roll wounds when his hammer does auto wounds</div></blockquote><br /> <br /> I should have seen that when I first editted it, woops <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote>well, re-rolling to wound <i>would</i> help him to defeat someone like Archaon who turns auto-waounds into 'wounds on 3+'<br /> <br /> but he probably doesn't need that.]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 08:39:13]]> GMT</pubDate>
				<author><![CDATA[ Lotet]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Jake Bake A Cake wrote:</cite>I like where this is going. Figured out a points cost for him yet?</div></blockquote><br /> <br /> I did have him at 900 - 1000 pts but over the course of editing him i thought that was too high<br /> possibly 600 pts maybe wat do you guys think? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 16:11:19]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite>Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?</div></blockquote><br /> <br /> Its okay, its helps me learn for the future when/if I do another, what armour does he wear? surely he cant just wear heavy armour.</div></blockquote><br /> <br /> <br /> Hmmm....<br /> Maybe:<br /> The plates of holy iron- They grant a 1+ armour <span class="glossaryitem" onmouseover='gp(157);'>sv</span>]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 17:38:29]]> GMT</pubDate>
				<author><![CDATA[ Lokirfellheart]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Lokirfellheart wrote:</cite><blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite>Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?</div></blockquote><br /> <br /> Its okay, its helps me learn for the future when/if I do another, what armour does he wear? surely he cant just wear heavy armour.</div></blockquote><br /> <br /> <br /> Hmmm....<br /> Maybe:<br /> The plates of holy iron- They grant a 1+ armour <span class="glossaryitem" onmouseover='gp(157);'>sv</span></div></blockquote><br /> <br /> He was given armour:<br /> <br /> Griffon Plate Armour--- confers 2+ armour save and immunity to flaming attacks ]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 18:07:35]]> GMT</pubDate>
				<author><![CDATA[ CommissarCandlestick]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>CommissarCandlestick wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite><blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite>Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?</div></blockquote><br /> <br /> Its okay, its helps me learn for the future when/if I do another, what armour does he wear? surely he cant just wear heavy armour.</div></blockquote><br /> <br /> <br /> Hmmm....<br /> Maybe:<br /> The plates of holy iron- They grant a 1+ armour <span class="glossaryitem" onmouseover='gp(157);'>sv</span></div></blockquote><br /> <br /> He was given armour:<br /> <br /> Griffon Plate Armour--- confers 2+ armour save and immunity to flaming attacks </div></blockquote><br /> <br /> <br /> <br /> <br /> I gave Sigmar the armour after he had suggested it so its not his fault, I saw his that sparked my idea for the armour. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 18:18:24]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>CommissarCandlestick wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite><blockquote><div><cite>Omegalightning wrote:</cite><blockquote><div><cite>Lokirfellheart wrote:</cite>Hmmm....<br /> I don't think he would be T6, probably S6 T5. Also, he would have at least BS3, as even if he dosen't have a ranged weapon, he is a Demi-god, so would still be fairly skilled with one, and lastly (sorry for this little moan) he has no armour or armour save, only a ward save. Huh?</div></blockquote><br /> <br /> Its okay, its helps me learn for the future when/if I do another, what armour does he wear? surely he cant just wear heavy armour.</div></blockquote><br /> <br /> <br /> Hmmm....<br /> Maybe:<br /> The plates of holy iron- They grant a 1+ armour <span class="glossaryitem" onmouseover='gp(157);'>sv</span></div></blockquote><br /> <br /> He was given armour:<br /> <br /> Griffon Plate Armour--- confers 2+ armour save and immunity to flaming attacks </div></blockquote><br /> <br /> <br /> <br /> <br /> I gave Sigmar the armour after he had suggested it so its not his fault, I saw his that sparked my idea for the armour. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I don't think sigmar recieved the Armour valten used, he was already disappeared when the armour was finished<br /> <br /> <br /> <blockquote><div><cite>Jake Bake A Cake wrote:</cite><blockquote><div><cite>Omegalightning wrote:</cite><br /> <br /> <b><u>Special Rules</b></u><br /> <br /> Unbreakable, Immune to Psychology.<br /> </div></blockquote><br /> <br /> Doesn't being unbreakable make you automatically immune to psychology? I may be wrong but the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> seems to say that. <br /> <br /> As for his armour, <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 7 of the Empire Army Book shows him in a simple loincloth thing. He appears to be a very much barbaric sort of guy in combat. As such I can't see him in anything like plate armour or even heavy armour. Personally I thought just the ward save was quite fitting.</div></blockquote><br /> <br /> and i agree with Jake. maybe +5 parry save maybe instead of armour saves]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 22:54:44]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ I don't think anyone in there right minds would agree to playing against this guy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, on the armour topic, Sigmar was around at the founding of The Empire, so going on pure logic I'm pretty sure they wouldn't have invented anything like full plate mail as of yet. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Oct 2010 01:07:52]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>kastellan wrote:</cite>I don't think anyone in there right minds would agree to playing against this guy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, on the armour topic, Sigmar was around at the founding of The Empire, so going on pure logic I'm pretty sure they wouldn't have invented anything like full plate mail as of yet. </div></blockquote><br /> <br /> Yeah, good point on the armour thing, you never know someone might want to take him on <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 01:55:28]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ How about giving the loincloth he wears some kind of special ability in exchange for no armor save ( obviously still needs a ward save ) How about:<br /> <br /> Oh My God! : Sigmar rips his loincloth off in a bloody frenzy, upon seeing what he is packing all enemy male models withing 12 inches lose heart and are at a -3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> <br />                    until the end of the turn. One use only.]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 04:22:46]]> GMT</pubDate>
				<author><![CDATA[ Old One Eye]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ I like that ^ And all women models have to pass a leadership test to attack him, coz they are so infatuated with him that they don't really want to.]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 05:38:19]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ hahahaha I hope this topic does not end up in that direction.<br /> <br /> anyway on the topic : no armour save instead just give him something like a parry save +5 for his Demi god fighting skills]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 08:25:13]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Ravenum wrote:</cite>hahahaha I hope this topic does not end up in that direction.<br /> <br /> anyway on the topic : no armour save instead just give him something like a parry save +5 for his Demi god fighting skills</div></blockquote><br /> <br /> Or you could just have a re-rollable ward save. That might work.]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 10:01:51]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Old One Eye wrote:</cite>How about giving the loincloth he wears some kind of special ability in exchange for no armor save ( obviously still needs a ward save ) How about:<br /> <br /> Oh My God! : Sigmar rips his loincloth off in a bloody frenzy, upon seeing what he is packing all enemy male models withing 12 inches lose heart and are at a -3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> <br />                    until the end of the turn. One use only.</div></blockquote><br /> <br /> <blockquote><div><cite>kastellan wrote:</cite>I like that ^ And all women models have to pass a leadership test to attack him, coz they are so infatuated with him that they don't really want to.</div></blockquote><br /> <br /> <br /> Do you know how tempting it is to put that rule on there <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 13:02:34]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Jake Bake A Cake wrote:</cite><blockquote><div><cite>Ravenum wrote:</cite>hahahaha I hope this topic does not end up in that direction.<br /> <br /> anyway on the topic : no armour save instead just give him something like a parry save +5 for his Demi god fighting skills</div></blockquote><br /> <br /> Or you could just have a re-rollable ward save. That might work.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> that would he much nastier than the ward]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 18:27:43]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Much nastier true but it could make sense. They dude is half naked and can still smash it out in the middle of a battle. Giving him no armour is pretty accurate fluff wise but makes him a little under protected in game. A re-rollable ward save just makes sense. <br /> <br /> Yes he has 5 wounds and T5 but still, if you're paying out a bucket load of points for this guy you want him to be on the table a LONG time.]]></description>
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				<pubDate><![CDATA[Sun, 17 Oct 2010 02:15:19]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ A little unprotected -.- Really?! Did you see his stats?! Something needs to balance those things out <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Sun, 17 Oct 2010 02:30:33]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ He's a demi-god of sorts. Those stats are warranted =P]]></description>
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				<pubDate><![CDATA[Sun, 17 Oct 2010 04:41:40]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ He should be toughness 4 and strength 4 what makes him 5/6 hes still human, he isnt as strong as a dragon =(. He also doesnt need the strength as his hammer auto wounds but atleast his stats will look more realistic. <br /> <br /> 3+ wards enough of a save combined with the fact he gets back up and will never get run down due to unbreakable, a loincloths not as good as heavy armour <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Oct 2010 09:40:17]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>bennyboy6189 wrote:</cite>He should be toughness 4 and strength 4 what makes him 5/6 hes still human, he isnt as strong as a dragon =(. He also doesnt need the strength as his hammer auto wounds but atleast his stats will look more realistic. <br /> <br /> 3+ wards enough of a save combined with the fact he gets back up and will never get run down due to unbreakable, a loincloths not as good as heavy armour <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.</div></blockquote><br /> <br /> I think maybe the S6 is a little <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> but T5 isn't too unreasonable.  That's a good point about the auto wounds though. <br /> <br /> I agree the loin cloth special rules are a little weird. It's not a cape (Like the HE White Lions have) so I don't see how it offers up extra protection to shooting. At most I'd call it Light Armour. As for the+2 A and  +1 S, that would make him S7 0.0 with a total of 6 attacks that confer D3 wounds each. On a (very) lucky roll you're looking at a total of 18 wounds with ONE swing.]]></description>
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				<pubDate><![CDATA[Mon, 18 Oct 2010 11:42:05]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Okay guys, I editted it again.<br /> <br /> Can someone help with the points for him as I dont know whether 600 pts is reasonable or too little. =P]]></description>
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				<pubDate><![CDATA[Mon, 18 Oct 2010 12:25:57]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ @ jake i wasn't reffering to his loincloth for the (armour save against shooting) i was referring on the animal cloak on his back there is a picture of him in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> smashing some orcs. <br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span> 6 Movement is too fast for a human demi god make it 5 or better yet 4. and add <span class="glossaryitem" onmouseover='gp(123);'>str</span> for that is something like his known for maybe 5 or 6? it would not matter that much in combat because of ghal,  though <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 on sigmar sounds abit low<br /> and for points wise i would say i would even 800pts for him sounds cheap, he could slay a Lord on a dragon so easily.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 18 Oct 2010 17:06:48]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ T5 is unreasonable theres no human thats toughness 5 <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and its against the fluff in the books he struggles in fights he isnt invinsible.<br /> <br /> Look how hard tyrion is but hes a poor elf so hes toughness 3 it would be abit lame if he was 4 just because hes a main character in history.Dwarf kings are only t5 and strength 4 so if you want him to fit in make his stats like a human. His power lies in his amazing special rules.]]></description>
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				<pubDate><![CDATA[Mon, 18 Oct 2010 18:32:58]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Re:Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Ravenum wrote:</cite>@ jake i wasn't reffering to his loincloth for the (armour save against shooting) i was referring on the animal cloak on his back there is a picture of him in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> smashing some orcs<br />  </div></blockquote><br /> <br /> My mistake, I haven't seen that picture yet =S Was only going off what I could get out of the Empire Army Book.<br /> <br /> <blockquote><div><cite>bennyboy6189 wrote:</cite><br /> T5 is unreasonable theres no human thats toughness 5 <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and its against the fluff in the books he struggles in fights he isnt invinsible.<br /> <br /> Look how hard tyrion is but hes a poor elf so hes toughness 3 it would be abit lame if he was 4 just because hes a main character in history.Dwarf kings are only t5 and strength 4 so if you want him to fit in make his stats like a human. His power lies in his amazing special rules.</div></blockquote><br /> <br /> I did say T5 isn't toooooo unreasonable. It's only one higher then you're average human, same with S5. Though I do think you've got the right idea with making him T4 & S4, special characters are special because of their rules, not always because of their stats. Though this isn't always the case. Malekith (The Witch King) is an dark elf with S5 and T4 PLUS a bunch of special rules. He is an absolute monster. ahahaa]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 03:11:24]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Malekiths burnt to a charcoal his skin is hard as nails its just scar tissue thats why hes tougness 4 <span class="glossaryitem" onmouseover='gp(84);'>lol</span> =).]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 04:46:24]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Well unless he's been popping some serious quantities of roids I think he's a prime example why Sigmar can have S5. Sure he 5000+ years old but he is still a Dark Elf at heart. If he can have a boosted stat what can't the god-like Sigmar?]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 05:13:44]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Because Sigmar wasn't a god at the founding of the Empire. He was just a regular tribal chieftan that united the Empire and was made a god because of this.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 08:12:40]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>kastellan wrote:</cite>Because Sigmar wasn't a god at the founding of the Empire. He was just a regular tribal chieftan that united the Empire and was made a god because of this.</div></blockquote><br /> <br /> True enough that we was just a regular tribal chieftain but the fact remains he was also a heroic figure that could easily hold his own in battle against staggering odds. Hence why his legend has created one of the most powerful faiths in The Empire. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 08:51:11]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Against barbarians as he wasn't around at the time of platemail and what not. We are looking too far into this -.-]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 10:35:17]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ He stuggled against a dragon ogre, while malus darkblade 1 hit killed an ancient shaggoth so if you go by the fluff his stats need to be dropped as malus is toughness 3 and strength 4. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 10:43:53]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Malus can also summon a demon's strength which is an advantage, plus having the Warpsword is always handy. And if he was struggling against a dragon ogre there must of been some shocking rolling going on. <br /> <br /> <br /> And there probably was platemail, the dwarves would've used it, or something very similar. The only reason the Empire has access to platemail is through the dwarves and at such times their relationship wasn't exactly best friends, Sigmar did change that though.  <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. To be honest we are still only basing most of this on lore found in books, most of it is guessing.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 11:19:57]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ We could do this all day i just think he was a normal empire general like karl franz excpet he had very good people skills and managed to ally alot of people. His stats make grimgor ironhides bad and hes got to be the strongest guy in warhammer.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 11:48:52]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Wasn't just your everyday general though, he was crazy in combat.  And you can't just give him Franz's stats. Where's the fun in that. <br /> <br /> You could go along with that this is how the legends portrayed him seeing though he's seen as a god. Thousands upon thousands on men in the Empire devote their lives to The Cult of Sigmar, there has to be something grand about him.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 12:20:33]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ He forged the empire thats why they worship him, he isnt a god as in he has super powers or is invinsible etc he should have say karl franz stats +2 weapon skill and <span class="glossaryitem" onmouseover='gp(74);'>init</span> and + all his specail rules which would be the reason hes so powerful. <br /> <br /> Legends get exxagerated over time he killed a few marauders.<br /> <br /> Check what Aenarion killed now hes a legend.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 12:50:38]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ Killed a number of orcs too haha <br /> <br /> Then maybe this Sigmar should be named The Legendary Sigmar. All we have to go off <span class="glossaryitem" onmouseover='gp(269);'>id</span> the fluff given but the books which puts him as a god-like figure that is one of the most worshipped figure in The Empire.<br /> <br /> Maybe the stats could be toned down a bit to closer match a human with the addition I and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> in addition to his special rules but the cost would need to be longer a LOT. Like more than half...]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 14:35:00]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Jake Bake A Cake wrote:</cite>Killed a number of orcs too haha <br /> <br /> Then maybe this Sigmar should be named The Legendary Sigmar. All we have to go off <span class="glossaryitem" onmouseover='gp(269);'>id</span> the fluff given but the books which puts him as a god-like figure that is one of the most worshipped figure in The Empire.<br /> <br /> Maybe the stats could be toned down a bit to closer match a human with the addition I and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> in addition to his special rules but the cost would need to be longer a LOT. Like more than half...</div></blockquote><br /> <br /> After much reading I decided to change the name to what Jake has put because I cant be bothered too change the stats again<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>bennyboy6189 wrote:</cite>He stuggled against a dragon ogre, while malus darkblade 1 hit killed an ancient shaggoth so if you go by the fluff his stats need to be dropped as malus is toughness 3 and strength 4. </div></blockquote><br /> <br /> <br /> The only person Skulltaker has lost to is Sigmar so he has to pretty powerful to beat a beast like skulltaker]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 15:51:25]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Yeah he is but not a toughness 5 beast =). As i said his stats should be, human you cant just say someone is hard so make his stats like a dragon, you have to make his rules godly.]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 16:27:48]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ well for i know sigmar is a Human by all means. only the empire see him as a god. but no 1 can deny he is blessed by (old ones, might be ulric)<br /> i think i will agree on benny here. i recently reading on the fluff about him. make his stats more close to an empire lord maybe just a lil more but the stat should still show his still a human. and Sigmar should be defined by his Special rules.<br /> <br /> well i;m eating my previous post of improve stats (though the more <span class="glossaryitem" onmouseover='gp(123);'>str</span> on his stats could be define by being blessed by the Fury/Rage of Ulric)<br /> <br /> oh and may add sigmar is not a god he is a Primarch  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 19:17:53]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Reading what everyone has said i'll give in, i'll take away 1T and whatever else to make him look more human<br /> <br /> I'll keep <span class="glossaryitem" onmouseover='gp(149);'>WS</span> as it is as that way hes even against Skulltaker's <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and i'll base some of his stats of Skully but will change them to make them look different =P]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 20:02:44]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ I'd be happy with that statline along with the rules. Yes he's still is pretty powerful but hey, it's Sigmar =P<br /> <br /> Effectively he is the same as Karl Franz now but with a higher <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I which you could put down to being because at the time of the Sigmar the men were 'barbarian', not nancy boys hiding behind armour if any one questioned it.<br /> <br /> Still unsure about 950 points but I'm not sure how much lower it should go. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 02:07:18]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Jake Bake A Cake wrote:</cite>I'd be happy with that statline along with the rules. Yes he's still is pretty powerful but hey, it's Sigmar =P<br /> <br /> Effectively he is the same as Karl Franz now but with a higher <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I which you could put down to being because at the time of the Sigmar the men were 'barbarian', not nancy boys hiding behind armour if any one questioned it.<br /> <br /> Still unsure about 950 points but I'm not sure how much lower it should go. </div></blockquote><br /> <br /> 950 pts is as much I think he should but I'm still undecided]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 02:42:40]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Definitely no higher. Was actually thinking the other direction... but I may be a tad bias as an Empire player. Would like to see what others think on the matter]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 02:53:53]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Hahah good point on sigmar as a barbarian. unlike the thin modern empire human.]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 03:52:08]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Well it's trueeeee....<br /> <br /> Name one soldier in an empire army that would gladly waltz into battle without a shirt on. Sigmar, to put it bluntly, has balls <span class="glossaryitem" onmouseover='gp(84);'>lol</span> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 05:47:53]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ With 3 attacks you cant really put him above 700 points as he can only add 3 combat resolution a turn, the only reason hes good is his unbreakable ability.<br /> <br /> Everyone back then was naked until alaric the mad taught them how to make armour and good weapons and then sigmar did wear armour, aswell as most people in the empire.]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 09:05:46]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ I thought alaric the mad was first responsible for the Runefangs which weren't presented to the empire 50 years after Sigmar left...<br /> <br /> But any ways, I wouldn't really go higher then 600pts. Yes he is going to be pretty tricky to kill and he can be a huge benefit to your army but like you mentioned, +3 to combat resolution isn't exactly something to write home about.]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 11:02:42]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ He did make the runefangs but he was also the person to teach empire blacksmiths etc to make good quality armour and weapons as i think they were using bronze before he taught them.<br /> <br /> I think he should have 4 attacks minimum otherwise i would rather just take a normal general with a runefang.]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 11:18:45]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ What we neglected to calculate was the fact each wound is D3 wounds, so that's now a max of +9 combat resolution.<br /> <br /> 4 attacks could work. That's what Franz sits at. <br /> <br /> If he was say 500pts I'd easily take him over a general w/runefang. He causes terror, is pretty hard to kill and can easily assist steadfast statetroops in actually win combat. Not to mention he makes a pretty mean character killer.]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 12:30:05]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ You don't need to worry about steadfast you are unbreakable already hahahahha and other you units around him are the same OMG.<br /> <br /> 500 will still a bit cheap though <span class="glossaryitem" onmouseover='gp(71);'>imho</span>,  for being a powerful force multiplier i suggest around 600-650pts <span class="glossaryitem" onmouseover='gp(84);'>lol</span> archaon?<br /> <br /> <br /> at for the Rule "Protector of the Empire--- Sigmar protects the Empires lands, in challenges, he re-rolls to hit against enemy units "<br /> <br /> can i suggest <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> instead of of the reroll to hit against enemy units. he is already I8 so even with out it he will strike first most of the time. atleast by giving him this other Units with <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> or Higher Initiative against him cancels out the reroll to Hit. <br /> <br /> 4 reroll to hit +autowound then d3 wound ROFL]]></description>
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				<pubDate><![CDATA[Wed, 20 Oct 2010 16:41:05]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Heh Jake I'd never let you use him in an army anyway. Way too <span class="glossaryitem" onmouseover='gp(280);'>OP</span> for my liking haha.]]></description>
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				<pubDate><![CDATA[Thu, 21 Oct 2010 03:15:29]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Ravenum wrote:</cite>4 reroll to hit +autowound then d3 wound ROFL</div></blockquote><br /> <br /> Hmmmm... I do like the sound of that. And for 675pts, sounds good  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> And I'd need an army of at least 2700 points first before I even think about putting him in. Although I do have a very Sigmar looking model floating around. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Oct 2010 03:23:07]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Well at that points I'd have 4 DRAGONS!! haha I wish <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Thu, 21 Oct 2010 03:36:43]]> GMT</pubDate>
				<author><![CDATA[ kastellan]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Actually.... Almost 3 if it was 2800 I think. 2 Dragon mages and a lord of some description, that's if you didn't care that your heroes slot is two <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 mages with no magic items hahaha<br /> <br /> Also about the <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> rule, though it would mean other high I characters could attack back... If he doesn't fight in a challenge he will just demolish units straight away. Think the rule is ok at the moment unless there's something I'm missing.]]></description>
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				<pubDate><![CDATA[Thu, 21 Oct 2010 03:42:47]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ hahaha either way he will demolish the unit<br /> <br /> <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> will be abit of a downgrade for sigmar. i see it to just make him balance abit. I the reroll to hit on everything way too much<br /> <br /> 1. sigmar will loose reroll to hit on High Initiative models<br /> 2. if a model has <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>. they cancel out each other (most likely sigmar will still hit first  cause of I8)<br /> 3. he still gets re roll to hit on most of the models in world of warhammer.<br /> <br /> i think the we should put a resitriction/ Special Rule<br /> <br /> only Grand alliance army can include him. then again mostlikely nobody could field him ]]></description>
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				<pubDate><![CDATA[Thu, 21 Oct 2010 18:32:35]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Well you're looking at a grand army size any ways. The minimum for the army he can be in is 2700pts. Adding the extra rule 'Can only be included in a grand army' seems to be reasonable. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Oct 2010 05:38:30]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ I've taken away terror because as intimidating as see a butch, loincloth-wearing, hammer-weilding man-god is, I think that he wont intimidate based on the other armies wont be scared much by him even with his reputation.]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 17:57:27]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Maybe just change it to 'Fear'. As in to say he has a reputation of stomping his foes into the ground and those feint at heart rarely wish to enter combat against him.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 12:15:10]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Legendary Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Jake Bake A Cake wrote:</cite>Maybe just change it to 'Fear'. As in to say he has a reputation of stomping his foes into the ground and those feint at heart rarely wish to enter combat against him.<br /> <br /> </div></blockquote><br /> <br /> Good point <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 18:23:58]]> GMT</pubDate>
				<author><![CDATA[ Omegalightning]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ Jake, when you multiply wounds they do not carry over to other models.<br /> <br /> So even though Sigmar's attacks would cause D3 wounds, he would still only be able to kill 3 <span class="glossaryitem" onmouseover='gp(309);'>RNF</span> models per turn. Each models unsaved wound would become a D3 wound. Won't matter as it only applies to that model, of which 1 is usually enough to kill it.<br /> <br /> It would however come into affect with multi-wound models. There your wounds would carry over, per se. If each model had 3 wounds, and his 3 attacks did 8 wounds, 2 models would die, and 1 would have 1 wound left. <br /> <br /> In terms of points though, bear minimum is 650. The fact that he can get back up after taking his last wound means with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> nearby he is likely never going to die in combat. He would have to be killed by other means. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 17:54:35]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Omegalightning wrote:</cite><br /> The only person Skulltaker has lost to is Sigmar so he has to pretty powerful to beat a beast like skulltaker</div></blockquote><br /> <br /> Sigmar's stats are similar to those of the arch lectors.<br /> WS4 S4 W3 A2... and so on.<br /> <br /> How'd he kick so much ass?  It's the bling baby.<br /> <br /> I'd bet he's got a speculum in his pocket, along with the Autopass characteristic tests/6+ ward.<br /> <br /> And that loin cloth?  Looks like light armor, -1 to hit me.<br /> <br /> And the weapon?  Well, sigmar is old school, from way back before their was a 100 point cap on magic gear.  I'd bet he'd have the +3 attacks hammer or something.<br /> <br /> <br /> <br /> Really though, if sigmar had such a monster stat line, shouln't warrior priests be better?<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 03:00:52]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Rules for the Legendary Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Lehnsherr wrote:</cite>Jake, when you multiply wounds they do not carry over to other models.<br /> <br /> So even though Sigmar's attacks would cause D3 wounds, he would still only be able to kill 3 <span class="glossaryitem" onmouseover='gp(309);'>RNF</span> models per turn. Each models unsaved wound would become a D3 wound. Won't matter as it only applies to that model, of which 1 is usually enough to kill it.<br /> <br /> It would however come into affect with multi-wound models. There your wounds would carry over, per se. If each model had 3 wounds, and his 3 attacks did 8 wounds, 2 models would die, and 1 would have 1 wound left. <br /> <br /> In terms of points though, bear minimum is 650. The fact that he can get back up after taking his last wound means with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> nearby he is likely never going to die in combat. He would have to be killed by other means. </div></blockquote><br /> <br /> Yeh I did mess that up a little =S Did end up realising this the other day when it came up in another thread =)<br /> <br /> Good point about the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> though. That slipped my mind.<br /> <br /> As for why Warrior Priests aren't better, Sigmar wasn't a priest. He was a chieftain of his tribe and a warrior to be reckoned with. Warrior Priests (And the Arch Lectors who lead them) are followers of The Cult of Sigmar. That and as it's been discussed before Sigmar was around when the Empire wasn't even founded yet and these humans were accentually barbarians who in order to survive had to be prepared to fight all those baddies out there. The Warrior Priests are from a time where sure there is still war and stuff but their role is more to inspire the army rather than actually lead it in battle.<br /> <br /> Just my little opinion on it. I've been known to be off track before though.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 04:39:56]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>HawaiiMatt wrote:</cite><blockquote><div><cite>Omegalightning wrote:</cite><br /> The only person Skulltaker has lost to is Sigmar so he has to pretty powerful to beat a beast like skulltaker</div></blockquote><br /> <br /> Sigmar's stats are similar to those of the arch lectors.<br /> WS4 S4 W3 A2... and so on.<br /> <br /> How'd he kick so much ass?  It's the bling baby.<br /> <br /> I'd bet he's got a speculum in his pocket, along with the Autopass characteristic tests/6+ ward.<br /> <br /> And that loin cloth?  Looks like light armor, -1 to hit me.<br /> <br /> And the weapon?  Well, sigmar is old school, from way back before their was a 100 point cap on magic gear.  I'd bet he'd have the +3 attacks hammer or something.<br /> <br /> <br /> <br /> Really though, if sigmar had such a monster stat line, shouln't warrior priests be better?<br /> <br /> -Matt</div></blockquote><br /> <br /> Remember sigmar only wear a small loincloth i don't think theres a place for a pocket<br /> <br /> <blockquote><div><cite>Jake Bake A Cake wrote:</cite><blockquote><div><cite>Lehnsherr wrote:</cite>Jake, when you multiply wounds they do not carry over to other models.<br /> <br /> So even though Sigmar's attacks would cause D3 wounds, he would still only be able to kill 3 <span class="glossaryitem" onmouseover='gp(309);'>RNF</span> models per turn. Each models unsaved wound would become a D3 wound. Won't matter as it only applies to that model, of which 1 is usually enough to kill it.<br /> <br /> It would however come into affect with multi-wound models. There your wounds would carry over, per se. If each model had 3 wounds, and his 3 attacks did 8 wounds, 2 models would die, and 1 would have 1 wound left. <br /> <br /> In terms of points though, bear minimum is 650. The fact that he can get back up after taking his last wound means with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> nearby he is likely never going to die in combat. He would have to be killed by other means. </div></blockquote><br /> <br /> Yeh I did mess that up a little =S Did end up realising this the other day when it came up in another thread =)<br /> <br /> Good point about the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> though. That slipped my mind.<br /> <br /> As for why Warrior Priests aren't better, Sigmar wasn't a priest. He was a chieftain of his tribe and a warrior to be reckoned with. Warrior Priests (And the Arch Lectors who lead them) are followers of The Cult of Sigmar. That and as it's been discussed before Sigmar was around when the Empire wasn't even founded yet and these humans were accentually barbarians who in order to survive had to be prepared to fight all those baddies out there. The Warrior Priests are from a time where sure there is still war and stuff but their role is more to inspire the army rather than actually lead it in battle.<br /> <br /> Just my little opinion on it. I've been known to be off track before though.</div></blockquote><br /> <br /> if theres a a warrior priest at the time of sigmar most likely it will be warrior priest of Ulric as sigmar himself worship the wolf god<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 06:17:33]]> GMT</pubDate>
				<author><![CDATA[ Ravenum]]></author>
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				<title>Rules for the Man-God Sigmar</title>
				<description><![CDATA[ <blockquote><div><cite>Ravenum wrote:</cite>if theres a a warrior priest at the time of sigmar most likely it will be warrior priest of Ulric as sigmar himself worship the wolf god<br /> </div></blockquote><br /> <br /> Touche. Did forget about Ulric at this stage.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 06:53:16]]> GMT</pubDate>
				<author><![CDATA[ Jake Bake A Cake]]></author>
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