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		<title><![CDATA[Latest posts for the thread "Dark Eldar - The Webway Prison"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dark Eldar - The Webway Prison"]]></description>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ So looking through the new Codex and trying to absorb everything I can (strat-n-tacts...lists...wargear/weapon options...etc...) I found this little neat toy = the Webway Portal.<br /> <br /> Okay, this is not actually a new toy for Dark Eldar - but the use for it other than allowing an alternate reserve arrival point is something new...and I'd like to call it the Webway Prison. Basically its a small blast marker that counts as impassable terrain so here are a few applications for using the prison:<br /> <br /> 01. Two <span class="glossaryitem" onmouseover='gp(541);'>WWPs</span> could be dropped near something like a Land Raider - one directly in front of the vehicle and one directly behind the vehicle = result, the vehicle can no longer move from its current position.<br /> <br /> 02. In the Capture and Mission mission it would be possible to deploy a Troop unit near your deployment zone objective marker, then drop <span class="glossaryitem" onmouseover='gp(541);'>WWPs</span> around it - preventing enemy units from getting near that objective marker...you could then simply contest (or capture) the opposing objective marker.<br /> <br /> 03. Consider a large based enemy model - potential close combat killer ( Trygon..Dreadnought..Wraithlord..Etc ) place three of the <span class="glossaryitem" onmouseover='gp(541);'>WWPs</span> in a clover pattern with spaces between the marker = as the Land Raider example above, the model could no longer move the rest of the game.]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 15:32:38]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ It could work...if units other than <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can take webway portals.  <br /> <br /> There is a flaw though...jump and jet units can simply bypass impassable terrain.  Eldar wouldn't even blink an eye.  ]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 17:12:54]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ <blockquote><div><cite>scuddman wrote:</cite>"...It could work...if units other than <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can take webway portals..."</div></blockquote><br /> <br /> Right, attach Haemonculi (with <span class="glossaryitem" onmouseover='gp(541);'>WWP</span>) to a Raider based unit (Wracks) <br /> <br /> <blockquote><div><cite>scuddman wrote:</cite>"...There is a flaw though...jump and jet units can simply bypass impassable terrain.  Eldar wouldn't even blink an eye..."</div></blockquote><br /> <br /> Right, not full proof obviously because of "flight" types - but still viable (wouldn't call it a flaw though).]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 20:43:07]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ seems like a lot of points and effort to simply trap a unit that is not even really worth the points or models invested. as dark eldar, why not, (if your that close) heat lance or otherwise nuke the bugger? a "trapped" model can still shoot back at you and otherwise cause issues, and jump infantry just ignore it. vrs a dead one that cant do anything. personally i dont think <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have the time to nitpick around setting up the perfect <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> "trap". just kill or "capture" the thing and be done with it.]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 21:13:22]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ I wouldn't see it as useful unless specifically trapping a good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Geared model. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 21:33:34]]> GMT</pubDate>
				<author><![CDATA[ syanticraven]]></author>
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				<title>Re:Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ There is way too much setup and reliance on fragile models to make this a viable tactic.<br /> <br /> You might pull it off once or twice, but I bet the times you fail will just be sad.]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 21:40:45]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Dark Eldar - The Webway Prison</title>
				<description><![CDATA[ Yeah what the others said. The idea of diverting your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices and having to re-adjust your tactics simply to have a go at trapping a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is simply a bad idea.<br /> <br /> 1: You need at least 2 Web Portals. Costly, and needs 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices in position.<br /> <br /> 2: Getting your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s in position before/without getting shot up.<br /> <br /> 3: Only works on some units, many can simply ignore the effects.<br /> <br /> 4: Trapped units can still shoot, and will most likely cause serious damage on your Webway units which arrive or are left in the open after activating the portals.]]></description>
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				<pubDate><![CDATA[Sun, 10 Oct 2010 23:32:47]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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