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		<title><![CDATA[Latest posts for the thread "Necrons - competitive (no Monolith) - 2000 "]]></title>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ Well, the next <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> approaches and I'll play Necrons.<br /> Opponents will be Tau (6 Broadsides), <span class="glossaryitem" onmouseover='gp(69);'>IG</span> among others.<br /> I'll not give them the chance to bring down my Monos.<br /> By the way, no res orb or vod. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 470<br /> 1 Necron Lord (destroyer body, warscythe, 4++) - 170<br /> 1 Deceiver - 300<br /> <br /> Elite - 336<br /> 6 Immortals - 168<br /> 6 Immortals - 168<br />  <br /> Troops - 360<br /> 10 Warriors - 180<br /> 10 Warriors - 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 523<br /> 4 Destroyers - 200<br /> 4 Destroyers - 200<br /> 3 Wraiths - 123<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - 315<br /> 2 Heavy Destroyers - 130<br /> 2 Heavy Destroyers - 130<br /> 1 Tomb Spiders - 55<br /> <br /> Total: 2004 pts<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 13:48:48]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ That list is absolutely crazy. I definately can approve of not giving your Tau friend target priority with monos<br /> Having said that that list isnt:<br /> necron lord with res orb<br /> warriors<br /> points left? yes? monolith<br /> points left still? yes? more warriors<br /> repeat until you do not have points left]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 14:14:16]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ Well, the overall tactics is to stay in the back field and target the biggest threats first.<br /> This hopefully silences guns or slows down the enemy's advance.<br /> If the enemy is close enough, he will face Deceiver, Tomb Spider, Lord with warscythe, and Wraiths.<br /> <br /> There will be only one of three missions with mission objectives, the other is with <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and the third with holding quarters measured by <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 14:20:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, the overall tactics is to stay in the back field and target the biggest threats first.<br /> This hopefully silences guns or slows down the enemy's advance.<br /> If the enemy is close enough, he will face Deceiver, Tomb Spider, Lord with warscythe, and Wraiths.<br /> <br /> There will be only one of three missions with mission objectives, the other is with <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and the third with holding quarters measured by <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.</div></blockquote><br /> <br /> All the best if you do go with this list. I'd be more worried though about phasing out due to not having a large enough body count to soak up losses. As well as no resurrection orb to stem those losses more.]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 14:36:45]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ Well, I battled Necrons a lot with other armies<br /> and I never felt that the res orb did help them a lot.<br /> Now the situation is even worse when Necrons are trapped in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> If the enemy wins <span class="glossaryitem" onmouseover='gp(19);'>cc</span> then there is a chance to wipe out the Necron unit just by failing the morale check.<br /> Then the res orb cannot help either.]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 14:40:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ Hi Are you planning on using the Lord as a Can opener or just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/counter <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit ? if so then i would drop the Warscythe and stick with the staff, there are not that many <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> saves in guard and Tau that you wont kill with shooting.<br /> <br /> Also one unit of wraiths will fold to fire unless you have some <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain you would be better off dropping them and changing your elites to 3 units of 5 immortals, this with the loss of the Warscythe would free you up 35 points, you could stick a GOF or the like on the lord to give you the same edge.  It would also give you more shooting @ the 12” – 24” range <br /> <br /> Gleep<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 15:11:37]]> GMT</pubDate>
				<author><![CDATA[ gleep]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well, I battled Necrons a lot with other armies <br /> and I never felt that the res orb did help them a lot.</div></blockquote><br /> I haven't taken a res orb on my lord in 2 years. I feel that its almost useless unless youre going against <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 spam, or Mech Gaurd. <br /> <br /> <br /> Keep the warscythe on the lord. It gives you flexibility. If you need to pop a devilfish, consider it done. Otherwise, you can still bypass all those annoying invuln saves granted by shield drones/special issue wargear. <br /> <br /> I feel like the deciever is too slow to be useful. You could drop him for a Lord w/ Veil and condense the immortals into 1 unit (dropping 2 in the process). That gives you enough points to increase one of your destroyers to units of 5 and add 2 heavy destroyers in. OR +2 tomb spyders +1 H. Destroyer. If you have experience with the deciever and like him than by all means include him. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'd drop the wraiths for a unit of 10 scarabs. They do the same thing, except that you have 9 times as many wounds in the unit. If you're trying to instant death things, i would do it with the heavy destroyers since those also ignore saves and <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 15:44:39]]> GMT</pubDate>
				<author><![CDATA[ WD40]]></author>
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				<title>Necrons - competitive (no Monolith) - 2000 </title>
				<description><![CDATA[ <blockquote class="uncited"><div>Hi Are you planning on using the Lord as a Can opener or just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/counter <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit ? if so then i would drop the Warscythe and stick with the staff, there are not that many <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> saves in guard and Tau that you wont kill with shooting.<br /> <br /> Also one unit of wraiths will fold to fire unless you have some <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain you would be better off dropping them and changing your elites to 3 units of 5 immortals, this with the loss of the Warscythe would free you up 35 points, you could stick a GOF or the like on the lord to give you the same edge. It would also give you more shooting @ the 12” – 24” range<br /> <br /> Gleep </div></blockquote><br /> Shooting at 12 - 24'' can be rather ineffective when the enemy moves very quickly. Here is a corresponding list:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 440<br /> 1 Necron Lord (destroyer body, warscythe) - 140<br /> 1 Deceiver - 300<br /> <br /> Elite - 420<br /> 5 Immortals - 140<br /> 5 Immortals - 140<br /> 5 Immortals - 140<br /> <br /> Troops - 360<br /> 10 Warriors - 180<br /> 10 Warriors - 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 400<br /> 4 Destroyers - 200<br /> 4 Destroyers - 200<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - 370<br /> 2 Heavy Destroyers - 130<br /> 2 Heavy Destroyers - 130<br /> 2 Tomb Spiders - 110<br /> <br /> Total: 1990 pts <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>I haven't taken a res orb on my lord in 2 years. I feel that its almost useless unless youre going against <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 spam, or Mech Gaurd.<br /> <br /> <br /> Keep the warscythe on the lord. It gives you flexibility. If you need to pop a devilfish, consider it done. Otherwise, you can still bypass all those annoying invuln saves granted by shield drones/special issue wargear.<br /> <br /> I feel like the deciever is too slow to be useful. You could drop him for a Lord w/ Veil and condense the immortals into 1 unit (dropping 2 in the process). That gives you enough points to increase one of your destroyers to units of 5 and add 2 heavy destroyers in. OR +2 tomb spyders +1 H. Destroyer. If you have experience with the deciever and like him than by all means include him.<br /> <br /> I'd drop the wraiths for a unit of 10 scarabs. They do the same thing, except that you have 9 times as many wounds in the unit. If you're trying to instant death things, i would do it with the heavy destroyers since those also ignore saves and <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. </div></blockquote><br /> The Deceiver is a very potent counter-strike unit. Dropping him and the Wraiths for Scarabs, vod Lord, and more Destroyers leaves an army that has less potential in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 330<br /> 1 Necron Lord (destroyer body, warscythe, 4++) - 170<br /> 1 Necron Lord (vod) - 160<br /> <br /> Elite - 336<br /> 6 Immortals - 168<br /> 6 Immortals - 168<br /> <br /> Troops - 360<br /> 10 Warriors - 180<br /> 10 Warriors - 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 660<br /> 5 Destroyers - 250<br /> 5 Destroyers - 250<br /> 10 Scarabs (disruptor) - 160<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - 315<br /> 2 Heavy Destroyers - 130<br /> 2 Heavy Destroyers - 130<br /> 1 Tomb Spiders - 55<br /> <br /> Total: 2001 pts <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>That list is absolutely crazy.</div></blockquote><br /> Why?<br /> Everybody giving advice vs. Necrons says go for the phase out and ignore the Monos.<br /> Now there are no Monos there, but more Necrons with more shooting and more counter-charge.]]></description>
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				<pubDate><![CDATA[Mon, 11 Oct 2010 18:06:00]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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