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		<title><![CDATA[Latest posts for the thread "Losing Turboboost USR same round you made use of it?"]]></title>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ An interesting situation came up over at Warseer... someone asked about the Turboboost cover save for bikes that are joined by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without that <span class="glossaryitem" onmouseover='gp(136);'>USR</span> in the same turn they 'boosted. It's clear they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> - but what happens to the cover save and the restrictions on "voluntary actions"? Do the bikes keep the effects even if they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and if so does it extend to the joined <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? Do the bikes suddenly count as not turboboosting so they can shoot and assult? Do the bikes teleport back to max 12" moved in order to not make the game implode?<br /> <br /> edit: or would an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joining require that the unit be able to take voluntary action? Joining doesn't seem to require anything from the unit, only that the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> get within 2". ]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 22:50:03]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Spetulhu wrote:</cite>An interesting situation came up over at Warseer... someone asked about the Turboboost cover save for bikes that are joined by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without that <span class="glossaryitem" onmouseover='gp(136);'>USR</span> in the same turn they 'boosted. It's clear they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> - but what happens to the cover save and the restrictions on "voluntary actions"? Do the bikes keep the effects even if they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and if so does it extend to the joined <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? Do the bikes suddenly count as not turboboosting so they can shoot and assult? Do the bikes teleport back to max 12" moved in order to not make the game implode?<br /> <br /> edit: or would an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joining require that the unit be able to take voluntary action? Joining doesn't seem to require anything from the unit, only that the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> get within 2". </div></blockquote>Huh. This IS interesting.<br /> <br /> I would have to say that the game breaks, as the <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> indicates they lose Turbo Boosters, which means they can't have gotten to where they are (because they Turbo Boosted).<br /> <br /> However, lets say that we allow them to be where they are since they had <span class="glossaryitem" onmouseover='gp(222);'>TB</span> at the time they moved, they would certainly lose the cover save, since they no longer have the <span class="glossaryitem" onmouseover='gp(222);'>TB</span> rule to tell you that you got a cover save from moving so fast.<br /> <br /> All in all, I would suggest NOT doing this, as it causes too many headaches. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 22:55:36]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ I just realized there's a parallel.  Shrike joins a unit.  The unit runs in the shooting phase and then assaults.  Shrike dies <b>during the assault move</b> and the unit loses Fleet.  Does the assault suddenly become invalid?<br /> <br />  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> For the Turbo-boost cover save, I'm of the opinion that the unit get's disqualified because it has no longer moved more than 18" from it's starting position--one part of it only moved 6".  But that's just going with "This is the rule you were using at the time, so those constraints apply".]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 23:41:24]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ I do not believe you lose Chapter Tactics (probably saying that wrong) when the particular character dies.  If Shrike dies in the game the army does not lose Fleet.  Been awhile since I played standard marines though so I could be wrong.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 23:46:09]]> GMT</pubDate>
				<author><![CDATA[ Bikeninja]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Haha...ok, how 'bout this?<br /> <br /> Unit of bikes turbo boosts.  An <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without the turbo boost ability joins the unit.<br /> <br /> If, as Gwar! says, the unit then loses the turbo boost rule, could they then launch an assault in the upcoming assault phase?  It would stand to reason that if they unit loses the cover save they would lose other restrictions...]]></description>
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				<pubDate><![CDATA[Sun, 24 Oct 2010 23:58:55]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Bikeninja wrote:</cite>I do not believe you lose Chapter Tactics (probably saying that wrong) when the particular character dies.  If Shrike dies in the game the army does not lose Fleet.  Been awhile since I played standard marines though so I could be wrong.<br /> </div></blockquote><br /> <br /> You don't. I've sniped that bastard so many times thinking it did... Then came the frigging <span class="glossaryitem" onmouseover='gp(221);'>SS</span> <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies...]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 00:02:14]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Well by Gwar reasoning (it scares me to say that I am trying to think like him in anyway <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ) then I would say yes;  they could indeed assault.<br /> <br /> For me I would say this.  If a unit turbo boosts and at the end of the turbo boost move they were within the 2 inches of an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> you would have to take the turbo boost +4 cover save but could not take anything that came from the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that turn.  <br /> <br /> To me that would be the fair way to do it.  And then next turn act accordingly.<br /> <br /> That is a really good question though.  I have never come against that one.  I could see where it could be abused big time.]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 01:04:28]]> GMT</pubDate>
				<author><![CDATA[ Bikeninja]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ I would disagree on them losing the cover save, actually. <br /> <br /> Per the wording of the Turbo-Boosters rule, the cover save is awarded in the next enemy shooting phase if the bike (not the unit) utilised the Turbo Boosters rule. So the fact that the unit no longer has the rule by then is irrelevant... Each bike that Boosts gains a cover save in the following enemy shooting phase.<br /> <br /> For the other restrictions, the rules tell us that a unit loses certain <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> if joined by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without the same <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. It doesn't say this is retroactive to the start of the turn, so there is no problem with how far the unit has moved already. I would also think that the restrictions that follow Boosting would still apply, since they are a direct consequence of <i>using</i> the Turbo Boosters rule, not of <i>having</i> it. Whether or not the bikes still have the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> when the shooting phase rolls around, hey made use of Turbo Boosters, and so can not shoot in the same turn. Likewise with assaulting.]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 04:01:53]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ ? It's a non-issue, the bikes made use of a rule and that rule has a collection of effects. The effects have a duration and are in no way dependant on retaining the Turbo-boosters <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. Loss of  rule =\= loss of effects with specific duration.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> Bikey turbo is 3+C]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 04:11:47]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Spetulhu wrote:</cite>An interesting situation came up over at Warseer... someone asked about the Turboboost cover save for bikes that are joined by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without that <span class="glossaryitem" onmouseover='gp(136);'>USR</span> in the same turn they 'boosted. It's clear they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> - but what happens to the cover save and the restrictions on &quot;voluntary actions&quot;? Do the bikes keep the effects even if they lose the <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and if so does it extend to the joined <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? Do the bikes suddenly count as not turboboosting so they can shoot and assult? Do the bikes teleport back to max 12&quot; moved in order to not make the game implode?<br /> <br /> edit: or would an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joining require that the unit be able to take voluntary action? Joining doesn't seem to require anything from the unit, only that the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> get within 2&quot;. </div></blockquote><br /> You move the bikes by the turbo-boost <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  They move up to 24&quot; and cannot make any other voluntary action that turn.  <u>If all models in the unit move &gt;18&quot; then they get a cover save.</u><br /> <br /> Now, you've joined an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> character to that squad by moving the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> into coherency and the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins <u>that unit - the bikes</u>.  No rules broken here, you just now have a Bike Unit with an attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> Since <u>all</u> models in the unit did not moved &gt; 18&quot;, you do not get the cover save.  The <u>bike unit</u> cannot assault due to the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that they used.  The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> cannot assault due to now being part of the <u>bike unit</u>.<br /> <br /> Whether or not the bikes can turbo-boost next turn depends on if the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> has an asterisk next to it or not.  I'm not sure on the order that the unit moves.  If you can move bikes or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> first to split them off, or if they have to move at the same time in different directions to split.]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 16:50:04]]> GMT</pubDate>
				<author><![CDATA[ ryan3740]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>ryan3740 wrote:</cite><br /> Since <u>all</u> models in the unit did not moved &gt; 18&quot;, you do not get the cover save.</div></blockquote><br /> This is not correct.  The Turbo-Boosters <span class="glossaryitem" onmouseover='gp(136);'>USR</span> provides a 3+ cover save to each individual bike that moved via turbo-bosters.  It does not grant a save to the unit.<br /> <br /> Units don't always have the same saves.]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 21:42:04]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ It says "A unit using turbo boosters must end its movement more than 18 inches away from its starting point." The question becomes how do you measure that when an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins. 18 inches away from where the bikes started, the <span class="glossaryitem" onmouseover='gp(67);'>ic</span> started, or both.]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 21:56:44]]> GMT</pubDate>
				<author><![CDATA[ Melchiour]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Ok I'm asking to be flamed but ... <span class="glossaryitem" onmouseover='gp(111);'>Raw</span> is the unit no longer has the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so they loose there cover save however they may now assault ^_^<br /> <br /> As i play it ... They cannot be joined by a model that cannot use "turbo boosters" as they would loose the rule and not be able to use "turbo boosters".]]></description>
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				<pubDate><![CDATA[Mon, 25 Oct 2010 22:14:09]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ That's a false premise~!<br /> <br /> As a result of using the 'TURBO-BOOSTERS' <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, there is a host of effect that happen to the bike, these effects are in no way dependent on, <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s joining or having the Turbo rule. It's somthing you've already made use of, and as such must suffer a condition of "may not execute any other voluntary action in the same turn.".<br /> <br /> @Tri<br /> I think I understand where your houserule is coming from thou tri, Do you perhaps mean that if a unit has utilised Turbo boosters then <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s are unable to join for the rest of the player turn? Becuase as you say it it sounds like <i>never</i>.<br /> <br /> Additional read brings one thing of note up, the wording has the individual bikers being immune to pinning not the unit, which takes the test.]]></description>
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				<pubDate><![CDATA[Tue, 26 Oct 2010 00:14:25]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>ChrisCP wrote:</cite>That's a false premise~!<br /> <br /> As a result of using the 'TURBO-BOOSTERS' <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, there is a host of effect that happen to the bike, these effects are in no way dependent on, <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s joining or having the Turbo rule. It's somthing you've already made use of, and as such must suffer a condition of "may not execute any other voluntary action in the same turn.".<br /> <br /> @Tri<br /> I think I understand where your houserule is coming from thou tri, Do you perhaps mean that if a unit has utilised Turbo boosters then <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s are unable to join for the rest of the player turn? Becuase as you say it it sounds like <i>never</i>.<br /> <br /> Additional read brings one thing of note up, the wording has the individual bikers being immune to pinning not the unit, which takes the test.</div></blockquote> ^_^ no till the next turn ... unless they use turbo boosters again ^_^ <br /> <br /> As for the rule they no longer have it so it can no longer effect them ... put it another way a unit with "hit and run" and <span class="glossaryitem" onmouseover='gp(67);'>IC</span> without, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> dies can they use HnR? In the first case Turboo boosters nolonger applies as they no longer have the rule in the second the rule does apply as the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> has left the unit.]]></description>
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				<pubDate><![CDATA[Tue, 26 Oct 2010 00:23:37]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Ah-hah! =D The doesn't have any effect on the unit. The <span class="glossaryitem" onmouseover='gp(222);'>TB</span> rule allows one to perform an action, and if one does one suffers a group of effects. Lack of the <span class="glossaryitem" onmouseover='gp(222);'>TB</span> rule does not remove the ill effects. The ill effects are a result of using a rule, not from being in possesion of such a rule.<br /> <br /> On the H&R one, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> 'Removing Casualties' happens before the end of the assault phase and, although <span class="glossaryitem" onmouseover='gp(67);'>IC</span> 'may not leave' during the phase, I feel that the removal of such a model is an involuntary action and results in the unit becoming that unit again (otherwise I'll just use that dead guys <span class="glossaryitem" onmouseover='gp(82);'>LD</span> for this check k-thx)  and you might indeed be locked in combat with the squad with H&R and be able to use it. Unless I've missed an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or something <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 26 Oct 2010 00:37:59]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Melchiour wrote:</cite>It says "A unit using turbo boosters must end its movement more than 18 inches away from its starting point." The question becomes how do you measure that when an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins. 18 inches away from where the bikes started, the <span class="glossaryitem" onmouseover='gp(67);'>ic</span> started, or both.</div></blockquote><br /> <br /> You don't need to measure it when the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins... the unit has already <i>used</i> the Turbo Boosters.]]></description>
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				<pubDate><![CDATA[Tue, 26 Oct 2010 03:03:59]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Sounds like the least assumptions are made by removing the rule but the bikes that met the requirements keep their save for the following shooting phase. The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> loses the ability to make any other actions as he joined a unit with that restriction.<br /> <br /> Homer]]></description>
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				<pubDate><![CDATA[Tue, 26 Oct 2010 14:37:41]]> GMT</pubDate>
				<author><![CDATA[ Homer S]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite>Ok I'm asking to be flamed but ... <span class="glossaryitem" onmouseover='gp(111);'>Raw</span> is the unit no longer has the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so they loose there cover save however they may now assault ^_^<br /> <br /> As i play it ... They cannot be joined by a model that cannot use "turbo boosters" as they would loose the rule and not be able to use "turbo boosters".</div></blockquote><br /> <br /> So tomb spyders can never make scarab swarms by your logic?]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 01:20:33]]> GMT</pubDate>
				<author><![CDATA[ Kevin949]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Kevin949 wrote:</cite><blockquote><div><cite>Tri wrote:</cite>Ok I'm asking to be flamed but ... <span class="glossaryitem" onmouseover='gp(111);'>Raw</span> is the unit no longer has the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so they loose there cover save however they may now assault ^_^<br /> <br /> As i play it ... They cannot be joined by a model that cannot use "turbo boosters" as they would loose the rule and not be able to use "turbo boosters".</div></blockquote><br /> <br /> So tomb spyders can never make scarab swarms by your logic?</div></blockquote><br /> <br /> Yeah, I fail to understand the logic as well.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 01:31:52]]> GMT</pubDate>
				<author><![CDATA[ grayspark]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Kevin949 wrote:</cite><blockquote><div><cite>Tri wrote:</cite>Ok I'm asking to be flamed but ... <span class="glossaryitem" onmouseover='gp(111);'>Raw</span> is the unit no longer has the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so they loose there cover save however they may now assault ^_^<br /> <br /> As i play it ... They cannot be joined by a model that cannot use "turbo boosters" as they would loose the rule and not be able to use "turbo boosters".</div></blockquote><br /> <br /> So tomb spyders can never make scarab swarms by your logic?</div></blockquote> ? Guess I wasn't clear enough that they can't be join when they <i>use</i> turbo boosters ... was covered in the next post and we are talking about a unit joining a unit that just used turbo boosters.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 11:38:17]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ There is already some precident for some models in a unit getting a cover save and others not.  Vehicle squadrons do cover saves on a per model basis.<br /> <br /> Why is it so hard for the initial bikes to have their cover save but the joining model does not? ]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 16:25:48]]> GMT</pubDate>
				<author><![CDATA[ cervidal]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>cervidal wrote:</cite>There is already some precident for some models in a unit getting a cover save and others not.  Vehicle squadrons do cover saves on a per model basis.</div></blockquote>Errm... No they don't?<br /> <br /> They follow the exact same rules for units when it comes to cover saves. It's just a lot harder for them because 50% of the vehicle has to be physically obscured for it to claim a cover save.<br /> <br /> So if you had 3 Tanks, 1 which was 90% blocked, one that was 50.5% blocked and one what was 0% blocked, the whole unit would get a cover save, but if 1 was 99.9999999% blocked and the other two were 49.9% blocked, then no-one gets a cover save.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 16:27:52]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>cervidal wrote:</cite>There is already some precident for some models in a unit getting a cover save and others not.  Vehicle squadrons do cover saves on a per model basis.<br /> <br /> Why is it so hard for the initial bikes to have their cover save but the joining model does not? </div></blockquote> read the rules for cover saves again ... the unit ether has a cover save or doesn't have a cover save. By joining an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that character now gets a 3+ cover save (unless its two <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joing one model) as cover saves are worked out for the majority or highest. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 16:31:23]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Re:Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Cover saves are determined at the time of shooting unless an alternate factor overrides.  The example you list is how cover saves are conferred based on the firing unit.  For the turbo-boosting bikes, however, there is an earlier, overriding factor that is giving them their cover saves.<br /> <br /> I really don't see a rules conflict here.  Unit A did something to confer cover save B.  Unit C joins up later without taking the steps to get ability B.  Unit D shoots at the mob in a way where their line of sight would not grant cover save E.  Nullifying E does not take away B.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 18:25:36]]> GMT</pubDate>
				<author><![CDATA[ cervidal]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Hang on... we're all assuming an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join a unit in any phase of a turn. Is this correct or not? I was under the assumption that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join/break off a unit only in the Movement Phase. If this is indeed true then this scenario shouldn't of happened at all.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:39:30]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Juvieus Kaine wrote:</cite>Hang on... we're all assuming an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join a unit in any phase of a turn. Is this correct or not? I was under the assumption that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join/break off a unit only in the Movement Phase. If this is indeed true then this scenario shouldn't of happened at all.</div></blockquote><br /> Why not?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:42:32]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ Well why? Using that logic I can get a non <span class="glossaryitem" onmouseover='gp(457);'>JP</span> commander from behind a bush to move him over with some assault marines from behind a tree in the other direction and land. Then I can fire with the commander and assault marines, then tag together for the assault... surely that's making it slightly complicated?]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:48:07]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ To take a step back for a moment, what is making you think that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can't join a unit on the turn it Turbo Boosts?<br /> <br /> Are you perhaps thinking that Turbo Boosting happens in the shooting phase? (It doesn't) I can't see anything else that would potentially stop it.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:51:35]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ ... Dammit I got myself confused again.<br /> I suppose the other thing is that the bikes finish their movement phase and benefit from the rules. However if a character were to join them AFTER they've moved then I'd think he wouldn't get the benefits but the Bikes would. Then again the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> would cancel out the rules because not everybody has them...<br /> <br /> daym this one is a mess :S I suppose a possible solution would be to treat the bikes as having turbo-boosted and getting their benefits but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> cannot get those benefits. When being shot at he can be targetted seperately (different rules after all) and he cannot assault.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 22:16:23]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ <blockquote><div><cite>Juvieus Kaine wrote:</cite>daym this one is a mess :S I suppose a possible solution would be to treat the bikes as having turbo-boosted and getting their benefits but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> cannot get those benefits. When being shot at he can be targetted seperately (different rules after all) and he cannot assault.</div></blockquote><br /> <br /> There is no reason to target him separately (the cover save is granted to each bike that Turbo Boosts... so the squad bikers get the save, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> doesn't, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>), and he can't assault anyway, because he would have to assault with the squad, who can't due to having Turbo Boosted.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 22:18:43]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Losing Turboboost USR same round you made use of it?</title>
				<description><![CDATA[ well then he can't shoot either since the bikes couldn't as they turbo-boosted.<br /> Heck a possible would be that since the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can't move that far, the squad should be pulled back to the maximum movement range of the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and left to continue as if they haven't turbo-boosted.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 22:35:20]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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