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		<title><![CDATA[Latest posts for the thread "Autocannons: good or bad?, CSMS"]]></title>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Hey ive been using autocannons for a long time now on havoc squads,whats the  word on them, i need more info on them b4 i start tournies... THNX any yhelp appreciated]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 20:30:40]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ junk. don't. there are a few situations where they are good but not many. <span class="glossaryitem" onmouseover='gp(6);'>ap</span> too high, rate of fire too low. you're chaos fight up close.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 20:33:49]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ yeah i run (in 1750) two bikers, 5man 2 melta fist with powerfist, and ios.they ride with a lord with demon weapon <span class="glossaryitem" onmouseover='gp(101);'>mos</span> bike <span class="glossaryitem" onmouseover='gp(254);'>mbs</span>, and a sorc lash <span class="glossaryitem" onmouseover='gp(101);'>mos</span> bike <span class="glossaryitem" onmouseover='gp(254);'>mbs</span>, 3 squads noise with <span class="glossaryitem" onmouseover='gp(213);'>sb</span>'s champ ds and bm, rhino <span class="glossaryitem" onmouseover='gp(262);'>dp</span>, thn the rest of the points is unrhinoed squads of 5 havocs with <span class="glossaryitem" onmouseover='gp(5);'>ac</span>, theyre cheap and provide the strength 7 dakka i need to take out he necrons and nids i frequenly see]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 20:39:40]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ glad its working. noise marine armies cant rely on meltas like undivided armies can. autocannons might be ok then. dont recommend blastmasters. overpriced.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:04:26]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ k, ill try without thm, if i was to swith to a different weapon for the havocs what would you suggest, im not going to be going up agaisnt only the armies im used to in a tourny so i need some advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">?]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:05:51]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ assault havocs with meltas. or obliterators.<br /> I have a cult of slaanesh that goes<br /> 2 demon princes mark/lash/wings<br /> 4 noise marine squads doom siren sonic blasters<br /> 2 havoc squads 4 lascannons icon of chaos undivided.<br /> thats for 2000 points. at 1500 lascannons are probably too expensive for havocs. maybe a pair of tri las predators. idk.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:31:36]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Re:Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ I think that the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex suffers from almost all of their heavy weapons being just a bit more expensive than the 5th edition books and it puts them just above the price of being competative.  In the Blood angels and Space Wolves books the missile launcher in a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>/Long Fang squad is 10pts rather than the 20 you pay for an auto-cannon or missile launcher.  4 meltas in a 5 man squad for only 10pts each is quite a bit more attractive.  For a bit more, you could change the Havocs for Chosen and then outflank with 5 meltas.  This could save your heavy spots more templates to make better use of Lash, like a vindicator, obliterator, or defiler.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:48:33]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ agree about 5th ed heavy weapon prices.]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 21:52:09]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ yes but i am unlikely to switch codexes... lolz so im still looking for other options that would work with my list, i mean the melta las is good but yeah...., thanks anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> anything else you can contribute would be much appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 22:52:46]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s are good with respect to the heavy weapons you could get on havocs.<br /> They are wonderful transport openers.<br /> <br /> In addition, you do fight up close, but being able to open up transports before you commit your front line can save you a squad.<br /> There are faster armies: with the reach, medium strength, and better rate of fire you can take that away from them.  Though they are reliant on terrain and local meta to get the most out of them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Please look in the Oblits vs. Havocs thread for more info.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 13:50:07]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ I have had success with <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> opening transports in turn 1 + 2.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 14:06:27]]> GMT</pubDate>
				<author><![CDATA[ Mentat]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite>junk. don't. there are a few situations where they are good but not many. <span class="glossaryitem" onmouseover='gp(6);'>ap</span> too high, rate of fire too low. you're chaos fight up close.</div></blockquote><br /> This.<br /> <br /> With a couple of narrow exceptions, autocannons are really only useful at slightly slowing down your opponent if they play a mech army.<br /> <br /> Given that you WANT them close, why would you want to slow them down?<br /> <br /> <br /> Also, given the cost:crappiness ratio of havocs, why even take any? Why not bikes or termicide or something?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 18:29:34]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ As much as I would love to jump on the havoc bashing bandwagon... the love/hate ratio for them swings around wierdly week to week.<br /> <br /> I do agree with alot of the bashing here, but if you want to see the opposite side of the coin, (as I suggested) lookin the Havocs vs. Oblits thread...there is some good lovin' for havocs there.<br /> <br /> Otherwise, I'd just suggest MOAR TROOPS!]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 18:50:29]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> are weird; they are generally considered one of the best anti-light/Med-tank weapons you can buy... unless that is there are better choices in your army.<br /> <br /> In their niche <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> are better than lascannons(it is the extra shots that grant this); they are more tactically flexible than heavy bolters(multiple high-<span class="glossaryitem" onmouseover='gp(123);'>str</span> shots mean they are good for hordes and anti-<span class="glossaryitem" onmouseover='gp(9);'>AV</span>). But in Havoc squads and the like missile launchers are better(Higher <span class="glossaryitem" onmouseover='gp(123);'>Str</span> and Flexibility and the BS4 means that you will hit about as often as with a BS3 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>)<br /> <br /> It mostly comes down to personal preference but for Marines(of any Variety) Missile launchers are far superior and generally the Same cost. <br /> <br /> The Defiler should exchange it's autocannon for another <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>(you are shooting the Battlecannon, or running to get into assault)<br /> <br /> Chaos Space marine Squads should have the second Special weapon(because they should be moving every turn, and trying to get into assault)<br /> <br /> Chaos dreads should have either Lascannon/Missile launcher, or Pair of <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span>, or <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>+Lascannon, Plasma Cannon, or Multi-melta.<br /> <br /> Reaper <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> on Chaos Termies are over-costed and thus kinda Garbage (they should either be suicide-squads, or assault bullies, and they cannot assault after firing the Reaper).<br /> <br /> So really in Chaos marines the Only Place <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> fit is Havocs(where the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is a better choice), and Predators(because the T-L Lascannon is overcosted).]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 19:36:49]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Re:Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ With bs4 missile launchers are certainly superior. It's the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that have resurrected autocannons. on bs3 they are better and cheaper. I do however love the idea of autocannon <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and would probably just use them for the cool factor.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 20:10:19]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Missile launchers trump in versatility anytime. Take them for the same points!]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 20:27:49]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Not anymore.  Eight shots at s8 used to be one of the best tank-killers you could get, but without veteran powers, it just doesn't work anymore.  <br /> <br /> Missile launchers are my recommendation, but I don't run havocs so take it with a grain of salt.  ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:04:46]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<description><![CDATA[ i realise that <span class="glossaryitem" onmouseover='gp(5);'>ac</span> are not particulaly versatile but i dont see the need for versatile weapons in a jack of all trades army anyway, i find myself relying on their transport popping capability, and their anti <span class="glossaryitem" onmouseover='gp(93);'>mc</span> abilities as well]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:06:28]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>AbaddonFidelis wrote:</cite>junk. don't. there are a few situations where they are good but not many. <span class="glossaryitem" onmouseover='gp(6);'>ap</span> too high, rate of fire too low. you're chaos fight up close.</div></blockquote><br /> This.<br /> <br /> With a couple of narrow exceptions, autocannons are really only useful at slightly slowing down your opponent if they play a mech army.<br /> <br /> Given that you WANT them close, why would you want to slow them down?<br /> <br /> <br /> Also, given the cost:crappiness ratio of havocs, why even take any? Why not bikes or termicide or something?<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> I want them close on my terms.  When you destroy their mobility, you can more likely engage them where you want.  And wow, I have found the havoks to be useful in general and murderous against tyranids.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:26:28]]> GMT</pubDate>
				<author><![CDATA[ Mentat]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ but throwing them out of their bawkes does virtually nothing to their mobility, much less "destroy" it.<br /> <br /> And yeah, a 4-<span class="glossaryitem" onmouseover='gp(328);'>ML</span> brigade would probably put the hurt down on most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but there are lots of ways to do that with chaos that are also better at non-<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> at the same time.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:29:03]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ You are right.  What was I thinking.  I'll get back to playing my twin lash plaguezerk oblit list on minimum terrain borads.  It will give my brain a rest from having to think of tictacs and I can enjoy the game.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:45:49]]> GMT</pubDate>
				<author><![CDATA[ Mentat]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Normally, I don't run havocs- many options just fit better for what they do. For instance oblits, vindicators, or chosen if you run assault waepons. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 23:19:47]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>but throwing them out of their bawkes does virtually nothing to their mobility, much less "destroy" it.<br /> <br /> And yeah, a 4-<span class="glossaryitem" onmouseover='gp(328);'>ML</span> brigade would probably put the hurt down on most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but there are lots of ways to do that with chaos that are also better at non-<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> at the same time.<br /> <br /> </div></blockquote><br /> <br /> What exactly would be better at non-<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> than a missile launcher?<br /> <br /> 4 BS4 Missiles launched at most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> should be 2-3 Wounds.<br /> <br /> 4 BS4 Missiles Launched at AV10-12 Should be 2-3 Damage results, at least 1 of them being a Pen, and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13<br />  1-2 damage results(1 might be a Pen).<br /> <br /> 4 BS4 Missiles launched at a troops squad should be at least 6-8 models hit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 23:59:11]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <blockquote><div><cite>Mentat wrote:</cite><blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>AbaddonFidelis wrote:</cite>junk. don't. there are a few situations where they are good but not many. <span class="glossaryitem" onmouseover='gp(6);'>ap</span> too high, rate of fire too low. you're chaos fight up close.</div></blockquote><br /> This.<br /> <br /> With a couple of narrow exceptions, autocannons are really only useful at slightly slowing down your opponent if they play a mech army.<br /> <br /> Given that you WANT them close, why would you want to slow them down?<br /> <br /> <br /> Also, given the cost:crappiness ratio of havocs, why even take any? Why not bikes or termicide or something?<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> I want them close on my terms.  When you destroy their mobility, you can more likely engage them where you want.  And wow, I have found the havoks to be useful in general and murderous against tyranids.<br /> <br /> <br /> </div></blockquote><br /> <br /> if you buy a squad of havocs and use them to blow up your opponent's rides, that's 2-300 points that are not in the close quarters fight, wherever it happens, since havocs have to stand still to do their job. so if your havoc squad keeps an opponent's 2-300 point squad out of the fight, you didn't gain anything. it makes more sense to buy a normal <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad or some variant thereof and just melt them up close. that way you blast the rhino and charge them at the same time. the location of the fight doesn't matter that much, except with respect to the objectives. given that as the chaos player you ought to be *winning* those fights I don't see this as much of an issue. the only other thing that matters about the location is concentration of forces. since you have to keep your own guys out of the fight in order to keep their guys out of the fight if you go with the havocs, again you're not making any progress.<br /> <br /> take close combat guys, spam melta guns. havocs are a complex solution to a simple problem. <span class="glossaryitem" onmouseover='gp(702);'>AF</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> but if you just have to run havocs take missile launchers or lascannons, since they are useful against monstrous creatures, but autocannons are not.]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 02:32:28]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Autocannons can be good when on a rhino. Autocannons aren't bad, it's just theres always something better you can take. But with a rhino it's either a bolter or this. It's situational really, but each 1 can be relied on each game to crack a transport.<br /> But on other vehicles or havocs, this is usually a poor choice.]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 02:47:39]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ for every army there is one and only one best way to handle a given situation. the sum of all the situations you're likely to encounter, and the compromise between the best way to handle any one of them determines the right way to build the army. all the other ways are wrong. it's not a game of preferences. the numbers are available for anyone to look at.]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 02:50:38]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite><br /> if you buy a squad of havocs and use them to blow up your opponent's rides, that's 2-300 points that are not in the close quarters fight, wherever it happens, since havocs have to stand still to do their job. so if your havoc squad keeps an opponent's 2-300 point squad out of the fight, you didn't gain anything. it makes more sense to buy a normal <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad or some variant thereof and just melt them up close. that way you blast the rhino and charge them at the same time. the location of the fight doesn't matter that much, except with respect to the objectives. given that as the chaos player you ought to be *winning* those fights I don't see this as much of an issue. the only other thing that matters about the location is concentration of forces. since you have to keep your own guys out of the fight in order to keep their guys out of the fight if you go with the havocs, again you're not making any progress.<br /> <br /> take close combat guys, spam melta guns. havocs are a complex solution to a simple problem. <span class="glossaryitem" onmouseover='gp(702);'>AF</span><br /> <br /> </div></blockquote><br /> <br /> I dont use havok squads, my post above was (mistakenly) referring to havok launchers.   I have an autocannon and meltagun in each <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad.  I normally use the meltas on land raiders.  The location of the fight does matter because i can often achieve local numerical superiority and leave some of the enemy units running to catch up.  "Since I am chaos" doesnt help me win assaults against even numbers of Blood Angels.  (well... until I pop the sanguinary priest with a hidden power fist)<br /> <br /> edit:  last game I did try a havok squad outfitted just like my <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> except they had 4 heavy bolters.  I knew I was fighting orks and wanted to try that out.  They did really well with 12 36"range kill orks on a 3+ shots.  What is nice about havoks is they as as good in assault as normal <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>.  Also you could outfit them with specials if you don't want to infiltrate or outflank a chosen squad or if you want something else in the elite slots.<br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>AbaddonFidelis wrote:</cite>for every army there is one and only one best way to handle a given situation. the sum of all the situations you're likely to encounter, and the compromise between the best way to handle any one of them determines the right way to build the army. all the other ways are wrong. it's not a game of preferences. the numbers are available for anyone to look at.</div></blockquote><br /> <br /> Well luckily there is also skill involved, so I can play my sub-standard list instead of having to take a boring cookie cutter list to win.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 03:21:13]]> GMT</pubDate>
				<author><![CDATA[ Mentat]]></author>
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				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite>for every army there is one and only one best way to handle a given situation. the sum of all the situations you're likely to encounter, and the compromise between the best way to handle any one of them determines the right way to build the army. all the other ways are wrong. it's not a game of preferences. the numbers are available for anyone to look at.</div></blockquote><br /> <br /> Wow, with an attitude like that I don't know how long you could play this game without losing your mind to monotony. Or you end up doing nothing but posting in complaint threads about the latest flavor of the day being <span class="glossaryitem" onmouseover='gp(280);'>OP</span> against your last months flavor army.]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 04:35:23]]> GMT</pubDate>
				<author><![CDATA[ Viper217]]></author>
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				<description><![CDATA[ Guys, give up.<br /> Just accept that's the way <span class="glossaryitem" onmouseover='gp(702);'>AF</span> rolls and move on and mind other things.  Seriously.<br /> <br /> Havocs [or anything else we could talk about] don't work well for him ( or maybe he's just theoryhammering it so he actually doesn't know) but it doesn't mean it won't work well for others.<br /> <br /> He's pushing his way of winning; the key word is of course 'his'.]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 13:39:51]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Viper217 wrote:</cite><blockquote><div><cite>AbaddonFidelis wrote:</cite>for every army there is one and only one best way to handle a given situation. the sum of all the situations you're likely to encounter, and the compromise between the best way to handle any one of them determines the right way to build the army. all the other ways are wrong. it's not a game of preferences. the numbers are available for anyone to look at.</div></blockquote><br /> <br /> Wow, with an attitude like that I don't know how long you could play this game without losing your mind to monotony. Or you end up doing nothing but posting in complaint threads about the latest flavor of the day being <span class="glossaryitem" onmouseover='gp(280);'>OP</span> against your last months flavor army.</div></blockquote><br /> <br /> the challenge is discovering what that way is. Your opponents are always changing so the requirements of your army always change too. Other than that I don't know what you're talking about ]]></description>
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				<pubDate><![CDATA[Fri, 29 Oct 2010 20:49:32]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<description><![CDATA[ Havocks in general are overcosted, both in absolute terms (what you get for the points), relative terms with regards to the Chaos codex (Oblits!), and relative to other similar units (Long fangs...)<br /> <br /> I think that if you play in a mech heavy environment, especially one with lots of eldar or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> skimmers, the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> becomes substantially better.  I disagree with Ailaros on the utility of slowing down transports, on the other hand I usually do it with dirt cheap <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, not pretty expensive Chaos.<br /> <br /> On a more general note, when you play your first tournament play the army you know the best.  Be comfortable and confident.  You might lose.  You  might lose a lot.  But taking a list that you're not fluent in won't help that, and will probably hurt it.  Learn what works, and what doesn't.  tournaments are full of people that win more than they lose with units that are mostly dismissed online.  ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 01:56:47]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<description><![CDATA[ Thanks guys]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 21:46:33]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Sanctjud:<br /> <br /> Or just put him on Ignore and continue with the discussion. After all, what works for one player should work for another. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 22:02:42]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<description><![CDATA[ So true]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 22:23:06]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<description><![CDATA[ I say just go with Oblits- more bang for your buck, and more versatility.]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:00:08]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Sanctjud:<br /> <br /> Or just put him on Ignore and continue with the discussion. After all, what works for one player should work for another. </div></blockquote><br /> <br /> I'm not sure that's always true.  (and this may be a good topic for our secret project).  ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:03:06]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<description><![CDATA[ Four Autocannons are going to be more reliable for taking down a Rhino. Four Lascannons is better than three, especially if there's more than one body carrying each. <br /> <br /> In terms of three Lascannons vs four Autocannons, glancing or penetrating AV12:<br /> <br /> Lascannons<br /> 3x(4/6)*(3/6) or (1/6) = 0.33 or  0.99<br /> <br /> Shaken or Stunned = 0.22+0.33 = 0.55<br /> Weapon Destroyed = 0.055+0.165 = 0.22<br /> Immobilized = 0.055+0.165 = 0.22<br /> Wrecked = 0.165 = 0.17<br /> Asplode = 0.165 = 0.17<br /> <br /> Autocannons<br /> 8x(4/6)*(1/6) or (1/6) =0.88 or 0.88<br /> <br /> Shaken or Stunned = 0.88<br /> Weapon Destroyed = 0.29<br /> Immobilized = 0.29<br /> Wrecked = 0.15<br /> Asplode = 0.15<br /> <br /> More dice means more opportunity to frig up the AV12- vehicle, if you have to shoot it in the face instead of the ass. <br /> <br /> The same Autocannons vs Lascannon on Long Fang Infantry:<br /> <br /> 8x(4/6)*(5/6)*(2/6) = 1.48<br /> <br /> 3x(4/6)*(5/6)*(4/6) = 1.11]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:38:39]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ If you want to take on light armor, autos are great. Land raiders or monoliths? Not so much.]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:40:44]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Asgeirr Darkwolf wrote:</cite>If you want to take on light armor, autos are great. Land raiders or monoliths? Not so much.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span>, it's not like lascannons eat AV14 for dinner. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:42:36]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<description><![CDATA[ Eh, I see no reason to use <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s. <br /> <br /> Unless they turn into S6 AP5 Heavy 9 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That would make me want to use them.<br /> <br /> Personally, I only use Havoc Squads for Missle spam...Or plasma cannon EDIT: nvm, I was thinking of loyalists. I can't even take plasmacannons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> spam...Either one is fine. Heavy bolters, flamers and autocannons are basically useless, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I'm ambivalent about lascannons. They have practical use, but they're still "The Gun of Many Ones"]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 23:52:57]]> GMT</pubDate>
				<author><![CDATA[ Samus_aran115]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ A Lascannon has twice the change of destroying a Land Raider as a Melta Gun over 6".<br /> <br /> Let's compare four Missile Launchers at AV12, glancing or penetrating:<br /> <br /> 4x(4/6)*(1/6) or (2/6)  =0.44 or 0.88<br /> <br /> Shaken or Stunned = 0.15 + 0.29 = 0.44<br /> Weapon Destroyed = 0.07+0.146 = 0.22<br /> Immobilized = 0.07+0.146 = 0.22<br /> Wrecked = 0.146 = 0.15<br /> Asplode = 0.146 = 0.15<br /> <br /> Hmm, Autocannon wins again.]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 00:17:46]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<description><![CDATA[ Yeah, but you're still doing <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12... although, that is the majority. If the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> could post a list, so we can see how these havocs fit into the equation?]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 00:24:34]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<description><![CDATA[ right..two ticks<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> lord bike <span class="glossaryitem" onmouseover='gp(101);'>mos</span> demon weapon <span class="glossaryitem" onmouseover='gp(254);'>mbs</span><br /> <br /> sorc bike <span class="glossaryitem" onmouseover='gp(101);'>mos</span> lash <span class="glossaryitem" onmouseover='gp(254);'>mbs</span><br /> <br /> noise marines, 6, rhino bm sonics on squaad, champ has ds sonic <span class="glossaryitem" onmouseover='gp(254);'>mbs</span> <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, rhino has demonic possesion<br /> *3<br /> <br /> bikes, 5, champ fist, meltas on squad, 2, ios<br /> *2 (run with lord and sorc for wounds and at)<br /> <br /> all extra points go into 5 man havoc squads with 4 <span class="glossaryitem" onmouseover='gp(5);'>ac</span> no rhino, (not sure how many sos, dont have the list in front of me) (no rhino but i sit them still and shoot the crap out of suff, concentrating on transports and  <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s, i usually dont get them shot at because everyone i play against seems to be worried about the 2 <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> and ten bikers screaming towards them...)]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 00:44:17]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ AV10<br /> <br /> Autocannon<br /> 8x(4/6)*(1/6) or (3/6) = 0.88 or 2.67<br /> <br /> Shaken or Stunned = 0.586+0.89 = 1.48 <br /> Weapon Destroyed = 0.146+0.445 = 0.591<br /> Immobilized = 0.146+0.445 = 0.591<br /> Wrecked = 0.445 = 0.45<br /> Asplode =  0.445 = 0.45<br /> <br /> Missile Launcher<br /> 4x(4/6)* (1/6) or (4/6) = 0.444 or 1.777<br /> <br /> Shaken or Stunned =  0.296+0.592 = 0.89<br /> Weapon Destroyed = 0.074+0.296 = 0.37<br /> Immobilized = 0.074+0.296 = 0.37<br /> Wrecked = 0.296 = 0.30<br /> Asplode =  0.296 = 0.30<br /> <br /> Lascannon<br /> 3x(4/6)*(1/6) or (5/6) = 0.33 or 1.67<br /> <br /> Shaken or Stunned = 0.22+0.555 = 0.78<br /> Weapon Destroyed = 0.055+0.278 = 0.33<br /> Immobilized = 0.055+0.278 = 0.33<br /> Wrecked = 0.278 = 0.28<br /> Asplode =  0.278 = 0.28<br /> <br /> AV11<br /> <br /> Autocannon<br /> 8x(4/6)*(1/6) or (2/6) = 0.88 or 1.77<br /> <br /> Shaken or Stunned = 0.586+0.59 = 1.17 <br /> Weapon Destroyed = 0.146+0.295 = 0.44<br /> Immobilized = 0.146+0.295 = 0.44<br /> Wrecked = 0.295 = 0.30<br /> Asplode =  0.295 = 0.30<br /> <br /> Missile Launcher<br /> 4x(4/6)* (1/6) or (3/6) = 0.444 or 1.33<br /> <br /> Shaken or Stunned =  0.296+0.443 = 0.89<br /> Weapon Destroyed = 0.074+0.221 = 0.30<br /> Immobilized = 0.074+0.221 = 0.30<br /> Wrecked = 0.221 = 0.22<br /> Asplode =  0.221 = 0.22<br /> <br /> Lascannon<br /> 3x(4/6)*(1/6) or (4/6) = 0.33 or 1.33<br /> <br /> Shaken or Stunned = 0.22+0.555 = 0.78<br /> Weapon Destroyed = 0.055+0.278 = 0.33<br /> Immobilized = 0.055+0.278 = 0.33<br /> Wrecked = 0.22 = 0.22<br /> Asplode =  0.22 = 0.22<br /> <br /> Actually that's kind of interesting. 105 points of Lascannons do the same work as 80 points of Missile Launchers in the AV11 department. Again, Autocannons win though. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 00:57:02]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ mhm thats why ive used them<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> i was just wondering if there was any other weapons i should consider?]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 00:57:51]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ Lascannons. They're good against AV13 & AV14. Stopping a Land Raider close to home is important. <br /> <br /> Plasma Guns. They're like short-ranged Autocannons. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 01:43:54]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Autocannons: good or bad?, CSMS</title>
				<description><![CDATA[ sweet thanks]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 02:15:58]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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