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		<title><![CDATA[Latest posts for the thread "Broadside Advanced Stabilisation System"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Broadside Advanced Stabilisation System"]]></description>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ Currently i run 2 Broadsides, 1 with twin-linked Plasmas, team leader, bonding knife, multi tracker and drone controller, (2 shields), the other with multi tracker, coming in at 200pts.<br /> <br /> What do people think about ASS? is it worth an extra 20 points upgrading these guys so they can move 3-4" a turn?<br /> <br /> cK]]></description>
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				<pubDate><![CDATA[Wed, 27 Oct 2010 23:29:25]]> GMT</pubDate>
				<author><![CDATA[ ColonelKlink]]></author>
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				<title>Re:Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ God I still cant find my Tau codex so this is more then a bit foggy. Is that the upgrade that allows them to be slow and purposeful (IE relentless) if so then yes. So you have to roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for movement, but you can still fire your railguns. And a poor movement isnt sobad, those things can shoot pretty damn far. <br /> <br /> <br /> If not, then refresh me since I cant remember <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 01:08:46]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ Yes, it gives them the Slow and Purposeful <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. I'll borrow something Day[9] said: "spend out of game resources to save ingame ones." Proper deployment and foresight are things you gain with experience, and can mean your heavy weapons never have to reposition. I think the points are better spent else where.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 01:38:51]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ I think that is a little short sighted.  In Dawn of War deployment, your broadsides can't fire the first turn if they don't have ASS.  Also being able to shuffle a little to the right or left can make the difference in weather or not an enemy get a cover save or your broadsides get assaulted.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 04:00:01]]> GMT</pubDate>
				<author><![CDATA[ razorlead]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ ASS is so worth it that it's almost mandatory. Any good player will try to keep his valuable stuff out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> from the Broadsides and you need to be able to regain <span class="glossaryitem" onmouseover='gp(85);'>los</span> by walking a bit. I've tried the PR+<span class="glossaryitem" onmouseover='gp(520);'>MT</span> setup as well but rarely liked it.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 11:18:52]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ <blockquote><div><cite>ColonelKlink wrote:</cite>Currently i run 2 Broadsides, 1 with twin-linked Plasmas, team leader, bonding knife, multi tracker and drone controller, (2 shields), the other with multi tracker, coming in at 200pts.<br /> <br /> What do people think about ASS? is it worth an extra 20 points upgrading these guys so they can move 3-4" a turn?<br /> <br /> cK</div></blockquote><br /> <br /> Even though currently your team is 200pts you must take at least 1 support system on each broadside so you are missing a support system on the Sha'ui to make it legal, so if anything throw on a 5pt target lock.<br /> <br /> And I would say it is Worth it, that way they can actually move that little bit needed. Although personally I choose Targets Arrays over them in friendlies.  <br /> Also I was never a fan of the Plasma rifle on broadsides.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 11:35:42]]> GMT</pubDate>
				<author><![CDATA[ syanticraven]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ without AdvSS you're broadsides can't fire on the first turn in 1/3 of all your games (Dawn of War Deployment). Considering a great many armies will be in your face on turn 2, you can't afford to have your railguns shut down because they needed to walk onto the board.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 11:52:34]]> GMT</pubDate>
				<author><![CDATA[ Kroot Loops]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ <br /> 1. there is a multitracker on the second shas'ui. 'the other one has a multitracker'. <br /> <br /> 2. Also, with plasma rifles, at least you can do SOMETHING when you move onto the board (roast a couple of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s?). Also, i pretty much give up the ghost with <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> deployment. i have had very little success, as you just can't gret enough guns to bear in time. i'm looking at you, nobz bikers. <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> cK]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 21:20:07]]> GMT</pubDate>
				<author><![CDATA[ ColonelKlink]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ Everybody saying <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> deployment requires ASS isn't paying attention, what is within 36" of your broadsides that you could shoot anyway?  Nob bikers?  yeah 2-3 shots vs 3++ with 1/4 missing is MAYBE 1 kill.<br /> <br /> Don't bother with ASS, I've done a lot of playtesting between ASS and targeting arrays.  The targeting array will almost always guarantee you at least hit (88%) and in <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> you should be moving on and running to get proper firing position anyway.  <br /> <br /> As for "hiding" important stuff, let your opponent do that.  There is very little that can hide from 72" range and affect the outcome of a game.  Unless you're on a terrible board with tons of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain you shouldn't have trouble finding something good to shoot at really.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 21:36:48]]> GMT</pubDate>
				<author><![CDATA[ MrDrumMachine]]></author>
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				<title>Broadside Advanced Stabilisation System</title>
				<description><![CDATA[ The ASS doesn't impress me. a 1/3 chance of being useful isn't worth it.  This is why we use Hammerheads with Multitrackers. They are the Mobile Railguns. The Broadsides are suppost to find a a nice vantage point( or in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span>, any piece of high terrain) and snipe things like the guy we all hate in MW2.]]></description>
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				<pubDate><![CDATA[Thu, 28 Oct 2010 22:16:25]]> GMT</pubDate>
				<author><![CDATA[ Iur_tae_mont]]></author>
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