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		<title><![CDATA[Latest posts for the thread "1850 nids list beginner so let me know what you think"]]></title>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Here is my first shot at a nids list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Tervigon							160<br /> Elites:<br /> Venomthrope brood (2)					110<br /> Lictor brood	(1)						65<br /> Hive guard brood (3)					150<br /> <br /> Troops:<br /> Tyranid warrior brood (3)					90<br /> pair of boneswords						30<br /> Tyranid warrior brood (3)					90<br /> pair of boneswords						30<br /> Termagant brood (10)					50<br /> Termagant brood (10)					50<br /> Tervigon 							160<br /> Tervigon							160<br /> <br /> Fast Attack:<br /> Ravener brood (4)						120<br /> 	4x rending claws					20<br /> Ravener brood (3)						90<br /> 	3x rending claws					15<br /> <br /> <br /> Heavy support:<br /> Tyrannofex							250<br /> 	Rapture cannon					15<br /> Biovore brood (2)						90<br /> Biovore brood (2)						90<br /> <br /> Total: 1835<br /> The idea is to leave the biovores, trannofex, and trygons back a little letting the spawned guants and one of the Termagant squads go up with the warriors and raveners into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ASAP. The Venomthrope will provide cover for the big guys, the lictor will pop up shoot some stuff and generally be a nuisance, and the hive guard will be between the front line and the big guys who will slowly make their way into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> by about turn 4.<br /> <br /> So what do you think?... please be honest as I am looking to trade for these models if the list isn't too bad.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 04:01:06]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ With 15 points left you can give all your tervs scythes. Also they should have cluster spines. Lictor wont do much. I would drop him and a unit of warriors to get a podded zoanthrop brood for additional AV14 popping ability. Probably should combine the raveners together. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 04:26:27]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ I run into a lot of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> armies so I am not very enamored with zoanthrops, stupid anti-psykers, though looking at it I may do just that and the lictor is a good concept but i doubt as you said it would do much.  Thanks for the advice.]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 04:30:34]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>Re:1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ No lictor there awful great on paper just don't do anything.<br /> Drop one or both of the bivores as the majority of armies are in tanks at the beggining off the game and by the time you pop them your tyranids will be too close for you to saftely use the template.<br /> Add another phycic power to the tervigons , catalyst <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> is really useful to keep stuf alive.]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 10:57:09]]> GMT</pubDate>
				<author><![CDATA[ royal house]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Yea I wasn't sure about the biovores, though I am an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player so anything with a large blast template looks good to me though the <span class="glossaryitem" onmouseover='gp(6);'>ap</span> and strength are lack, thanks.  I will definitely give them catalyst didn't even see that ability. <br /> <br /> So should I add more hive guard, more Raveners, or what?]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 12:56:28]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Ok so I have been talking to a friend of mine who plays and with his help, and yours, I have revised the list what do you think of this one?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Tervigon							160<br /> Elites:<br /> Venomthrope brood (2)					110<br /> Hive guard brood (2)					100<br /> Hive guard brood (2)					100<br /> <br /> <br /> Troops:<br /> Termagant brood (10)					50<br /> Termagant brood (10)					50<br /> Tervigon 							160<br /> Tervigon							160<br /> <br /> Fast Attack:<br /> Ravener brood (7)						210<br /> 	7x rending claws					35<br /> <br /> Heavy support:<br /> Trygon							200<br /> 	adrenal glands					10<br /> Trygon Prime						240<br /> 	adrenal glands					10<br /> Trygon Prime						240<br /> 	adrenal glands					10]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 00:22:02]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ I'm not a huge fan of the T-Fex.  While the cannon is pretty good, its a lot of points to only have two shots at a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 3.  I'd drop it and toss in another Trygon.  Three Trygons is pretty tough to deal with. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 00:24:41]]> GMT</pubDate>
				<author><![CDATA[ spireland]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Ok I dropped it and added a trygon, combined the Venomthropes again, and added a hive guard splitting them up into 2 squads of 2.  Now I have 5 pts left over but the list looks good to me what do you all think?]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 00:57:45]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ looks good.]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 04:49:41]]> GMT</pubDate>
				<author><![CDATA[ bigmeklover]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Ok so about how many extra termagants should I get to cover the three tervigons?]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 14:11:47]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ I would just get some extra bases, play a few friendly games as a way of estimating how many you need.  Mathhammer could be applied, but there are so many variables I would just play with some friends and see what happens.  ]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 15:47:10]]> GMT</pubDate>
				<author><![CDATA[ spireland]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Thanks I will have to do that.]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 01:44:23]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[  i would  drop a  trygon and   relpace it with  malwal, there  great  for  taking out  tight place units and    vechiles..... knock knock rear armour strenght 6.... plus if  they  cant  move  there  removed from  game... great for  players that    turtle  up in  corners.. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 01:47:54]]> GMT</pubDate>
				<author><![CDATA[ StarGate]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ that is a great idea... that would really mess me up when I play my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> against nids and the <span class="glossaryitem" onmouseover='gp(6);'>ap</span> of 2 is great.  Then with the 30 extra points I can run a group of spore mines to mess with my opponent deployment and maybe kill something too.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Tervigon							160<br /> Elites:<br /> Venomthrope brood (2)					110<br /> Hive guard brood (2)					100<br /> Hive guard brood (2)					100<br /> <br /> <br /> Troops:<br /> Termagant brood (10)					50<br /> Termagant brood (10)					50<br /> Tervigon 							160<br /> Tervigon							160<br /> <br /> Fast Attack:<br /> Ravener brood (7)						210<br /> 	7x rending claws					35<br /> spore mine cluster (3)					30<br /> <br /> Heavy support:<br /> Mawloc							170<br /> 	adrenal glands					10<br /> Trygon Prime						240<br /> 	adrenal glands					10<br /> Trygon Prime						240<br /> 	adrenal glands					10]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 02:06:52]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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				<title>1850 nids list beginner so let me know what you think</title>
				<description><![CDATA[ Actually looking at it I like the trygon better yea the mawloc has a cool ability but their are some armies, especially mech ones, that that wouldn't work very well against but the trygon is good against just about anybody.]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 15:38:55]]> GMT</pubDate>
				<author><![CDATA[ DeJolly]]></author>
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