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		<title><![CDATA[Latest posts for the thread "1250 Hybrid Orks"]]></title>
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				<title>1250 Hybrid Orks</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Biker Boss<br /> -<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -Heavy Armor<br /> -Cybork<br /> <br /> Troops:<br /> 30x Sluggas<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Sluggas<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Sluggas<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Fast:<br /> 20x Storm Boyz<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Elite:<br /> 12x Lootas<br /> <br /> I have to shave a few points but its pretty close to 1250.  I would like to be able to get an attack squig on the boss but I dont think I can make it fit.  The Lootas are awesome, but are only utilized for the first 2 turns.  After that, the tide gets everything stuck in.  Any suggestions on making this a little better?  Maybe dropping the Lootas for a few Biker Nobz?  <br /> <br /> Thanks in advance.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 21:54:24]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Hybrid Orks</title>
				<description><![CDATA[ Why have you got a biker boss and no warbikes? Drop one unit of boyz (or reduce the number of them) for ome warbikers, or stick him in the tide.<br /> <br /> Personally though i would drop one boyz squad down to 20 and stick it in battle wagon. I'd also drop some stormboyz and perhaps more boyz for some warbikers to go with your boss. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 22:01:25]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>1250 Hybrid Orks</title>
				<description><![CDATA[ Biker Boss is in there to tear through the armor that my Lootas cant Pop.  The Storm Boyz are there to screen my Foot sloggers and give them a cover save.  <br /> <br /> I could throw in a wagon but then I would need the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech for the cover saves.  Not to mention 1 wagon is going to get popped rather easy.  <br /> <br /> If im using Footsloggers, I cant justify dropping their numbers.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they need to be 30 Strong to survive the 2 turns of shooting before they get stuck in.  <br /> <br /> I could drop the Lootas for some warbikers.  The Storm boyz <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> should stay 20 strong.  Any less and I should just take some Trukk Mobs and call it a day.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> orks suck under 20.  <br /> <br /> Are warbikers worth it?  ]]></description>
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				<pubDate><![CDATA[Sun, 31 Oct 2010 22:31:03]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Hybrid Orks</title>
				<description><![CDATA[ <blockquote><div><cite>Bad_Sheep37 wrote:</cite>Biker Boss is in there to tear through the armor that my Lootas cant Pop.  The Storm Boyz are there to screen my Foot sloggers and give them a cover save.  <br /> <br /> I could throw in a wagon but then I would need the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech for the cover saves.  Not to mention 1 wagon is going to get popped rather easy.  <br /> <br /> If im using Footsloggers, I cant justify dropping their numbers.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they need to be 30 Strong to survive the 2 turns of shooting before they get stuck in.  <br /> <br /> I could drop the Lootas for some warbikers.  The Storm boyz <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> should stay 20 strong.  Any less and I should just take some Trukk Mobs and call it a day.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> orks suck under 20.  <br /> <br /> Are warbikers worth it?  </div></blockquote><br /> Well, if i was facing a tide of orks, screened by more orks, i would shoot the orks in front. Your cover save idea will not work. And why do you plan on using something relatively expensive, like stormboyz? Why not just get more orks, or better still, gretchin? Or, the best option, scrap your current cover save idea and get a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek instead. <br /> <br /> Well, i presume your using the biker boss too zoom round and get to big shooty units that'll kill handfuls of orks, that you lootas can't kill? Ok. Thing is, roaming around on his own, he's gonna get shot by a lascannon or something, and that wouldn't be good. If you want something to zoom round and kill threatening units quickly, use the stormboyz, they're perfect for it, especially if you get Zagstrukk to lead them.<br /> <br /> So here's the summary, based on the fact you want to keep your numbers high:<br /> <br /> Drop bike on boss, and stick him in a boyz squad. Drop enough boyz (perhaps taking 4 or something from each unit) and a few stormboyz to get a Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Bozz Zagstrukk<br /> Use the stormboys to eliminate shooty threats, and leaving the cover saving to the Mek]]></description>
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				<pubDate><![CDATA[Mon, 1 Nov 2010 20:07:05]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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