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		<title><![CDATA[Latest posts for the thread "1850 Comp BA foot list"]]></title>
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				<title>1850 Comp BA foot list</title>
				<description><![CDATA[ I have really been digging playing armies with no vehicles as of late. Playing bikes, Kroot nids and now <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>/all jump <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. So here we go. My goal is to put mobile bodies on the table pure and simple. My only loss in my last event was against 89 <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> and they were such a pain to deal with so here is my attempt at the same thing, though I will trade model count for movement. I like that I can assault any turn I choose, vs being trapped in vehicles that force me to push forward and then wait a turn to assault. I also like going against the norm. <br /> <br /> -Libby joins Honor Guard and melts stuff with blood lance and unleashes his S10 sword when needed.<br /> -Priest joins Lightening Claw Squad for I5 goodness.<br /> -<span class="glossaryitem" onmouseover='gp(671);'>VV</span> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in for same turn assault targeting heavy infantry (long fangs) or infantry/troops from busted transports. Thunder Hammer were selected over <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> for the small advantages: stunning vehicles/forcing characters down to Initiative 1.<br /> -<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> shut down light vehicles/<span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/Frag hordes.<br /> <br /> 1850<br /> 11 <span class="glossaryitem" onmouseover='gp(316);'>KP</span><br /> 62 models<br /> <br /> 125 Libby Blood Lance/ Sang Sword <br /> 205 Command (5 man) 4xMelta guns w/ Jump Packs <br /> 75 Priest Jump Pack <br /> 225 Regular Assault Squad (10 man) 2xMelta guns w/ Lightening Claw <br /> 235 Regular Assault Squad (10 man) 2xMelta guns w/ Power Fist <br /> 235 Regular Assault Squad (10 man) 2xMelta guns w/ Power Fist <br /> 180 Vanguard Vets (5 man) 1 Thunder Hammer <br /> 180 Vanguard Vets (5 man) 1 Thunder Hammer <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> <br /> List Cons:<br /> -I have no <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy hitters.<br /> -Limited horde control (no flamers, I will have to rely on <span class="glossaryitem" onmouseover='gp(328);'>ML</span> frags).<br /> -No long range <span class="glossaryitem" onmouseover='gp(87);'>LR</span> defense. I will have to offer a squad with meltas to take it out.<br /> <br /> Or<br /> <br /> 1850<br /> 12 <span class="glossaryitem" onmouseover='gp(316);'>KP</span><br /> 61 models<br /> <br /> 125 Libby Blood Lance/ Sang Sword <br /> 185 Command (5 man) 4xFlamers guns w/ Jump Packs <br /> 75 Priest Jump Pack <br /> 225 Regular Assault Squad (10 man) 2xMelta guns w/ Lightening Claw <br /> 235 Regular Assault Squad (10 man) 2xMelta guns w/ Power Fist <br /> 235 Regular Assault Squad (10 man) 2xMelta guns w/ Power Fist <br /> 180 Vanguard Vets (5 man) 1 Thunder Hammer <br /> 100 Attack Bikes (2 man) Multi Melta <br /> 100 Attack Bikes (2 man) Multi Melta <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> 130 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (5 man) 4xMissile Launcher <br /> <br /> List Cons:<br /> -I have no <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy hitters.<br /> -More problems with heavy infantry with only 1 squad of <span class="glossaryitem" onmouseover='gp(671);'>VV</span>.<br /> -A lot of points in shooting models - less fluffy and possibly ineffective vs. heavy assault armies	<br /> <br /> <br /> These lists are very straight forward but effective...I hope. <br /> <br /> Possible considerations:<br /> --<span class="glossaryitem" onmouseover='gp(19);'>CC</span> Scouts for added early pressure/outflank fun/infiltrate defense - these could replace one of my jump troops squads...10 man 5 w/ <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>/combi-Melta/ 5 w/ snipers/camo cloaks w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. 5 press my opponent, while the other 5 hang back shooting and going to ground for objective grabbing.    <br /> --Sang Guard for elite <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit <br /> <br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 01:37:13]]> GMT</pubDate>
				<author><![CDATA[ stownfox]]></author>
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				<title>1850 Comp BA foot list</title>
				<description><![CDATA[ the lists look ok...<br /> <br /> For List #2<br /> I'd change the assault squads by giving them rhinos.  You can afford the uber cheap rhinos by dropping the vanguard vets or the command with the 4 flamers<br /> <br /> You may also be able to squeeze a 4th rhino in.... <br /> <br /> Also<br /> <br /> Fear the darkness and shield of sanguiness are <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the best load out for a libby]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 01:55:40]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Re:1850 Comp BA foot list</title>
				<description><![CDATA[ What do I gain by taking rhinos?  They might offer some protection, but they also become a <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> liability for my <span class="glossaryitem" onmouseover='gp(29);'>devs</span>.  <br /> <br /> Thanks for the advice on the powers, I like fear of the darkness a lot.  Shield works well, too.  I will consider both for my lists.<br /> <br /> Any other thoughts?  ]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 02:54:15]]> GMT</pubDate>
				<author><![CDATA[ stownfox]]></author>
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				<title>1850 Comp BA foot list</title>
				<description><![CDATA[ The lack of Priests is disappointing. You could make up for not having any heavy hitters by at least giving them some extra durability.<br /> <br /> For List A, buff what you've got. Trade the Librarian for a Reclusiarch, or even better, Astorath. Obviously, to afford this, get rid of the Honor Guard squad. Use what ever is left over for more <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Priests.]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 13:42:47]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:1850 Comp BA foot list</title>
				<description><![CDATA[ good point.  I have considered Astroth.  He is a solid army wide boost.  <br /> <br /> I currently have 2 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Bubbles (honor guard & jump priest).  Do you think I need more.  I have found that if used well this is usually enough.<br /> <br /> Rerolls to hit would be nice, but I dig the hood on the libby.  It seems that hoods are very helpful these days.  Thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 05:52:17]]> GMT</pubDate>
				<author><![CDATA[ stownfox]]></author>
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				<title>Re:1850 Comp BA foot list</title>
				<description><![CDATA[ Hoods are definitely a must in these bigger games, esp against psyc armies like tyranids for example. You should be using the hood's nullifying power every turn after turn 2-3]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 06:49:38]]> GMT</pubDate>
				<author><![CDATA[ Aqua]]></author>
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				<title>1850 Comp BA foot list</title>
				<description><![CDATA[ Why do you need lance if the Librarian is going with the Honour Guard which have 4 meltaguns? Take unleash rage for re-roll combat goodness or shield for 5+ cover save which is loads better.<br /> <br /> Why has the Assault Squad got a claw when blasting tanks with melta? Take a power fist for that, like the other squads have or don't bother.<br /> <br /> Really you need another Priest in a army this size.<br /> <br /> And don't get Astrorath, expensive special character who only gives fearless and furious charge on a dice roll - you don't want fearless as it sucks and Priests give furious charge - you pay for this and get it full time!!]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 14:46:27]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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