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		<title><![CDATA[Latest posts for the thread "2000-2500 DIY Space Marine List"]]></title>
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				<title>2000-2500 DIY Space Marine List</title>
				<description><![CDATA[ Hey all, I'm pretty new to the game, and here is a preliminary list I'm working out. It's a 2000 point army list. Let me know what you should I could change to have a more efficient army and what I could add to made a 1500 point army.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: <br /> Forgefather Vulkan He'Stan - 190<br />  <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2: <br /> Space Marine Librarian with Upgrade to Epistolary,Terminator Armour with Storm Shield 190<br /> <br /> <br /> Elites 1: Terminator Assault Squad with 10x Thunder Hamer and Storm Shield,5x Additional Terminators - 400<br />  <br /> Elites 2: <br /> Sterngurd Veteran Sargeant with Combi-Plasma - 5<br />  Squad Members<br /> 1x Sterguard Veteran Squad with 8x Combi-Flamer, Multi-Melta,Lascannon,5x Additional Sternguard - 310<br /> <br /> <br /> Troops 1: Space Marine Sergeant with Chainsword,Melta Bombs,Teleport Home - 20<br />  Squad Members<br /> 1x Tactical Squad with 5x Additional Marines,Plasma Gun,Missile Launcher - 180<br />  <br /> Troops 2: Space Marine Sergeant with Power Fist,Plasma Pistol,Melta Bombs,Teleport Homer - 60<br />  Squad Members<br /> 1x Tactical Squad with 5x Additional Marines,Meltagun,Missile Launcher - 175<br /> <br /> <br /> Fast Attack 1:  Assault Marine Sergeant with Thunder Hammer,Melta-Bombs - 35<br />  Squad Members<br /> 1x Assault Squad with Flamer - 110<br />  <br /> Fast Attack 2: 3x Land Speeder with Typhoon Missile Launcher,3x Multi-Melta,Tornado with Assault Cannon,Tornado with Heavy Flamer - 270<br /> <br /> <br /> <br /> Thanks in advance for your input guys!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 07:53:22]]> GMT</pubDate>
				<author><![CDATA[ legomojo]]></author>
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				<title>2000-2500 DIY Space Marine List</title>
				<description><![CDATA[ The only things I would change would be some of the sternguard loadout and adding of rhinos to them and the tactical marines. <br /> <br /> They are extra deadly at the 12 inch range, which means that for maximum effect they need to be close to the bad guys, which means they likely need to be on the move. Also, Las Cannons are cheap and Multi Meltas are free for tactical marines so if you want some of those I would stick them there. The Sgt's combi-plasma: You already have ammo that can break <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 or wound on 2+ so the plasma is the least useful of the combi weapons. As for the rest of the squad 8 combi flamers seems a bit much but they are cheap and you still get the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> ammo so whatever.<br /> <br /> Get Rhinos.<br /> <br /> Oh where is Vulkan going to go? He can't teleport in with terminators and he won't fit in a rhino that has 10 marines(still get rhinos).<br /> <br /> Don't forget if you teleport in you are stuck there for 1 turn, typically in a big cluster...<br /> <br /> Good luck!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sorry as far as additions go:<br /> <br /> Dropping half the terminators and putting them, the Libby and Vulkan in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> of some sort, <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> or <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> I think, is a good way to smash face, but it costs more than those 5 terminators you would be replacing.<br /> <br /> Outside of that, I would start adding tactical marines in rhinos with melta guns and missle launchers. 1 or 2 10 man squads.]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 11:55:33]]> GMT</pubDate>
				<author><![CDATA[ Master Melta]]></author>
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				<title>2000-2500 DIY Space Marine List</title>
				<description><![CDATA[ Nice list... <br /> I think you don't need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> here... termies can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> using the teleport homers ... you can't charge the first turn but they're pretty resilient so they should b e able to withstand almost everything the enemy could fire with... <br /> The only suggestion is to add rhinos or razorback to the tacticals... and drop pod the sternguard (why all that flamers??? you have a nasty plan right??? but thei're a lot of point..)<br /> <br /> I'd drop some equipment from the landspeeders... they're cool but i think, if you play vulkan, all they need is the combimelta. And do not stick the librarian to the termies, but to the sternguard... They're not that resilient, and force dome could help... (if you have enough points, you could make a thought about tigurius)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Nice list... <br /> I think you don't need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> here... termies can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> using the teleport homers ... you can't charge the first turn but they're pretty resilient so they should b e able to withstand almost everything the enemy could fire with... <br /> The only suggestion is to add rhinos or razorback to the tacticals... and drop pod the sternguard (why all that flamers??? you have a nasty plan right??? but thei're a lot of point..)<br /> <br /> I'd drop some equipment from the landspeeders... they're cool but i think, if you play vulkan, all they need is the combimelta. And do not stick the librarian to the termies, but to the sternguard... They're not that resilient, and force dome could help... (if you have enough points, you could make a thought about tigurius)]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 15:25:15]]> GMT</pubDate>
				<author><![CDATA[ punkow]]></author>
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