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		<title><![CDATA[Latest posts for the thread "Wood Elves"]]></title>
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				<title>Wood Elves</title>
				<description><![CDATA[ I might be getting a small force in a trade, <br /> <br /> 1 Nobel<br /> 40 Glade Guard<br /> <br /> Is their any way to run these guys somewhat efficiently. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 15:39:36]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Glade Guard work best in units of 10, so there you go, 4 units <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 22:28:01]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Erm, I'm kind of tempted to suggest the simple tactic of 'turn round, bend over, and try to look surprised'.<br /> <br /> Wood Elves do need a new book now. Though my friend now has 40 Eternal Guard, and I'm interested to see how they do.]]></description>
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				<pubDate><![CDATA[Sun, 7 Nov 2010 22:49:07]]> GMT</pubDate>
				<author><![CDATA[ Mr Mystery]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Wood elves just seem like that army that will supprise people when they see it. I have never seen one played so i have no idea what to do for magic items, i know i have 480 in core not counting command, so what should i give my leader? It is probably a 750 list, so any ideas on what works and what doesn't? Can you please post a total point list and suggest what i should buy next.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Nov 2010 03:10:30]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Re:Wood Elves</title>
				<description><![CDATA[ Making Him a Highborn and giving him either:<br /> Eternal Kindred<br /> Light Armour, Enchanted Shield and Giant's Blade for a combaty one.<br /> or<br /> Alter Kindred<br /> Light Armour, Bow of Loren, Arcane Bodkins for a very effective shooty lord.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 10:14:07]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ I would not underestimate your glade guard, move and shoot w/o penalty and S4 at short range is better than most players realize.<br /> <br /> For your lord, I like mine on an eagle with giant blade, glamourweave and enchanted shield. Just add anywhere and your foe is hurting.<br /> <br /> on foot, I like to give him the talisman that prevents foes from strength bonuses by weapons (Merciew's locus?), the first strike magic weapon (for re-rolls to hit), the poition of strength (for that nice surprise hit once per game) and the heavy armor w/5+ ward.  On foot I would also make one of your glade guard units 20, and get the flaming attacks banner, boosting him incase of the obvious foes. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 22:36:33]]> GMT</pubDate>
				<author><![CDATA[ Bastion of Mediocrity]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Reckon if you are smart then multiple small units will work okay at that points level, if you plan to expand though you're going to need some of the more aggressive wood elf units. They still sorta struggle in 8th though.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 22:59:56]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ so, are eternal guard or wardancers better? and will a highborn on dragon work<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 02:34:35]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Having that much core is great, add in some command and you've got enough core to meet % requirements for a 2000 point army!<br /> <br /> Glade guard are fantastic in the role that they play in the army.<br /> <br /> Wardancers are a bit harder to use now, but eternal guard will be good once you get to higher point levels. A dragon is always scary vs. some armies, and a liability versus others (cannons) but very fun and worth trying if you end up getting a hold of the model. It will also be rather unique in the 8th edition landscape! And it addresses some needs in the wood elf army... again, as long as you're not facing cannons, or can make your 3+ ward save with the stone of crystal mere!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 02:46:15]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ Ok, sounds good. Are the glade rider guys useful? i wanted an all elf army so i know i am already putting myself at a major disadvantage. SO what tactics should i use to beat OnG, my main opponent always playes them.<br /> <br /> Inventory wise i have:<br /> 1 nobel<br /> 40 Glade Guard<br /> 8 Glade Riders<br /> 12 Dyrads<br /> <br /> and some disposable income to pick up a couple more things<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 03:15:14]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ My eternal guard are my bunker for my level 4 spellweaver, I would strongly suggest a spell weaver.<br /> <br /> Life is the stronger lore, but I like beasts.  If you play beasts, your eternal guard bunker (w/standard bearer) can become very effective with the base spell.<br /> <br /> looks like you prefer elves to forest spirits, if so be patient with your army.  You can win that way, but the forest spirits are the designed "beaters" of the army.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 01:49:30]]> GMT</pubDate>
				<author><![CDATA[ Bastion of Mediocrity]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ So, a dragon is good, are wardancers or waywatcher better?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, a dragon is good, are wardancers or waywatcher better?]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 17:51:38]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Re:Wood Elves</title>
				<description><![CDATA[ What are you using them for?  Wardancers are for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and waywatchers are for shooting/harassing/redirecting.  ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 20:42:35]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ I am talking strait up efficancy for points. I am trying to run an all elf army, so i will be getting a bunch of Glade Guard and Eternal guard, but i didnt know if those guys are good for their points or not.]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2010 02:36:00]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Re:Wood Elves</title>
				<description><![CDATA[ Well you can get two great eagles for cheaper than 5 waywatchers and the eagles do the same thing as waywatchers.  The wardancers can be a great counter/flank charging unit and the dances can be a great advantage.  On the other hand wild riders could be used the same as wardancers, but with greater mobility.  I like the waywatcher models better, but I would probably say that for the points wardancers would be the better choice.<br /> <br /> Sorry to go off topic, but I was looking through the IoB rulebook and noticed that the wood elves are, I think, the only army without a pictured unit in the book.  Where's the wood elf love <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2010 03:50:19]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Wood Elves</title>
				<description><![CDATA[ The wood elves are in the hard copy of the rule book, and my new updated list is:<br /> <br /> 		<b>Total Price</b>                             		<i>850</i><br /> <b>Lords</b>				<br /> 	<u>Highborn</u>		<i>205</i>	<br /> 	Hail of Doom Arrow		<br /> 	Stone of Rebirth		<br /> <b>Core</b>			<i>645</i>	<br /> 	<u>Glade Guard*12</u>		<br /> 	Lords Bowman		<br /> 	<u>Glade Guard*12</u>			<br /> 	Lords Bowman			<br /> 	<u>Dyrads*12	</u>		<br /> 	<u>Glade Riders*8</u>			<br /> 	Horsemaster			<br /> <br /> <br /> From the one woodland ambush senario i did the army is working pretty well, i lost about 500 points of guys and i killed around 900. It sucks having to face a <span class="glossaryitem" onmouseover='gp(575);'>NG</span> army when they have you outnumbered 3-1 if not more. <br /> <br /> I did post my hopeful 2500 list in the Army List section, so if you could look at that for me i would be very thankful.  ]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2010 00:12:57]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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