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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Well finally I am actually getting some games in, here are my proposed lists.<br /> <br /> <blockquote><div><cite>list1 wrote:</cite>Chaos Sorcerer Lord<br /> - Level 4<br /> - Mark <span class="glossaryitem" onmouseover='gp(600);'>fo</span> Tzeentch<br /> - Talisman Endurance <br /> - Enchanted Shield<br /> - Spell Familiar<br /> Total 345pts<br /> <br /> <b>Lords: 345</b><br /> <br /> Exalted Champion of Chaos<br /> - Mark of Tzeentch<br /> - Shield<br /> - Battle Standard Bearer<br /> - Dragon Helm<br /> Total 185pts<br /> <br /> <b>Heroes: 185pts</b><br /> <br /> <br /> 18 Chaos Warriors<br /> - Mark of Tzeentch<br /> - Fullcommand<br /> Total 338pts<br /> <br /> 18 Chaos Warriors<br /> - Mark of Khorne<br /> - Standard<br /> - Musician<br /> - Shields  <br /> - Halberds<br /> Total 354pts<br /> <br /> 5 Chaos Hounds<br /> Total 30pts<br /> <br /> 5 Chaos Hounds<br /> Total 30pts<br /> <br /> <b>Core: 720pts</b><br /> <br /> <br /> 5 Chaos Trolls<br /> Total 225pts<br /> <br /> 6 Chaos Knights<br /> - Mark of Khorne<br /> - Musician<br /> Total 280pts<br /> <br /> <b>Special: 505pts</b><br /> <br /> <br /> Hellcannon<br /> Total 205pts<br /> <br /> <b>Rare:205pts</b></div></blockquote><br /> <br /> Sorcerer and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> are with the Tzeentch warriors, knights down one flank, trolls down the other, pretty standard idea with the magic, gateway, gateway and some more gateway<br /> <br /> <blockquote><div><cite>List2 wrote:</cite>Exalted Champion of Chaos<br /> - Mark of Khorne<br /> - Juggernaut of Khorne<br /> - Great Weapon<br /> - Talisman of Preservation<br /> - Charmed shield<br /> Total 233pts<br /> <br /> Exalted Champion of Chaos<br /> - Mark of Tzeentch<br /> - Shield<br /> - Battle Standard Bearer<br /> - Book of Secrets - Lore of Shadow<br /> - Spell Familiar<br /> - Dragon Helm<br /> - 3rd eye of Tzeentch<br /> Total 250pts<br /> <br /> <b>Heroes: 483pts</b><br /> <br /> <br /> 17 Chaos Warriors<br /> - Mark of Tzeentch<br /> - Fullcommand<br /> - Blastered standard<br /> Total 362pts<br /> <br /> 18 Chaos Warriors<br /> - Marl of Khorne<br /> - Fullcommand<br /> - Great Weapons<br /> Total 366pts<br /> <br /> 5 Chaos Hounds<br /> Total 30pts<br /> <br /> 5 Chaos Hounds<br /> Total 30pts<br /> <br /> <b>Core: 788pts</b><br /> <br /> <br /> 5 Chaos Trolls<br /> Total 225pts<br /> <br /> 5 Chaos Knights<br /> - Mark of Khorne<br /> - Fullcommand<br /> - Standard of Discipline<br /> Total 295pts<br /> <br /> <b>Special:  655pts</b><br /> <br /> <br /> Hellcannon<br /> Total 205pts<br /> <br /> <b>Rare: 205</b></div></blockquote><br /> <br /> With the 2nd list I thought I would try and see if I could actually make a jugger hero usuable and I thought I would also try out the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> magic user idea (mainly so I didn't have to take a wizard as well, jugger with knights, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with Tzeentch warriors, trolls in a 3x2 formation.]]></description>
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				<pubDate><![CDATA[Mon, 8 Nov 2010 09:38:56]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ So the second list is certainly interesting!  Like the jugger build, should hopefully keep him alive as long as he needs to make contact with enemy face.  I do think that every time you write 'great weapon' in the list you should change it to 'halberd', particularly with the excellent I stat of warriors and the fact that they cost more <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  On your caster <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, I can't help but think that that's a bad idea, as having a low level caster with third eye probably means you're going to be slamming a lot of dice into one big spell, which means being prepared to miscast.  And the book means you've got a great chance of detonating on your unit and losing the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> (The Most Important Model in Your Army, as per 8th edition).  Even if you don't buy the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> any additional protective gear (like a static ward), separating the casty element from the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> element has to be a good move.<br /> <br /> Here's my tweak that swaps all great weapons for halberds and splits the caster <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> into caster & <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>:<br /> <br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, talisman of preservation, charmed shield, halberd, juggernaut = 229<br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, shield = 150<br /> H: Sorcerer [SHADOW] - level 2 = 120<br /> <br /> C: 17 Warriors - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, blasted standard, full command, shields = 362<br /> C: 18 Warriors - banner of rage, full command, halberds = 353<br /> C: 5 Warhounds = 30<br /> C: 5 Warhounds = 30<br /> <br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, standard of <span class="glossaryitem" onmouseover='gp(82);'>LD</span> exploit, full command = 295<br /> S: 5 Trolls = 225<br /> <br /> R: Hellcannon = 205<br /> ---------<br /> 1999<br /> <br /> I would have loved to keep third eye on the sorcerer, but the % cap was unrelenting with the full 50 points on the jugger.  Note the frenzy banner on the halberd boys, extra tasty <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> All the same give that <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a shot, it's a dice game and, while I think the level 2 shadow sorcerer provides the same 'normal' casting phase (2 spells @ +2) and a better dispel (+2 instead of +1), the third eye could indeed tip it vs some enemies.  Though again, I think the nature of third eye means expecting to miscast, which is sad times with the book <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> ...<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 02:03:19]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Tthanks for your reply, I really like the way you managed to squeeze in the lvl2, I personally wasn't all that sure on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> combo, I am also not 100% sold on the lore of shadow yet either, I think its a toss up between lore of fire and shadow. Do you think it might be worth dropping the banner on my knights (35pts) making the sorcerer the general and using the points on something else?<br /> <br /> Originally I had planned on using halberds on the warriors however I just have this feeling one model with strength 6 is not going to be enough in some games, what I really need to do is try out great weapons in a few games and see if I think they are worth the loss of I5.<br /> <br /> The great weapon on the exalted is purely for model reasons, still a -4 armour save is never a bad thing!]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 11:47:54]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ I'd definitely go with halberds,  your super high initiative is going to really help against non-elf armies! And you won't be needing strength 6 against most things, anyway.<br /> <br /> I really like the feel of it. Definitely agree about <i>not</i> putting the book on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Miscast on <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1!? Yikes! Even bringing the puppet along, that's scary shiz.<br /> <br /> Is the banner of rage cheaper than giving the unit <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>? Just wondering why Salvage went that route instead.<br /> <br /> I think my inclination would be to chop mercilessly to make one of those characters lord-level and not be so tight on points, but then that'd make it hard to keep the integrity of the list. Why 5 trolls? It seems like 6 or 4 make the most sense <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but I'm guessing it was just a points issue, too.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 12:30:49]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Is the banner of rage cheaper than giving the unit <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>? Just wondering why Salvage went that route instead.<br /> <br /> I think my inclination would be to chop mercilessly to make one of those characters lord-level and not be so tight on points, but then that'd make it hard to keep the integrity of the list. Why 5 trolls? It seems like 6 or 4 make the most sense <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but I'm guessing it was just a points issue, too.</div></blockquote><br /> Banner of rage because I had 5 points that couldn't be spent in the Hero category, and it seemed like the best use.  On hacking your way into a jugger lord, good luck.  There are a few places to clear a handful of points but not the 100 you'd need to upgrade him and keep the same anti-cannon gear.  And as to trolls, as many as you can get is indeed best <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>itsonlyme wrote:</cite>Do you think it might be worth dropping the banner on my knights (35pts) making the sorcerer the general and using the points on something else?<br /> <br /> Originally I had planned on using halberds on the warriors however I just have this feeling one model with strength 6 is not going to be enough in some games, what I really need to do is try out great weapons in a few games and see if I think they are worth the loss of I5.<br /> <br /> The great weapon on the exalted is purely for model reasons, still a -4 armour save is never a bad thing!</div></blockquote><br /> If you drop the knight's standard entirely, what are you going to buy with those points?  Since the hero category is full up ...  If you drop the knight champ too (a terrible use of points <i>but </i>he does keep your jugger from getting sucked into a wee champ instead of brutalizing <span class="glossaryitem" onmouseover='gp(309);'>RNF</span>) then you can afford that 6th troll, which is a decent move and evens them out.<br /> <br /> I still think it's a shame to waste the uber-<span class="glossaryitem" onmouseover='gp(74);'>init</span> on warriors with great weapons.  BUT I looked at your modeling blog (nice stuff!) and yea, your warriors definitely have <b>great </b>weapons <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  So now I guess the question is, where to find 18 points to put upgrade them back to S6 <span class="glossaryitem" onmouseover='gp(570);'>ASL</span>?  Sadly I think my 6th troll plans just went bye-bye ...  On the jugger exalted's weapon, the issue is that with such tight points there isn't room to swap it and keep the 4+ ward.<br /> <br /> After some thought, here's my <b>Round 2</b>:<br /> <br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, talisman of preservation, charmed shield, halberd, juggernaut = 229<br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, shield = 150<br /> H: Sorcerer [SHADOW] - level 2 = 120<br /> <br /> C: 18 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, banner of eternal flame, standard, musician, great weapons = 364<br /> C: 17 Warriors - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, blasted standard, full command, shields = 362<br /> C: 5 Warhounds = 30<br /> C: 5 Warhounds = 30<br /> <br /> S: 6 Trolls = 270<br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> <br /> R: Hellcannon = 205<br /> ---------<br /> 2000<br /> <br /> Jammed it all in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Ended up with 10 points left, so lit the lumberjacks' huge smashy weapons on fire for dropping hydras, HPA, etc.  Sad thing is those monsters will get to dump all of their attaks in before they get hacked down, but die they will!<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 14:40:40]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ Well their are pro's and cons with with taking the banner of rage, it is 5pts more but you ill never lose your frenzy, if you are taking the banner of rage you may as well take a mark with it (see below), I am however going to try great weapons for a few games, if they dont work I do have a lot of chaos warriors anyways so I can just swap them for my chaos warriors with halberds ( I have about 100 chaos warriors sitting about at home), the whole thing that got me to consider taking them was a discussion on another forum about trolls vs ogres, someone pointed out if you going to take ogres with great weapons you may as well take chaos warriors with great weapons movement is not as important as it once was and unlike with a unit of 6 ogres losing a single model doesn't have the same effect on combat effectiveness.<br /> <br /> I do however think that S5 is something that is very easy to come by and it never hurts to have that extra strength if you don't know who you will be facing, i have found in a lot of the games I have played I5 hasnt made a big difference, its not like I managed to reduce the uni enough to stop me losing a couple of guys, remember in a lot of units you are going to need to kill 3 ranks of troops, if that unit is S3, T3 (empire spearmen, swordsmens, goblins, etc) I'm not going to waste magic on or a hellcannon on it, I'm going to want to take out elite units and things like cannons.<br /> <br /> 5 trolls is a easy one, I don't have 6 and I have been told in he past that 4 just isn't enough :( looking how the list has panned out I think it would be hard to fit another one in now :(<br /> <br /> I see what you are saying about the lord level however I did that with the first list and to be fair it dosn't actually change all that much, you get a slightly more potent magic phase, I would rather play 2250pts or 2500pts as you get that extra wiggle room, maybe add some chosen to the army!<br /> <br /> I wasn't that sure on book of secrets either, I was very put off by the miscast rules as well<br /> <br /> Exalted Hero (With Knights)<br /> - Mark of Khorne<br /> - Talisman of Preservation<br /> - charmed shield<br /> - Halberd :(<br /> - juggernaut<br /> Total 229<br /> <br /> Exalted Hero (With Tzeentch Warriors)<br /> - Mark of Tzeentch<br /> - Battle Standard Bearer<br /> - shield<br /> Total 150pts<br /> <br /> Sorcerer (With Tzeentch Warriors)<br /> - level 2<br /> - Lore of Fire<br /> Total 120pts<br /> <br /> <b>Heroes: 499pts</b><br /> <br /> 17 Warriors <br /> - Mark of Tzeentch <br /> - blasted standard<br /> - full command<br /> - shields<br /> Total 362<br /> <br /> 18 Warriors<br /> - Mark of Nurgle (this is a count as based on the idea of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> rules - as we used to call them Jedi Masters of Hoth <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> - banner of rage<br /> - Standard<br /> - Musician<br /> - Great Weapons<br /> Total 389<br /> <br /> 5 Warhounds <br /> Total 30pts<br /> <br /> 5 Warhounds <br /> Total 30pts<br /> <br /> <b>Core: 811pts</b><br /> <br /> 5 Chaos Knights <br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> - Champion<br /> - Musician <br /> Total 260pts<br /> <br /> 5 Trolls<br /> Total 225<br /> <br /> <b>Special: 485pts</b><br /> <br /> Hellcannon<br /> Total 205pts<br /> <br /> <b>Rare: 205pts</b>]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 14:42:41]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Nurgle rage warriors/knights - sometimes the old tricks are the best tricks .............<br /> <br /> Note that an exalted <span class="glossaryitem" onmouseover='gp(50);'>gw</span> costs 8 points, not 4 like the other weapon options.  So something's got to give to make the % cap.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 14:51:19]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ I don't have my army book with me, but I'm pretty sure the hero <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> sorc can't take shadow. He can only take fire and death. It's the lord <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> caster that gains access to Shadow.]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 14:52:30]]> GMT</pubDate>
				<author><![CDATA[ Infreak]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Looks like you guys simul-posted, but are on pretty much the same page! I like Salvage's putting the flaming attacks banner in there- strength 6, you're going to ruin a <i>lot</i> of big things' days with that (HPA, Hydra, Treemen, opposing trolls, anything with regen or flammable, even probably help a bit against cavalry since they fear it). He also fit the 6th troll in... but if you don't have it, I guess you can direct those points elsewhere, although it'd be a shame since they look so nice run 3x2 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 14:55:15]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ <blockquote><div><cite>Infreak wrote:</cite>I don't have my army book with me, but I'm pretty sure the hero <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> sorc can't take shadow. He can only take fire and death. It's the lord <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> caster that gains access to Shadow.</div></blockquote>My bad in that case, all my casters have <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> so wouldn't know <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  Fire or "Purple Sun <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>" work too.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 16:09:25]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ <blockquote><div><cite>Boss Salvage wrote:</cite>Nurgle rage warriors/knights - sometimes the old tricks are the best tricks .............<br /> <br /> Note that an exalted <span class="glossaryitem" onmouseover='gp(50);'>gw</span> costs 8 points, not 4 like the other weapon options.  So something's got to give to make the % cap.<br /> <br /> - Salvage</div></blockquote><br /> <br /> You've made me a sad pander :( I actually didn't add up the cost, I just copy pasted yours, I actually thought it was the same cost as  a halberd, I don't normally use halberds in my heroes, its either a cheap magic weapon or great weapon normally, heres the $100 question, is a chamred shield more important than a 4+ wardsave? I also normally use Tzeentch wizards as well but I have had comments about Tzeentch sorcerer lords being overpowered :(<br /> <br /> <blockquote><div><cite>RiTides wrote:</cite>Looks like you guys simul-posted, but are on pretty much the same page! I like Salvage's putting the flaming attacks banner in there- strength 6, you're going to ruin a <i>lot</i> of big things' days with that (HPA, Hydra, Treemen, opposing trolls, anything with regen or flammable, even probably help a bit against cavalry since they fear it). He also fit the 6th troll in... but if you don't have it, I guess you can direct those points elsewhere, although it'd be a shame since they look so nice run 3x2 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> </div></blockquote><br /> <br /> Hmm, I like that idea as well actually, I guess I could add a trolls to my trade list and use something else as it for now.]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 16:18:08]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Eh, tizz level 4's are so-so, I think the other book lores are much more useful to the army (augments & hexes &gt; treason + transmog + call) and generally more destructive (flicker is only so good in a world of giant units, gateway is still a dice game).  Really only pandy stands out for me any more <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Of course tizz level 4's are still pretty boring to me, hence why I have little to say on your first list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 16:21:22]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Well I thinks its a level 4 with a spell familiar, gateway and pandemonium that was causing grumbling I think the grumbling was when I got 11 strength 9 hits on a unit of knights with a grandmaster <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Right I need a new Exalted combo on a jugger which looks suitable for the model that is no more than 230pts  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <a href="http://i289.photobucket.com/albums/ll219/Logoan054/Warhammer/DSCN2038.jpg" target="_blank" rel="nofollow">http://i289.photobucket.com/albums/ll219/Logoan054/Warhammer/DSCN2038.jpg</a>]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 16:30:31]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ If you can trust the dice a touch more, it's a simple swap to make his talisman of preservation into a talisman of endurance and his halberd into a great weapon.  222 points total, leaves space for a 5 point item on one of the other heroes - I'd say either dragonbane gem or ironcurse icon on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, both are very useful in the right circumstances (and those circumstances come up a lot).<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 17:48:03]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Hmm, trust the dice :( I think its going to be a case of a halberd then! problem solves, its just going to be a really, really, really big halberd!]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 20:28:40]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ IF it were me, and seeing how that model has no shield on it (unless on his back?), I'd just drop the charmed shield and go with the 1/4+ save, which will serve him better in combat too.  Though <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> charmed shield & 1/5+ save is pretty decent vs those artillery attaks I'm guessing you're afraid of.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 20:39:33]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ The only reason he has a charmed shield is to increase his chance of making it to combat, I could try it without a charmed shield but I just having this feeling I will be removing him first turn every game. I guess people might target the hellcannon instead but as I have never used one I can't really gauge properly what people will go for first, easy <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s or the big scary rock lobber, mind you I can't even use a hellcannon <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, I still need to buy one so I guess it will be a Giant in its place for bow.]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 20:46:45]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ I'm curious what utility you get out of the chaos trolls since they aren't fielded by the <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> players in my area - instead a lot of them field double hellcannons ... have you ever considered that?]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 22:08:50]]> GMT</pubDate>
				<author><![CDATA[ TimmyMWD]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Well to be fair I have been more painting for the last few years than playing so I am very much in the experimental stage, while a double hellcannon would be extremely effective I personally dont feel comfortable using such things, I wouldnt use a double hydra with my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> for example.  I guess it depends just how competitive a player you are. Trolls do provide something to the army, an alternate target for ranked attacks, they can be used too screen the chaos knights from cannons (after all they just need to survive a shot to stop it from moving). They make a great counter charge unit, causing fear is always a advantage, you just had a big horde unit charge into your warriors, one failed fear test and they are only being hit on a 5+<br /> <br /> I think it also makes the army look more interesting, a few times now I have been lucky with the mutant regen when I have charged in and got +1 attack or +1 strength while only losing a few wounds, something like that can really turn a combat. The way Vomit works now is brilliant, If I am up against a high armoured opponent rather than take me chances with the S5 WS3 attacks and just unleash 5 vomit attacks.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 00:20:21]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Well I decided to make a final change to the list and was wondering what people thought, my main concern here was the size of the trolls however I did have to find a lot of points so I could fit a sorcerer Lord into the list. I was also really unsure what the best lore was to use with the army, I wasn't actually that impressed with lord of heavens , i just didn't feel it helped the army all that much, I was torn between the lore of Shadows and Death.<br /> <br /> Sorcerer Lord<br /> - Enchanted Shield<br /> - Spell Familiar<br /> - lore of Death<br /> Total 265pts<br /> <br /> <b>Lords: 265pts</b><br /> <br /> Exalted Hero <br /> - Mark of Khorne <br /> - Talisman of Preservation <br /> - Charmed shield <br /> - Great Weapon<br /> - juggernaut <br /> Total 233 <br /> <br /> Exalted Hero <br /> - Mark of Tzeentch <br /> - Battle Standard Bearer <br /> - Shield <br /> Total 150pts <br /> <br /> <b>Heroes: 383pts </b><br /> <br /> 16 Warriors <br /> - Mark of Tzeentch <br /> - blasted standard <br /> - full command <br /> - shields <br /> Total 346<br /> <br /> 18 Warriors <br /> - Mark of Khorne<br /> - Fullcommand<br /> - Great Weapons <br /> Total 366<br /> <br /> 5 Warhounds <br /> Total 30pts <br /> <br /> 5 Warhounds <br /> Total 30pts <br /> <br /> <b>Core: 772pts</b> <br /> <br /> 5 Chaos Knights <br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <br /> - Musician <br /> Total 240pts <br /> <br /> 3 Trolls <br /> Total 135pts<br /> <br /> <b>Special: 375pts</b> <br /> <br /> Hellcannon<br /> Total 205pts<br /> <br /> Rare: 205pts ]]></description>
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				<pubDate><![CDATA[Sat, 13 Nov 2010 23:39:42]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ I'm going to show my ignorance again here... but is there a reason you didn't just make the jugger-rider a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>? That'd save you a bunch of points (read: to get up to 6 trolls <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">).<br /> <br /> I like the list, though! It's just a lot of points are being used up in that hero slot. For the lord, I do like shadow or death, rather than heavens on him.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 15:12:19]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ Such small units of warriors...  Everyone in these parts that plays chaos fields them 25+ and loads them up with characters and banners.  One player that does very well with his army fields a single unit of 45 warriors*, 10 wide, with 2 hellcannons and some other low point filler junk.  Let's face it...  not many people can deal with a unit like that and without completely eliminating it, they'll never get the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for it or the characters inside of it.  I'm not personally a fan of the Death Star build, with &gt;75% of your points in one massive unit, but it seems to work very well for Warriors of Chaos.<br /> <br /> <br /> *The 45 warriors guy usually takes his with the mark of nurgle, frenzy banner, shields (for missle defense) and add'l hand weapons (for melee) I think he runs a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and two wizards along with the unit, though I'm not sure what banner the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is running with.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 16:48:46]]> GMT</pubDate>
				<author><![CDATA[ @postle]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>I'm going to show my ignorance again here... but is there a reason you didn't just make the jugger-rider a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>? That'd save you a bunch of points (read: to get up to 6 trolls <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">).<br /> <br /> I like the list, though! It's just a lot of points are being used up in that hero slot. For the lord, I do like shadow or death, rather than heavens on him.<br /> </div></blockquote><br /> <br /> Model choice, no other reason, I am getting a bit annoyed with the list because I certainly agree that it has to many points in the hero slot but I really like how my jugger hero looks (otherwise I wouldn't even use him), i did have a alternate idea for a list however I think the biggest problem is to keep the sorcerer lord I would have to lose the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, the other option is below which does leave the other heroes a bit open :(<br /> <br /> <blockquote><div><cite>@postle wrote:</cite>Such small units of warriors...  Everyone in these parts that plays chaos fields them 25+ and loads them up with characters and banners.  One player that does very well with his army fields a single unit of 45 warriors*, 10 wide, with 2 hellcannons and some other low point filler junk.  Let's face it...  not many people can deal with a unit like that and without completely eliminating it, they'll never get the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for it or the characters inside of it.  I'm not personally a fan of the Death Star build, with &gt;75% of your points in one massive unit, but it seems to work very well for Warriors of Chaos.</div></blockquote><br /> <br /> I am really am not a fan of death star builds, I can't see how that makes for a enjoyable game for either person, while it is certainly very effective it just seems as if you game would be move forward 1 unit, place two templates, roll some dice, rinse repeat until you reach combat, I also think such builds will really suffer against certain hex spells, spirit leech could really cause some problems with that unit, imagine all those CW suddenly become WS2 S2 I2 during a key fight of the game, game over.<br /> <br /> <br /> <br /> Exalted Hero <br /> - Mark of Khorne <br /> - Talisman of Preservation <br /> - Charmed shield <br /> - Halberd<br /> - juggernaut <br /> Total 229 <br /> <br /> Sorcerer <br /> - Level 2<br /> Total 120pts<br /> <br /> Exalted Hero<br /> - Mark of Tzeentch<br /> - Battle Standard Bearer<br /> - Shield<br /> Total 150pts<br /> <br /> <b>Heroes: 499pts </b><br /> <br /> 16 Chaos Warriors <br /> - Mark of Tzeentch <br /> - blasted standard <br /> - full command <br /> - shields <br /> Total 346<br /> <br /> 30 Chaos Marauders<br /> - Mark of Khorne<br /> - Standard<br /> - Musician<br /> Total 192pts<br /> <br /> 5 Warhounds <br /> Total 30pts <br /> <br /> 5 Warhounds <br /> Total 30pts <br /> <br /> <b>Core: 598pts</b> <br /> <br /> 5 Chaos Knights <br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <br /> - Musician <br /> Total 240pts <br /> <br /> 18 Chosen<br /> - Mark of Khorne<br /> - Fullcommand<br /> - Favour of the Gods<br /> - Great Weapons <br /> Total 455pts<br /> <br /> <br /> <b>Special: 695pts</b> <br /> <br /> Hellcannon<br /> Total 205pts<br /> <br /> Rare: 205pts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 19:13:14]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ I would recommend halberds on your chosen, with great weapons you're negating the chosen's great initiative and you don't really gain much in the way of benefit. You're still wounding T3 enemies on 2's, and unless you throw them against super-hard units, the armor pen from an extra strength is rather negligible. Not to mention you leave your super-expensive guys alittle vulnerable, with at best only a 50/50 chance of saving and letting the enemy strike before you.]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 20:11:43]]> GMT</pubDate>
				<author><![CDATA[ EverAndADay]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Cheers for the reply, I decided I wanted to give great weapons ago just so I had more than a single model with great weapons, I think with the +1/-1 of the favor of the gods I should stand a good chance of either +1 save, +1T or a 4+ wardsave.]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 23:22:52]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ I would still go Halberds simply to keep <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>'s amazing initiative.  The extra -1 <span class="glossaryitem" onmouseover='gp(400);'>AS</span> and <span class="glossaryitem" onmouseover='gp(570);'>ASL</span> isn't worth it, even if you have a 3+ ward.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 00:12:23]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Re:2 2k WoC lists</title>
				<description><![CDATA[ <blockquote><div><cite>Casper wrote:</cite>I would still go Halberds simply to keep <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>'s amazing initiative.  The extra -1 <span class="glossaryitem" onmouseover='gp(400);'>AS</span> and <span class="glossaryitem" onmouseover='gp(570);'>ASL</span> isn't worth it, even if you have a 3+ ward.</div></blockquote><br /> It isn't the -1 <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, it's the +1 to wound and -1 <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.  I ran warriors with halberds and with great weapons.  It all depends on the size of the unit.<br /> If you have a block of 18, the first 6 losses cost you no attacks, and those great weapons can really dish it out.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 02:28:38]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>2 2k WoC lists</title>
				<description><![CDATA[ Well exactly I tried out standard Khorne warriors with great weapons against dwarfs and they really dealt some serious paint, I think in 1 combat they killed 3 ranks of troops. I have to say if I had a 3+ wardsave I would certainly take a <span class="glossaryitem" onmouseover='gp(570);'>ASL</span> weapon, you going to have to be pretty damn lucky to kill something with that (especially a unit with that). I also think with how easy it is to get the result you want on the EoTG table something like +1T or +1save will make a massive difference.<br /> <br /> I guess it also depends what sort of enemies you are used to facing, against T3 then I certainly agree unless they have a very high armour save it is waste. I can think of a lot of different unit types that have T4, i think the only real concern is things like minotaurs and trolls (depending on EotG roll).<br /> <br /> I think the only think I would really like to change about them is either making them cause fear or terror just so I could reroll any result on the table :(]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 03:05:39]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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