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		<title><![CDATA[Latest posts for the thread "Hexed/Augmented twice?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Hexed/Augmented twice?"]]></description>
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				<title>Hexed/Augmented twice?</title>
				<description><![CDATA[ What happens if a unit is hit by the same hex or augment twice?<br /> Some such spells are quite straight forward as they apply direct modifiactions to stats/chances to hit/wounr or plain do damage, like doom and darkness, iceshard blizzard, pha's protection, shie;d of thorns and so on. But some aren't, like net of amyok, glittering robe, aspect of the dreadknight, etc.]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 15:21:57]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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				<title>Re:Hexed/Augmented twice?</title>
				<description><![CDATA[ I think the best way to deal with that would be on a spell by spell basis<br /> <br /> Take glittering robe, it gives you a 5+ scaly skin. If you get a second cast of it, the second spell would give you a 5+ scaly skin (which the first already gave you) so it would be effectively meaningless. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 16:16:06]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Re:Hexed/Augmented twice?</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says augments and hexes stack.<br /> <br /> but yes in the case of scaly skin you get a fixed benefit, which as gwar likes to say occuring once meets all requirements.<br /> <br /> if its something that is +/- #  then they stack, if you gain a rule/benefit like strike first or stupid, having the rule more than once does nothing.]]></description>
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				<pubDate><![CDATA[Tue, 9 Nov 2010 19:35:41]]> GMT</pubDate>
				<author><![CDATA[ lixulana]]></author>
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				<title>Re:Hexed/Augmented twice?</title>
				<description><![CDATA[ It would be awesome if you could stack stuff like armor piercing...then you can get cool stuff like this:<br /> <br /> <img src="http://i104.photobucket.com/albums/m189/greenbay924/kazamon_steelskin.jpg" border="0" /><br /> <br /> (for those that don't know, in the card game hardiness = prevent 1 damage, and yes, it stacks)]]></description>
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				<pubDate><![CDATA[Sat, 13 Nov 2010 22:57:39]]> GMT</pubDate>
				<author><![CDATA[ greenbay924]]></author>
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