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		<title><![CDATA[Latest posts for the thread "Building assaults and combat"]]></title>
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				<title>Building assaults and combat</title>
				<description><![CDATA[ A few questions arose yesterday while playing the Loot and Pillage scenario. <br /> <br /> 1- Opponent had 25 Sarus Warriors inside the inn and I cast both Fireball and Piercing Bolts of Burning on them. Obviously both spells are flaming attacks so would they get re-rolls to wound just like models whom having flaming attacks (shooting and <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) whilst fighting inside a building?<br /> <br /> 2- Used my mortar on said inn as well and both struck hits with 6 models inside. Do models with multiple wounds suffer D3 S6 hits since mortars are resolved as stone throwers? refering to page 127 <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> under template weapons in the example given for cannons.<br /> <br /> Thanks for any input!]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 16:13:50]]> GMT</pubDate>
				<author><![CDATA[ BobDaBeast]]></author>
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				<title>Building assaults and combat</title>
				<description><![CDATA[ 1- Interesting.  As written, only shooting and combat attacks benefit from re-rolls to wound by virtue of flaming.  Until I looked up the reference, I would have assumed spells got it too.<br /> <br /> 2- Templates deal <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits to units inside a building.  If the center of the template is over the building, then the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits are resolved at the higher strength.  So in this case, a direct hit from a mortar would deal <span class="glossaryitem" onmouseover='gp(24);'>D6</span> strength 6 hits.  Each of those hits would deal D3 wounds, but that only matters if the models inside had multiple wounds (i.e. doesn't matter for saurus).<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 16:21:31]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Re:Building assaults and combat</title>
				<description><![CDATA[ The sarus warriors had a Scar Veteran with them and on turn 6 he was only one left alive as we only resolved it as a 1 wound. Had we resolved it correctly and struck 2-3 wounds, he would have lost the building for victory points and the game would have ended as a draw. <br /> <br /> Pretty much kept me up last night for a bit rerunning the scenrio in my head <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> Edit: mortars struck building with direct hits.]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 16:25:11]]> GMT</pubDate>
				<author><![CDATA[ BobDaBeast]]></author>
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				<title>Building assaults and combat</title>
				<description><![CDATA[ To be clear, that scar vet should have taken <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits, all at strength 6, all inflicting D3 wounds if he was the only one left and a mortar scored a direct hit...]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 16:34:58]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Building assaults and combat</title>
				<description><![CDATA[ Awesome, I cant remeber the number killed exactly but thats the answer I needed!]]></description>
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				<pubDate><![CDATA[Wed, 10 Nov 2010 16:42:23]]> GMT</pubDate>
				<author><![CDATA[ BobDaBeast]]></author>
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