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		<title><![CDATA[Latest posts for the thread "Making a Rogue Trader."]]></title>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ So I'm well aware of the origins of our great game but I have to admit I never knew the fluff behind the Rogue Traders themselves. Well recently I have read that fluff and have to say I really like what I've read and am thinking about making my own Rogue Trader character and I'm thinking about making a model to go with it.<br /> <br /> What I would like from you all is ideas for the model? Maybe pictures and so on of Rogue Traders that others have made or artwork. So if anyone has any suggestions I'm all ears]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 00:52:57]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ Space pimp]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 01:00:25]]> GMT</pubDate>
				<author><![CDATA[ Battle Brother Lucifer]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ Space Chimp]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 01:27:34]]> GMT</pubDate>
				<author><![CDATA[ Tazz Azrael]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Ok anything serious and helpfull <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 01:37:25]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ A Serious space pimp?<br /> In all seriousness, Make him like Zapp Branagain, with no care for the lives of his men]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 01:46:49]]> GMT</pubDate>
				<author><![CDATA[ Battle Brother Lucifer]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ You could use this as Inspiration<br /> <br /> <a href="http://www.fantasyflightgames.com/ffg_content/rogue-trader/wallpaper/Rogue-Trader3-1920x1440.jpg" target="_blank" rel="nofollow">http://www.fantasyflightgames.com/ffg_content/rogue-trader/wallpaper/Rogue-Trader3-1920x1440.jpg</a>]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 02:10:30]]> GMT</pubDate>
				<author><![CDATA[ RayvenQ]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ @Battle Brother Lucifer: Who is Zapp Branagain?<br /> <br /> @RayvanQ: Thank you for the picture that is helpfull, I probably won't make mine as....regal as that but it gives me some ideas]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 02:54:48]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ From Futurama<br /> I think I spelled it right...]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 10:58:21]]> GMT</pubDate>
				<author><![CDATA[ Battle Brother Lucifer]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>@Battle Brother Lucifer: Who is Zapp Branagain?</div></blockquote><br /> <br /> The master of champagn<br /> The master of love<br /> The master of kiff<br /> The master of stupidity<br /> The master of failure<br /> The master of <span class="glossaryitem" onmouseover='gp(84);'>LOLS</span><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 11:02:35]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Ah well I don't watch Futurama.<br /> <br /> I'm kind of thinking of taking the character and his crew along the same lines as the characters from the Firefly series in the whole Space Western aspect of it (and no that dosen't mean cowboy hats). The fluff says that some can be very wealthy with fleets of ships and others can be not so wealthy, I'm thinking of having mine be on a mid point between the 2. <br /> <br /> I'm also thinking about either having it so he was a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> soldier who was assigned as a bodyguard to a Rogue Trader, the Trader was an older man who wasen't overly successfull and had no family. But he took a liking to my character and left his paper (I forget the name, it's the more powerfull of the 2 documents) and ship to my character.<br /> <br /> OR <br /> <br /> At one point he was a young Inquisitor (or acolyte) in the Ordos Xenos who was supposed to be an orphan but then one day he's contacted by an old man claiming to be his grandfather. He offers him the chance to become a Rogue Trader because he is dieing from something and my character is his only successor.<br /> <br /> I kind of like the 1st one better.]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 14:21:54]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ Well in seriousness how bout a Pirate since hes in it for both kinds o booty]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 20:13:07]]> GMT</pubDate>
				<author><![CDATA[ Tazz Azrael]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Ok so after some of the suggestions I got I've decided to do the character type myself.<br /> <br /> I've edited the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to reflect just the modeling aspects.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 01:35:22]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>battle Brother Lucifer wrote:</cite>A Serious space pimp?<br /> In all seriousness, Make him like Zapp Branagain, with no care for the lives of his men</div></blockquote><br /> <br /> <br /> Not a bad inspiration for a Rogue Trader!!!<br /> <br /> They are ship's captains, and as such they view themselves as a type of nobility. They are wealthy, free from being tied to a planet, and generally a bit eccentric. You can get a very very good picture of a flashy ship's master if you read the Eisenhorn Omnibus by Dan Abbnet.<br /> <br /> There are also some fantastic ship's master villain's in the Ravenor Omnibus, also by Abbnet. <br /> <br /> Rogue Traders specifically do things like travel outside the Imperium, deal with xenos, run drugs, smuggle, etc. Think Han Solo in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 03:04:37]]> GMT</pubDate>
				<author><![CDATA[ Peter Wiggin]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Well I know the fluff for Rogue Traders and not all of them a wealthy. And Han Solo (and alot of Star Wars) was inspired by the Space Western theme I mentioned earlier.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But thank you for the book referances I'll look into them.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 03:58:51]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite><br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But thank you for the book referances I'll look into them.</div></blockquote><br /> <br /> NP man, Abbnet is a fantastic author and his books really give you a feel for the Imperium outside of the Imperial Gaurd and the various chapters. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 04:09:01]]> GMT</pubDate>
				<author><![CDATA[ Peter Wiggin]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ I have one or two of his books though I haven't read any of the Inquisitor books. I agree he's a good author.<br /> <br /> Does anyone have any idea what a Rogue Trader would have in his main crew? I was thinking of just basing them off of Inquisitorial retinues and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. I know a ship would need a Navigator for Warp travel and probably an Astropath if it wanted to communicate. I don't think I'll have my Rogue Trader be a wealthy one with a huge ship and a couple thousand strong crew. It'l probably just be him and his main crew.<br /> <br /> So with the Navigator and Astropath I was thinking of an alien warrior (probably kroot), a ships engineer/mechanic whose goal is to find A <span class="glossaryitem" onmouseover='gp(179);'>STC</span> so he can become a real tech priest, a religious soldier who'll be a friend from my Rogues <span class="glossaryitem" onmouseover='gp(69);'>IG</span> days and a strong man who is a demolitions expert/hired muscle.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 04:41:39]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ The career paths in the Rogue Trader <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> are: Astropath, Rogue Trader, Navigator, Arch-militant, Explorator, Seneschal, Void-Master and Missionary.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 05:54:22]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ What is a seneschal and a void-master?]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 07:33:37]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ For a retinue just look up the kind of crew lists you'd have found on an 1850's tramp steamer. Captain (<span class="glossaryitem" onmouseover='gp(115);'>RT</span>), Navigatior, Chief Engineer, Purser, a raft of crew dogs, maybe a couple of toughs to keep an eye on his investments. For a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> era trader you can probably add a gunnery officer and a few suitably trained operators.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 11:42:53]]> GMT</pubDate>
				<author><![CDATA[ Capt_Bowman]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Well this is also going to be an =][=munda gang.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 16:44:53]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ I have read the Ravenor Omnibus and it in some areas delved deep into the Rogue Traders. To me they seem more dignified and organized as opposed to freelooters (with some exceptions). More Al Capone than gangsta. I think Imperial Guard models would provide some good modeling material. A commisar would be a good start for the trader him/herself. I imagine a crew/retinue would be somewhat adhoc but still elite. Maybe some Catachan models could be used. Just some ideas I had.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 17:02:47]]> GMT</pubDate>
				<author><![CDATA[ Draglide12]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>ChocolateGork wrote:</cite><blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>@Battle Brother Lucifer: Who is Zapp Branagain?</div></blockquote><br /> <br /> The master of champagn<br /> The master of love<br /> The master of kiff<br /> The master of stupidity<br /> The master of failure<br /> The master of <span class="glossaryitem" onmouseover='gp(84);'>LOLS</span><br /> <br /> <br /> </div></blockquote><br /> <br /> You forgot master of Vellure and Master of Girdles.<br /> A rogue trader basically is like an inquisitor but usually with alien gear.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 17:08:03]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Ok. Not to sound rude here but I know what a Rogue Trader is <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> No one has to say what they are anymore because I ALREADY KNOW <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. <br /> <br /> And just for the heck of it I don't see how they're just like an Inquisitor with xenos gear? Inquisitors hunt the evils that would destroy the Imperium (the xenos, the heretic and the daemon) and so are pretty much like super powered spy masters in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Rogue Traders travel the worlds beyond Imperial controle and either explore, trade or claim/destroy worlds pretty much like a privateer who has the freedom to do what he wants as long as it's done in the interest of the Imperium. <br /> <br /> Although the fluff says that some Rogue Traders actually where Inquisitors at one point the only thing they have in common is they're both human and they both have an enourmous power base (depending on the type of trade document that the Trader holds). ]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 17:21:30]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:Making a Rogue Trader.</title>
				<description><![CDATA[ I have thought about doing the same thing. How about these for base models.<br /> <br /> <a href="http://www.freebooterminiatures.de/en/catalog/176" target="_blank" rel="nofollow">http://www.freebooterminiatures.<span class="glossaryitem" onmouseover='gp(27);'>de</span>/en/catalog/176</a><br /> <br /> <a href="http://www.freebooterminiatures.de/en/catalog/87" target="_blank" rel="nofollow">http://www.freebooterminiatures.<span class="glossaryitem" onmouseover='gp(27);'>de</span>/en/catalog/87</a>]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 21:33:57]]> GMT</pubDate>
				<author><![CDATA[ siegemaster]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ I like those models especially the first one but I think I'll stay within the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> range.]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 22:59:33]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>What is a seneschal and a void-master?</div></blockquote><br /> <br /> Seneschals are scholarly science types - think Spock or Bones from Star Trek. A void master is a gunner.]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 05:38:46]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Ah gotcha]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 06:36:31]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>I have one or two of his books though I haven't read any of the Inquisitor books. I agree he's a good author. </div></blockquote><br /> <br /> As someone who is further disappointed with nearly every dip into the crapstream that is Black Library writing, I can honestly say Eisenhorn was a great book. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 09:15:57]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
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				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ You can basically design your rogue trader to look however you want. There's no real set of rules for them, and they come from many different cultural backgrounds.]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 09:23:31]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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			<item>
				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ I'm aware of this. But I'm looking for ideas for inspiration]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 15:16:13]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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			<item>
				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Captain Jack Sparrow.... with lasers.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 15:24:18]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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			<item>
				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ His ship would have to be the black pearl.<br /> And half of him would be skeleton.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> due to some weird ass encounter with a psyker]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 05:29:57]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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			<item>
				<title>Making a Rogue Trader.</title>
				<description><![CDATA[ Well, if it is a munda sytle gang that you are going for you might want to look at the Cadian officer from <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. He has a more regal look but still can have that gritty feel if he is adorned with the right things. Also the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> Commissar drawing a sword would be great if you could do a head swap. His disposible bodyguards (red shirts) could be <span class="glossaryitem" onmouseover='gp(69);'>ig</span> storm troopers. I world hunt the collector and speciality games for the other characters. But I would stay away from anything in power armor or termie armor or even bolters. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> weapons would be the best since those would be much more common.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 05:52:37]]> GMT</pubDate>
				<author><![CDATA[ Pipboy101]]></author>
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