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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ This is my blog for my new Dark Eldar, called the Kabal of the Broken Horn. THe Kabal of the Broken hornis one of the most prideful of all Dark Eldar Kabal, and they believe that no lesser races are even worthy of seeing their faces. Because of this, they will never take their helmets off unless they are in a fight with another Eldar. Thier armor is a yellowing bone color, supposedly because they make thier armor from the bones of those they kill, and their color is purple. <br /> <br /> this is kind of my "fun" army - I'm mostly doing this to pratice my painting skills and try my hands at a color that isn't just grey or green. So far I have one squad of warriors assembled, and I'll be ordering a raider and the appropriate colors ASAP (tomorrow)<br /> <br /> So far I've planned 1000 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (130) <br /> Archon with Huskblade , Shadow field and Blast pistol =130  <br /> <br /> ELITES (185): <br /> 5 Incubi in a Raider with flickerfield and advanced aethersails = 185 <br /> <br /> TROOPS: (430) <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 215 <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 215 <br /> <br /> <br /> FAST ATTACK: (234) <br /> <br /> 7 Reavers with 2 Blasters and Cluster-caltrops, and an arena champion with an agonizer = 234 <br /> <br /> So yeah, any help with the fluff, or army list, or any ideas about what I should add next, will be greatly appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 02:25:33]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Well, I don't know a great deal about the new <span class="glossaryitem" onmouseover='gp(25);'>DA</span> apart from 2++ here and 5++ there and 12+ attacks over there, but the unit selection seems pretty balanced to me.<br /> <br /> I think the next unit I would add would be some Incubi(?) in a transport - S4 Power weapon unit will be rather useful at this point level, for any power-armoured nasties that get in your way, because you don't really have any close combat in this force - which is okay, but I always prefer to have atleast a unit of counter-charge or assaulty marines in my list, if possible. Although I believe Hellions are fairly assaulty, and your whole army can end up with furious charge, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and other fun stuff if you get down to the business of killing your enemies quickly enough.<br /> <br /> One thing I'd suggest is definitely not attacking in peacemeal. It is never a good idea, and elite armies don't come back from making that kind of mistake. Horde armies can pick themselves up again from loosing a few meatshield units, but Space Marines, <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>, Eldar, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> etc.. they can't handle those kinds of loses early on.<br /> <br /> I'll be keeping an eye on this thread. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 16:28:10]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <b>Archon</b> is expensive. I'd switch him for a Haemonculus with Liquifier, and pop him in one of the Raiders.<br /> <br /> <b>Warriors</b> are a solid, if somewhat necessary, option. Lose the Sybarite with Agonizer; Warriors aren't a Close Combat Unit.<br /> <br /> <b>Raiders</b> need Flicker Fields for some protection. Give them Splinter Racks to greatly increase the damage your Warriors can do at range.<br /> <br /> <b>Hellions</b> aren't my cup of tea, but, each to their own.<br /> <br /> <b>Ravager</b> isn't really necessary at 750 Points, unless you know you're going to be up against Mech.<br /> <br /> Here's what I'm running at 750 Points.<br /> <br /> <center>~</center><br /> <br /> <b>Haemonculus</b> 70<br /> - Liquifier Gun<br /> - Casket of Flensing<br /> <br /> <b>Warriors</b> (9#) 86<br /> - Shredder<br /> <br /> <b>Raider</b> 85<br /> - Flicker Fields<br /> - Splinter Racks<br /> - Enhanced Aethersails<br /> <br /> <b>Warriors</b> (10#) 95<br /> - Shredder<br /> <br /> <b>Raider</b> 80<br /> - Flicker Fields<br /> - Splinter Racks<br /> <br /> <b>Warriors</b> (10#) 95<br /> - Shredder<br /> <br /> <b>Raider</b> 80<br /> - Flicker Fields<br /> - Splinter Racks<br /> <br /> <b>Reavers</b> (6#) 156<br /> - 2 Heat Lances<br /> <br /> <center>~</center><br /> <br /> A few notes;<br /> <br /> <b>Reavers</b> can Turbo-Boost right over to the other side of the board Turn 1, and immediately draw attention, whilst the Raiders slide up. They can also target Tanks with their Heat Lances.<br /> <br /> <b>Warriors</b> remain embarked, moving in to Rapid Fire. The Splinter Racks on their Raiders allow them to Re-Roll any misses during shooting. Towards the end of the Game, in an Objective Game, the Warriors will disembark on one Objective, and then the Raiders will scoot over, moving flat out, to contest another.<br /> <br /> <b>Haemonculus</b> is a cheap and chirpy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, his Liquifier Gun and Casket making him a potent threat, especially when riding a Raider with Enhanced Aethersails to get him into range all the quicker.<br /> <br /> Hope that helps,<br /> <br /> Martin]]></description>
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				<pubDate><![CDATA[Mon, 15 Nov 2010 17:02:42]]> GMT</pubDate>
				<author><![CDATA[ Popsicle]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ I would do a haemo, if there was a model for him that isn't Urine Rakhearth. (The model is fine, I just don't want to use a special char. model for a normal char.)<br /> <br /> The Agonizer I might lose, but I like it for purely modelling reasons. The other squad might have a more shooty base instead. <br /> <br /> I'll probably do that for the raiders, by shrinking the warrior squads down.<br /> <br /> I'm testing the hellions out. If they're fun, I'm keeping them.<br /> <br /> The Ravager might just be kitted out with the other option (not the dark lances, can't remember what it's called) <br /> <br /> I'll do my best to work in Incubi, perhaps when the Venom comes out...<br /> <br /> Thanks for the advice! I'm buying a raider, paints, and white primer wed. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Nov 2010 02:35:32]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ New List for 1000 points:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (345)<br /> Archon with Huskblade , Haywire Grenades and Blast pistol =115<br /> <br /> Court of the Archon with 1 Lhamaean 1 Medusae 2 Sslyth and 4 Ur-Ghuls and a Raider with Flickerfield, and Advanced Aethersails = 230<br /> <br /> TROOPS: (470)<br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235<br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235<br /> <br /> <br /> FAST ATTACK: (185)<br /> <br /> 10 hellions with Helliarch armed with spliter pistol and Agonizer = 185<br /> <br /> TOTAL= 1000]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 14:33:31]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Well, I'm not one to comment on the list but you should remove those individual points cost before you get the mods on your case. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 16:01:31]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite>Well, I'm not one to comment on the list but you should remove those individual points cost before you get the mods on your case. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote>Thanks about that...]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 16:19:55]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Comments in <font color='red'>red</font>.<br /> <br /> <blockquote><div><cite>Klawz wrote:</cite>I would do a haemo, if there was a model for him that isn't Urine Rakhearth. (The model is fine, I just don't want to use a special char. model for a normal char.)<br /> <br /> <font color='red'>What about the Classic Models? Not to your taste?</font><br /> <br /> The Agonizer I might lose, but I like it for purely modelling reasons. The other squad might have a more shooty base instead.<br /> <br /> <font color='red'>The Agonizer looks boss, I'll grant you, but if this List is intended to be in any way competitive, you have to consider function over form.</font><br /> <br /> I'll probably do that for the raiders, by shrinking the warrior squads down.<br /> <br /> <font color='red'>It's well worth it.</font><br /> <br /> I'm testing the hellions out. If they're fun, I'm keeping them.<br /> <br /> <font color='red'>Fair play.</font><br /> <br /> The Ravager might just be kitted out with the other option (not the dark lances, can't remember what it's called)<br /> <br /> <font color='red'>Disintegrator Cannons?</font><br /> <br /> I'll do my best to work in Incubi, perhaps when the Venom comes out...<br /> <br /> <font color='red'>They'd certainly make a powerful retinue for the Archon. Expect them to attract some fair heat, though!</font><br /> <br /> Thanks for the advice! I'm buying a raider, paints, and white primer wed.<br /> <br /> <font color='red'>You're quite welcome.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </font><br /> <br /> </div></blockquote><br /> <blockquote><div><cite>Klawz wrote:</cite><br /> New List for 1000 points: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (345) <br /> Archon with Huskblade , Haywire Grenades and Blast pistol =115<br /> <br /> <font color='red'>Not bad. You might find the Huskblade short of targets at 1,000 Points, although, it'll be neat for bringing down the monsters (Princes, Trygons...)!</font><br /> <br /> Court of the Archon with 1 Lhamaean 1 Medusae 2 Sslyth and 4 Ur-Ghuls and a Raider with Flickerfield, and Advanced Aethersails = 230<br /> <br /> <font color='red'>Really not to my taste. I'd look at more Hellions, or a meaty Reaver Squad (9 Jetbikes, 3 Cluster Caltrops). The level of damage they can deal in their Movement Phase is frightening.</font><br /> <br /> TROOPS: (470) <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235 <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235 <br /> <br /> <font color='red'>I'd switch the Blaster for a Shredder, and lose the Agonizers and Advanced Aethersails.</font><br /> <br /> FAST ATTACK: (185) <br /> <br /> 10 hellions with Helliarch armed with spliter pistol and Agonizer = 185<br /> <br /> <font color='red'>Why not Reavers?</font><br /> <br /> TOTAL= 1000<br /> <br /> </div></blockquote><br /> <br /> Hope that helps,<br /> <br /> Martin]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 17:08:34]]> GMT</pubDate>
				<author><![CDATA[ Popsicle]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>Popsicle wrote:</cite>Comments in <font color='red'>red</font>.<br /> <br /> <blockquote><div><cite>Klawz wrote:</cite>I would do a haemo, if there was a model for him that isn't Urine Rakhearth. (The model is fine, I just don't want to use a special char. model for a normal char.)<br /> <br /> <font color='red'>What about the Classic Models? Not to your taste?</font><br /> <br /> The Agonizer I might lose, but I like it for purely modelling reasons. The other squad might have a more shooty base instead.<br /> <br /> <font color='red'>The Agonizer looks boss, I'll grant you, but if this List is intended to be in any way competitive, you have to consider function over form.</font><br /> <br /> I'll probably do that for the raiders, by shrinking the warrior squads down.<br /> <br /> <font color='red'>It's well worth it.</font><br /> <br /> I'm testing the hellions out. If they're fun, I'm keeping them.<br /> <br /> <font color='red'>Fair play.</font><br /> <br /> The Ravager might just be kitted out with the other option (not the dark lances, can't remember what it's called)<br /> <br /> <font color='red'>Disintegrator Cannons?</font><br /> <br /> I'll do my best to work in Incubi, perhaps when the Venom comes out...<br /> <br /> <font color='red'>They'd certainly make a powerful retinue for the Archon. Expect them to attract some fair heat, though!</font><br /> <br /> Thanks for the advice! I'm buying a raider, paints, and white primer wed.<br /> <br /> <font color='red'>You're quite welcome.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </font>Y<br /> <br /> </div></blockquote>1. No, the classic models are a little bit...erm...less said the better.<br /> 2. Well what should I have instead? <br /> 3. Yeah. And the models are buitiful.<br /> 4. Yeah. Those. They should function well as effective anti-infantry killers.<br /> 5. That's what cover is for <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <blockquote><div><cite>Klawz wrote:</cite><br /> New List for 1000 points: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (345) <br /> Archon with Huskblade , Haywire Grenades and Blast pistol =115<br /> <br /> <font color='red'>Not bad. You might find the Huskblade short of targets at 1,000 Points, although, it'll be neat for bringing down the monsters (Princes, Trygons...)!</font><br /> <br /> Court of the Archon with 1 Lhamaean 1 Medusae 2 Sslyth and 4 Ur-Ghuls and a Raider with Flickerfield, and Advanced Aethersails = 230<br /> <br /> <font color='red'>Really not to my taste. I'd look at more Hellions, or a meaty Reaver Squad (9 Jetbikes, 3 Cluster Caltrops). The level of damage they can deal in their Movement Phase is frightening.</font><br /> <br /> TROOPS: (470) <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235 <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with Agonizer and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 235 <br /> <br /> <font color='red'>I'd switch the Blaster for a Shredder, and lose the Agonizers and Advanced Aethersails.</font><br /> <br /> FAST ATTACK: (185) <br /> <br /> 10 hellions with Helliarch armed with spliter pistol and Agonizer = 185<br /> <br /> <font color='red'>Why not Reavers?</font><br /> <br /> TOTAL= 1000<br /> <br /> </div></blockquote><br /> <br /> Hope that helps,<br /> <br /> Martin</div></blockquote><br /> 1. The Huskblade is mostly there because evertually the army will be for larger games. <br /> 2. The Court is a terrifying close-combat beast, especially with the Archon in it. But I might use Incubi instead, at least until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> releases suitable Court models.<br /> 3. The Blaster is amazing. It's a short-range Dark Lance that's also not heavy. The Aethersails will let my units move a most amazing 18+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" a turn, letting me (hopefully) jump from cover to cover until I'm in the right place. But I still might lose them. If I did, what should I get instead?<br /> 4. Reavers are terrifying. But they are still expensive. Maybe for the next 250. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Again, thank you very much. I'm going to replace the court with probably Incubi, and maybe the agonizers and Aethersails on the warriors' raider. I just something else I should spend the 50 points on!]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 23:25:21]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Also, I just got the chance to order two raiders and another warrior squad yesterday, slong with the requisite paints. YAY!]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 14:01:33]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ no armor/field on archon?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 14:06:09]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ First i would have to say you really need some sort of pretection on that archon as people can and will single him out, next personly i dislike the court as they don't seem to really help all that much as they aren't able to take wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for the archon and they aren't as good as some other options like bloodbrides or Incubi but everyone to there own<br /> Also i would really reckomend getting some jetbikes as these guys are awesome.<br /> just my 2 cent. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 15:17:27]]> GMT</pubDate>
				<author><![CDATA[ oldone]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The Aethersails will let my units move a most amazing 18+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" a turn, letting me (hopefully) jump from cover to cover until I'm in the right place.</div></blockquote><br /> <br /> Actually 24+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" you are fast skimmers after all.<br /> <br /> As for the list:<br /> <br /> Warriors aren't a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit so I wouldn't bother spending points on making them one.<br /> <br /> The Court of the Archon is a bit meh for me. Seems a lot of points for not a huge return. Incubi seem to hit harder for fewer points and are supported by models. The Archon himself needs a Shadow field. Due to S3 he can't reliably kill his target in 1 turn but with S3 he'll be instant deathed the minute he is struck back...<br /> <br /> You need a Ravager at any points value and never bother with the disintegrators.<br /> <br /> Hellions hit fairly hard in large numbers, but I don't think 10 will be enough to have an impact even at this point level. They are a unit that really increases in value exponentially with more numbers. The Baron is a great addition to them too. Making them troops and granting stealth for only 105 points (plus his own <b>Five S6</b> attacks on the charge) is a bargain.<br /> <br /> The thing with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is they can be brutal but they are a paper cannon and without a well built list I doubt they will ever win a game.]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 16:08:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>Devastator wrote:</cite>no armor/field on archon?<br /> </div></blockquote>Maybe. <br /> <br /> <blockquote><div><cite>oldone wrote:</cite>First i would have to say you really need some sort of pretection on that archon as people can and will single him out, next personly i dislike the court as they don't seem to really help all that much as they aren't able to take wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for the archon and they aren't as good as some other options like bloodbrides or Incubi but everyone to there own<br /> Also i would really reckomend getting some jetbikes as these guys are awesome.<br /> just my 2 cent. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"></div></blockquote> I'm not fond of BLoodbrides, as I don't think you get enough for the points. I'm probably going to use the incubi instead of the court, especially as there is no model for them. <br /> <br /> <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>The Aethersails will let my units move a most amazing 18+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" a turn, letting me (hopefully) jump from cover to cover until I'm in the right place.</div></blockquote><br /> <br /> Actually 24+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" you are fast skimmers after all.<br /> <font color='red'>Thanks. I like that a lot.</font><br /> As for the list:<br /> <br /> Warriors aren't a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit so I wouldn't bother spending points on making them one.<br /> <font color='red'>True. I think I'll spend the agonizer's points on the Incubi instead.</font><br /> <br /> The Court of the Archon is a bit meh for me. Seems a lot of points for not a huge return. Incubi seem to hit harder for fewer points and are supported by models. The Archon himself needs a Shadow field. Due to S3 he can't reliably kill his target in 1 turn but with S3 he'll be instant deathed the minute he is struck back...<br /> <font color='red'>I'll get him a shadow field, and some Incubi. Will that work?</font><br /> <br /> You need a Ravager at any points value and never bother with the disintegrators.<br /> <font color='red'>Okay. </font><br /> <br /> Hellions hit fairly hard in large numbers, but I don't think 10 will be enough to have an impact even at this point level. They are a unit that really increases in value exponentially with more numbers. The Baron is a great addition to them too. Making them troops and granting stealth for only 105 points (plus his own <b>Five S6</b> attacks on the charge) is a bargain.<br /> <font color='red'>True. Maybe I'll get them for higher points games. </font><br /> <br /> The thing with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is they can be brutal but they are a paper cannon and without a well built list I doubt they will ever win a game.</div></blockquote><br /> Thanks for the replies! I'll post up a new armlist ASAP.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> New List for 1000 points: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (130) <br /> Archon with Huskblade , Shadow field and Blast pistol =130 <br /> <br /> <strike>Court of the Archon with 1 Lhamaean 1 Medusae 2 Sslyth and 4 Ur-Ghuls and a Raider with Flickerfield, and Advanced Aethersails = 230</strike><br /> <br /> ELITES (185):<br /> 5 Incubi in a Raider with flickerfield and advanced aethersails = 185<br /> <br /> TROOPS: (430) <br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with <strike>Agonizer</strike> and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 215<br /> <br /> 10 Kaballite warriors, one with a Blaster with sybarite armed with <strike>Agonizer</strike> and Blast Pistol riding in a Raider with Flickerfield, Splinter Racks, and Advanced Aethersails = 215 <br /> <br /> <br /> FAST ATTACK: (234) <br /> <br /> <strike>10 hellions with Helliarch armed with spliter pistol and Agonizer = 185</strike><br />  <br /> 7 Reavers with 2 Blasters and Cluster-caltrops, and an arena champion with an agonizer = 212<br /> <br /> TOTAL= 999 ]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 16:47:21]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ I like the new list better. Looks for damaging and no choice looks out of place. <br /> <br /> There is some fat on the Reavers and I'd be tempted to get ride of the champion and agonizer and probably the 7th bike or other things. Like Heatlances on the bikes (not that I'm a huge fan of them). Or more incubi or a Klaivex for them.<br /> <br /> Hope it goes well.]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 17:40:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>I like the new list better. Looks for damaging and no choice looks out of place. <br /> <br /> There is some fat on the Reavers and I'd be tempted to get ride of the champion and agonizer and probably the 7th bike or other things. Like Heatlances on the bikes (not that I'm a huge fan of them). Or more incubi or a Klaivex for them.<br /> <br /> Hope it goes well.</div></blockquote>Thanks! I have 7 Reavers because otherwise I can't take the other blaster (the champion isn't a reaver, he's a champion <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) Blasters are better than Heatlances. Hands down, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I don't really want to get them a Klaivex because they'll be escorting the Archon, and I feel wierd having a Klaivex and an Archon, but that's a design issue. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 17:51:27]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Sorry didn't see the blasters on the Reavers, I would still drop the champion.<br /> <br /> Heatlances are pretty much the only thing in the codex capable of penetrating a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Landraider, but I suppose that depends on whether you ever face <span class="glossaryitem" onmouseover='gp(15);'>BT</span> armies. But in general I'm with you in blasters &gt; heatlances.<br /> <br /> I don't see the design issue with Archon and KLaivex together?]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 18:31:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ I agree, the Champ is expensive. Lose him in favour of some more Bikes. You'll appreciate the extra numbers when they start taking fire.]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 18:37:02]]> GMT</pubDate>
				<author><![CDATA[ Popsicle]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Sorry didn't see the blasters on the Reavers, I would still drop the champion.<br /> <br /> <font color='red'>True. So should I get another reaver with the points?</font><br /> <br /> Heatlances are pretty much the only thing in the codex capable of penetrating a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Landraider, but I suppose that depends on whether you ever face <span class="glossaryitem" onmouseover='gp(15);'>BT</span> armies. But in general I'm with you in blasters &gt; heatlances.<br /> <br /> <font color='red'>Don't really have to worry about <span class="glossaryitem" onmouseover='gp(15);'>BT</span> around here...</font><br /> <br /> I don't see the design issue with Archon and KLaivex together?<br /> <font color='red'>Feels.....Unfluffy...</font><br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 19:40:30]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ A Ravager is amazing at 1000 points. 9 S5 AP2 shots at 36"? With being a skimmer that can move 12" and still fire all three guns? Its a roving superdeathstar. And if you think you'll be seeing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, just switch out a disintigrator cannon for a <span class="glossaryitem" onmouseover='gp(540);'>DL</span>.<br /> <br /> Also, to the comment about Heatlances being the only thing capable of pen'ing a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Landraider. All of the Darklight weaponry are Lance weapons...]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 01:07:26]]> GMT</pubDate>
				<author><![CDATA[ vishra]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>vishra wrote:</cite>A Ravager is amazing at 1000 points. 9 S5 AP2 shots at 36"? With being a skimmer that can move 12" and still fire all three guns? Its a roving superdeathstar. And if you think you'll be seeing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, just switch out a disintigrator cannon for a <span class="glossaryitem" onmouseover='gp(540);'>DL</span>.<br /> <br /> Also, to the comment about Heatlances being the only thing capable of pen'ing a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Landraider. All of the Darklight weaponry are Lance weapons...</div></blockquote>So very tempting...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Should I swap out the Reavers for two Ravagers with flickerfields?]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 01:50:17]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ sorry vishra, but black templars can make their land raiders immune to the Lance rule. And knowing is half the battle!<br /> <br /> Personally, I'm not sold on the new disintegrators. A disintegrator will average 1.33 marine kills while out of cover (presumably their ideal target). That means you'll probably kill ~4 marines a turn with a ravager, assuming you can catch that many without cover. In cover, this drops to an abysmal 2 marines a turn, meaning your ravager could fire on a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in area terrain and it would take the entire game to kill them all (while their missile launcher/lascannon will likely knock the ravager out in only a handful of turns). At S5, it's not much threat to monsterous creatures or vehicles either, so you're not really gaining in utility over the darklances either.<br /> <br /> I just feel like the 3 highly mobile dark lances are far more solid use of the heavy support slot. The mobility is more beneficial to the lances as well, as positioning matters far more when shooting at vehicles than when shooting at infantry (most infantry cover saves are area, or wrapped by other infantry; vehicles are usually only obscured from 1 direction, and side/rear armour matters).<br /> <br /> One of the great things about reavers is being able to do the 36" turboboost over units like devastators and long fangs, put a few wounds on them, and then land in cover with skilled rider to break <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. The 3+ should shrug off most reprisal fire, and usually leaves you in a good spot to use those heat lances next turn. If you want to be extra dirty, start a haemonculus in the unit before they fly off; they're harder to kill than you'd think with T4, 4+ cover (or 3+ turbo) and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Skilled rider is HUGE on eldar jetbikes, particularly when you can use your 6" assault move to hop back into cover.<br /> <br /> The Klaivex isn't unfluffy with the Archon, if you ask me.... he's just the leader of the incubi, being bossed around by the even more badass archon. If he's worth the points over more incubi, that's another question. If they're already maxed at 10, he might be worth it just to go with a max upgraded unit deathstar, but in most cases I'm not entirely sold. The klaivex can carve up secondary independent characters like rune priests, librarians, sanguinary priests, chaplains, etc. but most of those would be dragged down by a pile of S4 power weapon attacks anyway.]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 01:56:22]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Aethersails on the Incubi Raider I can possibly understand as they are an assault unit, but on the Warrior Raiders I really don't see the point. Without Aethersailds you have 24" (T1) + 12" + 2" + <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" + 6" = 45-50" assault range which is already more than enough to get you into assault anywhere on the board (considering you start 12" on most of the time anyway). The Warriors on the other hand are not assault units and have very little reason to get that close that quickly, they want to be shooting as they advance so the Aethersails are wasted.<br /> <br /> You don't need to take 7 Reavers to get the second special weapon, the wording in the codex is 'for every 3 models in the squad' so the Champ counts as well. I would however suggest Heat Lances rather than Blasters for them, the AP1 of the Heat Lance gives them an edge destroying vehicles and the range isn't an issue on such fast models.<br /> <br /> I totally don't see why having an Archon and a Klaivex together is unfluffy. A Klaivex is just an Exarch/Squad Leader for the Incubi, they are essentially mercenaries with no political ambitions. Because they are just interested in fighting they are fine to use as bodyguards.]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 02:07:20]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Am I wrong in thinking you can't move over 6" even in a fast, open topped vehicle if you want to shoot out of raider?<br /> <br /> At first I thought splinter racks were a good buy for warrior raiders but wouldn't it be better to just move balls to the wall until in position, drop out and then fire?  An open topped AV10 vehicle isn't much of a bunker considering a bolt pistol can wreck it and there are plenty of S4+ weapons in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 02:25:51]]> GMT</pubDate>
				<author><![CDATA[ Fateweaver]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Disintegrators or <span class="glossaryitem" onmouseover='gp(540);'>DL</span>, I like them both. But I suggested Dissi Cannons because at 1k points you see a lot fewer Mech units. If you like having anti-Tank, by all means go straight <span class="glossaryitem" onmouseover='gp(540);'>DL</span>.<br /> <br /> And yes, Reavers are nice. But the situation you suggest isn't a common occurance. When you turbo-boost you don't often end up in cover, and even though they are Eldar jetbikes, I'm fairly certain you can't use their assault move the turn you do so. Meaning you leave them out in the open. Granted, I love the 3++ invuln, but when you think about it and note that they are probably near a large chunk of your opponents army, some of them are going to die. I'm not dismissing  them (if I could find room they would be in my list no question) but i think only some lists should run them and that they shouldn't be overvalued.<br /> <br /> And thanks, was unaware <span class="glossaryitem" onmouseover='gp(15);'>BT</span> could do that (never looked at them/played against them)]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 03:07:12]]> GMT</pubDate>
				<author><![CDATA[ vishra]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><br /> The Court of the Archon is a bit meh for me. Seems a lot of points for not a huge return. Incubi seem to hit harder for fewer points and are supported by models. The Archon himself needs a Shadow field. Due to S3 he can't reliably kill his target in 1 turn but <b><u>with S3 he'll be instant deathed</u></b> the minute he is struck back...<br /> </div></blockquote><br /> <br /> I don't mean to nit-pick, but isn't <span class="glossaryitem" onmouseover='gp(269);'>ID</span> worked out against his Toughness not his Strength?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 03:28:53]]> GMT</pubDate>
				<author><![CDATA[ Fexor]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <b>The Defenestrator</b><img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I agree with everything. BUt Reavers aren't Eldar Jetbikes so don't get the 6" assault move.<br /> <br /> <b>Powerguy</b>: The reason you move a long distance isn't always to get into assault. Whilst aethersails are best on assault units (particularly ones held in reserve), they do serve purpose on warriors.<br /> <br /> <b>Fateweaver</b>: yes that is correct, but re-rolls to hit and stopping you from being targetted by flamers makes the raider a worthwhile bunker. Once you're out of it you are dead. That is why you have to have plenty of targets and why you have to hit the enemy in a way that they can't hit back hard enough.<br /> <br /> <b>Vishra</b>: the Dissi's are really not worth it ever. Their anti-<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> fire is curtailed by S5 whilst they are next to useless against vehicles. Even at 1000 points any decent army will be mech and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> should tear apart any non-mech list due to lack of mobility.<br /> <br /> <blockquote class="uncited"><div>I don't mean to nit-pick, but isn't <span class="glossaryitem" onmouseover='gp(269);'>ID</span> worked out against his Toughness not his Strength?</div></blockquote><br /> <br /> It was a typo, obviously that was supposed to read T3...]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 09:21:20]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>The Defenestrator I agree with everything. BUt Reavers aren't Eldar Jetbikes so don't get the 6" assault move. </div></blockquote><br /> <br /> I'm happy to report that they are, in fact, eldar jetbikes; I'd be a little confused if they weren't! What I overlooked, however, was that the turbo-boost special rule prevents you from doing <b>anything</b> else that turn, including said assault move. No turbo-boosting through difficult terrain, either, apparently.... I don't field bikes often enough it seems! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Something to keep in mind, by the way: the splinter racks on Raiders effect "splinter rifles" and "splinter pistols" only; no splintercannons, no shardcarbines, no stinger pistols. Which, if you ask me, is rediculous, but there's nothing to be done about it.<br /> <br /> <blockquote><div><cite>Fateweaver wrote:</cite>Am I wrong in thinking you can't move over 6" even in a fast, open topped vehicle if you want to shoot out of raider? </div></blockquote> You are correct, sadly. It seems so odd to me that a raider can move 12" and fire it's dark lance, but the guys inside can't figure out how to shoot. I think the rule for defensive weapons should apply to passengers as well...]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 14:02:11]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I'm happy to report that they are, in fact, eldar jetbikes; I'd be a little confused if they weren't!</div></blockquote><br /> <br /> Where does it say this?<br /> <br /> <blockquote class="uncited"><div>the splinter racks on Raiders effect "splinter rifles" and "splinter pistols" only; no splintercannons, no shardcarbines, no stinger pistols. Which, if you ask me, is rediculous, but there's nothing to be done about it. </div></blockquote><br /> <br /> Yeah that would be awesome that Sliscus and 9 Tureborn unit would be totally broken though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 14:23:17]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I'm happy to report that they are, in fact, eldar jetbikes; I'd be a little confused if they weren't!<br /> <br /> Where does it say this?</div></blockquote><br /> <br /> I don't have my dex with me <span class="glossaryitem" onmouseover='gp(258);'>atm</span> but I'm 100% sure that next to unit type it says something like "Jetbike (Eldar)"]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 17:29:12]]> GMT</pubDate>
				<author><![CDATA[ asimo77]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>asimo77 wrote:</cite> "Jetbike (Eldar)"</div></blockquote><br /> <br /> It does, in fact, say something very similar to this and is actually even clearer.<br /> It was also addressed in the old <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 02:00:42]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ In the unit entry for reaver jetbikes. It says "unit type: bikes (eldar jetbikes)".]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 02:20:21]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ It also mentions Dark Eldar jetbikes specifically in the main rulebook as an example of Eldar jetbikes.  (p. 53 of the small version.)]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 05:00:11]]> GMT</pubDate>
				<author><![CDATA[ DaveL]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ I like the most recent version of the list.  I actually like the Agonizer in the Reavers at this point level; given that you only have four units/maneuver elements, they need to be multipurpose.  ]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 05:05:16]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite>I like the most recent version of the list.  I actually like the Agonizer in the Reavers at this point level; given that you only have four units/maneuver elements, they need to be multipurpose.  </div></blockquote>Good to know <b>someone</b> likes agonizers *sniff*.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 21:05:12]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Re:Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ Working on models now. will post up pictures as soon as possible.<br /> Also, may a mod move this to blogs, please?]]></description>
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				<pubDate><![CDATA[Fri, 26 Nov 2010 16:34:46]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ I believe it does say they are EJB so they do get the 6" assault move.  <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span> they are EJB with a 5+ save so 6" may keep them out of <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> but 4 T and a <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 5 means they are bolter bait.]]></description>
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				<pubDate><![CDATA[Fri, 26 Nov 2010 17:03:39]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Dark Eldar: The Kabal of the Broken Horn</title>
				<description><![CDATA[ <blockquote><div><cite>DAaddict wrote:</cite>I believe it does say they are EJB so they do get the 6" assault move.  <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span> they are EJB with a 5+ save so 6" may keep them out of <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> but 4 T and a <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 5 means they are bolter bait.</div></blockquote>Why would I keep them out of <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>?]]></description>
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				<pubDate><![CDATA[Fri, 26 Nov 2010 21:10:21]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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