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		<title><![CDATA[Latest posts for the thread "1500 point Necron Anti-Guard"]]></title>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Necron Lord<br /> Res Orb<br /> Veil of Darkness-200<br /> <br /> Elite:<br /> 8 Immortals-222<br /> <br /> Troops:<br /> 32 Warriors-596<br /> <br /> Fast Attack:<br /> 6 Destroyers-300<br /> <br /> Heavy Support:<br /> 3 Heavy Destroyers-195<br /> <br /> Total 1498<br /> <br /> The point of this army is to put the warriors and destroyers into a block in the middle of the field, and then have the lord and the immortals pop around the field taking care of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or artillery. The Lord/retinue would be anti <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, the Destroyers would be anti Heavy Weapons, the warriors would be anti infantry, and the Heavy Destroyers would be anti tank/monstrous creature. What do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 01:21:16]]> GMT</pubDate>
				<author><![CDATA[ Necronicus]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ you need to fill the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, min 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and 2 troops.<br /> <br /> I find destroyers work better than heavy destroyers<br /> <br /> the trick vs guard is to make their tanks junk not necesarily wreck them, just make them junk]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 07:53:16]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Re:1500 point Necron Anti-Guard</title>
				<description><![CDATA[ Let's assume the warriors are split into enough groups to satisfy the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>.<br /> <br /> Without Monolits your Warriors are walking pie-plate targets. I don't think this will do very well against guard. Since you have no targets for the big guns, they will be shooting at the heavy destroyers and probably managing to kill quite a few of them.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 08:14:43]]> GMT</pubDate>
				<author><![CDATA[ phyrephly]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ that wasnt the squad listing, <span class="glossaryitem" onmouseover='gp(269);'>id</span> split them into 1x10 and 2x11. I think with a monolith it would just be a magnet for shots. Destroyers can duck out of line of sight, and then strike on turn 2. So maybe put the warriors in reserve]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 08:42:52]]> GMT</pubDate>
				<author><![CDATA[ Necronicus]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Necronicus wrote:</cite>that wasnt the squad listing, <span class="glossaryitem" onmouseover='gp(269);'>id</span> split them into 1x10 and 2x11. I think with a monolith it would just be a magnet for shots. Destroyers can duck out of line of sight, and then strike on turn 2. So maybe put the warriors in reserve</div></blockquote><br /> <br /> Let them shoot the monolith. It means the warriors and destroyers are unscathed. Killing a lith with living metal rules is far from easy and will take a barrage of shots to down. Better choice than 3 heavy destroyers which are far more vulnerable. Split warriors into 3*10 and take skimmer body for lord. Not sure how immortals pop around the board wthout a lith; they're no quicker than warriors. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 11:46:59]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ <blockquote><div><cite>ruminator wrote:</cite><br /> Not sure how warriors pop around the board; they're no quicker than warriors. </div></blockquote><br /> <br /> I assume you mean Immortals?]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 11:51:20]]> GMT</pubDate>
				<author><![CDATA[ phyrephly]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ If it was me, i'd drop the heavy destroyers (and a warrior or two) to fit a monolith in. Even if you don't fire the Particle Whip, the monolith can act as a "recycler" against the inevitable swathe of ordanance headed your way.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 13:15:44]]> GMT</pubDate>
				<author><![CDATA[ liam0404]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ If you're looking for anti guard list, what you want is monoliths. Most anti infantry units don't go much higher than <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8(Leman Russ Executioner or Battle Cannon) while the usual tank killing weapon, Meltas, don't get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. You migt have a few lascannons in that list somewhere, but hitting on 4+ and penetrating on a 6+ is nothing to change your list over.<br /> There are few things that have a good chance to destroy a monolith. Anything that can(vindicator, demolisher) just make that a priority target.<br /> <br /> Your guass flx arcs here are very good. It's hard to find anything with a 4+ save, and glancing on 6 means you have a great chance to stop some tanks, and maybe even penetrate them . While you're at it, if you move just right you can also ram tanks, and if you pull off an automatically hitting <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 7 hit. And you can also use the power matrix for some teleporting fun.<br /> <br /> You're goal is to stop these vehicles from shooting. And although you're not getting any kill points, they probably won't get any off you. You acn usually glance some vehicles to death, but if you have some close combat dudes like the deciever or wraiths, then you can usually expect to knock out tank each turn.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 13:59:37]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ a skimmer lord is just a target. the Veil of Darkness tactic actually works great against T3 Sav5+ (I tried this against Tau). But i agree with the monolith taking place of the heavy destroyers. So the monolith will be the focus of all the shots, and the lord will pop around the field killin 10-15 models a turn.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 19:53:25]]> GMT</pubDate>
				<author><![CDATA[ Necronicus]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ The idea behind a Monolith IS to take tons of fire and absorb it keeping your destroyers and warriors alive longer to phase out by rd 3]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 20:16:31]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>1500 point Necron Anti-Guard</title>
				<description><![CDATA[ maby even 2 monoliths would be worth it because gaurd scince they rely on plasma so much, if you see any vendettas take those down with the destroyers, 3 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> lascannons is not cool for any <span class="glossaryitem" onmouseover='gp(9);'>av</span>]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 23:34:16]]> GMT</pubDate>
				<author><![CDATA[ chobarba]]></author>
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