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		<title><![CDATA[Latest posts for the thread "New Ork 1850 List"]]></title>
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				<title>New Ork 1850 List</title>
				<description><![CDATA[ Alright fun ork list I am playing around with, not looking for Uber Killy tourny list, (I have <span class="glossaryitem" onmouseover='gp(69);'>IG</span> For that) looking for fun and different. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> always welcome however.<br /> <br /> Warboss: 120 (Klaw, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota, Squig, Cybork, Eavy Armour)<br /> <br /> Mek: 70 (Burna, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>)<br /> <br /> 8 Nobz 375 (4 Klaws, Big Choppa, Cyborks, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota, 5 Eavy Armour, pain boy)<br /> <br /> Trukk 60 (Red Paint, Grot Rigger, Grenade Chukka, Plates)<br /> <br /> 20 Boyz 165  (Nob, 2 big shootas, klaw)<br /> <br /> 20 Boyz 165  (Nob, 2 big shootas, klaw)<br /> <br /> Battle Wagon 160 (Plates, Stick Chukka, Red Paint, Zapp Gun, 2 Rokket, 2 Big Shoota, Grot Riggers)<br /> <br /> Battle Wagon 160 (Plates, Stick Chukka, Red Paint, Zapp Gun, 2 Rokket, 2 Big Shoota, Grot Riggers)<br /> <br /> Looted Wagon: 70 (2 Rockets, Armour Plates, Grot Riggers, Red Paint)<br /> <br /> 10 Burnas 150 <br /> <br /> 3 Deffkoptas 160 (3 rokkits, Saw)<br /> <br /> 6 Bikers 190 (nob, big choppa)<br /> <br /> Simple plan, keep the Warboss/nobz in the truck, burnas in the wagon, and advance behind the battlewagons and bikes. Koptas outflank or scout depending on first turn to attack armour. The concept is fast and every part can damage multiple targets, stop the wagons the nobz and bikes get in for example. I have the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and speed to get me in and assault choice units and the burnas should make mincemeat outa any hordes, and then do a fair job on <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> if iI get them in combat. Like I said fun paced fast list, not for serious tourny play or anything. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 04:01:52]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:New Ork 1850 List</title>
				<description><![CDATA[ I'll just go down the list with my comments.<br /> -I subscribe to the philosophy of scraping off every excess wargear any chance I can. With the warboss I would take off the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota and one or the other on cybork/'eavy armour. <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota because you don't need him to shoot ever really and it's not gonna do any damage. I would probably just take cybork so if he gets picked out by a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> he'll get a save still.<br /> <br /> -The mek's points are a bit off, it's 105 total. 35 base, 50 for <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, 20 for burna. I assume he's going with the burnas and so his burna is fine,<br /> though I'd rather get another burna model for 15 and can use 5 elsewhere.<br /> <br /> One question, do you intend to have one boyz squad on foot?<br /> <br /> As for the nobs first off I would most certainly put them in a wagon rather than a trukk, they're too high a value target to put in an AV10 open top when you're fielding wagons.<br /> 4 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> is excessive even for a 10 man squad. 3 at most. 2 is what I'd recommend for 8 nobs. Take kombi/skorchas rather than <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shootas, the single shots of heavy flamer can be quite nice.<br /> Especially since they don't rely on <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. I would give the nobs either all cybork or all 'eavy armour, not both. Since you're fielding them in a mech list you can choose where to deploy them <br /> so you can avoid hitting things with numerous <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> if you take 'eavy armour. Personally I usually end up with cybork cause my BWs have a nasty habbit of failing all cover saves.<br /> -Try and make them all unique by other means then adding random 'eavy armour, use ammo runts, kombi skorchas, and <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> mostly, aside from the painboy, <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, and waaagh! banner.<br /> You also need a bosspole somewhere in this unit, preferably in the unit themselves, not the warboss so it can't get picked out. You don't want your expensive squad running away.<br /> <br /> That trukk is far too expensive, you want to keep them as cheap as possible. I usually say 2-3 upgrades maximum. On trukks, I'd recommend taking only <span class="glossaryitem" onmouseover='gp(271);'>RR</span>, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, and boarding plank as the pool of options<br /> <br /> The boyz squads are fine except you need a <span class="glossaryitem" onmouseover='gp(260);'>bp</span> on them as well.<br /> <br /> The battlewagons also suffer from too many upgrades. For them plates, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, 1-2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to avoid weapons destroyed results going to immobilize, grot riggers are acceptable and then either deff rolla or <span class="glossaryitem" onmouseover='gp(271);'>RR</span>.<br /> Also boarding plank & grabbing claw are recommended if you go <span class="glossaryitem" onmouseover='gp(271);'>RR</span>, sometimes even if you go deff rolla.<br /> <br /> Looted wagons in general aren't very good, I wouldn't go as far as saying never take them, but only in very specific situations would I ever. That being using it as a bare-bones 11 armor transport.<br /> <br /> The biker nob I would upgrade to a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> so he can pose a threat against any vehicle.<br /> <br /> Deffkoptas I usually take in ones or twos at most so you don't have a bigger unit running away when 1 dies.<br /> For this I'd say drop to only 2 and split them, with a rokkit and buzzsaw on each.<br /> <br /> By this point you probably have enough spare points to get another trukk boyz squad/more burnas in the squad, or some lootas would be good support.<br /> <br /> Hope this helps and congrats if you got through the wall of text!<br /> <br /> *edited for spelling errors*]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 05:57:33]]> GMT</pubDate>
				<author><![CDATA[ Icehawk18]]></author>
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				<title>New Ork 1850 List</title>
				<description><![CDATA[ I would get rid of the Looted Wagon, there is no real advantage for taking it.<br /> I think your Deffkoptas are fine.<br /> I would go with 10 nobz if you could, just so they are fearless when you add you warboss to them.<br /> Icehawk is right you have too many upgrades on your vehicles.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 06:08:07]]> GMT</pubDate>
				<author><![CDATA[ Geemoney]]></author>
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				<title>New Ork 1850 List</title>
				<description><![CDATA[ The looted wagon is to transport the burna,s. With all the combi weapons on nobz being five points to I am can change aaround things to abuse wound allpcation. Good call on eavy armour with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and invul I should be fine, may keep 1 just to allocate. I can move my wagons and block all <span class="glossaryitem" onmouseover='gp(85);'>los</span> to the trukk being looted is a russ chassie. I will rework some ppints and see if I can get another wagon. I then can just have burna boys hop in the truck. I think they will be ignored, until they hit with their 30 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> attacks.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 13:12:50]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>New Ork 1850 List</title>
				<description><![CDATA[ Stikkbomb Chukkas are a seriously worthless piece of wargear.  I don't think there's any reason to take them because even if you strike at <span class="glossaryitem" onmouseover='gp(74);'>Init</span>, you'll still go last.<br /> <br /> The Deffkoptas need to be run in single man units to prevent <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> issues and so you can threaten more tanks.  I recommend two with Buzzsaws and Rokkits.<br /> <br /> Looted Wagons are garbage.  Pure garbage.  Find another ride for your Burnas.  No one who knows anything about Orks is going to ignore a bunch of Burnas.<br /> <br /> <br /> I also don't think the Bikers are necessary in this list, but that's your call.  I think you could put their points to better use.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 14:51:29]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>New Ork 1850 List</title>
				<description><![CDATA[ So as i tweek this was the plan for rides, Warboss in trukk, 2 boyz squads each in a battlewagon, and burna's in a looted wagon. Now, I can dump the wagon and some power klaw points, and one kopta and maybe take another battlewagon instead, then the burnas can take the trukk and everyone else gets a battlewagon. thats three front Armour 14 vehicles and a fast trukk to shoot out and get stuck in, plus bikers screaming up a flank, and two koptas with either and outflank or a scout move to harass armour and enemy heavy squads, long fangs and whatnot.]]></description>
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				<pubDate><![CDATA[Thu, 18 Nov 2010 19:53:03]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:New Ork 1850 List</title>
				<description><![CDATA[ Only thing I'd say is that burnas can't take a trukk. You'd have to take it from a different squad, and then have the burnas get in it on turn one since you can't start in someone else's dedicated transport.]]></description>
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				<pubDate><![CDATA[Fri, 19 Nov 2010 05:02:03]]> GMT</pubDate>
				<author><![CDATA[ Icehawk18]]></author>
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