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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ ok so im still kinda new to nids but right now i have a somewhat hardy unit of warriros lead by a prime please tell me if you think its good.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tyranid Prime (with Lash whip and Bonesword, Deathspitter,Adrenal glands, Toxin sacs and Regen)<br />        130pts<br /> <br /> Troop: Warrior brood (all with DeathSpitters, Rending claws, Toxin sacs, Adrenal glands)<br />            400pts   (8 models total)<br /> <br /> <br />  Pease tell me what you think.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 04:54:10]]> GMT</pubDate>
				<author><![CDATA[ Nemesis101]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <blockquote><div><cite>Nemesis101 wrote:</cite>ok so im still kinda new to nids but right now i have a somewhat hardy unit of warriros lead by a prime please tell me if you think its good.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tyranid Prime (with Lash whip and Bonesword, Deathspitter,Adrenal glands, Toxin sacs and Regen)<br />        130pts<br /> <br /> Troop: Warrior brood (all with DeathSpitters, Rending claws, Toxin sacs, Adrenal glands)<br />            400pts   (8 models total)<br /> <br /> <br />  Pease tell me what you think.</div></blockquote> Welcome to the Hive Mind little bug brother!   Both units are too expensive for their role.  Are they dakka or <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? I never do both.  530 is a lot of points to sink just two units. Either put a dakka prime with about 6 deathspitter warriors with maybe a strangler in there or a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prime with about 6 dual bonesword warriors.  Define their role.  Try not to sink too many points into dual purpose units. They almost never return their points in kills. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 05:08:48]]> GMT</pubDate>
				<author><![CDATA[ templarboy]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ At Str5, the Toxin Sacs on the Alpha are probably not worth the cost most of the time. It's only a real improvement vs T5, a Slight improvement vs T4, and worse vs T3.<br /> <br /> It's better for the Warriors, but in general I think I'd rather keep them cheap and run my Warriors with only a gun or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon upgrade, no biomorphs.<br /> <br /> Regen on the Alpha is a good buy though at 10 pts. Put Lascannon, Melta, Krak, ect shots on him where they don't cause Instant Death, and with luck you can get that wound back next turn, freeing up more space to put more Lascannon, Melta, Krak ect shots on him.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 05:13:23]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ You're trying to have your warriors do too much at once.  A single warrior squad should be focused for either close combat or cover fire for other units.  Also, I have very little effects from Adrenal Glands or Toxin Sacs on warriors because they don't really need them.<br /> <br /> A good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit of warriors would be:<br /> <br /> Warrior Prime w/Dual Boneswords and Regen<br /> <br /> 5 or 6 Warriors w/Dual Boneswords (maybe Adrenal Glands)<br /> <br /> A good shooting unit would be:<br /> <br /> Warrior Prime w/Deathspitter and Regen<br /> <br /> 5 or 6 Warriors w/Deathspitters and either the Barbed Strangler (for infantry) or the Venom Cannon (for light armor)<br /> <br /> My unit is kind of in between the two and works VERY well.  They've never been fully wiped out.<br /> <br /> Warrior Prime w/Dual Boneswords, Deathspitter, and Regen<br /> <br /> 5 Warriors w/Dual Boneswords, Devourers, 1 Barbed Strangler<br /> <br /> I put a little bit more firepower into my unit just in case, and it's only an extra 15 points for a little bit of <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and a Large Blast so I like it.<br /> <br /> Basically choose whether you want them to sit back with your termagants and shoot stuff or to lead your hormogaunts into battle.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 05:28:32]]> GMT</pubDate>
				<author><![CDATA[ Striker4]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ I'm a big fan of the dual boneswords myself, only problem is they get shot to pieces]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 06:06:23]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ You must resist the urge to overspend on biomorphs.  At most, I normally give a single unit only one morph.  For warriors, mabye two.<br /> <br /> For the Prime, I only ever give him a bonesword/lashwhip.  Usually, I remove the devourer for a second set of talons.  I beleive all three biomorphs are wasted points on the prime.  Adrenal Glands, debateable.  Toxin Sacs, these actually give no benefit, and sometimes hurt him.  Regeneration, not needed since you are running him with the warriors, he has enough other guys to take the hits instead.<br /> <br /> For the squad, a few things.<br /> 1.  Give them either adrenal glands, or taxin sacs, never both.  Generally, I go for the glands.<br /> 2.  Always boneswords over rending claws.  With rending claws, you only ignore armor if you roll a 6 to wound.  With boneswords, you always ignore armor.  For the slight point cost, the choice is clear.<br /> 3.  I run my squad for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, not range so I trade in the devourers for the set of scything talons, again.  Sometimes I run a venom cannon, but mostly I leave that to another unit.<br /> <br /> <br /> This gets to be a very expensive unit, but with only T4, they also die very easily if your opponent starts throwing some anti-tank weapons their direction.<br /> <br /> Again, resist the urge to throw alot of upgrades on any single unit.  Tryanids tend to work better in larger numbers so save points where you can.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 06:30:21]]> GMT</pubDate>
				<author><![CDATA[ Veldrain]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <blockquote><div><cite>Veldrain wrote:</cite><br /> For the Prime,... Regeneration, not needed since you are running him with the warriors, he has enough other guys to take the hits instead.<br /> </div></blockquote><br /> <br /> That's the opposite of what I do.  I run the prime with regeneration.  One of his functions is to absorb those S8-9 hits that would pulp one of his buddies.  ]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 06:48:43]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Arschbombe wrote:</cite><blockquote><div><cite>Veldrain wrote:</cite><br /> For the Prime,... Regeneration, not needed since you are running him with the warriors, he has enough other guys to take the hits instead.<br /> </div></blockquote><br /> <br /> That's the opposite of what I do.  I run the prime with regeneration.  One of his functions is to absorb those S8-9 hits that would pulp one of his buddies.  </div></blockquote><br /> <br /> Actually, you have a point.  Never reasoned actually using wound allocation on him.<br /> <br /> Since I only play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Tryanids myself I have a bad habit of thinking only how one army would take out the other.  Since my quick answer for warriors is "ha, Vindicator" I generally imagine they disappearing, not being picked off to the point where would allocation was make sence to put something on the Prime.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 06:59:08]]> GMT</pubDate>
				<author><![CDATA[ Veldrain]]></author>
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				<description><![CDATA[ <blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>I'm a big fan of the dual boneswords myself, only problem is they get shot to pieces</div></blockquote><br /> <br /> Sometimes it is good to have a "bullet magnet" unit which saves your other units.<br /> <br /> I agree with the principle that you should either configure Warriors as primarily shooting, or primarily melee.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 08:59:58]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite><blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>I'm a big fan of the dual boneswords myself, only problem is they get shot to pieces</div></blockquote><br /> <br /> Sometimes it is good to have a "bullet magnet" unit which saves your other units.<br /> <br /> I agree with the principle that you should either configure Warriors as primarily shooting, or primarily melee.</div></blockquote><br /> <br /> Abolutely. I run a trio of Whip/Sword/Toxin Warriors in a Spore for precisely this reason - when they drop in, all attention switches to them because my opponents know that they are more than capable of eating entire units. It's great to help your other units cross those last few inches of board space under heavy fire.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 09:41:51]]> GMT</pubDate>
				<author><![CDATA[ Xyptc]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I see all your points and have taken them into consideration I have a list with the same combo in a 1000-2000point build in the amry list forum. no ones comment on that yet <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but more or less the same comments will pop up i just ran it for fun (and raped my friends orks horbbile with it albeit borrowing a friends army <span class="glossaryitem" onmouseover='gp(84);'>lol</span> went through 2x10 ork nob squads) the only reason why i take the adrenal glads and toxin sacs is because of furios charge and since the warriros strength is high enough <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i get to re-roll wounds (if i remeber correctly) which i think is just beastly<br /> <br /> but i agree with the princeple they should be either shooty or choppy so hear is what I think for both builds<br /> <br /> <u>Shooting build:</u><br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b></u><br /> <br /> Tyranid Prime: 80pts<br /> Gear: Deathspitter 5pts, Toxin sacs 10pts, Regen 10pts<br /> Total:105pts<br /> <br /> <u><b>Troops:</u></b><br /> <br /> 1x6 Warrior Brood: (5 Deathspitters, 1 Barbed Strangler, All toxin Sacs) or (All Deathspitters and all toxin sacs)<br /> Total: Between 245 to 240 points. <br /> <br /> Ok now <span class="glossaryitem" onmouseover='gp(19);'>CC</span> build<br /> <br /> <u>Close Combat build:</u><br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u></b><br /> <br /> Tyranid Prime: 80pts<br /> Gear: Regen 10pts,  Lash whip and Bonesword 15pts, Adrenal Gleands 10pts, Regen 10pts (Rending claws or Scything talons for free or keep Devourer)<br /> Total: 125pts (with either Rending claws or Sycthing talons or Devourer depends what i'm in the mood for)<br /> <br /> <u><b>Troop:</b></u><br /> <br /> 1x8 Warrior Brood: (all Rending claws and Adrenal Glands)<br /> Total: 360 pts<br /> <br /> tell me if thats good for 2 builds]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 12:51:40]]> GMT</pubDate>
				<author><![CDATA[ Nemesis101]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ I run a prime with dual boneswords, toxin sacs, regen and Devourer. Hes T5, so he can soak a s8 shot at the group without dying, and maybe even regen it back. He goes with 7 warriors with Lash whip/Bonesword and toxin sacs, also with devourers.<br /> The prime will be focusing his attacks on the most dangerous target, anyone with power fists, etc hoping to cause the instant death on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> for dual boneswords. Works kinda like the broodlords hypnotic gaze, only you kill them instead. everything else has lash whips and power weapon equiv attacks. even if they get charged, they cut stuff down. The unit becomes something that MUST be dealt with, and costs 460 points. keep them with a gaunt screen and assign the s8 that make it past cover to the prime. Keeps everyone healthy <br /> Whole unit is <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6, BS4, So 24 devourer shots cause 16 hits and 8 wounds. Thats not too shabby, and is useful to cut down small units. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 16:00:49]]> GMT</pubDate>
				<author><![CDATA[ Doomthumbs]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ Wait! isn't the tyranid prime considered a independent character thats why i put regen on him.]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 19:53:05]]> GMT</pubDate>
				<author><![CDATA[ Nemesis101]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ I am still not understanding the toxin sacs on the dakka builds. The poison only works in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.....am I missing something?]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 21:23:57]]> GMT</pubDate>
				<author><![CDATA[ templarboy]]></author>
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				<title>Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ meh i just thought toxin sacs offer alittle survivability in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 22:25:55]]> GMT</pubDate>
				<author><![CDATA[ Nemesis101]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ The problem with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> warriors is the stuff they are good at killing is better at killing warriors. For instance, bonesword warriors slaughter terminators, but the warriors get slaughtered worse.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 23:58:08]]> GMT</pubDate>
				<author><![CDATA[ Branderic]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ I run warriors in one of three builds based on what I want out of them.  As a general rule in all my armies, I try to keep unit costs under 250 points excluding independant characters.  Sometimes you need to break that barrier to make a unit effective, but usually not by much.<br /> <br /> Build 1:  Cheap <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (usually used as a supporting synapse unit for a hormagaunt brood or two)<br /> (210pts)<br /> 6x warriors with scytals, rending claws, toxin sacs <br /> <br /> Build 2:  Elite <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Made for engaging elite <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units or <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  Not the greatest at killing the top units, but makes for a good mop up unit after you've worn them down with a shooting or a gaunt unit).<br /> (350pts)<br /> 5x warriors with scytals, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>, toxin sacs <br /> 1x prime with scytal, dual <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, regen <br /> <br /> Build 3: Cheap dakka (supporting synapse for termagaunts, or they sit on objectives)<br /> (275pts)<br /> 5x warriors with scytals, deathspitters, and a barbed strangler <br /> 1x prime with scytal, deathspitter, regen <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 01:06:05]]> GMT</pubDate>
				<author><![CDATA[ Maelstrom808]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <blockquote><div><cite>Branderic wrote:</cite>The problem with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> warriors is the stuff they are good at killing is better at killing warriors. For instance, bonesword warriors slaughter terminators, but the warriors get slaughtered worse.<br /> <br /> </div></blockquote><br /> <br /> I remember when a land raider full of Khorne Beserkers with Kharn charged my Lash Whip & Bone Sword warrior squad with attached Prime. Talk about good game.]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 03:10:59]]> GMT</pubDate>
				<author><![CDATA[ AspireToGlory]]></author>
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				<title>Re:Tyranid Prime and Warrior squad outfitting</title>
				<description><![CDATA[ <blockquote><div><cite>AspireToGlory wrote:</cite><blockquote><div><cite>Branderic wrote:</cite>The problem with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> warriors is the stuff they are good at killing is better at killing warriors. For instance, bonesword warriors slaughter terminators, but the warriors get slaughtered worse.<br /> <br /> </div></blockquote><br /> <br /> I remember when a land raider full of Khorne Beserkers with Kharn charged my Lash Whip & Bone Sword warrior squad with attached Prime. Talk about good game.</div></blockquote><br /> <br /> Sounds better than when I charged a Demon Prince with 3 shrikes with <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>. I got 2 wounds on him and then he instakilled my whole unit!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I think Warriors are great against marines... but do you really need warriors to kill marines? Stealers would do just as good.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 05:42:23]]> GMT</pubDate>
				<author><![CDATA[ Branderic]]></author>
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