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		<title><![CDATA[Latest posts for the thread "World of Team Fortress 2 Roleplay"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "World of Team Fortress 2 Roleplay"]]></description>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ WoTF2 <span class="glossaryitem" onmouseover='gp(293);'>RP</span><br /> I'm hyped up about getting TF2, so I decided to make a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> about it. You are all members of Red Team, and Blu team has stolen your Intel. You need to save your intel, while escaping with theirs. Keep in mind this is the WORLD of TF2, so this is not set in one map. This is set in the entire WORLD of TF2. I'm looking for about 10 players, though anything is good.<br /> CLASSES<br /> You must choose a class, and there can be more than 1 of 1 class.<br /> Scout: A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a bat to the face. The fastest of all the classes, his speed and ability to double jump will leave slower opponents spinning. This, coupled with his Scattergun, Force-A-Nature, or shortstop shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty "Sandman" to stun opponents with long-range balls.<br /> <br /> The Scout is an ideal choice if you want an objective done fast, capturing points and moving carts twice as fast as his teammates and spiriting the enemy intelligence away before they even know he's there. (Taken from the TF2 Wiki)<br /> <br /> Soldier<br /> A psychotic patriot from the heart of America, the Soldier (allegedly Mister Jane Doe) is the bread and butter general assault unit of the team. While one of the easier to understand classes on the roster, he is far from the weakest. In fact, when played right, the Soldier can be one of the most dangerous classes on the battlefield. Equipped with his rocket launcher and stamina to spare, the Soldier is a highly versatile class for both offensive and defensive roles.<br /> <br /> An ability the Soldier is infamous for is the spectacular rocket jump. In defiance of all good sense and judgement, the Soldier can point his rocket launcher downward, leap into the air and fire, propelling himself skyward at the cost of some health (though as the Soldier attests, "Pain is weakness leaving the body.") This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout and his leaping prowess.<br /> <br /> <br /> Pyro<br /> A mumbling, besuited psychopath of indeterminate origin, the Pyro has a burning fondness for fire and all things fire-related. Wielding a home-made flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing burn damage. Due to the short range of the flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both cloaked and disguised Spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents—which is to say, none.<br /> <br /> Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentries from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners, extinguish any friendly teammate that has been caught on fire and push enemies away. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit.<br /> <br /> Demo man<br /> A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.<br /> <br /> The Demoman, as his name implies, excels at swift disassembly, bouncing his grenades round corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits. His weapons are some of the most powerful, but also the most situational. He requires more thought and swift decision-making than other classes, especially when lining up his Charges and planting sticky bombs.<br /> <br /> <br /> The Heavy<br /> A towering, ham-fisted hulk of a man hailing from the glorious USSR, the Heavy is, as his name suggests, the heaviest class in Team Fortress 2, boasting the highest stamina, the biggest gun, and the slowest footspeed. His firepower is highly impressive, allowing him to quickly mow down opposing babies, cowards and teeny-men in seconds. However, revving up and firing his Minigun brings his already-unimpressive speed to a snail's pace, making him an open (and very large) target for any enemy outside his range of fire. Though large and imposing, this makes the Heavy somewhat vulnerable on his own, but with his good friend the Medic at his back and a well-coordinated team flanking him, he can become an unstoppable embodiment of destruction. The Heavy can even benefit his team in ways that don't involve bullets, fists and bullets. By periodically dropping plates of Sandviches, he can give his teammates a delicious and much-appreciated health boost.<br /> <br /> The Heavy is arguably the 'face' of Team Fortress 2, appearing the most prominently in box-art and promotional materials as well as starring in the very first Meet the Team video and all following ones to date.<br /> <br /> <br /> Engineer:<br /> A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (real name Dell Conagher) chooses to build and maintain buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.<br /> <br /> However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.<br /> <br /> <br /> Medic<br /> A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% critical shots for up to 8 seconds.<br /> <br /> The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> per second, which scales up over the following ten seconds to a maximum of 6 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> per second, (though carrying the Blutsauger reduces the regeneration rate from <br /> <br /> Sniper:<br /> A rugged and ready crack shot from the Australian outback, the Sniper prefers to pick his targets off from a distance, though he isn't afraid to get his hands dirty if the situation requires. Preferring to hide in elevated or hard-to-see spots, the Sniper can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating enemy Medics, giving his team a chance to advance.<br /> <br /> While the Sniper tends to isolate himself from the frontlines, the Huntsman sees him move up the field, laying down suppressing volleys of arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike. The Sydney Sleeper also makes him go up to the front lines and fight.<br /> <br /> Spy<br /> Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty knife will take out any foe, excluding ubered foes or snipers wearing the razorback, in a single hit.<br /> <br /> <br /> All class descriptive text from tf2wiki.net<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Nov 2010 17:59:20]]> GMT</pubDate>
				<author><![CDATA[ fodderofdoom]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ anyone?]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 14:58:00]]> GMT</pubDate>
				<author><![CDATA[ fodderofdoom]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ how do you plan on this, plus whats with the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stats]]></description>
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				<pubDate><![CDATA[Sun, 21 Nov 2010 21:53:36]]> GMT</pubDate>
				<author><![CDATA[ Lord of battles]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stats are for your actions. Like, if you assault, or if you shoot.]]></description>
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				<pubDate><![CDATA[Mon, 22 Nov 2010 20:35:11]]> GMT</pubDate>
				<author><![CDATA[ fodderofdoom]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ So are you interested or not?]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 21:10:30]]> GMT</pubDate>
				<author><![CDATA[ fodderofdoom]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ <blockquote><div><cite>fodderofdoom wrote:</cite>So are you interested or not?</div></blockquote><br /> <br /> Usually role playing on DakkaDakka doesn't use stats, but instead improvised story writing.   ]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 00:32:35]]> GMT</pubDate>
				<author><![CDATA[ Cheesecat]]></author>
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				<title>World of Team Fortress 2 Roleplay</title>
				<description><![CDATA[ Oh. Then I'm too comfortable with the 40konline system of Roleplaying. I'm going to change it.]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 11:37:24]]> GMT</pubDate>
				<author><![CDATA[ fodderofdoom]]></author>
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