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		<title><![CDATA[Latest posts for the thread "Strakhov's Heavenly whatever..."]]></title>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ So I'm planning to add Strakhov into my Khador army and I've heard about this tactic.  How does this little trick work?  I'm guessing that it's a combo of Superiority, Overrun, and the feat but didn't know if there was anything else that I was missing.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 14:11:39]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ Superiority on Spriggin (the Heavenly SPEAR part).<br /> Overrun on Strakov or Devestator to start the combo (in killing something)<br /> <br /> Likely Strakov so he can charge something, kill it, Spriggin moves up, Strakov sprints closer to the enemy and feats.<br /> <br /> Spriggin flies in and impales enemy caster.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 15:08:35]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ And because of Bulldoze, the Spriggan can likely get through models to get to the caster. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 15:54:00]]> GMT</pubDate>
				<author><![CDATA[ Devilsquid]]></author>
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				<title>Re:Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ Something i was always curious about.<br /> <br /> Is there a downside to using beast 09 over spriggan?<br /> <br /> For low <span class="glossaryitem" onmouseover='gp(186);'>def</span> targets his mat will hit just fine and against high <span class="glossaryitem" onmouseover='gp(186);'>def</span> ones, instead of powerful charge, he could just burn a focus for murderous and boost ALL his hitting.<br /> I know next to nothing about how heavenly spear works (in that I've never tried it) but it sounds like beast would be a little better.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 16:35:30]]> GMT</pubDate>
				<author><![CDATA[ swarmer]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ I was wondering about that same thing too.  I have the Beast already and I'm honestly not a fan of the Sprig (model, not it's rules).  I understand that bulldoze is part of the setup to blow through to the caster.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 17:36:54]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ I think bulldoze is a key component in the combo, allowing the sprigg to get easier access to the enemy caster. <br /> <br /> I would rather have beast just because he is a better jack, more versatile etc etc, you could always just butcher your opponent's infantry instead of bulldozing right for the assassination. You could call it, the heavenly axe or something...<br /> <br /> Regardless, heavenly spear seems very situational.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 19:20:00]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, I've heard theorymachine about bulldoze working, but since it's "directly away", the odds that the positioning will make it matter are pretty slim because things in a pretty good percentage of the front arc aren't going to be moved out of the way of a large base.  <br /> <br /> I'd go with beast personally.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 19:21:13]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ that is true, but it does allow the spriggan to get an extra couple of inches closer to the caster, and sometimes, that is all you need. I have never used the sprigg, but I may give it a shot since I purchased strakhov the moment he came out retail. He is a solid caster, and the heavenly spear is just one strategy that works well with him.<br /> <br /> The sprigg seems too expensive for his stats, sort of like cygnar's centurion, However, the spriggan has the only reliable way to purge stealth in khador's entire army, so, maybe hes worth it after all.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 19:40:30]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ Plus the Spriggan gets +2 to attack on charge attacks, which can really seal the deal on high <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> casters. <br /> <br /> <br /> Personally, i think it's a wash over which is better, beast or the Spriggan. It comes down to personal taste, methinks.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 20:42:19]]> GMT</pubDate>
				<author><![CDATA[ Devilsquid]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ <blockquote><div><cite>Devilsquid wrote:</cite>Plus the Spriggan gets +2 to attack on charge attacks, which can really seal the deal on high <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> casters. <br /> <br /> <br /> Personally, i think it's a wash over which is better, beast or the Spriggan. It comes down to personal taste, methinks.</div></blockquote><br /> <br /> Personal taste, that means I have to make a decision and can't blame it on the internets.  Nuts to that.]]></description>
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				<pubDate><![CDATA[Tue, 23 Nov 2010 21:02:47]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ heavenly spear over beast 09 is a common argument. i normally go for beast just for the imprint, since we have alot of high <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> casters in my area so i like to make sure i hit.<br /> <br /> my center for strakhov is usually beast or spriggan matched with Big B.]]></description>
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				<pubDate><![CDATA[Wed, 24 Nov 2010 00:48:43]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ <blockquote><div><cite>Mastershake wrote:</cite><blockquote><div><cite>Devilsquid wrote:</cite>Plus the Spriggan gets +2 to attack on charge attacks, which can really seal the deal on high <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> casters. <br /> <br /> <br /> Personally, i think it's a wash over which is better, beast or the Spriggan. It comes down to personal taste, methinks.</div></blockquote><br /> <br /> Personal taste, that means I have to make a decision and can't blame it on the internets.  Nuts to that.</div></blockquote><br /> <br /> People playing what they want to play, as opposed to what the internet tells them to play? Harumph!]]></description>
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				<pubDate><![CDATA[Wed, 24 Nov 2010 12:57:38]]> GMT</pubDate>
				<author><![CDATA[ Devilsquid]]></author>
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				<title>Re:Strakhov's Heavenly whatever...</title>
				<description><![CDATA[ I used Strakhov in a tourney recently and took Beast, and I found myself missing bulldoze (I had been using Sprigs in warm-up games). You could always split the difference and take both. It's not like you need much else besides a War Dog for Strakhov to charge on feat turn. <br /> <br /> Finally, on the big turn, cast overrun on the 'jack that's going to be doing the work that turn. It's a lot easier (especially with Sprigs) to put Overrun on him, charge him 13", vaporize something with the shield, then trigger Overrun and make the 6" advance that no longer has to be in a straight line to bulldoze stuff out of the way and get into 2" reach range of their caster, <i>then</i> take your initial Spear attack (no charge bonus though...), and have three focus to seal the deal with additional spear swings. It's a lot easier to line up a charge on a chump who's kinda close to the caster, then muscle your way through afterward, then to try and have Strakhov charge something and try and line up the long charge from the 'jack. Bonus, you don't even need to get the enemy 'caster into Strakhov's feat, just any chump that'll die to a MAT8, POW15 charge swing. And if their 'caster has a high <span class="glossaryitem" onmouseover='gp(186);'>def</span>, just throw Superiority on Beast instead, execute the same turn sequence with Beast spending one to imprint if necessary. Three POW19s at MAT9 with three dice (and a chance to crit freeze) should be more than enough to put a high-<span class="glossaryitem" onmouseover='gp(186);'>DEF</span> (and generally low-<span class="glossaryitem" onmouseover='gp(399);'>ARM</span>) 'caster in the dirt.  <br /> <br /> -Dis.]]></description>
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				<pubDate><![CDATA[Wed, 24 Nov 2010 18:48:12]]> GMT</pubDate>
				<author><![CDATA[ disdainful]]></author>
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