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		<title><![CDATA[Latest posts for the thread "1000 Pt. Vanilla SM List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 Pt. Vanilla SM List"]]></description>
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				<title>1000 Pt. Vanilla SM List</title>
				<description><![CDATA[ Hey all, have a 1000 pt tourney coming up and i've been going back and forth on a list to take.  1000 points tends to be kinda rough on <span class="glossaryitem" onmouseover='gp(119);'>SM</span> because were so expensive on the point values, so i would love some critique on the list i'll be fielding to try and fine tune.  I don't have alot to work with having only about 2000 all together but i'll post my list and what i have in reserves and see what comes up.  Thanks all for any help or advice you give.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> <br /> Chaplin --&gt; Jump Pack, Melta Bomb<br /> <br /> Troops<br /> <br /> Tact Squad x10 --&gt; Missile Launcher, Flamer<br /> Tact Squad x10 --&gt; Missile Launcher, Flamer, Power Fist in a Rhino<br /> Scout Squad x5 --&gt; 5 Snipers<br /> <br /> Fast Att<br /> <br /> Assault Squad --&gt; Power Fist (paired with the Chaplin)<br /> Land Speeder Typhoon<br /> <br /> Heavy <br /> <br /> ThunderFire Cannon <br /> <br /> I also have:<br /> <br /> Captain<br /> 5 Assault Terminators<br /> 5 Terminators<br /> 10 Tact Squad<br /> Land Speeder <br /> Vindicator<br /> 2x Dreadnought]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 06:23:38]]> GMT</pubDate>
				<author><![CDATA[ Rythem]]></author>
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				<title>Re:1000 Pt. Vanilla SM List</title>
				<description><![CDATA[ Can you add a missile launcher to the scout snipers?<br /> <br /> Landspeeder typhoon is expensive - for the cost you are not far off a dreadnaught which much better armour. What is the loadout on your dreads?<br /> <br /> Is the other landspeeder also typhoon or a different layout?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 11:17:10]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:1000 Pt. Vanilla SM List</title>
				<description><![CDATA[ I would be concerned about tank heavy opponents. You'll most likely not be using the Melta bombs on your chaplain, since he'll have much more important things to worry about than chasing a tank. I would keep them, since they're a backup plan, but I would not even consider them when evaluating your anti-tank abilities. How are your dreads equipped? <br /> <br /> I would consider changing the typhoon out for a <span class="glossaryitem" onmouseover='gp(456);'>LS</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, and dropping the Thunderfire Cannon for a Vindicator. It will slightly improve your Anti-armor, and give your opponent a more difficult target.]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 11:29:22]]> GMT</pubDate>
				<author><![CDATA[ Ezekial]]></author>
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				<title>Re:1000 Pt. Vanilla SM List</title>
				<description><![CDATA[ I'm surprised that no one has told you that you have too many Troops at the moment. I run 20 tactical marines at 1500, and that doesn't even have scouts. You don't need that much objective holding power. I'd say drop a tactical squad (and the tactical powerfist) for a vindicator and a tornado speeder (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>+<span class="glossaryitem" onmouseover='gp(330);'>MM</span>).<br /> <br /> Then you can use the vindicator and rhino to give your assault squad cover as they move up. The snipers should be enough to hold a backfield objective, and you can <span class="glossaryitem" onmouseover='gp(732);'>CS</span> the tacticals to help with that if need be.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> 120<br /> <br /> Chaplin --&gt; Jump Pack, Melta Bomb<br /> <br /> Troops 280<br /> <br /> Tact Squad x10 --&gt; Missile Launcher, Flamer, Rhino<br /> Scout Squad x5 --&gt; 5 Snipers<br /> <br /> Fast Att- 375<br /> <br /> Assault Squad --&gt; Power Fist (paired with the Chaplin)<br /> Land Speeder Typhoon<br /> Land Speeder Tornado<br /> <br /> Heavy 225<br /> <br /> ThunderFire Cannon <br /> Vindicator]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 14:21:00]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Re:1000 Pt. Vanilla SM List</title>
				<description><![CDATA[ Thanks for the advice erveryone, for the landspeeders and dreadnoughts i had a friend introduce me to the wonderful world of magnets before i put them together so i can attach any weapon loadout they have.  The scouts i have are actually 7 years old and are completely metal, so i can't change there weapons for other things unfortunately.<br /> <br /> As for the chaplin's melta bombs, i really only put them there since i had the extra 5 points and figured it would give the squad 1 more option for a vehicle or dreadnought match up. <br /> <br /> <br /> <br />    ]]></description>
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				<pubDate><![CDATA[Thu, 25 Nov 2010 17:01:28]]> GMT</pubDate>
				<author><![CDATA[ Rythem]]></author>
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