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		<title><![CDATA[Latest posts for the thread "1500/Dark Eldar/Comp"]]></title>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ I know that Razor Flails roll better but I care for Hydras for the aesthetic and I love rolling for random attacks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Those occasions when you get 12 additional attacks will always make you feel like a hero <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  Sliscus is riding with the 8 man Kabalites.  Other than that there's not much to say.  Let me know what you think.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> The Duke  (150)<br /> <br /> TROOPS:  (972)<br /> Kabalite Warriors x8, Splinter Cannon, Raider, Flickerfields, Splinter Racks  (162)<br /> Kabalite Warriors x10, Blaster, Sybarite, Raider, Flickerfields  (185)<br /> Kabalite Warriors x10, Blaster, Sybarite, Raider, Flickerfields  (185)<br /> Wyches x10,  Hydra Gauntlets x2, Hekatrix, Agonizer, Raider, Flickerfields  (220)<br /> Wyches x10,  Hydra Gauntlets x2, Hekatrix, Agonizer, Raider, Flickerfields  (220) <br /> <br /> HEAVY:  (375)<br /> Ravager, Flickerfields, Night Shields  (125)<br /> Ravager, Flickerfields, Night Shields  (125)<br /> Ravager, Flickerfields, Night Shields  (125)<br /> <br /> TOTAL:  1497<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Nov 2010 08:08:04]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ Dump the Flickerfields and Nightm Shields - they are not worth the points, considering a stiff breeze can knock a Raider/Ravager out of the sky.<br /> <br /> This is what I use and it's Kung Fu has proven to be strong:<br /> <br /> Duke Sliscus = 150 <br /> <br /> Haemonculus = 65 <br /> Liquifier Gun, Venom Blade. <br /> <br /> 8 Trueborn = 206 <br /> 6 Shard Carbine, 2 Splinter Cannon. <br /> Raider. <br /> <br /> 10 Wracks = 200 <br /> 2 Liquifier Guns, Acothyst - Agoniser. <br /> Raider. <br /> <br /> 10 Wracks = 200 <br /> 2 Liquifier Guns, Acothyst - Agoniser. <br /> Raider. <br /> <br /> 10 Wyches = 200 <br /> 2 Shardnet and Impaler, Hekatrix - Power Weapon. <br /> Raider. <br /> <br /> 10 Warriors = 160 <br /> Splinter Cannon. <br /> Raider. <br /> <br /> Ravager = 105 <br /> Ravager = 105 <br /> Ravager = 105<br /> <br /> I tried it with two Darklight Ravagers and a one Disintegrator Ravager and it worked really well against Imperial Guard and held it's own against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Mech Army.]]></description>
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				<pubDate><![CDATA[Fri, 26 Nov 2010 19:41:30]]> GMT</pubDate>
				<author><![CDATA[ Puscifer]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 02:51:29]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Re:1500/Dark Eldar/Comp</title>
				<description><![CDATA[ They wychs don't need flickers though, they should be moving flat out until you have delivered your cargo. After that if they are being shot at either you are already lost or your opponent is ignoring more pressing targets. Either way the flicker won't change anything.<br /> <br /> On the other hand I also like flickerfields on ravagers anyways.<br /> <br /> If you drop nightshields on your ravagers, flickers on your wych's raiders, you can get nightshields on your warriors raider (since its the only raider you want to keep going close) and give the wychs haywire grenades. I think that would help a bunch. Then again your warriors raider will be a 90 point paper plane, which is likely a weakness. Overall I'm not sold on the strategy, but that's probably a better way to do it.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 03:14:48]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Re:1500/Dark Eldar/Comp</title>
				<description><![CDATA[ You need 10 men in the slicus squad to have a cannon. Even forgetting that, why not have a 9th man in there to take more full advantage of the splinter racks?]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 04:25:42]]> GMT</pubDate>
				<author><![CDATA[ rmeju]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ @ rmeju<br /> Ah, yeah.  Good catch <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I'll have to change that <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> @ dracos<br /> Indeed, those look like good ideas <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 06:52:47]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>Grim Smasha wrote:</cite>Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.</div></blockquote><br /> Hardy believable. Those fields are crap and I'd drop it.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 10:43:41]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ No way, flickers are worth it. 10 points you get a 1/3 chance to not die? If you move flat out now with new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> you lose you squad if it crashes so way better to move 12 and fire a lance. Esp when you can get out, run and assault farther then the 6 extra inches you'd get from flat out and not be able to do anything!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and trueborne can take 2 cannons regardless of squad size... 5 truborne with 2 cannons 3 carbines, mounted in a venom with 2 cannons anyone? 165 pts for 29 splinter shots at 18" or 20 at 36"]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 17:22:41]]> GMT</pubDate>
				<author><![CDATA[ john549]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Grim Smasha wrote:</cite>Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.</div></blockquote><br /> Hardy believable. Those fields are crap and I'd drop it.</div></blockquote><br /> <br /> I second that...<br /> <br /> A 2/6 chance of saving isn't worth the points.  Not in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, not in any game.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 21:44:14]]> GMT</pubDate>
				<author><![CDATA[ Puscifer]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>Puscifer wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Grim Smasha wrote:</cite>Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.</div></blockquote><br /> Hardy believable. Those fields are crap and I'd drop it.</div></blockquote><br /> <br /> I second that...<br /> <br /> A 2/6 chance of saving isn't worth the points.  Not in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, not in any game.</div></blockquote><br /> <br /> If it was 30pts I would agree with you, but they cost 10pts. Ten points for your ravagers to die 1/3rd of the time less is quite good. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 23:56:28]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ I was playing against my buddies <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list yesterday with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and he saved his Ravagers 3 times in two rounds with flickers.  It kept his machine moving.  I'd say it's hit or miss.  I like em so far.  They haven't done me any wrong <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  For ten points its not a bad trade off <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  "hardly believable" You guys have seen my bat reps.  They work, some of the time <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 05:31:16]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Grim Smasha wrote:</cite>Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.</div></blockquote><br /> Hardy believable. Those fields are crap and I'd drop it.</div></blockquote><br /> <br /> Flickerfields are the best 10 points spent on any unit in <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. The sheer amount of times it has made my friend roll his eyes after auto-penning with a broadside is ridiculous.]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 05:42:58]]> GMT</pubDate>
				<author><![CDATA[ vishra]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ 10pts = win the game 1/36 times, yeah I'll pay that 3 times for a 1/12 increased odds of winning.<br /> *Note odds based of personal judgment of how often I can make people shoot at my stuff for <i>another</i> turn)]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 05:43:49]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ Here's a quick naked list I put together.  It's not bad looking.  A little spammy, but oh well.  I was surprised by the amount I can cram onto the field for 16 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  60<br /> Haemonculus, Liquifier  (60)<br /> <br /> TROOPS:  1121<br /> Kabalite Warriors x9, Raider  (141)<br /> Kabalite Warriors x10, Blaster, Sybarite, Raider  (175)<br /> Kabalite Warriors x10, Blaster, Sybarite, Raider  (175)<br /> Wyches x10, Hydra Gauntlets x2, Hekatrix, Agonizer, Raider  (210)<br /> Wyches x10, Hydra Gauntlets x2, Hekatrix, Agonizer, Raider  (210)<br /> Wyches x10, Hydra Gauntlets x2, Hekatrix, Agonizer, Raider  (210)<br /> <br /> HEAVY:  315<br /> Ravager  (105)<br /> Ravager  (105)<br /> Ravager  (105)<br /> <br /> TOTAL:  1496<br /> <br /> I suppose that massed target saturation can work just as well as Flickers. . .maybe.  I might give it a try and find out how much faster I lose vehicles <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 07:05:01]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Re:1500/Dark Eldar/Comp</title>
				<description><![CDATA[ regular warriors, unless it's a 20-man with 2 splinter cannons, are a waste of the duke's special ability. You should run them like Puscifer says; shardcarbine trueborn that wound on 3+ are naaaaasty. a 9-man with carbines (I'm not sure the cannons are worth it since you're going to be within 18" and moving anyway) is doing a hilarious 12 wounds to anything in the game. That'll kill any greater daemon but a great unclean one, an avatar, a wraithlord, a winged hive tyrant, a carnifex, the list goes on. It'll gut most <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units (and if you're lucky, you can kill off a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> sarge or special/heavy weapon with so many forced armour saves; I've done it many times), and can even do a number on light infantry if you can catch them without 4+ cover. If you're willing to risk hopping out, they've got a very serious threat range of 32", though the 24" scoot n' shoot is often plenty.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 07:06:40]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>Puscifer wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Grim Smasha wrote:</cite>Flickers have saved my arse so many times it's silly.  They'll always have a place in my army.</div></blockquote><br /> Hardy believable. Those fields are crap and I'd drop it.</div></blockquote><br /> <br /> I second that...<br /> <br /> A 2/6 chance of saving isn't worth the points.  Not in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, not in any game.</div></blockquote><br /> If the odds would be 51% or higher, then I would consider them. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 15:32:31]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ Would you also like a mechanical arm in your bathroom to wipe your arse? Oh wait its 40 pts that'd be ridiculous. 10 pts for a 5++ (thats right not a cover save but an invul one) save is amazing and they save guess what? 1/3 of the time. So when I use 3 ravagers and they pop some boxcars and my opponent gets mad and shoots them all, out of 3 ravagers guess how many I still have? You guessed it I have one left all because I rolled a 5 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   Your vehicles are glass, and since no other wargear is even close to worth its points except maaaaaybe torment launchers It's pretty much a no brainer to at least try and save it.  Of course this is all just <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2010 19:58:11]]> GMT</pubDate>
				<author><![CDATA[ john549]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ @john549<br /> Why are you in my closet?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2010 20:40:55]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>1500/Dark Eldar/Comp</title>
				<description><![CDATA[ <blockquote><div><cite>john549 wrote:</cite>If you move flat out now with new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> you lose you squad if it crashes so way better to move 12 and fire a lance.</div></blockquote><br /> <br /> I think that is wrong, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says "turn" and according to the <span class="glossaryitem" onmouseover='gp(13);'>brb</span> a "turn" is a player turn and game turns are explicitly called "game turn", so, that ruling only really matters if you somehow get shot or wrecked in some other way on YOUR turn, not the subsequent player turn.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 00:23:24]]> GMT</pubDate>
				<author><![CDATA[ Grabzak Dirtyfighter]]></author>
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