<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2k Jump BA"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2k Jump BA"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Librarian w/ Jump Pack - 125 pts Shield of Sanguinius, Unleash Rage <br /> <br /> Librarian w/ Jump Pack - 125 pts Blood Lance, Unleash Rage <br /> <br /> <br /> <br /> Troops <br /> <br /> Scout Squad w/ 5X scouts, sniper rifles - 75 pts <br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, 1X Powerfist - 235 <br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, 1X Powerfist - 235 <br /> <br /> Assault Squad w/ 10X marines, 2X Flamers, Powersword, Plasma Pistol - 200 pts <br /> <br /> Assault Squad w/ 10X marines, 2X Flamers, Powersword, Plasma Pistol - 200 pts <br /> <br /> <br /> <br /> Elites <br /> <br /> Sanguinary Priest w/ Jump Pack - 75 pts <br /> <br /> Sanguinary Priest w/ Jump Pack - 75 pts <br /> <br /> Sanguinary Priest w/ Jump Pack - 75 pts <br /> <br /> <br /> <br /> Fast Attack <br /> <br /> Vanguard Veteran Squad w/ Jump Packs, Powerfist, Meltabomb - 210 pts <br /> <br /> Vanguard Veteran Squad w/ Jump Packs, Powerfist, Meltabomb - 210 pts <br /> <br /> <br /> <br /> Heavy Support <br /> <br /> Devastator Squad w/ 4X Missile Launchers - 130 pts <br /> <br /> <br /> <br /> <br /> Sorry to take up more space, but the thread below had run out of steam, and I really would like opinions on this particular tweak.  <br /> <br /> <br /> The plasma pistols and powerswords on the two flamer squad sergeants is because I stupidly modeled them that way.  Should I just spend the extra bucks and replace them?  I am aware that the priests should have power weapons.  Oh, well.<br /> <br /> <br /> Is the presence of a firebase that this worth it?  Or should I just go without?<br /> <br /> <br /> Thank you for your patience.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161883.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161883.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 15:37:25]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I'd drop the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and scouts. All assault squads should have sergeants with power fist and infernus pistol. Also I run my assault squads with melta and flamer, works well with the infernus pistol. You can use the extra points from dropping <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and scouts for some other choppy elite unit... You could beef uP your <span class="glossaryitem" onmouseover='gp(671);'>VV</span> with some stormshields and lightning claws for example.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161901.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161901.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 15:43:37]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ So, not drop them just for another melta assault squad?  What choppy elite did you have in mind?<br /> <br /> And in capture and control, with what do I keep my own objective?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161912.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161912.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 15:48:14]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Here is how I like to run my <span class="glossaryitem" onmouseover='gp(671);'>VV</span>:<br /> <br /> Sargeant - thunderhammer & stormshield<br /> Vets #1 - #3 - lightning claw & stormshield (x3)<br /> Vet #4 - pair of lightning claws<br /> Vet #5 - power sword & infernus pistol<br /> Vet #6 - chainsword & bolt pistol<br /> <br /> This would be a hard hitting assault unit that would help your list. They can suck up a lot of damage and dish it out too.<br /> <br /> I can typically get an assault squad or two on top of objectives late in the game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161937.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161937.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 15:56:12]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I'd go all melta with this army you have so little <span class="glossaryitem" onmouseover='gp(482);'>AT</span> even with that. I'd dump the devastators and Scouts and get Dreads or Preds for more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. I'd dump the plasma pistols to pay for it. Just cut the gun off the model and glue a bolt pistol there it really isn't tough to do.<br /> <br /> I really wouldn't ever put power swords on the Priests you never want them in combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161949.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161949.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:01:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I would also try to cut it down to 2 priests]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161958.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161958.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:02:56]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Actually you want the priests in combat swinging power swords. Just place them away from enemy models that have weapons that ignore armor saves. 4 S5 I5 WS5 attacks that ignore armor saves is too good to pass up. If you leave the priest unattached it will get shot off the board anyways. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161961.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161961.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:04:17]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I would also try to cut it down to 2 priests </div></blockquote><br /> <br /> Or if he wants 3 Preists for the coverage he can swap out a VGV squad for an Honour Guard squad and acheive much the same purpose.<br /> <br /> That would again save him some points to spend on getting some <span class="glossaryitem" onmouseover='gp(482);'>AT</span> into the list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161965.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161965.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:05:53]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Then he can't use <span class="glossaryitem" onmouseover='gp(604);'>HI</span>. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161968.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161968.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:07:03]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I'm aware of that, but even for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(604);'>HI</span> is some what hit and miss particulartly considering he'll be throwing 420 points into it as is.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161980.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161980.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:11:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(604);'>HI</span> is not hit or miss. I use it often and it tends to work out around 9/10. It's a big advantage for jump <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161986.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161986.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:13:03]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(604);'>HI</span> is not hit or miss. I use it often and it tends to work out around 9/10. It's a big advantage for jump <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. </div></blockquote><br /> <br /> I know it is good but you are risking that 210 point unit on a scatter role. Scatter in one direction and you misshap scatter in the other and you're plasmacannon bait. I know good placement can greatly reduce the likeliness of these outcomes by having multiple potential targets but unless he plans on going ninja I don't really see the huge gain in VGV over Honour Guard.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161998.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2161998.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:16:38]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ considering they have to be within 6 inches to charge I'd call it hit or miss considering they can scatter 6 inches away/ on top of an enemy and mishap ... it's risky ... <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162002.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:17:24]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Do you actually play a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army? <span class="glossaryitem" onmouseover='gp(671);'>VV</span> using <span class="glossaryitem" onmouseover='gp(604);'>HI</span> is very popular and has been proven to work well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162010.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162010.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:18:35]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I agree with BloodThirSTAR. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(671);'>VV</span> using <span class="glossaryitem" onmouseover='gp(604);'>HI</span> is too good to pass up. Especially if there is a priest nearby that can lend his bubble to use.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162023.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162023.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:22:52]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Do you actually play a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army? <span class="glossaryitem" onmouseover='gp(671);'>VV</span> using <span class="glossaryitem" onmouseover='gp(604);'>HI</span> is very popular and has been proven to work well. </div></blockquote><br /> <br /> I'm well aware of this but personally I only like them in ninja lists as getting across the board using target saturation is for me the more effective game winning tactic.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162047.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162047.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:31:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ That's what they are - the ultimate ninjas.  :  )]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162106.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162106.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 16:58:06]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Alright.  So, BloodThirSTAR, you suggest that I, instead of having specialized assault squads (melta or flamer), put one of each in every one?<br /> <br /> As for not having enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, you suggest I go ALL melta, Flingitnow?  That could lead to extremely unhappy times with horde armies.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And no, I don't think multiple charging would be enough.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162231.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2162231.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 17:52:21]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ The plasma pistols are in no way worth the points. I'd clip them. FAR better ways to spend 15pts are a)camo cloaks for scouts, and b) power weapons for priests.<br /> <br /> You've got the points listed wrong for those units, too.  200 is 10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> w/2 flamers- you don't have the points listed for the plasma or sgts' power weapons.<br /> <br /> Scouts go okay in the list; in camo cloaks and in cover, they're excellent objective campers.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are out of place, but they're cheap.  Not necessarily a bad choice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2163194.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2163194.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 22:26:32]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> As for not having enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, you suggest I go ALL melta, Flingitnow? That could lead to extremely unhappy times with horde armies.</div></blockquote><br /> <br /> Why? On the charge your assault squads should annihilate any horde unit they are up against the flamers don't really change that. Whilst yes being assaulted you are in trouble but again flamers won't help here.<br /> <br /> Due to the total lack of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> present elsewhere in the list you need tri-melta in your assault squads. Then you are odds on to take down that tank when you shoot. Double melta gives you a good chance, single melta is a shot to nothing and not more than that. But to clarify BloodThirSTAR was saying duel melta as he was telling you to get melta from the Sergeant as well. Still giving 1 flamer to help with hordes. <br /> <br /> Personally I always like to get to 3 meltas in a squad if possible (no matter army selection) that is the most efficient amount of melta for giving you a good chance of taking down that tank without spending too much on melta. Whilst 4 is good and 5 a practical guarantee in certain armies I would use these numbers (<span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Eldar) in most <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies you often have better options in squads that can take that much melta.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2163256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2163256.page</link>
				<pubDate><![CDATA[Fri, 26 Nov 2010 22:48:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Since you're already fielding two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, why not take advantage of the most point-effective drop/jump unit in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex; the command squad?  I'd recommend w/ 3 meltas (Fling is dead on about that number,) a hit point, and sanguinary novinate.  I'd recommend fielding two of these at the cost of one of your troops; 3-6 scoring units should be enough at 2k.  <br /> <br /> Also... what are you going to do against dedicated hand to hand units?  I know it's heaping points on an already outrageously expensive unit, but you might consider some storm shields for those vanguard vet units; this army plays within 12" of an opponent, which means you should probably have something that can stand up to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terms for a few turns- remember you don't always need to beat them, just keep their hardest units from rampaging between your assault squads.  On the drop, use your command squads and the melta-laden portions of your assault squads to crack land-raiders, and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> equipped vanguards to lock up the contents so that your melta boys can move on to other, softer, targets.  <br /> <br /> Someone already mentioned that all of your assault squads need powerfists; you don't have combat tactics, so you need to give your guys a fighting chance against monstrous creatures and dreads.  <br /> <br /> In addition to the storm shields, I'd recommend taking at least one weapon in the vanguards that strikes at initiative.  You need to keep the powerfists for the aforementioned reason, but, adding something like a glaive encarmine (that is fully effective with a storm shield, unlike a power sword,) to the vets would allow them to clear out some wound-causing units at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5.  <br /> <br /> I know shelling out 400 pts for a unit that will loose the long-game against a squad of terminators is hard to stomach, but this list absolutely requires something to lock down big nasty threats so that you aren't loosing squads to counter charges.  <br /> <br /> I say cut the flamers.  They do the same thing that chainswords do.  Meltas do something that those units can't already do, and dual-purposing a unit is always the best bet for a tournament list.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2164593.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2164593.page</link>
				<pubDate><![CDATA[Sat, 27 Nov 2010 06:46:13]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ If you go up against horde nids those meltas are worthless. Imagine a swarm of gaunt bubble wrapping lots of monstrous creatures. You can't reach the big nids and if you assault the gaunts you'll be counter charged by the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> who'll rip right through your squads. FIN advocates the use of too many meltas in my opinion. You can't just rely upon <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to beat hordes.<br /> <br /> <blockquote><div><cite>Nephil1m wrote:</cite>  <br /> <br /> I say cut the flamers.  They do the same thing that chainswords do.  Meltas do something that those units can't already do, and dual-purposing a unit is always the best bet for a tournament list.<br /> <br /> </div></blockquote><br /> <br /> How is running double melta dual purpose? <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2165145.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2165145.page</link>
				<pubDate><![CDATA[Sat, 27 Nov 2010 15:30:48]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Ah.  Lots of conflicting opinions.  Please keep discussion going about flamers or meltas.  Good stuff.<br /> <br /> As Nephil1m points out, serious assault units could eat assault marines for brekkist.  What could deal with that problem?<br /> <br /> My ideas:<br /> <br /> 1.  Furioso Dreadnought, podding or flying.<br /> <br /> 2.  Kitted out <span class="glossaryitem" onmouseover='gp(671);'>VVs</span>.<br /> <br /> 3.  Mass charge?<br /> <br /> 4.  Not last and definitely not least, the Sanguinor.  Think I could afford to replace a Libby with that monster?<br /> <br /> 5.  Other dedicated assault units, like assault termies.  I could stick them in a land raider, but then they would eat up A LOT of points.  I could deep strike them, but they don't have <span class="glossaryitem" onmouseover='gp(493);'>doa</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And yeah, Mephiston is a beast and all, but I just don't like the model.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2165675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2165675.page</link>
				<pubDate><![CDATA[Sat, 27 Nov 2010 19:35:18]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ FIN's concept is that AMs supported by priests are already anti-infantry.  Regular codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> AMs aren't, but the additions of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> & Furious Charge make the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> AMs strike harder and live longer.   Personally, I think a few flamers can help, and krak grenades and/or S5 regular attacks are fine against most vehicles.  A few power fists are great to have, but they don't need to be absolutely everywhere.  But I gave you my list suggestions already. <br /> <br /> Nephel1m has a good point that you need a plan for dealing with hard-as-nails assault units like <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators, thunderwolves, or the like.  Personally, I think one viable plan CAN be to avoid the suckers as much as possible.  With the previous version of the list, having 5-10 scoring units running around (50 total AMs), <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you could probably afford to let said uber assault hammer eat a couple of units, and still win the game while killing his other stuff.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166176.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166176.page</link>
				<pubDate><![CDATA[Sat, 27 Nov 2010 23:11:09]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <blockquote class="uncited"><div>FIN's concept is that AMs supported by priests are already anti-infantry. Regular codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> AMs aren't, but the additions of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> & Furious Charge make the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> AMs strike harder and live longer.</div></blockquote><br /> <br /> Exactly AMs with Priest in toe should nail any horde they hit, especially with unleleash rage around. Against WS4 T4 they will cause on average 15 wounds at I5 (ignoring power weapons and power fists), most hordes have 6+ saves and strike at S3 those that aren't killed in combat will be nailed by fearless wounds or combat res. The flamer does not make a difernce to this.<br /> <br /> As for the example of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> counter charge with Nids again I don't see how the flamer makes that situation different. By putting a flamer in the squad you are greatly reducing your ability to nail tanks and deal with Mech armies for no tangible benefit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166208.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166208.page</link>
				<pubDate><![CDATA[Sat, 27 Nov 2010 23:27:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ FIN, for context, remember that this sprang out of a discussion of fighting <span class="glossaryitem" onmouseover='gp(69);'>IG</span> hordes; those guys have a 5+ rather than a 6+, and are Stubborn rather than Fearless, so are more durable than the Orks you're talking about. <br /> <br /> Multiple flamers allow toasting units before or without charging, and are great against certain high-<span class="glossaryitem" onmouseover='gp(74);'>Init</span> close combat units, like Genestealers, Eldar, and Dark Eldar.<br /> <br /> Remember, too, that with S5 on the charge you can bust a lot of vehicles just because you hit their rear armor.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166284.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2166284.page</link>
				<pubDate><![CDATA[Sun, 28 Nov 2010 00:01:10]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ </div></blockquote> How is running double melta dual purpose? <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote><br /> <br /> I had already explained that; the flamer overlaps in purpose with chainswords, which he has in abundance.  What those squads -cant- do out-of-the-gate is crack heavy armor.  How many orks were you planning on getting under that template? The orks I have to deal with all span the full 2" of coherency, and would remove every model in charge range as a casualty if I flamed him.  Suck it up, take some bolt pistol shots, and get stuck in.  Flamer casualties even with 2 flamers and a handflamer are still going to be small potatoes compared to what you're going to do with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5, <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assault marines in h-t-h.  The meltas are for those monstrous creatures you're worried about, too.  They make it so that the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> should have a managable number of wounds left by the time they get into <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.  <br /> <br /> </div></blockquote> Furioso Dreadnought, podding or flying. </div></blockquote><br /> <br /> You have such a good thing going- don't spoil it by adding a vehicle to your all infantry army.  That thing screams 'hey, use all of your suicide melta and long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> to shoot at this!'  Right now, the best thing your opponent has to shoot a lascannon or melta at is a 20-some-odd point marine.  That is a distinct advantage.<br /> <br /> [edited for typo]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2167298.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2167298.page</link>
				<pubDate><![CDATA[Sun, 28 Nov 2010 11:08:39]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Librarian w/ Jump Pack, meltabombs - 130 pts Blood Lance, Unleash Rage <br /> <br /> The Sanguinor - 275 pts<br /> <br /> <br /> <br /> Troops <br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, 1X Powerfist - 235 <br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, 1X Powerfist - 235<br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, 1X Powerfist - 235<br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, Powersword - 225 pts <br /> <br /> Assault Squad w/ 10X marines, 2X Meltaguns, Powersword - 225 pts <br /> <br /> <br /> <br /> Elites <br /> <br /> Sanguinary Priest w/ Jump Pack, Powersword - 90 pts <br /> <br /> Sanguinary Priest w/ Jump Pack, Powersword - 90 pts <br /> <br /> Sanguinary Priest w/ Jump Pack - 75 pts <br /> <br /> <br /> <br /> Fast Attack<br /> <br /> Vanguard Veteran Squad w/ Jump Packs, Stormshield, Glaive Encarmine - 185<br /> <br /> <br /> <br /> Here is closer to my original idea, but plus the Sanguinor.  I replaced the flamers with melta weapons, but I didn't replace the swords with fists because I couldn't afford it (and I don't want to clip their whole lovely painted arms off.)  <br /> <br /> I put the Sanguinor in because 1. He is a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monster  2. He makes the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> sarge a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monster and 3. He makes all the marines around him a little more monstrous.  (+1 attack, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and Furious Charge make for happy fun times.)  I also gave the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> sarge a stormshield because he doesn't get an extra attack anyway with the glaive, and it makes the minor character a little more survivable, and able to take on real baddies.<br /> <br /> Whaddaya think?  Enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span>?  Too little anti infantry?  Sanguinor a bad idea?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2168543.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2168543.page</link>
				<pubDate><![CDATA[Sun, 28 Nov 2010 19:26:56]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ I like the last list except I think you aremissing the rock hard unit.  In friendly games I think you are good but in big tournaments I think you are going to be outmatched a bit.<br /> <br /> I would drop one of the assualt squads and really bone up the vanguard vets.  1 storm shield is never enough you need at least 4, So add thee models with only storm shields.  You need at least 2 power weapons, so add one model wioth a power weapon, I would also add at least 1 fist if not 2.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2168719.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2168719.page</link>
				<pubDate><![CDATA[Sun, 28 Nov 2010 20:13:25]]> GMT</pubDate>
				<author><![CDATA[ BrPrometheus]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ You must randomly assign which sergeant gets the Sanguinor's blessing, you can't just freely assign it to the <span class="glossaryitem" onmouseover='gp(671);'>VV</span>.<br /> <br /> I like the inclusion of the Sanguinor, he will definitely buff your army. In my opinion he is the best choice of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list. I can't keep track of how many times mine has killed stuff like thunderlords, Abbadon and even the Swarmlord. He's crazy good. You just have to move him carefully so he doesn't get shot down by mass small arms fire. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Why Blood Lance on the Librarian? It just seems like you are going too heavy on tank busting when this comes natural to a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list. I would upgrade him to an Epistolary and give him the Sanguine Sword - that really helps a lot versus deathstars when combined with Unleash Rage.<br /> <br /> About facing heavy mech - as Mannahim has noted you've got krak grenades, S5 assaults. This will crack just about any tank except for landraiders and monoliths. I don't want to get into another heavy discussion about the value of flamers so let's just say it is something to consider. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You are really heavy in assault squads. I think you're definitely going in the right direction with the list but you'd be better served including a choppy squad of Honor Guard to escort the Librarian. There are lots of ways to arm Honor Guard but if you decide to take them don't run 4x melta/4x plasma. Honor Guard get you a cheap priest plus you can take the banner for +1A - combine that with the Sanguinor's aura and the Honor Guard can throw out an insane number of attacks... This is when you'll get the most out of Unleash Rage!<br /> <br /> Anyways like i said this is a solid list. I think as you play test you'll see how to make it even better. You've got lots of bodies so maybe it's not a big deal to bring flamers. :  )]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169489.page</link>
				<pubDate><![CDATA[Sun, 28 Nov 2010 23:21:58]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>Re:2k Jump BA</title>
				<description><![CDATA[ Ok then, what if I remove one 2 meltagun and fist assault squad, and beef up the vv vet squad so it has seven guys, sarge with storm shield and glaive,  two with two lightning claws each, two with powerfists and storm shield, and two with stormshields and chainswords, as well as four with meltabombs.  May have tweaked some other things to even it out to two thousand.  Opinions?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This post is directed towards BrPromethius]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169703.page</link>
				<pubDate><![CDATA[Mon, 29 Nov 2010 00:21:30]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ That would be one hell of a unit. I'd give it a try.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169832.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2169832.page</link>
				<pubDate><![CDATA[Mon, 29 Nov 2010 00:48:30]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ The heavy melta is centered around landing and destroying vehicles on the same turn you deep struck.  This prevents them from getting away from you in the case of fast vehicles, and keeps you from having to chase a rhino/chimera chasis while being pelted by their weapons and fire ports.  At least with the hordes you know they won't be getting away from you.  <br /> <br /> The honor guard are better as fire support.  Blood is right they can be geared to be pretty smashey in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>, but you shouldn't be engaging any of the units that have your sanguinary priests/novinates in.  They need to stay loose and mobile to make sure they're able to bring their 6" bubble to bear on anyone that needs it.  At the end of the day using sanguinor and a banner to buff an honor guard's attacks is just giving them more non-power, non-<span class="glossaryitem" onmouseover='gp(123);'>str</span> 8+.  They'll still loose in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> against a dedicated <span class="glossaryitem" onmouseover='gp(58);'>hth</span> unit.  The thing that makes honor guard unique is the ability to take multiple special weapons.  If you want to start talking about giving them specialist <span class="glossaryitem" onmouseover='gp(58);'>hth</span> weapons, then you need to be investing those points in vanguards, as they are more efficiently spent there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2170397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2170397.page</link>
				<pubDate><![CDATA[Mon, 29 Nov 2010 04:28:46]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Here's how I run my <span class="glossaryitem" onmouseover='gp(337);'>HG</span>:<br /> <br /> Novitiate<br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> #1 - lightning claw & stormshield<br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> #2 - lightning claw & stormshield<br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> #3 - pair of lightning claws<br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> #4 - thunderhammer & stormshield<br /> <br /> They have jump packs and the chapter banner for +1A. I run them with an Epistolary (Sanguine Sword & Unleash Rage). They'll kill a lot more than a squad with four plasma/melta all the time. The list has too much melta in my opinion. People are over focusing on killing mech now way too much. It's silly.<br /> <br /> On the charge the unit with the Epistolary is dishing out:<br /> <br /> 5 S10 WS5 attacks (ignore armor saves)<br /> 13 S5 lightning claw attacks<br /> 4 S5 thunderhammer attacks<br /> <br /> All missed hits reroll. This is much more powerful than 4 plasma guns.<br /> <br /> Also if the Sanguinary Priests are not attached to squads then they can be picked off by enemy shooting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2170419.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2170419.page</link>
				<pubDate><![CDATA[Mon, 29 Nov 2010 04:37:05]]> GMT</pubDate>
				<author><![CDATA[ BloodThirSTAR]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ You just outfit a shooting unit for hand to hand.  They are Vanguard vets in most respects save for that they can't charge the turn they arrive.  You can do what you want to do, but you should probably take advantage of the first turn charge.  You will have to deal with armies like Mechdar or Hells Angels Marines where all of their units move faster than your admittedly mobile guys.  It's best to try to lock down / destroy everything you can on the drop.  <br /> <br /> I don't think anyone's talking about running Sang Priests by themselves.  I'm saying they need to stay in mobile fire-support squads that aren't getting into <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.  The novinates are perfect for this, the Sang Priests proper can be attached to the half of a combat-squad-ed assault squad that doesn't have the Sgt and powerfist in it for a similar effect.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2171029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2171029.page</link>
				<pubDate><![CDATA[Mon, 29 Nov 2010 11:11:39]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Nephil:  I wasn't planning on taking special weapons outside of assault squads, 'cause I just like more bodies.<br /> <br /> BloodthirSTAR: Would you suggest I take away from the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad to pay for the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>, or take it from somewhere else?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2174542.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2174542.page</link>
				<pubDate><![CDATA[Tue, 30 Nov 2010 04:02:16]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ The honor guard are less efficient hand-to-hand than the <span class="glossaryitem" onmouseover='gp(671);'>VVs</span>.  If you weren't planning on taking more special weapons, field the <span class="glossaryitem" onmouseover='gp(671);'>VVs</span> instead of the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>.  The first turn charge is vital to this list.  You can't have forces like mechdar speeding away from you after you land.  I would still urge you to take the <span class="glossaryitem" onmouseover='gp(337);'>HGs</span> as fire support.  They are the most point efficient unit in that codex for what you're trying to do.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2174653.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2174653.page</link>
				<pubDate><![CDATA[Tue, 30 Nov 2010 04:19:11]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ Would it be better to, instead of fielding one monster unit, have multiple <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squads for more field coverage?  <br /> <br /> And <span class="glossaryitem" onmouseover='gp(337);'>HG</span> are nice, and I may see the light at some point, but I really just feel with those melta shots coming from assault squads.  I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and feel safer with more bodies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2177713.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2177713.page</link>
				<pubDate><![CDATA[Tue, 30 Nov 2010 22:50:14]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
			</item>
			<item>
				<title>2k Jump BA</title>
				<description><![CDATA[ The 2.5k list I want to run has 3 squads of <span class="glossaryitem" onmouseover='gp(671);'>VV</span>.  So, yes, I'm a fan of taking as many as possible to make sure you have enough first turn charges to disrupt.   <br /> <br /> As far as the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>, think of that squad as an upgrade for the sang priests you were already talking about buying.  The novinates are more point efficient than their <span class="glossaryitem" onmouseover='gp(67);'>IC</span> bretheren.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2178861.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/330353/2178861.page</link>
				<pubDate><![CDATA[Wed, 1 Dec 2010 04:43:44]]> GMT</pubDate>
				<author><![CDATA[ Nephil1m]]></author>
			</item>
	</channel>
</rss>