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		<title><![CDATA[Latest posts for the thread "Deep Striking Tyranids 2500 Pts."]]></title>
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				<title>Deep Striking Tyranids 2500 Pts.</title>
				<description><![CDATA[ Fun runnin list, me and my friends are tasked with coming up with odd lists, or those we don't normally field. So... do you think I should throw in a lictor, for deep-strike safety? <br /> Synapse should be covered, and the madness of bringing in three monstrous creatures in the same turn, in combination with the 6 zoeys, and 27 beasts... Something WILL make it in to combat... Hopefully... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tervigon, Catalyst<br /> <br /> Troops: 10 Termagaunts<br /> Troops: 10 Termagaunts<br /> Troops: Tervigon, Catalyst<br /> <br /> Elites: 2 Zoanthropes, Mycetic Spore<br /> Elites: 2 Zoanthropes, Mycetic Spore<br /> Elites: 2 Zoanthropes, Mycetic Spore<br /> <br /> Fast Attack: 9 Raveners<br /> Fast Attack: 9 Raveners<br /> Fast Attack: 9 Raveners<br /> <br /> Heavy Support: Trygon Prime, Adrenal Glands<br /> Heavy Support: Carnifex, Mycetic Spore, Frag Spines<br /> Heavy Support: Carnifex, Mycetic Spore, Adrenal Glands, Frag Spines<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 00:43:15]]> GMT</pubDate>
				<author><![CDATA[ Footsloggin]]></author>
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				<title>Re:Deep Striking Tyranids 2500 Pts.</title>
				<description><![CDATA[ What's deep striking about tervigons and termangaunts? Why not go stealers for troop choices?<br /> <br /> 27 raveners is certainly scary, if a bit expensive! I would also maybe look at a mawloc/antoher trygon rather than a spore fex for one <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot. For <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, the only deep strike options are parasite or flyrant. <br /> <br /> This way, nothing has to come in from your board end. Maybe give 1 unit raveners rending claws as well as the stealers so you can tear up transports etc in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 09:29:48]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:Deep Striking Tyranids 2500 Pts.</title>
				<description><![CDATA[ <blockquote><div><cite>ruminator wrote:</cite>What's deep striking about tervigons and termangaunts? Why not go stealers for troop choices?<br /> <br /> 27 raveners is certainly scary, if a bit expensive! I would also maybe look at a mawloc/antoher trygon rather than a spore fex for one <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot. For <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, the only deep strike options are parasite or flyrant. <br /> <br /> This way, nothing has to come in from your board end. Maybe give 1 unit raveners rending claws as well as the stealers so you can tear up transports etc in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> <br /> I was thinking flyrant too, but didn't know what config... I guess I could throw in another trygon rather than a fex, and stealers make O.K. transport killers, but the Zoanthropes fit that roll MUCH better, with a S10 AP1 assault 1,Lance that is =)<br /> <br /> EDIT: I may go with stealers, and could drop the tervigons....]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2010 20:25:07]]> GMT</pubDate>
				<author><![CDATA[ Footsloggin]]></author>
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				<title>Deep Striking Tyranids 2500 Pts.</title>
				<description><![CDATA[ I agree with ruminator that a flyrant would be a helpful addition, especially with hive commander. Anything that will make your reserve rolls better should be added to an all reserve army. Dropping a fex for a trygon is a good idea too]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2010 17:01:13]]> GMT</pubDate>
				<author><![CDATA[ chupathingy]]></author>
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