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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Hello, <br /> <br /> I have a few Beastmen sitting around that i would like to expand on.  I'm looking to make a fun list for more friendly gaming environments, but still want it to be solid.  Wanted to get some comments/help before I decide to spend a lot of money expanding.  Thank you!<br /> <br />  Great Bray-Shaman <br /> -Lore of Beasts<br /> -Level 3<br /> -AHW						<br /> <br /> Lords = 20.4%	<br /> <br /> Wargor <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> <br /> -Gnarled Hide			<br /> -Enchanted Shield			<br /> -Heavy Armor			<br /> Heroes = 15.9%<br /> <br /> 24 Gors (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> goes here)<br /> -Full Command			<br /> -Additional Hand Weapons	<br /> <br /> 19 Gors (Shaman goes here)			<br /> -Full Command			<br /> -AHW					<br /> <br /> 8 Raiders <br /> -Musician<br /> Core = 44.5%<br /> <br /> 3 Minotaurs <br /> -Great Weapons			<br /> -Musician				<br /> Special = 19.2%<br /> <br /> Total = 1,000 points	<br /> <br /> <br /> Couple of points:<br /> -Bray-Shaman will be buffing gors with the signature beast spell<br /> -Will 3 minotaurs die too fast?  I love the models, so I wanted to use them, but I was thinking of switching them out for a unit of bestigors if 3 minotaurs are worthless.<br /> -Raiders are kind of just there because I didn't know what else to spend the points on<br /> 		]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:39:27]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I don't know about the musician. I would go for a champion more than I would ever take a musician for anything.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:46:56]]> GMT</pubDate>
				<author><![CDATA[ A Black Ram]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ People have told me not to got for only 3 minotaurs as they will die to fast, try for yourself though.<br /> <br /> You have the wargor with an enchanted shield, I would suggest something like an ironcurse icon instead, that way you get to keep your parry save and you're a little more resistant to warmachines.<br /> <br /> Otherwise It looks pretty good.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 00:25:40]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I think in 1k point games 3 minotaurs are fine. In my experience bestigors are only worth the points when you take 20 at a time, which is a point sink in 1k point games. I would personally try and fit.in two more raiders... maybe drop the minor musician and AHW on the shaman (hes casting spells anyways). Looks pretty solid for 1k points though. Let us know how it goes!]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:51:00]]> GMT</pubDate>
				<author><![CDATA[ chadbacca]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Thanks for the replies guys!  Would it be better to keep the raiders in one unit of 10 or 2 units of 5?]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 02:10:52]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Depends what you want to do with them, i've tried to do 5 and 5 with ambushing and had some success, but not much.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:53:45]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Well my thoughts were to have one ambush and warmachine hunt if need be, but I will try both ways out.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:21:51]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ If your idea for them is to hunt war machines, maybe consider hounds instead. That would free you up some points too.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:25:10]]> GMT</pubDate>
				<author><![CDATA[ chadbacca]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I agree with chadbacca that 3 minos should be alright at 1k. You'll probably not want to be charging the fronts of units with them though.<br /> <br /> I don't see the raiders doing much. Maybe drop them for a fun item or two for your shaman? The Chalice of Dark Rain is a great buy.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:37:18]]> GMT</pubDate>
				<author><![CDATA[ Tzeentchling9]]></author>
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				<title>Re:Beastmen 1,000 points</title>
				<description><![CDATA[ Hmm, I do like the chalice of dark rain, and I agree about the raiders.  How about this?<br /> <br /> <br />  Great Bray-Shaman <br /> -Lore of Beasts<br /> -Chalice of Dark Rain		<br /> Lords = 24%	<br /> <br /> Wargor <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> <br /> -Gnarled Hide			<br /> -Enchanted Shield			<br /> -Heavy Armor			<br /> -Talisman of Endurance		<br /> Heroes = 16.4%<br /> <br /> 24 Gors <br /> -Full Command			<br /> -AHW					<br /> <br /> 19 Gors <br /> -Full Command			<br /> -AHW					<br /> Core = 39.4%<br /> <br /> 3 Minotaurs <br /> -Great Weapons		<br /> Special = 18.9%<br /> <br /> Dropped the raiders, mino musician, and AHW on the sham and put in chalice of dark rain on the sham and talisman of endurance on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, leaving me with 13 points left that i have no idea what to do with. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 07:07:07]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<description><![CDATA[ I can't seem to find the chalice of dark rain in the beastmen book or the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> what exactly is it and where doers it come from?<br /> <br /> The only comment other then that on this list is that it lacks anything for warmachine hunting, might think of pulling back the chalice (suggested because I have no idea what it is) and put in either a unit of warhounds like chadbacca said, or some harpys.<br /> <br /> Oh wait see it now, seems like that could be good too, though you only get one use so you have to pop it at just the right time, sort of the way of beastmen.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 12:26:55]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Tzeentchling9 wrote:</cite>I agree with chadbacca that 3 minos should be alright at 1k. You'll probably not want to be charging the fronts of units with them though. </div></blockquote><br /> <br /> In the case of using minos as flankers, would AHW possibly be a better setup?]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 10:02:31]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ correct me if i am wrong but can't you not buy echanted items for your <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>? Or is that just vampires?]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 13:56:58]]> GMT</pubDate>
				<author><![CDATA[ wee-dub]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ It's...nobody, as far as I know. If you give your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a magic flag, he typically can't have any extra magical goodies.<br /> <br /> Also, what's this about not getting a Parry save with an Enchanted Shield?<br /> <br /> So, I'm a little hesitant to put a Lord (especially an expensive caster) into such a small army. Would a lvl2 serve the same purpose? At any rate, I would suggest protecting him in some way.<br /> <br /> As for the minotaurs, I think 3 is perfect for 1,000 points. A threat, but not so scary that all the arrows and spells come their way. And if they do anyway, you won't be crushed when you lose them. At a 1000k tournament I attended, I played a guy with five bull-men. That...did not work out so well.<br /> And I will strongly suggest that everyone always take a musician every time they ever can.<br /> <br /> Other than that, yeah, some Harpies or Hounds would be nice. Raiders are cool, but they're just so crappy that you need 10 or so to see any results round-by-round.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 19:10:07]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Warpsolution wrote:</cite>It's...nobody, as far as I know. If you give your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a magic flag, he typically can't have any extra magical goodies.<br /> <br /> Also, what's this about not getting a Parry save with an Enchanted Shield?<br /> <br /> So, I'm a little hesitant to put a Lord (especially an expensive caster) into such a small army. Would a lvl2 serve the same purpose? At any rate, I would suggest protecting him in some way.<br /> <br /> As for the minotaurs, I think 3 is perfect for 1,000 points. A threat, but not so scary that all the arrows and spells come their way. And if they do anyway, you won't be crushed when you lose them. At a 1000k tournament I attended, I played a guy with five bull-men. That...did not work out so well.<br /> And I will strongly suggest that everyone always take a musician every time they ever can.<br /> <br /> Other than that, yeah, some Harpies or Hounds would be nice. Raiders are cool, but they're just so crappy that you need 10 or so to see any results round-by-round.<br /> </div></blockquote><br /> <br /> In the magic armour section in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> it says "a magic shield is treated as a normal shield, but cannot be used alongside a handweapon to gain a parry save"<br /> <br /> About the shaman lord, percentages made me not have a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2.  Wanted a good <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, but still wanted a caster for the lore of beasts signature spell.<br /> <br /> Also, I have heard some people say gors do better in a horde formation.  If that was the case, how does this list look...<br /> <br /> Great-Bray Shaman	<br /> -Lore of Beasts	<br /> Lords = 20%<br /> <br /> Wargor <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>			<br /> -Gnarled Hide<br /> -Shield			<br /> -Heavy Armour<br /> -Ironcurse Icon<br /> Heroes = 13.6%<br /> <br /> 38 Gors (both characters here)		<br /> -Standard<br /> -Musician<br /> -AHW<br /> <br /> Tuskgor Chariot		<br /> <br /> Tuskgor Chariot		<br /> Core = 47.9%<br /> <br /> 3 Minotaurs					<br /> -Great Weapons	<br /> Special = 18.9%<br /> <br /> Is a horde of 40 too small?  I'll probably end up testing both lists, but just wanted to hear what y'all thought.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 19:22:58]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ 40 isn't too small, but you need to beef up those battle lines in my opinion. find a way to run 50 total, 25 each unit. maybe drop a chariot. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 20:05:55]]> GMT</pubDate>
				<author><![CDATA[ chadbacca]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I would sort of agree on having 2 units of gors, as it is you sort of have 3 hammers with one anvil, all three of them should be going for rear or flank charges, which means you could surround one enemy but it's unlikely anyone is really going to have one big easy to target unit to do that with, their more likely to have a few smaller units getting in the way if you try to focus everything on one.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 20:46:40]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Well that magic shield thing is just silly.<br /> <br /> I see what you're saying, then. So there's no way to get a decend level 2 under that 120pt window? That's a shame.<br /> <br /> I'd agree with the above comments about the Gors, though. Two units of 25 would be ideal.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 20:52:14]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Warpsolution wrote:</cite>Well that magic shield thing is just silly.<br /> <br /> I see what you're saying, then. So there's no way to get a decend level 2 under that 120pt window? That's a shame.<br /> <br /> I'd agree with the above comments about the Gors, though. Two units of 25 would be ideal.</div></blockquote><br /> <br /> After more thought, I was just being lazy when I said that...came up with a new <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> build that allows room for both heroes, because I do agree that a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 would be a bit more suitable in this situation.  <br /> <br /> How does this look?<br /> <br /> <br /> Bray-Shaman		<br /> -Level 2<br /> -Lore of Beasts<br /> <br /> Wargor <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>			<br /> -Gnarled Hide<br /> -Shield			<br /> -Heavy Armour<br /> -Ironcurse Icon<br /> Heroes = 24.6%<br /> <br /> 24 Gors (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> here)			<br /> -AHW<br /> -Full Command<br /> <br /> 24 Gors (Shaman here)			<br /> -AHW<br /> -Full Command<br /> <br /> Tuskgor Chariot	<br /> <br /> 7 Warhounds		<br /> Core = 51.4%<br /> <br /> 3 Minotaurs					<br /> -Great Weapons	<br /> -Musician	<br /> Special = 18.9%<br /> <br /> Total = 1,001 points<br /> <br /> Love ironcurse icon, hadn't noticed before that it gave 6+ward against warmachines to the unit he joins as well.  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:01:10]]> GMT</pubDate>
				<author><![CDATA[ phoenix wings]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ Phoenix, that most recent list looks great for 1k points. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 23:41:15]]> GMT</pubDate>
				<author><![CDATA[ chadbacca]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I really liked your 1k list w/ Great bray shaman in there. Honestly<br /> keep him. make him <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4, and he will always get wyssans off on your main unit.<br /> at this point <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> it's hard to get seriously hard hitting units with decent blocks. The Bray shaman can help ENSURE that your units are absurdly tough. Toss in the Banner of the Beast and these guys are rolling w/ S 5 T 5. for core that's very good.<br /> <br /> With this force, you should really consider making your CORE the hard hitting unit.GBS,  Wyssans, Beast banner are all amazing.<br /> Even toss a CHEAP <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 w/ a dispel scroll / lore of shadow for miasma, and you have a nice debuffed unit that will be smashed by the core.<br /> <br /> <br /> <br /> <blockquote><div><cite>Warpsolution wrote:</cite>Well that magic shield thing is just silly.<br /> <br /> I see what you're saying, then. So there's no way to get a decend level 2 under that 120pt window? That's a shame.<br /> <br /> I'd agree with the above comments about the Gors, though. Two units of 25 would be ideal.</div></blockquote><br /> <br /> After more thought, I was just being lazy when I said that...came up with a new <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> build that allows room for both heroes, because I do agree that a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 would be a bit more suitable in this situation.  <br /> <br /> How does this look?<br /> <br /> <br /> Bray-Shaman		<br /> -Level 2<br /> -Lore of Beasts<br /> <br />    -- make this guy back to the <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 and give him the tools to succeed. There are many ways to make him work. I personally like a ward (4 or 5+) Jagged dagger and steel claws. Maybe even crown of command if you can fit it.<br /> <br /> Wargor <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>			<br /> -Gnarled Hide<br /> -Shield			<br /> -Heavy Armour<br /> -Ironcurse Icon<br /> Heroes = 24.6%<br />   ---- nice! You can lose the ironcurse and add the magic banner. This army is PERFECT for 'totem of rust', however you'll have to compensate on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> or you lose him. Precarious situation. Honestly, the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> can be a mean mean mother. W/ gnarled hide and armor/sheild, he's tough w/ magic banner. W/o and just magic fun time, he's a beast.<br /> <br /> 24 Gors (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> here)			<br /> -AHW<br /> -Full Command<br />   - nice, if possible, fill out ONE of these units if making it 'the hammer'.<br /> <br /> 24 Gors (Shaman here)			<br /> -AHW<br /> -Full Command<br /> <br /> Tuskgor Chariot	<br /> <br /> 7 Warhounds		<br /> Core = 51.4%<br /> -- lose these guys. they are of no use to you now. The price of them gets you raiders who have SOME shooting and access to primal fury and guard flanks better. Their M is better than yours, but M 5 is enough to where you don't need to rely on these guys. <br /> <br /> 3 Minotaurs					<br /> -Great Weapons	<br /> -Musician	<br /> Special = 18.9%<br /> <br /> <font color='green'>  -- I've run many lists with 3-4 minos. They get so shot up that they're hardly worth it. Their mediocre I and lack of decent <span class="glossaryitem" onmouseover='gp(400);'>AS</span> and just standard Beastmen T makes them soft and easy targets. While people are RIGHT, you don't have enough points to toss a good sized unit at bestigors w/ your other slots; you DO have options.<br />  for a few points, you can get a good sized block of ungor <span class="glossaryitem" onmouseover='gp(59);'>HW</span> & S infantry to absorb the blows and add another flank. <br />   Even w/ those you can still have enough points left for chariot or ungor raiders for ambush.<br />   Impact hits in the side of units that gors are caught on makes the combat. Impact hits and some more hits on the flanks, denying steadfast will obliterate most units. Even vs. <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> and HE, the impact hits are huge.</font><br /> <br /> <br /> <br />   I would lose the minotaurs all together. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s for minos are amazing, but they are too much of glass cannons with them. They CANNOT take any hits w/ just 3 models. AHW or <span class="glossaryitem" onmouseover='gp(59);'>HW</span> S is the way to go. I love the huge <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 attacks, but <br /> <br /> Total = 1,001 points<br /> <br /> Love ironcurse icon, hadn't noticed before that it gave 6+ward against warmachines to the unit he joins as well.  </div></blockquote><br /> <br /> <br /> It's a good list, but if you're relying on the minos, you might get dissapointed. They will be targeted and they will be shot to living bejezus. At this point level a well protected lone gorebull would do better than these guys...well...if he doesn't get shot in the face w/ a cannon ball ( though a 4 + ward and charmed shield will prevent that) <br /> Bestigors are amazing, but if you can't field a good block, make your hammer the <br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 GBS w/ fun tools<br />  and the hammer unit the beefed up Gor Herd.<br /> <br />  it's a tricky way to deal w/ 1k list. Honestly, minos are too frail and easy targets to take on. Unless you're fighting SUPER low I armies.<br />  Even a lone Razorpig can take on war machines. Decent wounds, fast, but low ldr. If you can keep it in the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bubble, it's a great flanker for cheap. <br /> <br /> <br /> good luck!<br /> <br />  Ungor raiders are amazing at tackling warmachines....if they come on in time. an ungor block can ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 01:09:54]]> GMT</pubDate>
				<author><![CDATA[ blackspine]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I largely disagree with these ammendments, maybe I can accept dropping the warhouds to bounce back up to a great bray-shaman, but 2 25s are a fine idea, one working along with a chariot hammer and the other with the minos, or doubling the minos and chariot on one opponent at a time to smack them down one by one.<br /> <br /> Ungors miss half the time in the best case, not to mention the warmachine save versus shooting.]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 01:38:17]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ I'd go handweapon and shield on the minotaur.  You're not frenzied, so you can't afford to give up many wounds in the first round of combat.  At 1,000 points, you can't afford more minotaur, and your opponent will put quite a bit of fire into these guys.  The 5+ armor and 6+ parry will help them, and it's pretty cheap.<br /> <br /> S5 should be enough at 1,000 points.  I wouldn't expect to see much heavy armor, or T5 or T6 enemies.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 06:11:19]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Beastmen 1,000 points</title>
				<description><![CDATA[ The list is fine. Though Ill always go for Harpies with scout over warhounds for machine hunting. Ungor raiders are nice fodder to put up in front of your infantry blocks. Don't depend on them to do any damage unless you take lots of them. Even then..]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 11:50:20]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>blak43 wrote:</cite>I largely disagree with these ammendments, maybe I can accept dropping the warhouds to bounce back up to a great bray-shaman, but 2 25s are a fine idea, one working along with a chariot hammer and the other with the minos, or doubling the minos and chariot on one opponent at a time to smack them down one by one.<br /> <br /> Ungors miss half the time in the best case, not to mention the warmachine save versus shooting.</div></blockquote><br /> <br /> ungor shooting is crap-tacular at best. (though I've had miracles happen. 1 dead HE chariot w/ 10 shots)the idea is to come on, shoot at gunlines or lone wizards etc and charge ideal targets. their bows help w/ stand and shoot.<br />   When they ambush, they get their free shots, and are harder to hit due to skirmisher rules. WHen they charge warmachines, they have a 50% chance of primal fury and most likely winning. Seeing that a small unit will cost you 30 points, this will inevitably tie up more points than they are worth. Even if they die a horrible death, they will have saved more points from casualties while your units march down the filed. (3 bestigors dying is more than your ungors).<br />   <br /> <br />  They are very good at holding a flank and setting up charges as well as costing LESS than hounds. <br /> <br />   They are not meant as a 'shooting unit' but a slight deterrent and something that can harry/ ambush.<br />  ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 19:39:04]]> GMT</pubDate>
				<author><![CDATA[ blackspine]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ If they are so bad at shooting, why just not take regular ungors for less points?<br /> I have a unit of 20 ungors in my 1000pts army, alongside 20 AHW gors and 20 bestigors, and I'm considdering splitting them up into two units of 10 to outflank and attack warmachines and shooty units. At 50pts, they are still no real loss at all when they die, and they can still tie something up for a turn or two depending on what they charge. DO you think that it is a good idea? Currently, my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> list looks like this:<br /> <br /> <br /> Heroes:<br /> <br /> Wargor<br /> Shield<br /> Light armour<br /> Horn of the First Beast<br /> <br /> Bray-Shaman<br /> Level 2 Wizard<br /> Lore of Beasts<br /> <br /> Core:<br /> <br /> Gor herd<br /> 20 Gors<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> AHW<br /> <br /> Ungor herd<br /> 20 Ungors<br /> Musician<br /> Standard bearer<br /> Spears<br /> <br /> Tuskgor chariot<br /> <br /> Tuskgor chariot<br /> <br /> Special:<br /> <br /> Bestigor herd<br /> 20 Bestigors<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> Gleaming Pennant<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 17:31:58]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Beastmen 1,000 points</title>
				<description><![CDATA[ might wonder why no heavy armor for the wargor also might wonder why he's not a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, but I'll assume that comes down to points.  looks like a decent list to me, in the future I think you'll want to grow your gors up to 25 and the ungors up to at least 25, or maybe even go horde, but that would be for higher points of course.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 00:45:41]]> GMT</pubDate>
				<author><![CDATA[ blak43]]></author>
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