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		<title><![CDATA[Latest posts for the thread "2000 pt Dark Eldar"]]></title>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 150 - Duke Sliscus the Serpent<br /> 175 - 2 Haemonculi, both have agonizers and liquefiers, one has the animus vitae and the other has the casket of flensing<br /> <br /> ELITES-<br /> <br /> 151 - 3 Trueborn with blasters, Raider with <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> <br /> TROOPS<br /> <br /> 400 - 2 squads of 9 Wyches with 1 weapon, Hekatrix with agonizer, Raiders with <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> 240 - 20 Warriors with 2 dark lances<br /> 250 - 2 squads of 5 Wracks with a liquefier, Venoms with extra splinter cannon.<br /> <br /> FAST ATTACK<br /> <br /> 268 - 2 x 5 Scourges with 2 heat lances<br /> <br /> HEAVY SUPPORT<br /> <br /> 375 - 3 x Ravagers with dark lances, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, and <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> <br /> 2009]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:53:33]]> GMT</pubDate>
				<author><![CDATA[ michelj]]></author>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[ Why a Raider with the Trueborn???<br /> <br /> and i'd personally take a Flesh Gauntlet for each of the Haemonculi instead of the Agnoizers. 4+ Insta Gib is much better i feel...<br /> <br /> Ravagers i'd give each of them 1 D-cannon JUST so you can kill things other than tanks ;-)]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:58:57]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[  - 2009pts isn't 2000pts<br />  - where are the characters going?<br />  - Surely a venom would make a better transport for the trueborn<br />  - I'm not quite sold on scrounges and neither am I sold on heat lances, but I seeing as I haven't given it much thought I won't talk about it too much. <br /> <br /> Everything else seems to be solid, you've got a strong core even if it is kinda unfocused and you can't go wrong with ravagers or heamoculi. The duke seems worth the points for what you get and I can't see Archons doing better. <br /> <br /> So here's my advice;<br />  - lose something to make the list legal<br />  - explain what you hope to achieve with the units<br />  - explain how you plan to run the list (eh; dukes deep strike ability, starting all on the board, aiming for the center field or the flanks, ect)]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 22:06:19]]> GMT</pubDate>
				<author><![CDATA[ wizard12]]></author>
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				<title>Re:2000 pt Dark Eldar</title>
				<description><![CDATA[ Points noted guys.  You're right that I should put the trueborn in the venom, and that would drop me below 2000 points.<br /> <br /> I love the heat lances.  I will always, unless for some unknown reason, deep strike the scourges and place them somewhere between 6 and 9 inches from an enemy tank that I really do not want to have on the field anymore.  Of course, every now and then they will feth up their deep strike, but for 134 points they offer me something that few other things in the codex can give me; a high probability of destroying a tank.  <br /> <br /> Dark lances are by definition always mediocre against tanks.  1/3 will miss, 1/2 will not penetrate, and 2/3 will not destroy the tank.  That means that dark lances have about a 1/9 chance to destroy a vehicle when they shoot at it (of course it will be easier against armor less that 12 or opened top vehicles, also i'm ignore glancing hits for simplicity).  Heat lances also have a 1/3 chance to hit, about a 6/10 chance to penetrate (within 9), and a 1/2 chance to destroy since they are AP1.  Statistically, they are almost twice as likely to destroy a vehicle, and if I deep strike my scourges behind the vehicle I want to destroy, that chance will improve greatly.  Simply put, heat lances give me a level of confidence in destroying a vehicle that dark light weapons simply can't offer.  They are especially useful against pesky eldar holo fields.<br /> <br /> I'm thinking about finding a way to make the scourge squads reaver squads, which means they would be at least 22 points more expensive.  They'll fulfill the same role, but they'll also allow me to bladevane some stuff, and plus they have combat drugs, which with Sliscus means they have a 1/3 chance to begin the game with feel no pain, which is nice.<br /> <br /> As for my characters, the Haemonculi will go with the Wyches.  Sliscus will go with the large warrior squad unless I decide to put him with the truborn to make him mobile, he does have a blast pistol.  Is it worth it to get a Haemonculi for the large warrior squad?  If Sliscus is with them, there is again a 1/3 chance that the squad will get feel no pain anyways.<br /> <br /> As for my strategy, I think that I will commonly put a large amount of select units in reserves.  The warriors will park their asses near an objective in cover and bait the opponent, then since Sliscus lets me deep strike all of my vehicles, I can place them wherever I want to when they come in.  Of course, I could bring them on from my edge if I want to give them a cover save or if there is something they can charge.  Will it be a bad thing for a fragile army to enter the battlefield in waves?  I figure that it is a good thing that there is a chance one of my troop choices doesn't come in until around turn 4, when it can then go claim an objective.<br /> <br /> I haven't play tested much so I'm not to sure about the strategy I should employ.  I could keep everything away from my opponent and pick away at him with dark lances and splinter cannons, waiting for the right time to make my move.  Quick question if someone is still reading, do splinter cannons count as defensive weapons on vehicles?<br /> <br /> Love this codex.<br /> -Jeff]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 19:41:33]]> GMT</pubDate>
				<author><![CDATA[ michelj]]></author>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[ Scourges can't deep strike can they???<br /> <br /> I'm 90% sure they can't ¬.¬<br /> <br /> <br /> i'm liking the strategy other than that however <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 19:45:27]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Bloodhorror wrote:</cite>Scourges can't deep strike can they???<br /> <br /> I'm 90% sure they can't ¬.¬<br /> <br /> <br /> i'm liking the strategy other than that however <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!</div></blockquote><br /> <br /> ...Jump Infantry]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 20:20:04]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>2000 pt Dark Eldar</title>
				<description><![CDATA[ so all jump infatry can deep strike?<br /> <br /> Did not know that...<br /> <br /> <br /> My apologies!]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 20:42:47]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Re:2000 pt Dark Eldar</title>
				<description><![CDATA[ Pretty sure they cleared that up in the errata that recently came out, not positive though ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 21:42:48]]> GMT</pubDate>
				<author><![CDATA[ Grabzak Dirtyfighter]]></author>
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