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		<title><![CDATA[Latest posts for the thread "penal legion yay or nay"]]></title>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ So my question is what do people think of fielding 6 penal legion squads. Also i would like to ask what would be the best way to support them.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 09:16:43]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ No don't do it. Let me elaborate: Penal legion squads have fun abilities and one or two are certainly very handy in some way (gunslingers, psychopaths, knifefighters) but are severely hampered in every way. They can't kill vehicles as they have no options for grenades or melta bombs, and are too few to win via attrition like the power blob. Something like 12 casualties by striking Scorpions on I5-4 will only annoy a 30 man blob but the penals will just evaporate. A walker will shut them down. They need support very badly...<br /> <br /> What is their role then? Blocking Scout movements against deffkoptas and valkyries. Deploying themselves in a conga line to force the orks to charge them and not the gunline/power blob behind them. Outflanking as a nuissance unit (like a Sentinel) that can only target badly mauled objective camping infantry (unlike a Sentinel) and will die to a stiif breezze (again like a Sentinel <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) Guarding the flanks of your tanks against outflanking Chosen, Genestealers, Kommandoes. They come in, torch/shoot the penals to death and are left in the open for your army to shoot at.<br /> <br /> How to support them? Depends on what they must do. If they are your only troop choise <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  something must kill the enemy in order for them to sweep them up. Check the Heavy support (Battlle cannons, Executioners, Demolishers,Basilisks, Manticores), Elites (Ogryns, Psykers and Stormtroopores) and Fast Attack (Valkyries have the added benefit of being able to transport the little blighers) sections in our codex.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 09:55:56]]> GMT</pubDate>
				<author><![CDATA[ konst80hummel]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Ive done it once and pulled out a win against another imperial guard army. It had russes,hellhounds and marbo as support(i might be forgetting some units). I like fielding the other units in the codex, im just looking for more ideas to make it better.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 10:19:36]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Besides what has already been pointed out, they have a distinct lack of special weapons.  Nothing is stopping you from taking one or two squads for giggles, but don't build a list around them.  If you're looking for small squads that are effective, stick with vets.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 14:16:47]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ I like to have a unit or two in my list, but if you are going to take them exclusively you may consider running some stormtroopers to replace your vets as special weapons carriers. Or you could do what I always dreamed of. Field all prisoners (6 squads=480pts) and fill the rest of the list with maxed artillery from heavy support: just keep lobbing pie plates over them. And if you wipe out your own troops...well, they were on prisoners anyways, not even guardsmen.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 14:27:02]]> GMT</pubDate>
				<author><![CDATA[ grobbicull]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ <blockquote><div><cite>grobbicull wrote:</cite>I like to have a unit or two in my list, but if you are going to take them exclusively you may consider running some stormtroopers to replace your vets as special weapons carriers. Or you could do what I always dreamed of. Field all prisoners (6 squads=480pts) and fill the rest of the list with maxed artillery from heavy support: just keep lobbing pie plates over them. And if you wipe out your own troops...well, they were on prisoners anyways, not even guardsmen.</div></blockquote><br /> <br /> He's already paying too much for his Troops. spending more points than he needs too for<br /> Special weapons platforms would make less sense to me.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 18:47:26]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ They are a naturally stubborn scoring unit that doesn't cost much in points.<br /> <br /> A single unit is inexpensive enough that it's expendable.<br /> <br /> They can outflank and attack weak <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units like <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads.  They might win, they might lose, but either way they are stubborn so the fight should go on for a while with the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad not shooting as long as the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> goes on.<br /> <br /> They can outflank and grab an objective in cover.<br /> <br /> A single unit of <span class="glossaryitem" onmouseover='gp(398);'>PL</span> is not a large loss of points in games they under perform.]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 19:19:17]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Thanks for the quick replies,i like the storm trooper and artillery ideas. What <span class="glossaryitem" onmouseover='gp(56);'>hq</span> would best support the penal legion, Im thinking the lord commissar.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:17:23]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Nay. Your points can be spent much much better elsewhere. Fun unit though  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:51:00]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ I've been known to take <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>PLs</span></span> in Valks/Vends. They aren't as effective as loaded Veteran squads, but they're a good deal cheaper. Its a handy way to make those Valks/Vends capable of grabbing objectives if necessary, and if they get shot down they're the most likely to be able to hold their own (as much as single squads of guardsmen can anyway) in assault.<br /> <br /> Now I don't know how 6 squads would do, but there you go.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 01:21:36]]> GMT</pubDate>
				<author><![CDATA[ FoxPhoenix135]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Nay, not 6.<br /> <br /> Yay to 2-3. But:<br /> <br /> Dont take them without proper support at the flanks (1-2 units stormtroopers)<br /> <br /> Maybe this one helps you having an idea, what they can do and what they cannot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Tactica_Penal_Legions" target="_new" rel="nofollow">Tactica Penal Legions</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 04:55:16]]> GMT</pubDate>
				<author><![CDATA[ -Nazdreg-]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ Thanks for the useful replies,any help on <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choices.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 23:02:05]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ A couple minostorum priests would help boost their <span class="glossaryitem" onmouseover='gp(19);'>Cc</span> ability, but other than that it really just depends on what you intended on taking for additional forces.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 23:29:41]]> GMT</pubDate>
				<author><![CDATA[ FoxPhoenix135]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ Nay.<br /> <br /> Penal legionnaires ARE support units, not core units that need supporting.<br /> <br /> Bringing only 60 non-transport, low-leadership infantry models sounds like a bad idea to me, especially given their relatively mediocre killing power. Prepare to do poorly on objectives-based games.]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 06:05:26]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ <blockquote><div><cite>FoxPhoenix135 wrote:</cite>I've been known to take <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>PLs</span></span> in Valks/Vends. They aren't as effective as loaded Veteran squads, but they're a good deal cheaper. Its a handy way to make those Valks/Vends capable of grabbing objectives if necessary, and if they get shot down they're the most likely to be able to hold their own (as much as single squads of guardsmen can anyway) in assault.<br /> <br /> Now I don't know how 6 squads would do, but there you go.</div></blockquote><br /> <br /> This idea has merit.<br /> <br /> 6 <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>PLS</span></span>, 1 <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, 7 Vendettas = 1440 points. That's all your anti armor and anti personnel needs right there.]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 16:37:53]]> GMT</pubDate>
				<author><![CDATA[ Lonecoon]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ I say that you could get away with one, if for no other reason than an inconvenient outflanker/infiltrator.  I can't imagine what you'd do with 6 of them however.]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 18:35:32]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>penal legion yay or nay</title>
				<description><![CDATA[ <blockquote><div><cite>Lonecoon wrote:</cite>This idea has merit.<br /> <br /> 6 <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>PLS</span></span>, 1 <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, 7 Vendettas = 1440 points. That's all your anti armor and anti personnel needs right there.</div></blockquote><br /> <br /> 2 x Vendettas, 2 x Vendettas and 3 x Valyries would probably be better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> L. wrex]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 20:51:02]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:penal legion yay or nay</title>
				<description><![CDATA[ As above, I wouldn't field 6, but depending on what they roll, 1-2 squads can be anything from a nuance to a serious threat to enemy units.  Mine have a permanent place in my list due to one lucky game where they managed to kill Sicarius, 5 Terminators, and a Librarian in terminator armor in two rounds of combat due to rending attacks, only losing 5 legionnaires.  To be fair, Sicarius wiffed the second round, otherwise I'm sure they only would have got away with just killing the termies.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 05:21:38]]> GMT</pubDate>
				<author><![CDATA[ Shivan Reaper]]></author>
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