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		<title><![CDATA[Latest posts for the thread "The changling vs. crown of command"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "The changling vs. crown of command"]]></description>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ I'm refering to the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> item, the one that lets nearby units fight at the vamp's <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, i'm just not sure if thats the corect name for it. <br /> <br /> Anyways, in a game over the weekend, i watched a game between <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> and <span class="glossaryitem" onmouseover='gp(138);'>VC</span>. About half way through a horde of undead with a hero in it (wight king?) crashed into a horde of pink horrors with the changling in it. the changling swapped pretty much every stat it could with the wight king, but we got a bit confused (and a little argumentative) as to what happens with the crown item thrown in. We figured there was three potential ways it could have worked:<br /> #1 - the changling swaps his stat line and gets the enhanced <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of the wight king, but leaving the wight at WS3<br /> #2 - the changling swaps stats but doesnt receive the bonus <span class="glossaryitem" onmouseover='gp(149);'>WS</span><br /> #3 - the changling swaps stats, gets the bonus <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, and the wight king keeps the bonus <span class="glossaryitem" onmouseover='gp(149);'>WS</span> as his unit is still in range of the vamp with the crown<br /> We ended up playing option #3, but was that the right way to go? should it have been a straight up swap of their base stats, then factor in the crown?<br /> Thanks for the feedback]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 15:29:58]]> GMT</pubDate>
				<author><![CDATA[ Beer_&_Bolters]]></author>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ The player who's turn it is decides the sequence of events.<br /> So on the vampires turn, the changling would go first, then the wight king would get the vampires weapon skill.<br /> <br /> On the daemon players turn, he'd let the crown give the boosted weapon skill, then swap stats.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been really consistent 8th edition, resolving all these conflicts with the player who's turn it is choosing.  Advantage to the aggressive player who charges.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 17:15:09]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ It would depend on the wording I think. This is similar to mindrazor and being in your general's leadership bubble.]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 19:45:32]]> GMT</pubDate>
				<author><![CDATA[ Infreak]]></author>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ <blockquote><div><cite>HawaiiMatt wrote:</cite>The player who's turn it is decides the sequence of events.<br /> So on the vampires turn, the changling would go first, then the wight king would get the vampires weapon skill.<br /> <br /> On the daemon players turn, he'd let the crown give the boosted weapon skill, then swap stats.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been really consistent 8th edition, resolving all these conflicts with the player who's turn it is choosing.  Advantage to the aggressive player who charges.<br /> <br /> -Matt</div></blockquote><br /> <br /> I'd play it this way.  Seems like the most reasonable solution for something that has not been addressed with a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 05:29:45]]> GMT</pubDate>
				<author><![CDATA[ Synnister]]></author>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ yes, I always enjoy pulling that rule out of Page 10, so many people overlook it.]]></description>
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				<pubDate><![CDATA[Fri, 10 Dec 2010 05:42:29]]> GMT</pubDate>
				<author><![CDATA[ Lotet]]></author>
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				<title>The changling vs. crown of command</title>
				<description><![CDATA[ Another funny instance is the Great Unclean One making everyone <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, S, I, and A1, matched up against Van Horsteman's Speculum.<br /> <br /> Games Workshop did us all a big favor with this "your turn/my turn" rule; they essentially established the Order of Gaming Operations, which was needed.]]></description>
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				<pubDate><![CDATA[Fri, 10 Dec 2010 23:31:37]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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