<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Dark Eldar: Dealing with Walkers in CC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Dark Eldar: Dealing with Walkers in CC"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ I'm trying to help a friend set up a Deldar army but I cannot for the life of me come up with a decent way to deal with Dreadnoughts in close-combat besides specifically fielding wyches with haywire grenades, even then its a push.<br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204905.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204905.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:12:07]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Don't let the dread get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? That's really all there is. You're army should be much faster than a dread & should be able to take it out from far away.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204940.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204940.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:21:42]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>I'm trying to help a friend set up a Deldar army but I cannot for the life of me come up with a decent way to deal with Dreadnoughts in close-combat besides specifically fielding wyches with haywire grenades, even then its a push.<br /> <br /> Thoughts?</div></blockquote><br /> <br /> Heat Lances and Darklight weapons. Seriously.<br /> <br /> If you want to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a Dred, you need to field a Talos.<br /> <br /> Other than that, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> get creamed by Dreds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204943.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204943.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:22:03]]> GMT</pubDate>
				<author><![CDATA[ BuFFo]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ The short answer is that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can't deal with walkers in combat outside of a couple of unusual situations. Haywires could do it, but thats not something you want to rely on. An Archon with a completely full Soul Trap would rip Dreads apart, but that isn't going to happen very often either. The answer is to shoot them with Dark Lances before they get into combat.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204968.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204968.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:29:11]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ About the only way you survive in close combat is the options listed above, or you take Hellions and use Hit and Run like a boss.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204988.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2204988.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:32:51]]> GMT</pubDate>
				<author><![CDATA[ vishra]]></author>
			</item>
			<item>
				<title>Re:Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Wyches can tie up the walker for a long time with a few sharnets and a 4++ but hitting on a 6+ with grenades means you deal no damage back<br /> <br /> a Talos will probably murder most walkers in combat.  With a bunch of attacks and <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armor penetration you are good to go<br /> <br /> <br /> <br /> any other unit will probably just end up being stuck with them forever.  AVOID/KILL the walkers.  Honestly the ability of walers to tie up units like this is why a lot of people take them.<br /> <br /> <br /> on an un-related note, do people think that an Ork Kan-wall style army would be hard for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to deal with.  You have a lot of walkers and horde units, which seem to be both of the weaknesses of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book, kinda.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2205038.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2205038.page</link>
				<pubDate><![CDATA[Tue, 7 Dec 2010 22:43:36]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Well, the old agonizer had a chance to take down a Dread. <br /> Actually I did it quite often. But now, the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are rather useless.<br /> <br /> <blockquote class="uncited"><div>on an un-related note, do people think that an Ork Kan-wall style army would be hard for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to deal with. You have a lot of walkers and horde units, which seem to be both of the weaknesses of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book, kinda. </div></blockquote><br /> Well, nine Killa Kanz can be a pain. <br /> Dark matter shots should take them down. But I know its hard thanks to cover saves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2207305.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2207305.page</link>
				<pubDate><![CDATA[Wed, 8 Dec 2010 12:50:02]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Wish I could pretend my wraithlord is a walker v_v]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2208086.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2208086.page</link>
				<pubDate><![CDATA[Wed, 8 Dec 2010 17:25:18]]> GMT</pubDate>
				<author><![CDATA[ Oreo_Golem]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Haywire Grenades on Wych units do the job eventually.  The Wyches aren't going anywhere fast (shardnets + invulnerable save) and you're going to start rolling meaningful damage results at some point.<br /> <br /> They're a pain to deal with though and Wyches aren't and efficient answer at all.  You should be able to control the Dreads with your Lances and Blasters, so it shouldn't be too much of an issue.  Your stuff should mvoe a lot faster than Dradnoughts can, so keep that to your advantage and get shots on them with your Lance weapons.  If you have to tie one up to hold it in place because you can't put Lance weapons on it and it is absout to cause serious problems, a unit of Wyches will last a very long time against it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211843.page</link>
				<pubDate><![CDATA[Thu, 9 Dec 2010 17:33:50]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
			</item>
			<item>
				<title>Re:Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ I dont see what the problem with wyches CCing Dreads is...they do it pretty well.<br /> <br /> 10 wyches coming in with Haywire....you're going to get 1-2 6's at least.  You dont have to bust armour...just dont roll a 1, and you're going first.<br /> <br /> All you have to do is stun/Immobilise and next turn you're hitting on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> value which will be a 4+ (3+ with a Combat Drug <span class="glossaryitem" onmouseover='gp(149);'>WS</span> increase).<br /> <br /> As pointed out...shardnets make it really hard for the dread to return damage when combined with the 4++ dodge.<br /> <br /> Obviously you want to SHOOT dreads..but if you're in a situation that you need to charge one to shut it up/destroy it, wyches are pretty good at stopping the dreadnoughts.  Especially since it takes generally two turns at least to kill one in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  "1st.... charge, stun, stay in combat.  2nd...remain in combat during opponents shooting phase, hit dread on 4+ with 9 or so Haywires, Kill it....free from combat on your next movement."<br /> <br /> <br /> I kill dreads/defilers ALL THE TIME with my wych unit, generally on the second turn of <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>....as a matter of fact, the main reason they're in my army is to <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> Dreads.  (I run a primarily Kabal list.)<br /> <br /> Sure  wyches dont charge and DESTROY dreads on the turn they charge...but think of the reverse.  Dreadnoughts fight HORRIBLY against wyches with haywire and shardnets...they will do NOTHING until they finally die to the grenades.  It's only a matter of time.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211891.page</link>
				<pubDate><![CDATA[Thu, 9 Dec 2010 17:48:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Wyches and Talos, as described, are pretty much it, unless you get some crazy Archon with his S10 courtesy of a soul-trap. Generally, avoid it or tarpit it.<br /> <br /> The kan wall has potential against the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the kan wall (mass rokkit kans, rokkit buggies, lootas, and shoota boyz supported by a couple <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> meks) is the "best" overall ork list, for what it's worth, and can give lots of armies fits. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211970.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2211970.page</link>
				<pubDate><![CDATA[Thu, 9 Dec 2010 18:07:56]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
			</item>
			<item>
				<title>Dark Eldar: Dealing with Walkers in CC</title>
				<description><![CDATA[ Beastmaster units should do well.  Get a clawed fiend, stick a few wounds on him from shooting, and he should be around 7-8 attacks on the charge at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7-8.<br /> <br /> Really, though, shooting is the best option.  Haywires are dangerous, because there's the chance to blow the dread up, which can kill a lot of wyches.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2213886.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332484/2213886.page</link>
				<pubDate><![CDATA[Fri, 10 Dec 2010 03:20:44]]> GMT</pubDate>
				<author><![CDATA[ Grimaldi]]></author>
			</item>
	</channel>
</rss>