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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Belial, Master of the Deathwing 130<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Terminator Librarian                 145<br /> <br /> Troops: Deathwing Termies (3x Storm Bolter/Power fist, 1x Storm Bolter/Power Sword, 1x Assault Cannon/Power Fist)  245<br /> <br /> Troops: Deathwing Termies (2x Twin Lightning Claw, 1x Storm Bolter/Powerfist, 1x Storm Bolter/Power Sword, 1x Assault Cannon/Power Fist)  245<br /> <br /> Troops: Deathwing Termies (As Above, but with 1x Heavy Flamer/Powerfist rather than the Assault Cannon)  220<br /> <br /> Heavy Support: Land Raider Crusader w/ Extra Armor    265<br /> <br /> Heavy Support: Land Raider Godhammer (Standard)     250<br /> <br /> Total: 1500<br /> <br /> Not quite sure how I would play this; probably Deathwing Assault the Heavy Flamer Squad (maybe with librarian). The other assault-ish squad goes in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ Belial. Shooty squad goes with the other <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. Main purpose is resilience; make the army ridiculously tough to kill off. Primarily for use in friendly games vs. footslogging Space Wolves, Slaneesh <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Blood Angels <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. I didn't include any Thunder Hammers/Storm Shields because a). I don't have any models for them and b). Dark Angels storm shields only give a 4++ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so aren't as good as <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, etc.]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 03:58:14]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>Re:Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ Well I have been playing a deathwing/ravenwing list for about three years now so I will try and offer my advice. First off, know that in terms of most gear and points costs, Dark Angels are at an immediate disadvantage due to their old codex. You will have to play this list very smart or else you can get overwhelmed and out-gunned very quickly.<br /> <br /> Things to change about the list.<br /> I might suggest changing out the librarian for a venerable dreadnought with a plasma cannon and close-combat arm (same cost). The amount of terminators and regular marines you can fry with the plasmacannon is going to be very helpful at stopping those foot-slogging <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and blood angels with feel no pain. Venerable will give you more survivability as well. Just stick him in the back and let him shoot away. If he loses the cannon, run him in against something that cannot hurt him easily and tie up some troops or challenge an objective.<br /> <br /> I'd get rid of the extra armor on the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> because power of the achine spirit will still allow you to move 6" and fire a weapon at BS2. I'd use the 15 pts elsewhere to upgrade some termies, or to put towards the dreadnought somehow. Also, you could give a chainfist to each terminator squad which may help with some anti-tank, which is a definate weakness of <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.<br /> <br /> For the terminators I'd suggest this:<br /> <br /> First Squad: Excellent, but perhaps give a model a chainfist with 5 of the points from removing the extra armor.<br /> <br /> Squad 2: Make the pfist on a model a chainfist(?)<br /> <br /> Squad 3: Make this a Close-combat squad. Have them all be Lightning Claw marines and give the flamer a chainfist (for if you get assaulted by a dreadnought etc). Put them in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> where they can charge out and put some hurt on people. The mass firepower from the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> should be plenty to help them whittle down a larger squad. Also, don't charge until you are absolutely sure you will win the combat. Stay inside the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and whittle away until the time is right. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 is hard to crack, especially is you use cover wisely for those vehicle cover saves.<br /> <br /> Another option would be to make a "shooty" squad and an "assaulty squad." swap out the two TLC termies in squad 2 for the two <span class="glossaryitem" onmouseover='gp(213);'>SB</span> wielding termies. having the options to mix-match weapons is always a plus, but sometimes it can just make the squad mediocre at everything, instead of stellar at one thing. The great thing with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is that depending on your opponent you can switch them around however you need to!<br /> <br /> Now, where to put Belial is the real question. I'd say put him with the assaulty squad in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and give him the TLC or <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> option (for some survivability an anti-tank). OR put a shooty squad in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with him and put the assault squad in a regular land raider (both have assault ramps so you can still charge out of the vehicle) and give Belial the sword and <span class="glossaryitem" onmouseover='gp(213);'>SB</span> option. Set them on an objective with the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> as some close-range fire support and DARE your opponent to come within that 24" bubble of shooting Hell you just made. Then, if worst comes to worst, load them back up in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> before you get charged and roll out to re-deploy or charge w/o getting whittled down yourself.<br /> <br /> Overall, my advice is to be SMART with the army and pick your battles. Only engage in battles you know you can win. Use the firepower of the Land Raiders and dreadnought to whittle down your opponent and focus on ONE area of his army. Destroy the most immediate threat to your <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 land raiders ASAP and not much can kill you (dreadnought perfect for picking off devastator squads with a well-placed plasma cannon blast). Only charge into combat when it is absolutely necessary and you know you can win. Also, use cover to give your termies cover saves against anything AP2 or 1. 5+ is not that great when you are taking lots of them. Try to stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of as much small arms fire as possible when you are out of the Land Raiders. 2+ saves only go so far, and remember that your squads are only 5 men strong, its easy to see wounds stack up VERY quickly when each man has to make 3-5 saves a piece/ turn sometimes. Pick your fights, time your charges, guage your distances, and be tactical and you can do pretty well with <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, no matter how many people may hate on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex.<br /> <br /> Hope that helps!<br /> <br /> -VardenV2]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 06:56:11]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Re:Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ Sounds Good! Thanks! List updated accordingly:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Beliel w/ TLC   130<br /> <br /> Elite- Venerable Dread w/ <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>   145<br /> <br /> Troop- Deathwing Termies (2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>)  -  250<br /> <br /> Troop- Deathwing Termies (2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>)  -  250<br /> <br /> Troop- Deathwing Termies (3x TLC, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Heavy Flamer/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>)  -  225<br /> <br /> Heavy Support- Land Raider Crusader  -  250<br /> <br /> Heavy Support- Land Raider Standard -  250<br /> <br /> Total- 1500 Points]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 11:35:49]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ Personally I'd take 2 vindicators instead of the second <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 15:10:37]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ My only other models for Dark Angels that aren't included in the original list are two <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> Tactical Squads, One Squad of Veterans (a few bolters that I was planning as counts-as combi-meltas, 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, and one <span class="glossaryitem" onmouseover='gp(328);'>ML</span>), 1 Rhino, 1 Predator (Autocannon w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las), 1 Hellfire Dreadnought (Assault Cannon/Missile Launcher), 1 Scout Squad (Armed w/ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>), and one <span class="glossaryitem" onmouseover='gp(97);'>misc</span>. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can be either a Company Master or a counts-as Chaplain. Although I was considering purchasing an additional dread for the Plasma-<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> platform (I was thinking of that before I even wrote the list), I am hoping not to put any more money into my Dark Angels.<br /> Note: So that I'm not judged prematurely by any marauding <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> purists, I'm noting that the veterans w/ the 'counts as' guns are distinct from the rest of the army by virtue of being, I believe, from 3rd Edition, making it easy to tell them apart from the marines with normal bolters. They also have a modified paint scheme to identify them as veterans.]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 22:53:01]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ I would go all terms with shooting. 2 squads with cyclones and 3 with assault cannons. <br /> <br /> Beliel and chap/lib.<br /> <br /> I ran a 1850 list for a few years with 6 5 man term squads 2 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'a. All shooty.]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 23:01:06]]> GMT</pubDate>
				<author><![CDATA[ Dakkafang Dreggrim]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ I'm hesitant to include Cyclone Missiles only because the Dark Angel Cyclones only have 1 shot compared to Vanilla Marines' 2. I'm trying not to take wargear that has been updated to an improved form in subsequent space marine codices because I'm trying to fight where I still have a comparative advantage or at least less of an uphill battle. As for all shooting, I have a Tau army for that. My Dark Angels are my most 'in your face' army, and so I want to include at least some assault power. Plus I'm trying to work off of the models that I already have or am reasonably sure of receiving over the holiday season, and I only have/expect to have 3 squads of termies (2 assault cannons, 2 cyclones, and 1 Heavy Flamer are my available special weapons, although I can probably scrounge up more bits if necessary.)]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 23:40:20]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ I'm glad to see that you are getting some more advice. If you are not planning on spending money, i'd say keep my suggestions as you will only need a dreadnought (and who doesn't want one <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>). If you are going to spend money, then I do think Dakkafang's suggestion would be good. Lots of termie squads is great. <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault them even better. When they catch squads in a crossfire it's goodnight! <br /> <br /> Also, bear in mind that although <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators are badass in melee compared to tau (everything is!) but they are going to be best at a close-range firefight. Because they will get easily outnumbered due to their squad size, make sure you only engage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> when you are sure you can win, or need to pull off some crazy feat (like blowing up a vehicle etc). Terminators with assault cannons and <span class="glossaryitem" onmouseover='gp(213);'>SBs</span> that are in cover can pretty much wreck havoc at 12-24" with shooting.<br /> <br /> -VardenV2]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 01:39:30]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Re:Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ Maybe a compromise list?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Beliel w/ TLC 130<br /> <br /> Elite- Venerable Dread w/ <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>   145<br /> <br /> Troop- Deathwing Termies (2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>) - 250<br /> <br /> Troop- Deathwing Termies (2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>) - 250<br /> <br /> Troop- Deathwing Termies (2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>) - 250<br /> <br /> Troop- Deathwing Termies (3x TLC, 1x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1x Heavy Flamer/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>) - 225<br /> <br /> Heavy Support- Land Raider Crusader - 250<br /> <br /> Total Points -1500<br /> <br /> Drop the Land Raider Standard for another squad of Deathwing. Assault Squad goes w/ Beliel in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and attacks from the outset. Two of the shooty squads Deathwing Assault in on Turn 1, while the third deploys normally in objectives to hold anything near the board edge or comes in from <span class="glossaryitem" onmouseover='gp(471);'>DS</span> reserves in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games. Might have issues versus vehicle spam but should do ok in combined arms engagements or vs. infantry. I'd need one more Deathwing Squad too, but I should be able to handle that.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 04:25:16]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ Yes, this looks good, however anything that has high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> will be very difficult to crack. W/o any high <span class="glossaryitem" onmouseover='gp(123);'>Str</span> weapons besides power fists, tanks could wreck havoc. Fortunately, there isn't much that is AP2 out there but still. Having the Land Raider's TWLasCannons is nifty. You could experiment with where you like Belial. If you like him as a shooting role, I'd say Deep strike him or deploy him with a shooty squad so you can use a regular land raider for a little extra Anti-tank. Either that, or give the dreadnought a lascannon (although i LOVE plasma becaus eit annihilates anything Space Marine related with ease). I say, experiment a little and see what you like best.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 06:12:25]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Re:Dark Angels 1500 Point Deathwing</title>
				<description><![CDATA[ I played Deathwing for a bit at the 1500 point level and have a few suggestions:<br /> <br /> 1. Landraider spam is very hit/miss. I got tired of Deathwing for this reason. It was basically playing "can the opponent kill landraiders?" It also made for some relatively boring games. I sat back and attempted to kill the really hardcore terminator busting stuff. Once that was dead I charged in. Which leads to point two: <br /> <br /> 2. Deathwing are a shooting army. You cannot rely on close combat to win games. You want to avoid close combat versus most opponents unit you are ready for it. Hoards will overwhelm terminators and most armies have bad asses that can crunch your squads before you get an attack in.<br /> <br /> 3. The Apothecary is your friend. The apothecary is pretty essential. You can even ignore a failed cover or invulnerable save. Absolutely 100% take an apothecary.<br /> <br /> 4. Wound allocation isn't as good as people make it out to be, but you should do it. I would suggest equipping as many terminators in each squad as possible with different weapons. 1 Sergent with power weapon and storm bolter, 1 special (assault cannon or cyclone missile launcher), 1 <span class="glossaryitem" onmouseover='gp(213);'>Sb</span> and <span class="glossaryitem" onmouseover='gp(105);'>Pf</span>, 1 <span class="glossaryitem" onmouseover='gp(213);'>SB</span> and chainfist, and maybe 1 lightening claws. Storm shield and thunder hammer are worthless.<br /> <br /> 5. I am actually leaning toward Deathwing assault as the way to win with Deathwing. It's not great, but it's better than the rock-paper-scissors game that is <span class="glossaryitem" onmouseover='gp(87);'>LR</span> spam.<br /> <br /> I want Deathwing to be good, but they are in for an uphill battle every game they play in. To be truely competitive you have to include other things that don't fit the fluff (bikes, speeders) or go Loganwing. It's sad but true. If you want a fun game, then they can be. Following the fluff of only Termies, Landraiders, and Dreds is a tough game to play.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 16:08:38]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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