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		<title><![CDATA[Latest posts for the thread "Independent Shas'o Implications "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Independent Shas'o Implications "]]></description>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ I noticed something the other day while rewriting my 2500 tau list, the Shas'o I use is by himself.... <br /> <br /> This means as an independent character that is by himself, he gains move through cover and skilled rider,flyer etc... What this means is that when deep striking <i>into </i> difficult or dangerous terrain, I would only get a wound if I were to roll a  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> followed by a  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">....<br /> <br /> I can also land in the terrain with little worry, or even start in it!<br /> <br /> Does this change any strategies for the Tau?<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/332614/2207986.page</link>
				<pubDate><![CDATA[Wed, 8 Dec 2010 16:57:45]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ Not really.<br /> It's nifty, it only changes things if your plans involves the Shas'o on his last wound hindered by terrain that he needs to jump through to get range/<span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.  Very narrow situation.]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 17:29:37]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ Yeah, not really because being alone means that he's a target for S8+ weapons.  Poof, 200+ pts gone.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332614/2208110.page</guid>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 17:30:50]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ Shield drones?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332614/2208146.page</guid>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 17:41:39]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ I don't think that the benefits of reducing the chance of a wound being taken outweigh the benefits of keeping your Shas'o or Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> in a squad of Crisis suits.   Even with Shield Drones, they seem awfully vulnerable.]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 18:18:06]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ where's this indey characters gain skilled rider and such rule?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/332614/2208429.page</guid>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 18:56:04]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Independent Shas'o Implications </title>
				<description><![CDATA[ it is under the independent character section of the rule book... it only happens when they are alone...<br /> <br /> For the record: a 4 wound Shas'o with a 3+ armor save and 4++ invulnerable, armed with a fusion blaster and plasma guns is only 127 points not 200+. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 01:18:25]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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