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		<title><![CDATA[Latest posts for the thread "1600 pt Blood Angels Mech List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1600 pt Blood Angels Mech List"]]></description>
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				<title>1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ I was wondering as to everyones thoughts on my friends <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s list, I've played against it twice and find it really hard to fight.  I am unsure of the specific points, but the list is generally as follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 2x Librarian w/ that shield cover spell<br /> <br /> Elites<br /> Dreadnought w/ heavy flamer & frag cannon in a drop pod<br /> <br /> Troops<br /> 2 5 man assault squads(only here for the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s and to hold any objectives)<br /> <br /> Fast Attack<br /> None<br /> <br /> Heavy<br /> Land Raider Redeemer <br /> Land Raider<br /> 3x Vindicator<br /> <br /> First turn he deploys either in reserve(heavy drop pod list) or with the land raiders turned so they block all 3 vindicators and brings in his drop pod and with a heavy flamer and frag cannon to just demolish any single unit he wants.  The land raiders move 6 in so he can fire everything while positioning them to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>(at least the side) to the vindicators(12 in movement) so the minimum armor you are shooting at is 13.  He then casts shield on your shooting phase so hes giving 5+ cover to all the vindicators and the 3 land raiders so they are ridiculously hard to kill.  ]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 18:31:40]]> GMT</pubDate>
				<author><![CDATA[ SilverSaint]]></author>
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				<title>1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ iv neverseen the frag cannon used befor so i dont know how well it works and im not sure you need 2 libbys but it could work i wouldnt say it compeditive but it defantly would be fun to use ]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 18:48:29]]> GMT</pubDate>
				<author><![CDATA[ kmg]]></author>
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				<title>1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ Those Land raiders are Dedicated transports.<br /> <br /> Bring Melta guns. He'll cry like a little baby.<br /> <br /> <br /> This list is a one trick pony that will fall down to any list with some good shooting.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 18:49:26]]> GMT</pubDate>
				<author><![CDATA[ Stubby]]></author>
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				<title>Re:1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ I've tried two different lists against it using a quarters game type.  <br /> <br /> First.<br /> 3 <span class="glossaryitem" onmouseover='gp(293);'>RP</span><br /> 3 6 man <span class="glossaryitem" onmouseover='gp(450);'>LF</span><br /> 3 las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Razorbacks<br /> 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads in rhino w/ melta<br /> wolfguard 3 with termi and 2 w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 with cyclone<br /> <br /> My saves were good due to cover, but at the end of the game I had killed the dread, drop pod, 1 vindi, and weapon destroy on other vindi, while he had killed both <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads/rhinos, 1 <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad and 1/2 of another, and 2 razorbacks...he dominated the quarters due to his minor losses.<br /> <br /> <br /> Second.<br /> A <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Drop pod spam.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(293);'>RP</span><br /> 5 10 man <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads w/ 2 melta, <span class="glossaryitem" onmouseover='gp(423);'>motw</span> dropods<br /> 3 5 man <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squads<br /> <br /> He got 2nd reserved his entire army and literally got EVERY reserve role in on turn 2, dreadnought destroyed a <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad with a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> on turn 1.  On his 2nd turn his army came in and killed 6/10 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> 5 man combat squads with his 2 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and 3 vindi.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 19:00:39]]> GMT</pubDate>
				<author><![CDATA[ SilverSaint]]></author>
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				<title>1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ He has an extremely low model count and would really be hurting if he plays a list with several meltas. If my 1500 <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list played this I would just Deepstrike next to his <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and put 2 Meltas into them. When the land raiders get popped that is 1/3rd of his points gone, and those unprotected 5man squads will die quickly. There goes all of his scoring units. I think they key is to deepstrike meltas at those land raiders and pop them as soon as possible. Also with such a low model armor heavy list spam units with mass melta. If possible EVERY unit should have at least one melta.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 20:51:34]]> GMT</pubDate>
				<author><![CDATA[ Lax35]]></author>
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				<title>1600 pt Blood Angels Mech List</title>
				<description><![CDATA[ Not really sure what trying to do with that single Dreadnought, cannot assault anything - just melta it. <br /> <br /> Same with the other tanks, unleash melta at them while blast the Vindicators from afar with everything you've got. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Dec 2010 14:17:12]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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