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		<title><![CDATA[Latest posts for the thread "Hardcore tau for GTs and no comp events (2000)"]]></title>
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				<title>Hardcore tau for GTs and no comp events (2000)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - T/l Missile Pod, Flamer, Iridium Armor, Hard-wired Drone Controller, Bonding Knife, Shield Drone x2, Hard-Wired Target Lock, Stimulant Injector<br /> <br /> Elites<br /> Crisis Suit x3- Plasma rifle, Missile Pod, Multi Tracker, Team leader, Shield drone x2, bonding knife<br />  <br /> Crisis Suit x3- Plasma rifle, Missile Pod, Multi Tracker, Team leader, Shield drone x2, bonding knife<br /> <br /> Crisis Suit x2- Plasma rifle, Missile Pod, Multi Tracker<br /> <br /> Troops<br /> Fire Warriors x6 - (steals pathfinder dumb-fish)<br /> <br /> Fire Warriors x6 - Devilfish, Disruption pod<br /> <br /> Kroot x10<br /> <br /> Kroot x10<br /> <br /> Kroot x10<br /> <br /> Fast Attack<br /> <br /> Piranha x2 - Fusion Blasters, Targetting Arrays, only 1 Disruption Pod<br /> <br /> Piranha x2 - Fusion Blasters, Targetting Arrays, only 1 Disruption Pod<br /> <br /> Pathfinders x8 - Devilfish, disruption pod<br /> <br /> Heavy<br /> Broadsides x2 - Targetting Arrays, Team leader, Hardwired Target Lock, Hard-wired Drone Controller, Shield Drone, Gun Drone<br /> <br /> Broadsides x2 - Targetting Arrays, Team leader, Hardwired Target Lock, Hard-wired Drone Controller, Shield Drone, Gun Drone<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> attaches to the pathfinders to give them ablative wounds and forces them to shoot heavy weapons at them or else I get 2+ with 4+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and leadership 9.  Piranhas run out and movement block after dropping drones to help cover my front lines.  Dumbfish with warriors screen the suit team with only 2 guys so they can't be shot at and move upfield starting around turn 2 or 3 depending on where objectives are.  I like the targeting arrays on the broadsides as frankly if I'm going to shoot them at something it has to die so I want it to hit, the repositioning is nice sometimes but unless the missions have some wacky rule to them I think I'll be okay with them as is.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 10 Dec 2010 00:22:41]]> GMT</pubDate>
				<author><![CDATA[ MrDrumMachine]]></author>
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				<title>Hardcore tau for GTs and no comp events (2000)</title>
				<description><![CDATA[ That's an interesting strategy with your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  I usually just take mine with other crisis suits, but your strategy sounds neat.  You may want to consider taking advantage of one of the special issue items, like the AFP or the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>.<br /> <br /> 8 Fireknives is a lot.  I would change one of the squads to either Helios (<span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>), Firestorem (<span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>), or maybe <span class="glossaryitem" onmouseover='gp(559);'>Sunforge</span> (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> and something else).  If you do <span class="glossaryitem" onmouseover='gp(559);'>Sunforge</span> I would drop 1 of the Piranha squads entirely or drop 1 squad and make a squad of 3.<br /> <br /> Personally, I like <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> a lot more.  I've never used kroot, so I don't know how effective they are, but I've found that <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> in large numbers can put a huge dent in infantry squads.  The only downside is that they aren't nearly as efficient without Devilfish, so there's more points, but that's a matter of taste, really.<br /> <br /> I've never had any success with Piranhas.  I can see your reasoning for taking them, but I think a squad of 3 would be sufficient.  Plus that would free up a space for another squad of Pathfinders.<br /> <br /> The reason I take Advanced Stabilization Systems is in case my target moves just out of sight.  They allow me to adjust my positioning so I can get a better shot or regain line of sight.  Plus the railguns are <span class="glossaryitem" onmouseover='gp(126);'>TL</span> anyway, so there's a good chance they'll hit.]]></description>
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				<pubDate><![CDATA[Sat, 11 Dec 2010 00:09:34]]> GMT</pubDate>
				<author><![CDATA[ firemind]]></author>
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