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		<title><![CDATA[Latest posts for the thread "BA vs IG or SM"]]></title>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ I will be having a game tomorrow 2v2, 1500 points per person, where I am likely to be facing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, I drew up this list<br /> <br /> A. Marines 215 (Melta, Melta, M. bombs)<br /> A. Marines 210 (melta, Melta)<br /> A. Marines 210 (Melta, Melta)<br /> Dante 225<br /> Jump Priests 275 (2 P. fists)<br /> Vindi  145 (nothing fancy just a fast Vindi)<br /> Libby Dread (w/ blood lance and sheild of sang)<br /> Drop pod (Locator Becon)<br /> <br /> Everything starts in reserves<br /> <br /> Each squad has it's own priest, the squad with melta bombs gets the priest with no fist, Dante drops with that squad as well. The Vindi just comes in from my table half I just don't want it to be the only target turn 1. The Libby dread deep strinkes Via drop pod next to as many tanks as possible and lances, the drop pod then acts as a focal point for my troops, aside from Dantes outfit who go where they are most needed with Melta and death.<br /> <br /> Possible issues include, the drop pod and dread being the only units on the field turn one makes them a VERY likely target and I may loose that locator becon. the vindi not coming in till turn three and being two far/everything already being in combat.<br /> <br /> If I loose the locator upsides are that I still have <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> and will still most likiely end up where I want to be.<br /> <br /> Feedback or thoughts?<br /> <br /> P.S. Also my Ally will most likely be <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Inquisition.<br /> P.P.S. This may more belong in the army list section but I'm also looking for tactics suggestions for the upcoming game so I put it here.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 06:41:39]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ if ur ally is mech guard ur stuff being all alone turn 1 will prolly be fine, downside is ur leaving him out high and dry t1 vs 3k pts]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 07:41:17]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ 1 priest for every squad might be too much. priests are expensive and their bubbles can overlap. 2 should be fine if you stick together.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 07:55:26]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ Either drop the vindi for another libbynaught or drop the libbynaught for another vindi. Need to keep some kind of redundancy to keep your opponents saturated with firepower/psychic abilities]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 08:28:33]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ <blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>if ur ally is mech guard ur stuff being all alone turn 1 will prolly be fine, downside is ur leaving him out high and dry t1 vs 3k pts</div></blockquote><br /> If my Ally is Mech gaurd I can leave the Vindi on the field and the deep striking libbynaught should keep them busy at least to a degree.<br /> <blockquote><div><cite>Nenya97 wrote:</cite>Either drop the vindi for another libbynaught or drop the libbynaught for another vindi. Need to keep some kind of redundancy to keep your opponents saturated with firepower/psychic abilities</div></blockquote><br /> Hmm, You think? I don't know that I'd want to give either up, the prospect of fighting <span class="glossaryitem" onmouseover='gp(95);'>MeQ</span> or possibly blob squads makes me want the Vindi but the possibility of Mech Gaurd or Mech Marines Makes me want the Libbynaught. Any suggestions on which to drop?<br /> <br /> Also I might cut back on one priest, but then what do I do with 75 pnts at this phase, very little costs that little and my squads are already fairly upgraded, I suppose I could go for a power fist or Infernus pistol on every sarge.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 16:57:52]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ If your ally is mech guard, do you even really need the vindicator, then? I figure he/she should have most of the pie plate stuff covered.<br /> <br /> I'd take either another libby or hell, even a <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> predator.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 17:07:40]]> GMT</pubDate>
				<author><![CDATA[ bforber]]></author>
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				<title>Re:BA vs IG or SM</title>
				<description><![CDATA[ Really? a pred? I've never had much luck with them and found that they're a little limited in their uses, why that call?]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 17:10:28]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ Maybe you and I have different luck with them because I find them incredibly useful. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> And <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> pred, especially of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> variety is incredibly useful at popping Rhinos and Chimeras. You can move them 6" to either get them in cover, or to just make sure your opponent has to roll to hit if they're close to assaulting it, pop a transport and use your assault squads to clean up the goo inside.<br /> <br /> That's just my opinion, though.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 17:14:55]]> GMT</pubDate>
				<author><![CDATA[ bforber]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ If you are allying with a mech force dropping the vindicator wouldn't be a bad idea, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be able to bring a more formidable tank force but only you can have a dread psyker stomping around the battlefield.  In any case I wouldn't take a pred, like you I've haven't had good play experiences with them.  As for having a dread and pod on the field in turn one you could avoid this by dropping an empty pod and having him come on the field from reserve as normal.  Personally, I start all of my forces on the table and weather the enemy shooting while using my jump moves to get into combat quickly.  With <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you aren't going to come in until turn 2 at best and then won't be able to assault until turn 3.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 17:30:17]]> GMT</pubDate>
				<author><![CDATA[ Gridge]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ <blockquote><div><cite>Gridge wrote:</cite>If you are allying with a mech force dropping the vindicator wouldn't be a bad idea, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be able to bring a more formidable tank force but only you can have a dread psyker stomping around the battlefield.  In any case I wouldn't take a pred, like you I've haven't had good play experiences with them.  As for having a dread and pod on the field in turn one you could avoid this by dropping an empty pod and having him come on the field from reserve as normal.  Personally, I start all of my forces on the table and weather the enemy shooting while using my jump moves to get into combat quickly.  With <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you aren't going to come in until turn 2 at best and then won't be able to assault until turn 3.</div></blockquote><br /> <br /> True, but if you're charging up the field there's a decent chance you're not charging till turn three anyway. I think I will drop the Vindi for a second Libby dread. maybe just drop the pod as well and have them stroll up the battlefield maybe with wings instead of shield.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 17:43:43]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ <blockquote><div><cite>Awesome Christ wrote:</cite><blockquote><div><cite>Gridge wrote:</cite>If you are allying with a mech force dropping the vindicator wouldn't be a bad idea, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be able to bring a more formidable tank force but only you can have a dread psyker stomping around the battlefield.  In any case I wouldn't take a pred, like you I've haven't had good play experiences with them.  As for having a dread and pod on the field in turn one you could avoid this by dropping an empty pod and having him come on the field from reserve as normal.  Personally, I start all of my forces on the table and weather the enemy shooting while using my jump moves to get into combat quickly.  With <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you aren't going to come in until turn 2 at best and then won't be able to assault until turn 3.</div></blockquote><br /> <br /> True, but if you're charging up the field there's a decent chance you're not charging till turn three anyway. I think I will drop the Vindi for a second Libby dread. maybe just drop the pod as well and have them stroll up the battlefield maybe with wings instead of shield.</div></blockquote><br /> <br /> With jump packs you have a good chance of second turn charges.  With an 18" total charge range you can sometimes even get first turn assaults off if you go second and they rush forward.  <span class="glossaryitem" onmouseover='gp(471);'>DS</span> has bit me too many times to rely on it.  I realize it is better with Blood Angels but still can be a harsh mistress.  That single locator beacon is likely to be destroyed very soon after it drops.  I lost a 10 man termie squad and a chaplain this way before I started dropping multiple beacons if I intend to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> anything.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 19:59:28]]> GMT</pubDate>
				<author><![CDATA[ Gridge]]></author>
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				<title>BA vs IG or SM</title>
				<description><![CDATA[ <blockquote><div><cite>Gridge wrote:</cite><br /> With jump packs you have a good chance of second turn charges.  With an 18" total charge range you can sometimes even get first turn assaults off if you go second and they rush forward.  <span class="glossaryitem" onmouseover='gp(471);'>DS</span> has bit me too many times to rely on it.  I realize it is better with Blood Angels but still can be a harsh mistress.  That single locator beacon is likely to be destroyed very soon after it drops.  I lost a 10 man termie squad and a chaplain this way before I started dropping multiple beacons if I intend to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> anything.</div></blockquote><br /> <br /> Fair enough, what ever works for you right? I've actually never once been bit by <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in almost a year, it'll happen eventually, but I'm very careful and hedge my bets for <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.<br /> <br /> You can get a turn two assault by jumping but you might not and I feel that the risk of being: demolishered, plasmaed, meltaed, or just riddled with bullets is too great in this case.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The revised list<br /> <br /> 235 Assaults <span class="glossaryitem" onmouseover='gp(221);'>SS</span> M. bombs<br /> 255 Assaults <span class="glossaryitem" onmouseover='gp(221);'>SS</span> P. fist<br /> 255 Assaults <span class="glossaryitem" onmouseover='gp(221);'>SS</span> P. fist<br /> 225 Dante<br /> 180 2 PRIESTS with P. weapons<br /> 175 libbynaught WoS, <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> 175 libbynaught <span class="glossaryitem" onmouseover='gp(433);'>SoS</span>, <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> ----<br /> 1500]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 20:54:55]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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