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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Been playing my space wolves for a bit now, and although they are extremely fun and satisfying, I just have the urge to play a new army. I play my wolves very assault oriented, and wanted to pick up a very shooty army, and I think the Tau would work nicely.<br /> <br /> My favorite models are the battlesuits and broadsides, so my list is insanely suit heavy:<br /> <br /> 1 Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> [Plasma Rifle, Missile Pod, Target Lock, Tracker] - 92<br /> <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> <br /> Comes out to 1500 exactly! Now, I am aware of the fact that I only have 2 <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> troop choices. This list isn't meant for tournament play, so it should be fine.<br /> <br /> That being said, I still want it to be as competitive as possible. Any and all comments welcome! I have yet to actually play a game with Tau (Don't even have the models, but plan to buy them soon from Forgeworld  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">) so any tips on playstyle or tactics would be appreciated as well!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 11:43:57]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ I'd get shot of one of the 'fish, and a team of B'sides, put in a Railhead and a Pathfinder team, Also Fireknives aren't really that effective, a FireStorm is more effective against <span class="glossaryitem" onmouseover='gp(45);'>Geqs</span> and just as effective against <span class="glossaryitem" onmouseover='gp(95);'>Meqs</span><br /> <br /> Also try to utilise the special issue gear for the commander, the Airbursting Frag Projector is especially good.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 13:55:09]]> GMT</pubDate>
				<author><![CDATA[ Darragh]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Darragh wrote:</cite>I'd get shot of one of the 'fish, and a team of B'sides, put in a Railhead and a Pathfinder team, Also Fireknives aren't really that effective, a FireStorm is more effective against <span class="glossaryitem" onmouseover='gp(45);'>Geqs</span> and just as effective against <span class="glossaryitem" onmouseover='gp(95);'>Meqs</span><br /> <br /> Also try to utilise the special issue gear for the commander, the Airbursting Frag Projector is especially good.</div></blockquote><br /> <br /> Mind elaborating on FireStorm? What gear setup do they have?<br /> <br /> I was thinking about putting in Airbursting Frag Projector, might do that. I like having 6 Broadsides @1500 though, so probably won't be changing that.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 14:00:50]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ You've got a lot of high strength shots in there, but I thik it will struggle against horde type armies.<br /> <br /> I think firestorm is plasma rifle and burst cannon. Personally I think its a waste of a hardpoint to put a burst cannon on a crisis suit. If you want burst cannon you should take Stealth suits.<br /> <br /> I would definately recommend a hammerhead for anti-horde duty. You might just be able to afford one in ther if you drop one of the devilfish and convert one of the <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> squads into <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span> with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod. <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are pretty cheap and work fantastically well as a dedicated transport hunting squad. Against hordes they are also pretty good at picking off higher toughness suff that doesn't necessarily need the AP3 of the plasma rifle.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 14:10:04]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Flinty wrote:</cite>You've got a lot of high strength shots in there, but I thik it will struggle against horde type armies.<br /> <br /> I think firestorm is plasma rifle and burst cannon. Personally I think its a waste of a hardpoint to put a burst cannon on a crisis suit. If you want burst cannon you should take Stealth suits.<br /> <br /> I would definately recommend a hammerhead for anti-horde duty. You might just be able to afford one in ther if you drop one of the devilfish and convert one of the <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> squads into <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span> with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod. <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are pretty cheap and work fantastically well as a dedicated transport hunting squad. Against hordes they are also pretty good at picking off higher toughness suff that doesn't necessarily need the AP3 of the plasma rifle.</div></blockquote><br /> <br /> Hmm thanks for the input. I could drop the multitrackers in that squad as well, freeing up quite a bit of points.<br /> <br /> Honestly I'm not TOO worried about hordes as at my local gaming store everyone plays <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and mech variants. <br /> <br /> I'll try that large blast special weapon on the commander though, should help for horde as well.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 14:15:51]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Yo I heard you like going bonkers so you went Tau and bought <span class="glossaryitem" onmouseover='gp(39);'>FW</span> suits so you can play bonkers when you go bonkers.<br /> <br /> Hammerheads!!]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 15:02:34]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ A FireStorm is Burst Cannon Missle Pod Multi Tracker. <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> the Railhead will give you alot more flexibility than the B'sides.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 15:55:47]]> GMT</pubDate>
				<author><![CDATA[ Darragh]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Darragh wrote:</cite>A FireStorm is Burst Cannon Missle Pod Multi Tracker. <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> the Railhead will give you alot more flexibility than the B'sides.</div></blockquote><br /> <br /> Railhead is a Hammerhead that shoots submunition large blasts I'm guessing? Either way, I don't think it would be better than 3 twin-linked railgun shots. There are tons of high <span class="glossaryitem" onmouseover='gp(9);'>av</span> high tough targets where I play, and less horde type armies.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 16:03:46]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ I play with a similar style (though different Crisis builds and with drones), and I'd say don't worry about horde armies w/the broadsides, though 3 x 2 is probably better than 2 x 3 (more targets for opponent, potentially 3 dead tanks a turn), the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> isn't great but its still alright. With the Advanced Stabilization System (considered mandatory unless you take Array's by most players - dawn of war deployment screws broadsides royally, but with the ASS you can move on and shoot, and even get an extra turn or two <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>-ing a horde.<br /> <br /> As for Crisis suits, I'd take a squad of Firestorms to add some dakka to make up for the broadsides (maybe 2 squads, with the '<span class="glossaryitem" onmouseover='gp(555);'>EL</span> joining the remaining <span class="glossaryitem" onmouseover='gp(557);'>fireknife</span> squad), and try to find the points for at least one drone per team (especially since they are gonna go down quickly because of wound allocation - 3 identical models) for lascannons/meltas etc. The AFP is a pretty good weapon, which fits in nicely with the firestorm thing - could try an '<span class="glossaryitem" onmouseover='gp(555);'>El</span> wMissile Pod/AFP/Array,Multi, 2 x Shield Drone with 3 x 'Ui wMissile Pod/Burst Cannon/Multi, maybe swapping the Array on the '<span class="glossaryitem" onmouseover='gp(555);'>El</span> for a Positional Relay.<br /> <br /> Troops-wise you could drop a squad + transport for a medium unit of kroot, and spend the rest of the points on drones and pathfinders, giving them the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> 'fish as their dedicated transport, and deploying in cover.<br /> <br /> At this points level, taking 6 broadsides means you are going to be killing a lot of tanks, very, very fast, and I think taking a Hammerhead instead would weaken this - they are terrible at destroying tanks (without markerlights anyway) and though the blast is great Marines still laugh it off. Hammerheads are better taken in 2s or 3s, with other anti-armour support (also for armour saturation - if you have a single nasty tank and everything else is infantry, you know what that Dropdred/termicide/obliterators/any small melta squad will be heading for!).]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 03:06:38]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Wait... a firestorm is the same as a firknife, right?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 03:37:30]]> GMT</pubDate>
				<author><![CDATA[ rivers64]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ @rivers64: No, a firestorm is Burst Cannon, Missile Pod, and Multi-Tracker.  Fireknives are Plasma Rifle, Missile Pod, and Multi-Tracker.<br /> <br /> @Skelly's list: I would definitely try to find some room for Pathfinders.  One way I can think of is to drop one of the Broadside squads for a Railhead (which is just a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> with a railgun, it can fire a solid shot or submunition).  I know you like Broadsides more, but the Pathfinders could up the <span class="glossaryitem" onmouseover='gp(320);'>HHs</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> AND take away cover saves.  I think at least 1 squad would be totally worth it.  Plus the template is actually stronger than the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 vs. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5), and it has a 72" range.  And if all the nasty units guyrevell named go after your <span class="glossaryitem" onmouseover='gp(320);'>HH</span>, that's less things attacking your broadsides.<br /> <br /> Regarding your XV8s, I like the firestorm suggestion.  I was actually thinking about pairing my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (who has an AFP) with a firestorm unit.  However, the 10 fireknives is pretty sweet, and more effective, if you play a lot of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.  I would give the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> a Targeting Array, though, and <span class="glossaryitem" onmouseover='gp(59);'>HW</span> the Target Lock.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 05:12:25]]> GMT</pubDate>
				<author><![CDATA[ firemind]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>guyrevell wrote:</cite>I play with a similar style (though different Crisis builds and with drones), and I'd say don't worry about horde armies w/the broadsides, though 3 x 2 is probably better than 2 x 3 (more targets for opponent, potentially 3 dead tanks a turn), the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> isn't great but its still alright. With the Advanced Stabilization System (considered mandatory unless you take Array's by most players - dawn of war deployment screws broadsides royally, but with the ASS you can move on and shoot, and even get an extra turn or two <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>-ing a horde.<br /> <br /> As for Crisis suits, I'd take a squad of Firestorms to add some dakka to make up for the broadsides (maybe 2 squads, with the '<span class="glossaryitem" onmouseover='gp(555);'>EL</span> joining the remaining <span class="glossaryitem" onmouseover='gp(557);'>fireknife</span> squad), and try to find the points for at least one drone per team (especially since they are gonna go down quickly because of wound allocation - 3 identical models) for lascannons/meltas etc. The AFP is a pretty good weapon, which fits in nicely with the firestorm thing - could try an '<span class="glossaryitem" onmouseover='gp(555);'>El</span> wMissile Pod/AFP/Array,Multi, 2 x Shield Drone with 3 x 'Ui wMissile Pod/Burst Cannon/Multi, maybe swapping the Array on the '<span class="glossaryitem" onmouseover='gp(555);'>El</span> for a Positional Relay.<br /> <br /> Troops-wise you could drop a squad + transport for a medium unit of kroot, and spend the rest of the points on drones and pathfinders, giving them the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> 'fish as their dedicated transport, and deploying in cover.<br /> <br /> At this points level, taking 6 broadsides means you are going to be killing a lot of tanks, very, very fast, and I think taking a Hammerhead instead would weaken this - they are terrible at destroying tanks (without markerlights anyway) and though the blast is great Marines still laugh it off. Hammerheads are better taken in 2s or 3s, with other anti-armour support (also for armour saturation - if you have a single nasty tank and everything else is infantry, you know what that Dropdred/termicide/obliterators/any small melta squad will be heading for!).</div></blockquote><br /> <br /> Thanks everyone for the advice, but this guy is a man after my own heart. <br /> <br /> I'll try that suggestion, sounds good. I really want to try pathfinders with marker lights, and letting my suits have wound allocation would be good too.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 07:00:12]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Skelly wrote:</cite>My favorite models are the battlesuits and broadsides, so my list is insanely suit heavy:<br /> <br /> 1 Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> [Plasma Rifle, Missile Pod, Target Lock, Tracker] - 92<br /> <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> </div></blockquote>You have almost everything that I would have used to make my own Tau list, just lacking one thing.<br /> Without bubble wrapping kroots, how do you intend to keep your suits safe for 4-5turns?]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 07:17:12]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Davicus wrote:</cite><blockquote><div><cite>Skelly wrote:</cite>My favorite models are the battlesuits and broadsides, so my list is insanely suit heavy:<br /> <br /> 1 Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> [Plasma Rifle, Missile Pod, Target Lock, Tracker] - 92<br /> <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> 6 FireW's [D.Fish, D.Pod] - 145 <br /> <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> 3 FireKnives [Multi Tracker] - 186 <br /> <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> </div></blockquote>You have almost everything that I would have used to make my own Tau list, just lacking one thing.<br /> Without bubble wrapping kroots, how do you intend to keep your suits safe for 4-5turns?</div></blockquote><br /> <br /> No idea, luck and lots of jump shoot jump haha. What can I cut for the kroot? 1 squad of firewarriors and devilfish like suggested above?]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 12:18:17]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Glad to hear the advice is good  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> To be honest you'll probably be fine without Kroot wrapping, except against the fastest assault armies. With that many Railguns and Missile Pods, you can safely expect to down most transports very quickly, short of a couple of Land Raiders. With most/all of the enemy on foot, you should just be able to whittle them down until you can kill the squads that close in. One strategy that can be great fun is to destroy nearly all of one flank so when you run out of jump-shoot-jump space you can retreat sideways instead of backwards! Also, having Broadsides later on is pretty convenient (if inefficient) for supporting Crisis squads (ie reducing the number of guys enough for the suits to safely rapid-fire them).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 15:02:58]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>guyrevell wrote:</cite>Glad to hear the advice is good  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> To be honest you'll probably be fine without Kroot wrapping, except against the fastest assault armies. With that many Railguns and Missile Pods, you can safely expect to down most transports very quickly, short of a couple of Land Raiders. With most/all of the enemy on foot, you should just be able to whittle them down until you can kill the squads that close in. One strategy that can be great fun is to destroy nearly all of one flank so when you run out of jump-shoot-jump space you can retreat sideways instead of backwards! Also, having Broadsides later on is pretty convenient (if inefficient) for supporting Crisis squads (ie reducing the number of guys enough for the suits to safely rapid-fire them).<br /> <br /> </div></blockquote><br /> <br /> If the list worked as is, that would be perfect as I literally only own 12 fire warriors and 2 devilfish haha.<br /> <br /> Do you think the fireknives are a good setup? I always hear very mixed things about them. Having never used one, I can't comment from experience, but it seems to be a good combination. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 15:15:32]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Some people swear by FK's I personally don't like them, it is all about your personal play style. <br /> <br /> My 'default' setup is a FireStorm, but I know people who like <span class="glossaryitem" onmouseover='gp(559);'>SunForges</span> (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion)]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 16:15:00]]> GMT</pubDate>
				<author><![CDATA[ Darragh]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Here's a test build, could be better but I'm not sure if everythings legal. Are my wargear upgrades legit?<br /> <br /> 1 Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> [Plasma Rifle, Missile Pod, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Target Lock, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Tracker, 2 Shield Drone] - 122<br /> <br /> 11 Kroot - 77<br /> 10 Kroot - 70<br /> <br /> 5 Pathfinders [Devilfish] - 140<br /> <br /> 3 FireKnives [Team Leader, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Target Lockx1, Multi Trackerx3] - 196<br /> 3 FireKnives [Team Leader, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Target Lockx1, Multi Trackerx3] - 196 <br /> 3 <span class="glossaryitem" onmouseover='gp(558);'>DeathRain</span> [Team Leader, Target Lockx1]- 139<br /> <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> 3 Broadsides [Leader with Target lock, 2 shield drones, Targeting Array] - 280 <br /> <br /> 1500<br /> <br /> Removed firewarriors and 1x Devilfish for Kroot, Pathfinders, and Wound Allocation upgrades on the Suits.<br /> <br /> Kroot for bubblewrap, Pathfinders for marker lights, and more upgrades make this list better I think. I added leaders for wound allocation as well as the 1x target lock in each group making three different wargear models per squad. Comments?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 16:48:29]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I don't think Fireknives are a particularly good setup <b>in some lists</b>. Statistically, they are very good, and it is very nice to virtually always be able to shoot at something. The problems are as follows: Marines don't really care about missile pods (3-suits shooting <span class="glossaryitem" onmouseover='gp(518);'>MPs</span> without any support = 3 hits, 2.5 wounds, 0.83 failed saves) and they can use the non-APing wounds to keep upgraded squad members alive. Against most vehicles you waste the expensive plasma, and to use the Plasma properly you pay for a 36&quot; range that you only use a third of. Its only Vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or Ork vehicles and monstrous creatures that you get the benefit of both weapons. In a list with 2-3 Hammerheads they are great because you want 1st-2nd turn transport damage (Your only Railguns firing at the heaviest targets), and 3rd turn+ for hunting infantry, so you don't end up with a unit who's prime target no longer exists. However in lists with 3+ Broadsides, Fusion Piranhas or Sun/FireForges, one of their multiple roles is rendered obselete, I haven't taken a <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> since about my 5th or 6th game with Tau, as I prefer role-specific units (and also hate the idea that Tau 'can't' be competitive with any other suit build. With 6-9 Broadsides, your opponent will lose so much armour so quickly that their whole plan is disrupted very fast. I take a mix of Helios, Plasma/AFP & Plasma/<span class="glossaryitem" onmouseover='gp(268);'>CIB</span> Command teams, Firestorm and Plasma/Flamer obective-taking teams. The other advantage to having no offensive tanks is that enemy meltas are suddenly somewhat wasted - any Tau unit with drones laughs that off. You just have to build the whole list to complement itself if you are not taking all-round units (Railheads, Fireknives). Broadsides also come into their own when the opponent has a far-off <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> unit on an objective - I was playing a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player who had about 8 guys on an obective in the far corner in woods, who I totally ignored until turn 4, and just sniped them off with the Broadsides and some Missile Pods with one or two markerlight hits, meaning all the actual anti-infantry units (2 x 2 Helios + <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/AFP <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/<span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, Aggresive SMT) I had left could totally focus on getting rid of the immiediate threat, rather than having to think about getting into plasma range in a set amount of turns, whilst not being charged.<br /> <br /> They have their weaknesses - partially offset by Krootwrapping - but taking Plasma Rifles + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi-Tracker on the Team Leader means they are better able to deal with deepstriking termies, greater demons, anything with a Spore/Drop pod, as said unit will presumably be markerlit & not in cover (except getting a save from other enemy units). The extra rapidfire shots can mean an extra 2 dead models, and you still have the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> for the angry contents of that Chimera you just popped.<br /> <br /> Finally, Broadsides&gt;the Mech trend. But Dawn of War&gt;Broadsides  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> . When taking 2 squads I found it most helpful to take Arrays on one and ASS on the other.<br /> <br /> My take on a list like this could be (I tend towards protective Wargear!):<br /> 1500<br /> '<span class="glossaryitem" onmouseover='gp(555);'>El</span>, MPod/AFP/PosRelay, HWMTracker, BKnife, 2 x SDrone - 142<br /> <br /> 'Ui, MPod/BCannon/MTracker - 50<br /> 'Ui, MPod/BCannon/MTracker - 50<br /> 1279<br /> TLeader, MPod/PRifle/Array, HWMTracker, 2 x Gun Drone - 97<br /> 'Ui, MPod/PRifle/MTracker - 62<br /> <br /> TLeader, MPod/PRifle/Array, HWMTracker, 2 x Gun Drone - 97<br /> 'Ui, MPod/PRifle/MTracker - 62<br /> <br /> 8 x Pathfinders, DFish/DPods - 201<br /> <br /> 6 x FWarrior - 60<br /> 12 x Kroot<br /> <br /> Broadside TLeader, ASS, BKnife, 2 x SDrones - 120<br /> Broadside 'Ui, ASS - 80<br /> <br /> Broadside TLeader, ASS, BKnife, 2 x SDrones - 120<br /> Broadside 'Ui, ASS - 80<br /> <br /> Broadside TLeader, TArray, 2 x SDrones - 120<br /> Broadside 'Ui, TArray - 80<br /> <br /> Remember Fire Warriors are 1+ in the codex. Im guessing this won't be as Suit-Heavy as you like, but I've found going without Drones (remember Gun Drones in cover have a 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> equivalent) means squads can be overwhelmed irritatingly quickly. Sorry for the maaaassive essay!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 18:42:17]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>guyrevell wrote:</cite>Glad to hear the advice is good  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> To be honest you'll probably be fine without Kroot wrapping, except against the fastest assault armies. With that many Railguns and Missile Pods, you can safely expect to down most transports very quickly, short of a couple of Land Raiders. With most/all of the enemy on foot, you should just be able to whittle them down until you can kill the squads that close in. One strategy that can be great fun is to destroy nearly all of one flank so when you run out of jump-shoot-jump space you can retreat sideways instead of backwards! Also, having Broadsides later on is pretty convenient (if inefficient) for supporting Crisis squads (ie reducing the number of guys enough for the suits to safely rapid-fire them).<br /> </div></blockquote>Can you enlighten me how is it that you can reliably stop 3 wagons, or even FOOT SLOgging orks with GHaz for that extra 6 inch fleet, w/o kroot bubble wrapping?<br /> Do your math for me in case i m wrong.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 02:04:44]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ I played an army just like that (footslogging boyz with Ghaz) and didn't find it unreasonably difficult, I don't know about 'the math' but I just conducted a continual fighting retreat, forcing them to bottleneck up at terrain-heavy points and focussing on destroying one flank so I could retreat sideways, and respectively deep struck/infiltrated Stealth Team and Kroot squad behind them (on the targeted flank) when they had advanced a safe distance. And I haven't found stopping 3 wagons a struggle with Tau anti-tank, ever. Also, the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> mentioned twice that he wasn't very concerned about facing horde armies, citing a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and mech heavy local metagame. I think its fair to say you don't <i>need</i> krootwrapping except against the fastest assault armies, and even then its possible to go without, just more guaranteed that a unit is going to be assaulted. In a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>/Tournament scenario I'd totally recommend it though.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 03:04:35]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>guyrevell wrote:</cite>And I haven't found stopping 3 wagons a struggle with Tau anti-tank, </div></blockquote> 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> RailGuns, 6 hits, 3 pen/<span class="glossaryitem" onmouseover='gp(380);'>gl</span>, 1.5 unsaved by <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> Plus koptas scout boosting and assaulting turn 1 into your suits' face.<br /> <br /> No problem? Sure? Or maybe your opponents were just incompetent, just guessing.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 03:25:40]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Davicus wrote:</cite><blockquote><div><cite>guyrevell wrote:</cite>Glad to hear the advice is good  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> To be honest you'll probably be fine without Kroot wrapping, except against the fastest assault armies. With that many Railguns and Missile Pods, you can safely expect to down most transports very quickly, short of a couple of Land Raiders. With most/all of the enemy on foot, you should just be able to whittle them down until you can kill the squads that close in. One strategy that can be great fun is to destroy nearly all of one flank so when you run out of jump-shoot-jump space you can retreat sideways instead of backwards! Also, having Broadsides later on is pretty convenient (if inefficient) for supporting Crisis squads (ie reducing the number of guys enough for the suits to safely rapid-fire them).<br /> </div></blockquote>Can you enlighten me how is it that you can reliably stop 3 wagons, or even FOOT SLOgging orks with GHaz for that extra 6 inch fleet, w/o kroot bubble wrapping?<br /> Do your math for me in case i m wrong.</div></blockquote><br /> <br /> Instead of <span class="glossaryitem" onmouseover='gp(27);'>de</span>-railing the thread, could you make a list based on the one I provided that you think would be better?<br /> <br /> Guyrevell has done nothing but give helpful advice, but if you think differently, I'd like to see what kind of list it would look like.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 03:26:31]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Skelly wrote:</cite>Instead of <span class="glossaryitem" onmouseover='gp(27);'>de</span>-railing the thread, could you make a list based on the one I provided that you think would be better?<br /> <br /> Guyrevell has done nothing but give helpful advice, but if you think differently, I'd like to see what kind of list it would look like.</div></blockquote>I ve explained why kroots are needed (i don't believe in feeding people list, because there are certain aspects that are personal preference). If Guyrevell CLAIMING his 6 railguns/Tau list has no problem stopping a mech ork list without bubble wrapping, and you trust that without proper theoryhammering of yourself, then you deserve to get own anyway.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 03:31:35]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ @Davicus: Chill dude. He just wanted you to not "<span class="glossaryitem" onmouseover='gp(27);'>de</span>-rail" the thread by devaluing Guyrevell's advice by saying he's playing incompetent people...<br /> <br /> ----<br /> <br /> Back on topic:<br /> I'm not experience with Kroot or Tau at all nor do I know their statlines but I am experienced with bubble wrapping...(Nids) <br /> <br /> I am constantly disappointed at 10 Termagants bubble wrapping a Deathstar or any force at all. Usually the opponent just shoots it down with whatever small arms fire he can spare (which isn't that hard to do to my Termagants). Then the bubble wrap is gone leaving yourself exposed, down X amount of points, and eating a charge.<br /> <br /> What I've found is let's say I have 10 Termagants bubble wrapping my Tervigon from getting charged. They shoot 1 or 2 little squads at it. Even if they kill 5 or 6, my bubble wrap is efficiently nullified because I have 4-5 models left over... This really isn't going to prevent a charge anymore.<br /> <br /> Normally for bubble wraps to be efficient enough you would need a higher body count so the opponent is actually "wasting" fire on it because they would have to dish out a considerable amount of fire, or you would need to make them tougher somehow. Ex. Casting Catalyst (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) on my bubblewrap so they have to shoot at my T6 hard to wound models. This let's my bubble wrap keep its purpose to prevent charges to my Tervigon. Oh and I can poop bubble wraps out...<br /> <br /> Or you can just do 2's and have a partner bubble wrap for you with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> efficient army and forget the Kroot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 20:31:33]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>syypher wrote:</cite>What I've found is let's say I have 10 Termagants bubble wrapping my Tervigon from getting charged. They shoot 1 or 2 little squads at it. Even if they kill 5 or 6, my bubble wrap is efficiently nullified because I have 4-5 models left over... This really isn't going to prevent a charge anymore.<br /> <br /> Normally for bubble wraps to be efficient enough you would need a higher body count so the opponent is actually "wasting" fire on it because they would have to dish out a considerable amount of fire, or you would need to make them tougher somehow. Ex. Casting Catalyst (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) on my bubblewrap so they have to shoot at my T6 hard to wound models. This let's my bubble wrap keep its purpose to prevent charges to my Tervigon. Oh and I can poop bubble wraps out...<br /> <br /> Or you can just do 2's and have a partner bubble wrap for you with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> efficient army and forget the Kroot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>And so you are doing bubble wrapping wrongly.<br /> <br /> 1) You don't have enough models to do the job - you are better off not doing it at all.<br /> 2) If you suffer great enough casualties, go to ground. You probably did, you probably didnt. And as a bonus, kroots get 2+ saves when they <span class="glossaryitem" onmouseover='gp(315);'>gtg</span> in forest. Otherwise, it's 3+<br /> <br /> So if you are doing it wrongly, it doesn't mean the tactic is useless.]]></description>
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				<pubDate><![CDATA[Wed, 15 Dec 2010 01:36:42]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Yes Davicus. I was doing it wrongly. Hence I was sharing my experience with Skelly what not to do and what I have learned. I explain what I found wrong with what I have done and explain exactly what you said in your point number one as how to properly manage a bubble wrap.<br /> <br /> Also, did I say it wasn't working for me so it's useless? If your having a hard time understand what I said then I can see why you would think so. I did not say it was useless at all...please read the entire post next time.<br /> <br /> Thanks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Dec 2010 03:33:21]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Perhaps my opponent was incompetent, although either his skill, his list or both did give him a formidable win/draw/loss total in the club. It doesn't strike me that there is a lot of tactical acumen required to successfully employ a ridiculous horde. Personally, I take 8 Broadsides at 1750, and I'm not sure you realised that the suggested list was not intended to be a particularly good foil for competitive mech orks, as the poster didn't mention Orks as being a concern, and said he wanted it to be as competitive as possible, but the list was not for tournament play (hence his initial suggestion for 2 min squads of fire warriors - clearly not a 'competitive' build for the total Troops choices for a 1500 list. Also I think 9 FireKnives (or a mix of 'storms and 'knives could quite easily wreck a large amount of scout boosting Koptas with a little markerlight support. Thats also why your mathhammer is a little flawed - it doesn't take into account (and can't really, being maths) the fact that Pathfinders will be reducing the enemy's cover saves, and that virtually all of the results on the chart are at least satisfactory for one turn, or that it might simply not be a big issue that the Wagon gets to move, because next turn a Crisis unit are going to deepstrike and shoot the back <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. I'll heartily acccept that 6 'sides, in a straight shooting contest, would get the result you suggested.<br /> <br /> @ syypher, good advice about wrapping with any unit - the more bodies you have increases the effectiveness of the unit incredibly. Its too easy for a few stray shots to cripple the wall with crappy saves.<br /> <br /> Skelly - got a revised list?]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 00:03:29]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>guyrevell wrote:</cite> Also I think 9 FireKnives (or a mix of 'storms and 'knives could quite easily wreck a large amount of scout boosting Koptas with a little markerlight support. Thats also why your mathhammer is a little flawed - it doesn't take into account (and can't really, being maths) the fact that Pathfinders will be reducing the enemy's cover saves, and that virtually all of the results on the chart are at least satisfactory for one turn, or that it might simply not be a big issue that the Wagon gets to move, because next turn a Crisis unit are going to deepstrike and shoot the back <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. I'll heartily acccept that 6 'sides, in a straight shooting contest, would get the result you suggested.<br /> </div></blockquote>I suggest you look closely at the point level. His list :-<br /> 6 Broadsides - 280 x 2<br /> 9 Crisis Suits - 196 x 3<br /> 2xFWs, Fish - 145x2<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - say 87<br />  Is already 1495. And the list i quoted with 3 wagons is also for 1500.  You are trying to play 1750 against my 1500? <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> Suits Deepstrike? REally? Say you are lucky, your suits ALL come in on turn 2. I have either (1) Moved 13 inches if i start 2nd, or (2) Moved 26 inches if I started first.    I don't need my wagons already, thanks to your generiosity :-)<br /> <br /> Also, orks starting first with koptas scout boosting, assaults into the face of your suits or broadsides on turn 1. I don't see how you are going to wall off the scout move. Unless your list can only win if you start first.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 01:50:08]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Looks more or less like my own 1500 point list. <span class="glossaryitem" onmouseover='gp(557);'>Fireknifes</span> are the right choice, Burst cannons on Crisis suits is nonsense.<br /> I think 6 Broadsides is overkill at this point level doubly so with this number of Crisis suits even against a heavy mech list.<br /> People complain about anti-horde but <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> can deal with that.<br /> <br /> My list:<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> Crisis Commander<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br />  - Hard-wired Drone Controller<br />  - Gun Drone<br /> <br /> <b>Elites</b><br /> Shas'ui Crisis Team Leader<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> <br /> Shas'ui Crisis Team Leader<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> <br /> Shas'ui Crisis Team Leader<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> <br /> <b>Troops</b><br /> Fire Warrior Team (6)<br /> <br /> Fire Warrior Team (6)<br /> <br /> <b>Fast Attack</b><br /> Pathfinder Team (5)<br />  - Devilfish<br />  - Smart Missile System<br />  - Multi-Tracker<br />  - Targeting Array<br />  - Disruption Pods<br /> <br /> Pathfinder Team (5)<br />  - Devilfish<br />  - Smart Missile System<br />  - Multi-Tracker<br />  - Targeting Array<br />  - Disruption Pods<br /> <br /> <b>Heavy Support</b><br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 01:52:44]]> GMT</pubDate>
				<author><![CDATA[ Dorion]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Dorion wrote:</cite>Looks more or less like my own 1500 point list. <span class="glossaryitem" onmouseover='gp(557);'>Fireknifes</span> are the right choice, Burst cannons on Crisis suits is nonsense.<br /> I think 6 Broadsides is overkill at this point level doubly so with this number of Crisis suits even against a heavy mech list.<br /> People complain about anti-horde but <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> can deal with that.<br /> </div></blockquote>I don't understand what you mean by 6 railguns are an overkill. You know that it doesnt mean they kill 6 vehicles each turn right?<br /> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> can deal with horde, but only if they survive long enough. Which is why you need to wALL off your broadsides with kroots.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 02:02:31]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ I could drop a squad of firewarriors and devilfish for 20 kroot. Don't know if that'll be suffifcient to bubblewrap 6 broadsides though.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 17:38:12]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Skelly wrote:</cite>I could drop a squad of firewarriors and devilfish for 20 kroot. Don't know if that'll be suffifcient to bubblewrap 6 broadsides though.</div></blockquote><br /> <br /> Is that 20 Kroot 1 unit or 2x 10's? Either way that should be enough for sure. As long as you can make a 180 degree half circle bubble in front of them. 2 inch spread the bubble wrap so nothing can come in between. Anything that can get around or over the 180 degree wrap is probably going to get to you anyways <span class="glossaryitem" onmouseover='gp(84);'>lol</span>...]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 17:54:54]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ <blockquote><div><cite>Skelly wrote:</cite>I could drop a squad of firewarriors and devilfish for 20 kroot. Don't know if that'll be suffifcient to bubblewrap 6 broadsides though.</div></blockquote>Probably need more of them, 14-16 per squad.  You can either buy more hounds (but they are metal, and are super expensive) to make up the number, or just use more kroots.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 15:25:43]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:New Tau Player-1500 Suit Crazy-Critique please</title>
				<description><![CDATA[ Ok heres what you do. Go full Mechwarrior. That is all.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 21:29:18]]> GMT</pubDate>
				<author><![CDATA[ macace]]></author>
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