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		<title><![CDATA[Latest posts for the thread "DA or regular SM codex?"]]></title>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ <font color='black'> </font><span style="font-size: 12px; line-height: normal;"> </span> Hello, I have been collecting and painting <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies for awhile now, and I finally decided that I actually wanted to play some games. I am probably just going to play casually first, but I might want to play competitively in the future. I have a marine army that i painted like dark angels and with Christmas coming up I was wondering if I should get the Dark angles codex and run the army as actual <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s or if I should get the Space marine codex and run them as normal marines? Thanks]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 19:05:55]]> GMT</pubDate>
				<author><![CDATA[ grumbo14]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ what kind of list are you planning to use?<br /> get <span class="glossaryitem" onmouseover='gp(25);'>DA</span> if you want to use deathwing<br /> for other wings get vanilla dex]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 19:07:39]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex is pretty meh <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.  Go for Vanilla.  Unless you really really want a load of terminators.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 19:12:15]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Re:DA or regular SM codex?</title>
				<description><![CDATA[ I will probably go vanilla then because I already have normal space marines and dont have the cash to get loads of terminators ]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 19:13:54]]> GMT</pubDate>
				<author><![CDATA[ grumbo14]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ As the others said: for Deathwing you can use <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, but it's not very competitive in most cases. For everything else you should use normal Space Marines because <span class="glossaryitem" onmouseover='gp(25);'>DA</span> isn't at ALL competitive in ANYTHING ELSE. I use a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> because I run Deathwing and also because I don't want to buy a second book. Don't make the same mistake I did: go with the normal codex.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:53:44]]> GMT</pubDate>
				<author><![CDATA[ Alphapod]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ Lots of termies; <span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, lots of marines <span class="glossaryitem" onmouseover='gp(124);'>SW</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span>]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:57:46]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ I was looking at the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex the other day and noticed a couple of advantages <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> still have over vanilla marines:<br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> venerable dreads are about 20 points cheaper than vanilla venerable dreads.  Also they get plasma cannons for free, making venerable dreads with plasma cannons a real bargain.  True, they only have <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4, but that's the price you pay.<br /> <br /> 2. <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> can still take a meltagun or flamer in a 5-man squad.  That means, like space wolves, you can make a razorback spam army with 5-man units.  The squad costs more than space wolves overall, but 5 guys in a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las razorback with a flamer is an excellent multi-purpose troop unit, if you could take 5 or 6 of them (or possibly the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> razor with a meltagun squad inside).<br /> <br /> 3. 5-point pintle-mounted storm bolters.  At that cost, might as well throw them on all the vehicles that can take them.<br /> <br /> 4. Squadrons of speeders can have up to 5 speeders, if I'm reading this correctly<br /> <br /> 5. Unlimited range psychic hoods on librarians.  The powers are kind of meh, but you gotta have an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> So a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> razor spam army with 3 venerable dreads, 5-6 razorback squads, 3 dakka preds, a librarian, and a chunky squadron of speeders or two would be a highly effective army, even in 5th edition.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 13:45:07]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Re:DA or regular SM codex?</title>
				<description><![CDATA[ Noticed that the Techmarines are "Elite, but do not take up a slot", and they (and Servitors) can take transports...  :-)  Have to admit I'm throwing together some of my spare parts and other toys to try out a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> force myself...  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 20:36:02]]> GMT</pubDate>
				<author><![CDATA[ pchappel]]></author>
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				<title>DA or regular SM codex?</title>
				<description><![CDATA[ Here's the ultimate <span class="glossaryitem" onmouseover='gp(25);'>DA</span> techmarine army:<br /> <br /> <a href="http://yesthetruthhurts.com/2009/12/critical-mass-salvation/" target="_blank" rel="nofollow">http://yesthetruthhurts.com/2009/12/critical-mass-salvation/</a>]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 21:26:49]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Re:DA or regular SM codex?</title>
				<description><![CDATA[ Interesting...  A bit more extreme than I was thinking, but definitely an interesting little trick...  Thanks for the link!]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 21:29:43]]> GMT</pubDate>
				<author><![CDATA[ pchappel]]></author>
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