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		<title><![CDATA[Latest posts for the thread "Beating dark eldar in cc?"]]></title>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ I know it helps to get the charge to get the extra attack, but with their high iniative and the crazy weapons you can give them, they were downright demoralizing to assault last night. Even his warriors( they had a <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> token) wiped a squad. Shooting seems like the solution but his flickerfields and night shields helped him immensely. Do I just focus fire one at a time, or do something else? Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 21:41:46]]> GMT</pubDate>
				<author><![CDATA[ xdefton3sx]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ First off, what army are you playing?<br /> <br /> If they are buying flicker/night they are paying a little more of a premium to make sure you do not shoot at them that much.<br /> <br /> Against warriors, they are still only S3 with a couple attacks, just charge them and you can hold out for a while.<br /> <br /> Shoot them down. It is not that hard to get by a couple 5+ invuls before they go down with some heavy amounts of fire.<br /> <br /> Make them footslog to you and just shoot em down as they walk. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> usually bring small units of dudes and it isn't enough to deal with some small arms fire.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 21:51:38]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ Yeah, what army are you playing, this'll help us suggest specific units. But as a guidline, i'd reccommend sheer numbers (10 kabalite warriors with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> may be able to take damage, but they won't be able to give much out) or power weapons as these will ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. I played a game against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with my eldar a few days ago and by howling banshees literally ripped through entire squads. "HA!" i cried, "who's dishing out pain now!" (but in a nice tone of voice)]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 21:56:39]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Re:Beating dark eldar in cc?</title>
				<description><![CDATA[ It's always more advisable to shoot at them, but to do that you have to take out the transports as a crafty <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player with decent terrrain can reach you quite easily.<br /> <br /> For shooting, anything S6+ is golden, decent at taking out the paper thin skimmers and ignoring the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Asking for S6 in most armies isn't hopeful but if you have Eldar you'll have S6 all over the place.<br /> <br /> As for combat, you need something that can hit first, hit hard or survive being hit. A unit with 2 of those would be great.<br /> It all depends on your army, and what the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army contains so i couldn't give specific info.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 22:25:26]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>Re:Beating dark eldar in cc?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Towards the end of the game we realized that we forgot that the raiders were open topped, so i think i could've taken a lot more of the raiders out. But yeah, wyches are brutal, I rapid fired the feth out of everything and still to no avail.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 22:29:52]]> GMT</pubDate>
				<author><![CDATA[ xdefton3sx]]></author>
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				<title>Re:Beating dark eldar in cc?</title>
				<description><![CDATA[ Once the wychs get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they are pretty hard to down if there is cover around, as 4+/4+ cover/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is hard to get many wounds through. The trick really is to target the raiders early if they don't have a <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, as an exploded raider will take half the wychs with it.<br /> <br /> I was playing an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> opponent the other day, and he wrecked 75% of my transports and killed half my wychs first turn. It took me until turn 3 to get all my wychs in combat, and they swept through his lines like a wildfire. A powerblob even went down to a single unit of wychs. By the end of the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> game on turn 7 I had only a couple wychs left, but they were maxed on pain tokens and had scored lots of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>. I won on <span class="glossaryitem" onmouseover='gp(316);'>KP</span> even with just a few models left.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 22:43:45]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Re:Beating dark eldar in cc?</title>
				<description><![CDATA[ Hmm... <br /> <br /> well you could always try 6 preds (3 Baal, 3 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) with no sponsons, with dozer blades, and drive aroun 12" a turn tearing through transports and their occupants with ease.<br /> You would still need some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> nastyness mind, possibly throw some <span class="glossaryitem" onmouseover='gp(349);'>DC</span> down his throat to disrupt his formations as he flees from them, or engages them.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 22:44:20]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ Try typhoon speeders, they can move 12" and still fire to krak missiles a turn. 8+ will tear thru raiders, and you out range their lances... somewhat, usually they can move 12'' and still hit you... You also have mobility on your side so you can reposition when needed for a better shot at the raiders.<br /> <br /> I use at least 2 in my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list, thats 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots a turn, at BS4, its a very good unit.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:04:50]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ just shoot shoot and shoot ntm marines with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> should be better than t3st3 with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:05:30]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ Baal predators, rifleman dreads, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads with blood talons, all this stuff works.<br /> <br /> I know the feeling of getting trounced in an assault with your best warriors but fear not when they're foot slogging at your through a torrent of bolter fire they're not so scary.<br /> <br /> As far as dreads go <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have very little to deal with them in an assault and they always ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:30:39]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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				<title>Re:Beating dark eldar in cc?</title>
				<description><![CDATA[ thats a pretty good idea, im gonna try to put more Assault Cannons in my list]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 00:37:11]]> GMT</pubDate>
				<author><![CDATA[ xdefton3sx]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ Wyches are tough to handle in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they can live a very long time with the 4++ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (assuming they had a Hemonculus give them a pain token).  You can get a pretty decent amount of str6 shooting into a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list though (depending on your style of course) with Baal Preds and Razorbacks.  Assault Cannons are good against pretty much everything in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book.<br /> <br /> I would try to shoot down the Wyches' rides as quick as possible to get them out into the open where you can shoot them down.<br /> <br /> Beastmaster units are annoying like Wyches in that they take forever to kill.  They're frustrating to shoot at as well because a well built Beastmaster unit will have 5+ Khymerae in it so they'll have a 4++ against everything.  You've got to try and grind these units down with your shooting.  The Razorwing Flocks output a huge amount of rending attacks so they're a bit more killy in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than the Wyches too.<br /> <br /> Warriors should mostly bounce off of your Assault Squads in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Sure they strike first but they have bad <span class="glossaryitem" onmouseover='gp(123);'>str</span> and aren't resilient to your attacks at all really.<br /> <br /> Incubi can be a lot to handle if you aren't careful.  You really need to get the charge on them so you can get <span class="glossaryitem" onmouseover='gp(397);'>FC</span> up and running,  and you need a lot of power weapon attacks to get the job done.  They are tough when they have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and they don't care about your <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> because they're all power weapons.  Storm Shields are really good against these guys.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 00:52:42]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ I've bounced wyches before, with a priest nearby and the hekatrix was using a normal <span class="glossaryitem" onmouseover='gp(486);'>PW</span> not an agonizer. I has also killed two with shooting.<br /> <br /> Its rare but it happens. If you can weather the charge and maintain equal numbers they'll loose out to attrition.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 04:35:29]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ Never played dark eldar.  So I can't help, I can only ride off of the original question.  So, let's say I am playing <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> blood angels, and I pop a raider with a regular 2 melta Assault Squad, and proceed to charge a <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad into the whyches, or I guess just warriors, into them.  How might they fare?  What would I need to kit them with to have them achieve victory?  And with all jump infantry, might it just be better to field my army on the table first turn?]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 23:24:28]]> GMT</pubDate>
				<author><![CDATA[ prussia59]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> V <span class="glossaryitem" onmouseover='gp(27);'>DE</span> really depends in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have a pain token.<br /> <br /> If they don't have a single pain token <span class="glossaryitem" onmouseover='gp(10);'>BA</span> should slaughter <span class="glossaryitem" onmouseover='gp(27);'>DE</span> as they are T3 and charging <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are S5 so massed regular wounds works out pretty well.<br /> <br /> Once they get a single pain token their units get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and massed regular wounds becomes less effective.<br /> <br /> Killing any unit including <span class="glossaryitem" onmouseover='gp(67);'>IC</span> will give <span class="glossaryitem" onmouseover='gp(27);'>DE</span> a pain token.  So killing a priest will not only strip a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> unit of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, but it will also give the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> unit <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if they don't already have it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> can beat <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player has to outplay the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player, and any mistakes made by the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player can be a double disaster.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 23:51:29]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Beating dark eldar in cc?</title>
				<description><![CDATA[ <blockquote><div><cite>prussia59 wrote:</cite>Never played dark eldar.  So I can't help, I can only ride off of the original question.  So, let's say I am playing <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> blood angels, and I pop a raider with a regular 2 melta Assault Squad, and proceed to charge a <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad into the whyches, or I guess just warriors, into them.  How might they fare?  What would I need to kit them with to have them achieve victory?  And with all jump infantry, might it just be better to field my army on the table first turn?</div></blockquote><br /> <br /> Warriors will die like flies to a dedicated <span class="glossaryitem" onmouseover='gp(10);'>BA</span> charge, however with wyches you're better off shooting them.]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 00:14:05]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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