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		<title><![CDATA[Latest posts for the thread "1500 Mech IG- Tournament List."]]></title>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>-4xPG, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> Vet-Squad-3xMelta, Chimera<br /> Vet-Squad-3xPG, Chimera<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-4xFlamer, Chimera<br /> Infantry Squad 1- Commissar, 2xPW, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> Infantry Squad 2- Commissar, 2xPW, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> Infantry Squad 3- <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> LRDemolisher]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 22:59:56]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Re:1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ Looks okay, but why not just make it a full mech list and add a 5th chimera with another vet squad?<br /> <br /> I would also drop the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and make that a vet squad as well with either plasma or melta, and have the flamers come from the free heavy flamer upgrade on all Chimeras.<br /> <br /> Other than that, I prefer executioners on my Leman Russ'.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Dec 2010 23:52:35]]> GMT</pubDate>
				<author><![CDATA[ Skelly]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>-4xPG, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> Vet-Squad-3xMelta, Chimera<br /> Vet-Squad-3xPG, Chimera<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-4xFlamer, Chimera<br /> Infantry Squad 1- Commissar, 2xPW, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> Infantry Squad 2- Commissar, 2xPW, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> Infantry Squad 3- <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Autocannon<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> LRDemolisher</div></blockquote><br /> <br /> A second melta squad would be nice.  Maybe switch the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to all meltaguns.<br /> <br /> Drop the commissars and power weapons.  You aren't relying on those infantry squads so you really don't need to spend the points to beef them up.  The only time I would consider the commissar is if you take 20-man combined squads to keep the gunline around a little longer.  Maybe drop the grenade launchers for more points.<br /> <br /> Getting Scoring units in those vendettas would be nice as well.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 00:07:36]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Re:1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ I'd drop at least the 2nd Commissar. 2 is too many.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That would allow you to upgrade the IS <span class="glossaryitem" onmouseover='gp(380);'>GL</span> to plasma if you wanted.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 00:41:05]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ Modified list, as well as an explanation of what is doing what.<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>-4xPG, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> Vet-Squad-3xMelta, Chimera<br /> Vet-Squad-3xMelta, Chimera<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-1xFlamer (Ride in Vendetta)<br /> Infantry Squad 1- Commissar, 2xPW, Autocannon, (Blob)<br /> Infantry Squad 2- <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Autocannon, (Blob)<br /> Infantry Squad 3- <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Autocannon, (Blob)<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>-3xML<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span>-3xFlamers (Ride in Vendetta)<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> LRDemolisher <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> ride in Vendetta's to make them scoring.  The Blob Squads provide bubble wrap to my <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>'s, some added transport popping ability, and the added bonus of being able to hold elite infantry while dealing some casualties.  Vendetta's move flat out scout move to provide cover save, and save of last turn contesting holding (via scoring units inside) just pop transports.  <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, Melta Vets, Chimera's and Heavy support target the high priority targets.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 01:13:32]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Re:1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ Well, the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> isn't going to do alot with 1 flamer.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 01:32:31]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ It really is only meant to make the vendetta scoring.  Unless I can find 15 points somewhere.  =/]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 01:42:45]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite>It really is only meant to make the vendetta scoring.  Unless I can find 15 points somewhere.  =/</div></blockquote><br /> you could switch the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>....]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 05:26:43]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ True, gonna go ahead and do that.  Does anyone forsee any blatant weaknesses?  Any particular lists that could pose a serious threat?]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 06:24:07]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ 4x flamer makes a much better <span class="glossaryitem" onmouseover='gp(331);'>pcs</span>.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 13:03:45]]> GMT</pubDate>
				<author><![CDATA[ Leprousy]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite>True, gonna go ahead and do that.  Does anyone forsee any blatant weaknesses?  Any particular lists that could pose a serious threat?</div></blockquote><br /> <br /> Space Wolves in general?<br /> <br /> Long fangs are going to wreck everything you have in the list except the lemans, (which could be dealt with via drop pod.)<br /> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> will tear your infantry apart.<br /> Rune priests will make you not want to flat out into a 24" difficult/dangerous terrain bubble.<br /> <br /> Side note: You don't start with the cover save if you scout move the vendetta as far as I know.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 14:20:24]]> GMT</pubDate>
				<author><![CDATA[ bforber]]></author>
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				<title>Re:1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ I don't feel blobs have any place in a mechanized list. That lone power blob is eating up the points from at least 1 more meched Vet Squad. I don't see how giving your opponent soft targets to shoot at all game is worth it for the small amount of firepower they bring. Yes, they sit on an objective, but Vets are more killy and more maneuverable. Bin them and add more vets, possibly the last Vendetta. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 18:06:49]]> GMT</pubDate>
				<author><![CDATA[ Magister187]]></author>
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				<title>1500 Mech IG- Tournament List.</title>
				<description><![CDATA[ <blockquote><div><cite>bforber wrote:</cite><br /> Side note: You don't start with the cover save if you scout move the vendetta as far as I know.<br /> </div></blockquote><br /> <br /> The new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says you do.]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 22:58:57]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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