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				<title>1750 vanilla marines</title>
				<description><![CDATA[ Having always played green flavoured marines, this will be my first vanilla list. Looks a little bland, but I'm going for effectiveness. In particular effectiveness at the mid-field. <br /> <br /> Can I get some thoughts and opinions on performance please?<br /> <br /> <br /> Librarian; null-zone, avenger [rides with sternguard]<br /> <br /> Sternguard (5 man); 4 combimeltas, heavy flamer, rhino<br /> <br /> Dreadnought; asscan, heavy flamer, drop pod [basically a distraction/suicide unit to allow everything else to move up]<br /> <br /> Dreadnought; asscan, heavy flamer<br /> <br /> Tactical Squad (10 man); meltagun, missile launcher, combimelta, rhino [using the free missile launcher to combat squad and sit on home objectives if the need arises]<br /> <br /> Tactical Squad (10 man); meltagun, missile launcher, combimelta, rhino<br /> <br /> Tactical Squad (5 man); combiflamer, lasplas razorback<br /> <br /> Tactical Squad (5 man); combiflamer, lasplas razorback<br /> <br /> Landspeeder; multimelta, heavy flamer<br /> <br /> Landspeeder; multimelta, heavy flamer<br /> <br /> Landspeeder; multimelta, heavy flamer<br /> <br /> Predator; heavy bolter sponsons<br /> <br /> Predator; heavy bolter sponsons<br /> <br /> 1745 points. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 11:51:09]]> GMT</pubDate>
				<author><![CDATA[ Deagle_Raa]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is nice.<br /> <br /> Sternguard, meh not with heavy flamer as you'll get charged next turn - should be rapid firing and using that special ammo to make sure stuff is dead - not getting itno assault and bogged down or killed with 5 men.<br /> <br /> Suicide Dreadnought is a waste of time because assault cannon isn't always going to do a lot with rending. Also costing 150 points is my maths is right, 150 points for a suicide unit - what's the point, doesn't even alpha strike properly anyway. Switch them both to 2 x autocannons.<br /> <br /> First two Tactical squads are ok. Others don't work in las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Razorbacks because move 6" you can fire only ONE weapon, so either plasma or lascannon - you need to stay still to fire both weapons, plus you lose out on specials. Get Rhinos and fire out the hatch.<br /> <br /> Cool speeders. Typhoons can work well.<br /> <br /> Dakka Preds I've never been a fan off really, I prefer auto/las which can deal with armour and infantry well.  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 15:02:22]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ Would the sternguard operate better out of their rhino though? more guys is better, but useless if only 2 can fire out of the rhino a turn.<br /> <br /> Instead of las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razors, how bout asscan razors and multimelta dreads?]]></description>
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				<pubDate><![CDATA[Mon, 13 Dec 2010 19:55:07]]> GMT</pubDate>
				<author><![CDATA[ Deagle_Raa]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ People argue all day about the effectiveness of the Stronos pattern Razorback (Las/Plaz).<br /> <br /> My arguments FOR it are:<br /> <br /> A twin linked lascannon will miss 0.21 of the time, a single will miss 0.33 of the time. Its effectively 1 in 6 shots where you would have missed anyway, the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> makes a difference. To me not a MASSIVE difference compared to the benefits.<br /> <br /> Additionally you have the chance to fire both if you stay still OR rapid fire the plasma guns, which are statistically better against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 and 11 (as well as marines).<br /> <br /> A lot of it comes down to what type of army you run, but the clincher for me is that a weapon destroyed result only hits one, which I find has been VERY useful in games.  <br /> <br /> I do agree about the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> for the dread though, they rock, but if going for the pod dread definitely change to a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> <br /> On Speeders I prefere <span class="glossaryitem" onmouseover='gp(330);'>MM</span>+<span class="glossaryitem" onmouseover='gp(336);'>HF</span> but again, thats choice. <br /> <br /> Ga.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 10:24:25]]> GMT</pubDate>
				<author><![CDATA[ Hamani]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ <blockquote><div><cite>Deagle_Raa wrote:</cite>Would the sternguard operate better out of their rhino though? more guys is better, but useless if only 2 can fire out of the rhino a turn.<br /> <br /> Instead of las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razors, how bout asscan razors and multimelta dreads?</div></blockquote><br /> <br /> How exactly is a Rhino useless? Two guys firing from the hatch could unleash 4 shots each or a couple of combi melta shots for example. You never want to get out the transport, unless you know you will not be shot at too much next turn - Rhino saves this. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 13:16:45]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ Firing out of the hatch means that you are moving at &gt;6 inch tho. When you disembark you increase your rapidfire range to ~32&quot; thats pretty neat. <br /> <br /> While staying in a rhino is usually a good idea being as categorical about it as you are is not...Besides, why take a Sternguard squad if you only want to sit in the rhino all the time, a tactical squad does what you suggest just as good.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for the list, it seems ok but I would consider dropping the sternguard for a third dread. They seem a little lonely...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would alson consider Vindicators, with their range the should suit your style of play pretty nicely. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 13:45:22]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ Yes I know but it's also useful for blasting units when it's not safe to get out - <span class="glossaryitem" onmouseover='gp(17);'>btw</span> where did you get 32" from? I get 12" movement 2" bail out 12" fire which is 26". <br /> <br /> You bail out with the Sternguard when it's safe to do so, but in the mean time you can still fire some small amount of fire power from the hatch - useful for those drive up melta shots. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 14:00:16]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Yes I know but it's also useful for blasting units when it's not safe to get out - <span class="glossaryitem" onmouseover='gp(17);'>btw</span> <b>where did you get 32" from?</b> I get 12" movement 2" bail out 12" fire which is 26". <br /> <br /> You bail out with the Sternguard when it's safe to do so, but in the mean time you can still fire some small amount of fire power from the hatch - useful for those drive up melta shots. </div></blockquote><br /> <br /> Either a complete brain fart or by confusing it with the threat range of <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>...yyou take your pick <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 16:37:27]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ You best let me know as I don't know if you're talking about me or yourself here <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 17:25:14]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ oh, I thought it was obvious that I was talking about myself <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Dec 2010 17:37:25]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1750 vanilla marines</title>
				<description><![CDATA[ It is now :p perhaps double brain fart? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Dec 2010 13:34:31]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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