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		<title><![CDATA[Latest posts for the thread "COMPLETE WAR and SQUAD BATTLE"]]></title>
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				<title>COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ my idea is a new game mission.<br /> <br /> introducing:<br /> <br />                                      COMPLETE <span class="glossaryitem" onmouseover='gp(410);'>WAR</span><br /> <br /> this mission is,for me, better than annihilation<br /> <br /> instead of counting dead units,you continue playing until the enemy player(s) clearly says you win or until he has no more units on the battlefield(you killed them all or you lose if he killed all yours<br /> <br /> <br />                                      SQUAD BATTLE<br /> <br /> this "mission" is much more tactical than others.<br /> <br /> it is inspired from the online  <span class="glossaryitem" onmouseover='gp(460);'>fps</span> games as: <span class="glossaryitem" onmouseover='gp(21);'>COD</span> black ops and soldier of fortune<br /> <br /> in this mission, the squads no more need to be at least at 2ps from each other.<br /> those games would be in a building,a factory or places like those<br /> <br /> it is played with only 2 troops and one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (and maybe one vehicle)<br /> <br /> so just like soldier of fortune,each squad member is like one online player or a bot,controlled by the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players<br /> <br /> <br /> with squad battles,you could even imagine respawn points for capture the flag,etc...<br /> <br /> awseome for all those who dont have a lot of figs or for new players who only bought Assault on Black Reach<br /> <br /> <br /> <br /> <br />                                so,are those bad-ass rules and missions,or is this  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br />  <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"><span style="font-size: 12px; line-height: normal;"></span><br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 17:04:52]]> GMT</pubDate>
				<author><![CDATA[ nataxcan]]></author>
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				<title>COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ So I can only win if my opponent says I win? What if he doesn't say I win? And the Squad Battle is just odd, I'll stick to Kill Team.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 17:24:52]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ <blockquote><div><cite>Valkyrie wrote:</cite>So I can only win if my opponent says I win? What if he doesn't say I win? And the Squad Battle is just odd, I'll stick to Kill Team.</div></blockquote><br /> <br /> Its either that or you wipe him out or the other way around.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 17:29:53]]> GMT</pubDate>
				<author><![CDATA[ wizard12]]></author>
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				<title>COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ I'm confused why you think this makes <span class="glossaryitem" onmouseover='gp(146);'>Wh40k</span> into a First Person Shooter.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 20:18:08]]> GMT</pubDate>
				<author><![CDATA[ grayspark]]></author>
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				<title>Re:COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ There is a mission in the battle missions book you may wish to look at.<br /> Esentially, they remove the turn limit. That makes the game a 'last man standing' but put in a clause for draws when the models simply can't finish each other off (such as 2 immobilised chimeras looking at each others front armour with only heavy bolters)<br /> And there is no reason to put in the 'you win if the opponent says so' rule, as that applies to any game where one player is simply beating down on the other.<br /> <br /> As for squad battles, theres always necromunda =D]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 20:43:41]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ I like the "last man standing" rule.  It's just your delivery of the idea that is a little kluncky.]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 05:16:54]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
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				<title>Re:COMPLETE WAR and SQUAD BATTLE</title>
				<description><![CDATA[ <blockquote><div><cite>dayve110 wrote:</cite>There is a mission in the battle missions book you may wish to look at.<br /> Esentially, they remove the turn limit. That makes the game a 'last man standing' but put in a clause for draws when the models simply can't finish each other off (such as 2 immobilised chimeras looking at each others front armour with only heavy bolters)<br /> And there is no reason to put in the 'you win if the opponent says so' rule, as that applies to any game where one player is simply beating down on the other.<br /> <br /> As for squad battles, theres always necromunda =D</div></blockquote><br /> Necromunda is much more expensive and sorry,i didnt know for the mission in battle missions<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>grayspark wrote:</cite>I'm confused why you think this makes <span class="glossaryitem" onmouseover='gp(146);'>Wh40k</span> into a First Person Shooter.</div></blockquote><br /> I said i was INSPIRED by online <span class="glossaryitem" onmouseover='gp(460);'>fps</span> games beacause they use much less players than figs in a normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>grayspark wrote:</cite>I'm confused why you think this makes <span class="glossaryitem" onmouseover='gp(146);'>Wh40k</span> into a First Person Shooter.</div></blockquote><br /> I said i was INSPIRED by online <span class="glossaryitem" onmouseover='gp(460);'>fps</span> games beacause they use much less players than figs in a normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game]]></description>
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				<pubDate><![CDATA[Wed, 29 Dec 2010 11:46:11]]> GMT</pubDate>
				<author><![CDATA[ nataxcan]]></author>
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