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		<title><![CDATA[Latest posts for the thread "Nid Deathstar unit"]]></title>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ How do you build one?<br /> <br /> I'm guessing: <br /> Tyrant or Swarmlord<br /> 3 Tyrant Guard<br /> Tyranid Prime<br /> <br /> I'm not sure what would use Lash Whips + Boneswords if any, I know Tyrant Guard can take either or unlike the Prime and Tyrant who get them together, but should all of them have <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> combo? or is that overkill? Should the Prime go all boneswords? Should the Guards have boneswords or just lash whips? <br /> <br /> Something like this?<br /> Tyrant. Lash Whip/Bonesword, Scything Talons.<br /> 3 Tyrant Guard, Lash Whips. (Can they take 2 whips or 2 swords per Guard?)<br /> Prime. Dual boneswords, scything talons or rending claws.<br /> <br /> none of the above are including upgrades but I'm sure the standard setups would apply such as Psychic powers, Toxin sacs, etc...]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 06:31:47]]> GMT</pubDate>
				<author><![CDATA[ Boris420]]></author>
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				<title>Re:Nid Deathstar unit</title>
				<description><![CDATA[ If using a Tyrant:<br /> <br /> Hive Tyrant - <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Scytal, Old Adversary, Armored Shell, Paroxysm, Leech Essence<br /> Tyrant Guard x3 - Boneswords<br /> Tyranid Prime - Dual Boneswords, Scytals, Regen<br /> (Total: 560pts)<br /> <br /> <br /> If using the Swarmlord:<br /> <br /> Swarmlord<br /> Tyrant Guard x3 - Boneswords<br /> Tyranid Prime - <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Scytals, Regen<br /> (Total: 610)<br /> <br /> Personally, I don't run the deathstar.  Too many points tied up in one unit makes me twitchy.  But those are your best setups, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 06:50:15]]> GMT</pubDate>
				<author><![CDATA[ Maelstrom808]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ I've been amused recently by: <br /> 2x Carnifexes w/dual-brainleech devourers<br /> Prime w/Regen, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>, Toxin, Deathspitter<br /> Prime w/Regen, dualBS, Toxin, Deathspitter<br /> <br /> Whole mess gets cover from screening 'gants, has an obscene amount of S6 shooting at 18", and still hits like a truck in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  And the Primes are always free to wander off & do something more interesting as the game progresses.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 06:58:08]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ I guess that'd be the way to run them. However with the recent rise in melta / <span class="glossaryitem" onmouseover='gp(328);'>ML</span> & the tyranids lack of invuln saves, I highly recommend against tying up that many points in one unit.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 07:16:16]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ I highly suggest lashwhips on the guards and multiple boneswords on the Tyrant and Prime. Only models in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with the lashwhips have their <span class="glossaryitem" onmouseover='gp(74);'>Init</span> reduced to 1, with only 1 lashwhip in a 5 model deathstar, you aren't reducing many targets.<br /> <br /> Especially with Dark Eldar and their higher Initiative and weapons that cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> regardless of toughness, you're going to want them reduced to I 1 as much as possible.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 14:14:53]]> GMT</pubDate>
				<author><![CDATA[ Kroot Loops]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ Tyrant/Swarmlord.<br /> 2 guard with lash whips.<br /> Prime with dual bonswords.<br /> <br /> Devourers on both the prime and the Tyrant/<span class="glossaryitem" onmouseover='gp(219);'>SL</span>. Unit isn't fleet, so can't move, run and assault. It can still move, shoot and assault though. Besides, I'm going to want to shoot Parox on the unit anyway. Might as well.<br /> Go with Lash whips on the guard. Cheaper by 10 points each (30 total) and does a better job because it lowers the <span class="glossaryitem" onmouseover='gp(74);'>init</span> of base to base models so that the prime and tyrant/<span class="glossaryitem" onmouseover='gp(219);'>SL</span> can chop them down with the power weapon boneswords. Really the guards attacks are just gravy, so I prefer that the enemy be I1 rather than have 3 more power weapons.<br /> Prime gets dual boneswords for special char elimination. Leadership tests on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, per wound to avoid <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Take that I1 Mephiston!]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 14:58:28]]> GMT</pubDate>
				<author><![CDATA[ Doomthumbs]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ <blockquote><div><cite>Kroot Loops wrote:</cite>I highly suggest lashwhips on the guards and multiple boneswords on the Tyrant and Prime. Only models in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with the lashwhips have their <span class="glossaryitem" onmouseover='gp(74);'>Init</span> reduced to 1, with only 1 lashwhip in a 5 model deathstar, you aren't reducing many targets.<br /> <br /> Especially with Dark Eldar and their higher Initiative and weapons that cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> regardless of toughness, you're going to want them reduced to I 1 as much as possible.</div></blockquote><br /> <br /> True, with higher <span class="glossaryitem" onmouseover='gp(73);'>ini</span> units, it can cause problems, but most units will only have one or two guys with particularly scary weapons to T6 critters.  You put the lash whip against that guy.  The entire unit can cause instant death as well as ignore armor.  You could probably always have <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> on the prime as the dual <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is not going to be much of an improvement, and with a Tyrant, that will give you 2 lashwhips in the unit.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 14:59:44]]> GMT</pubDate>
				<author><![CDATA[ Maelstrom808]]></author>
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				<title>Re:Nid Deathstar unit</title>
				<description><![CDATA[ What I don't get is why everyone says duel <span class="glossaryitem" onmouseover='gp(14);'>bs</span> on a tyrant.  Unless you plan to use him mainly to kill multiple wound high priority units <span class="glossaryitem" onmouseover='gp(495);'>lw</span>/<span class="glossaryitem" onmouseover='gp(14);'>bs</span> or 2xscything talons is better.  The tyrant is already a <span class="glossaryitem" onmouseover='gp(93);'>mc</span> so he already ignores armor saves...why waste the points unless he has a specific purpose (which in a deathstar, I would rather not have one of my main hitters geared towards mw <span class="glossaryitem" onmouseover='gp(67);'>ic</span> for extra points and leaving the other benefits behind)]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 17:37:06]]> GMT</pubDate>
				<author><![CDATA[ the weasel king]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ ^ I enjoy Lash-whip bonesword Scything talons wings if alone, and Two pairs of scything talons MAYBE armored carapace, but that's a stretch... with 2 guard with lash-whips.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 17:40:59]]> GMT</pubDate>
				<author><![CDATA[ Footsloggin]]></author>
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				<title>Nid Deathstar unit</title>
				<description><![CDATA[ The mainstream for deathstar that most tyranid players use is one of these combos:<br /> <br /> Hive Tyrant<br /> Old Adversary<br /> Lash Whip + Bone Sword<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers<br /> Armoured Shell<br /> <br /> 3 Tyrant Guard<br /> Lash Whips<br /> <br /> Tyranid Prime<br /> Dual Bone Swords<br /> Regeneration<br /> <br /> or you Replace the Hive Tyrant with Swarmlord.<br /> <br /> <br /> <br /> If you run this make sure your 1,750 pts or higher as anything lower it becomes way to slow, puts less threats on the table and eats way too much points for what its doing. <br /> <br /> Keep Tyrant Guard next to your Prime so when anything charges you it will need to touch the Guard and thus attacking at I1.<br /> <br /> Good luck.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 18:44:51]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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