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		<title><![CDATA[Latest posts for the thread "Champions of men at arms regiment worth it or not"]]></title>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ I don't like the yeoman warden. <br /> <br /> He's got WS3, 2 attacks and Ld6. he's slightly better then your average man at arms.<br /> <br /> I see the champion as having three purposes:<br /> Add an extra strike in combat.<br /> <br /> Giving a better chance at holding position in a combat, should it go poorly.<br /> <br /> and stepping up to get owned, should a challange require him to [to let a wizard wet himself and run into the back rank.] <br /> <br /> Now, since no wizard is going to be in the regiment, [riding a big winged beast means it's gonna be a little out of place, without a look out sir!] <br /> <br /> And because of the Peasants duty, that <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 6 will basically never get used anyway. <br /> <br /> and that extra strike certainly isn't worth 12 points.<br /> <br /> Conclusion: I feel that his points are better invested giving the regiment [or other regiments!] extra men, or other goodies.<br /> <br /> Is this a good conclusion?<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: This is my first attempt at cost-for-benefit in warhammer, As well as answering my question, I'd appreciate it if members would guide me [if I'm looking at the right benefits, and the right drawbacks.] <br /> <br /> edit: 20/12/2010: Title less confusing, spelling checks]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2010 13:55:32]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ That's a lot more in bonuses than most champions get.  It kind of hinges around how confident you are that you will "always" be in range for the Peasant's duty.<br /> <br /> The other thing a champion is useful for, particularly in tarpit style units is to challenge a big character to reduce the number of casualties you take for a single round, so this is certainly something to factor in.]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2010 14:47:54]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ thanks. I never thought about that. it's a good point. if the oponent doesn't accept the challange, then he'll be out of the combat anyway.]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2010 14:54:42]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ Yea, take him. He has won me a game by getting slaughtered by gimgore. He saved the unit form anihilation. For and additional 12 points he is worth it. Otherwise you can just get two more men at arms. I would rather spend 12 points and have the chance of saving my unit from some uber hero]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2010 01:15:41]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ he's 12 points...]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2010 01:55:20]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ Yea, i see what you are saying, stupid moment sorry<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2010 02:17:15]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ but I can see what you meant.<br /> <br /> Rather then having 52 guys and loosing 25 in one combat, have 50 and loose 15. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2010 06:26:50]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ So, Champions are for challenging other Characters? I play Ogres who are big and beefy, would they need such protection against characters? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 17:07:36]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ It's more about preserving your numbers so they can't get rid of your steadfast/rank bonus. Because of overkill they're still going to get a pretty hefty <span class="glossaryitem" onmouseover='gp(173);'>CR</span> bonus, but that doesn't matter if you preserve steadfast. Ogres are rarely steadfast anyhow, but one thing to consider is heroes with weapons that cause multiple wounds- a champ could save your unit from the effects of that. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 19:50:30]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Champions of men at arms regiment worth it or not</title>
				<description><![CDATA[ Besides in <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission monstrous chaps are quite usefull in getting 50 extra points by pounding on a hero level char.]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 21:11:48]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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