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		<title><![CDATA[Latest posts for the thread "Alternative Blood Angels 1800"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Alternative Blood Angels 1800"]]></description>
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				<title>Alternative Blood Angels 1800</title>
				<description><![CDATA[ I just thought up this 1800 Pts Blood-Angels Army. It supposed to mainly deal with Tyranids, but i think i should be quite competetive against some other Armies too.<br /> <br /> 1	Astorath             	<br /> 1	Death Company   	  <br /> 2	Add. Models        	  <br /> 1	E-Wpn               	  <br /> 1	E-Fist                 	  <br /> 5	Jumppacks          	  <br /> 		<br /> 1	<span class="glossaryitem" onmouseover='gp(349);'>DC</span>-Dread            	<br /> 		<br /> 1	Stormraven         	<br /> 1	Extra Armor                 <br /> 		<br /> 1	Death Company    	  <br /> 3	Add. Models        	  <br /> 1	E-Wpn               	  <br /> 1	E-Fist                 	  <br /> 1	Razorback           	  <br /> 1	Bulldozer                	    <br /> 		<br /> 		<br /> 1	Death Company   	  <br /> 3	Add. Models        	  <br /> 1	E-Wpn               	  <br /> 1	E-Fist                 	 <br /> 1	Razorback           	  <br /> 1	Bulldozer            	    <br /> 		<br /> 		<br /> 1	Librarian             	<br /> 	Shield	<br /> 	Wrath<br /> 1	Assault Marines    	<br /> 5	Add. Models        	  <br /> 1	remove <span class="glossaryitem" onmouseover='gp(457);'>JP</span>          	 <br /> 1      Flamethrower <br /> 1	<span class="glossaryitem" onmouseover='gp(87);'>LR</span>-Crusader        	<br /> <br /> <br /> 1 Scouts<br /> <br /> <br /> Total 1800<br /> Edit: undid point costs because of forum rules<br /> If i know that my opponent is Tyranids beforehand i would exchange Heavy Bolters on Razorbacks with Flamers for Tankshock+Flaming action.<br /> <br /> <br /> Tactics: Deployment in cover so i dont loose too much on first turn, then rush forward and assault with everything but my Landraider. Those Assaultmarines + Scouts are my only scoring units, so Assaults just drive around in their Landraider, Landraider shooting at small stuff and trying to kill some of their scoring units while trying to stay in about 8 -10 Inch of one or more Mission Objectives (still moving fast enough each turn to get hit only on 6 in melee). Then, at turn 5, 1 Squad of Assault Marines disembarks and runs to one objective and Landraider with other squad would move to some other objective. Scouts will start in reserve so they dont get killed right away, mby using flanking maneuver to get to one of the objectives too.<br /> So basically all my Deathcompanies try to tear up their Army while Landraider protects Assaultmarines so they can score at the end of the game.<br /> <br /> What are your thoughts about this?]]></description>
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				<pubDate><![CDATA[Fri, 24 Dec 2010 11:31:54]]> GMT</pubDate>
				<author><![CDATA[ Bommel]]></author>
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				<title>Alternative Blood Angels 1800</title>
				<description><![CDATA[ drop scouts and landraider and make 3 asm usnits 5-men strong with melta and razorbacks cause having one scoring unit costing about 500pts isnt viable.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335431/2261391.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335431/2261391.page</link>
				<pubDate><![CDATA[Sat, 25 Dec 2010 10:23:34]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>Re:Alternative Blood Angels 1800</title>
				<description><![CDATA[ I cannot, because i am full on core units (3 <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, 1 DCdread, 1 ASM, 1 scout)<br /> if you post suggestions, post some that are possible to do]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335431/2268877.page</link>
				<pubDate><![CDATA[Tue, 28 Dec 2010 20:04:05]]> GMT</pubDate>
				<author><![CDATA[ Bommel]]></author>
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