<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Death Guard Mech - 2000"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Death Guard Mech - 2000"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Death Guard Mech - 2000</title>
				<description><![CDATA[ My old <span class="glossaryitem" onmouseover='gp(528);'>DG</span> list had a complete lack of heavy weaponry as I was hoping to rely on <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> and krak grenades to take out enemy armor.  It didn't work.  Here is a new list I came up with hoping to be able to handle <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech as well as be a general all comers list.  <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Typhus<br /> <br /> <b>Elites</b><br /> 4x Terminators, Icon of Nurgle<br /> 4xcombi-melta, 4xPower Fist<br /> (I am planning on magnetizing so I can switch to combi-plasma & lightning claws when I need to at the same points cost)<br /> <br /> Land Raider (dedicated transport for Terminators)<br /> w/Dozer Blade<br /> <br /> <b>Troops</b><br /> <br /> 7x Plague Marines<br /> 1xmelta, 1xflamer, Plague Champ w/combi-melta & Powerfist  (magnetized so I can swap out combi-melta for a combi-flamer)<br /> Rhino<br /> <br /> 7x Plague Marines<br /> 1xmelta, 1xflamer, Plague Champ w/combi-melta & Powerfist  (same as above)<br /> Rhino<br /> <br /> 5x Plague Marines<br /> 2xplasma<br /> <br /> 5x Plague Marines<br /> 2xplasma<br /> <br /> <b>Heavy Support</b><br /> <br /> Defiler <br /> Twin-linked Lascannon, extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> Defiler<br /> Twin-linked Lascannon, extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> Predator Annihilator<br /> Twin-linked Lascannon turret, lascannon sponsons<br /> <br /> Pts: 1987<br /> I have about 10 points to spend but don't know where they would be used the best.<br /> <br /> Typhus will be placed in the Land Raider with the Terminators.<br /> <br /> I am thinking that I can field the two <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads together and combine their firepower.  Also, when objective camping, I can use one as a screen to keep the other from getting pulled off.<br /> <br /> There's a lot of lascannons in this list.  I'm hoping that with these I can put some serious pressure on enemy armor and bust some transports.  My big problem with my last list was that enemy vehicles kept busting my transports and hammering my <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> once on foot until barely any reached their targets.<br /> <br /> Also, I'm thinking that against horde armies, I can bust their transports or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with the lascannons and force them to walk while hitting them with two battle cannons per turn.  Also, Typhus is really good against hordes because he can kill them in droves.<br /> <br /> Any weaknesses?  Any general critique would be extremely welcome.  Feel free to be nit-picky because the level of play in the gaming group I am in is pretty high and I need to play up to it.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2259732.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2259732.page</link>
				<pubDate><![CDATA[Fri, 24 Dec 2010 17:31:56]]> GMT</pubDate>
				<author><![CDATA[ Warmaster Phthisis]]></author>
			</item>
			<item>
				<title>Death Guard Mech - 2000</title>
				<description><![CDATA[ use those 10 extra points to drop the flamers in the plague marine squads, and replace them with meltas, you want 2 meltas in each unit. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2259973.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2259973.page</link>
				<pubDate><![CDATA[Fri, 24 Dec 2010 19:20:03]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
			</item>
			<item>
				<title>Re:Death Guard Mech - 2000</title>
				<description><![CDATA[ Am I reading it correct, that the second 7-man squad doesn't have a rhino? Drop the lascannon turret on the pred (the autocannon is fairly good anyway) and take a rhino for the boys.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260253.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260253.page</link>
				<pubDate><![CDATA[Fri, 24 Dec 2010 21:18:09]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
			</item>
			<item>
				<title>Re:Death Guard Mech - 2000</title>
				<description><![CDATA[ Sorry, that was an error on my part.  There is a Rhino for both of the melta/flamer squads.  I edited my post above to reflect this.<br /> <br /> I figured that against mech I'd want 2 meltas, which is why I included the combi-melta.  But I want the option to have dual flamers for ambushing horde units.  Is 3 meltas in that unit really necessary?  What do I do for horde units?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260263.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260263.page</link>
				<pubDate><![CDATA[Fri, 24 Dec 2010 21:23:35]]> GMT</pubDate>
				<author><![CDATA[ Warmaster Phthisis]]></author>
			</item>
			<item>
				<title>Death Guard Mech - 2000</title>
				<description><![CDATA[ drop Typhus, Terminators, and the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. <br /> +665 points<br /> <br /> Grab 2 Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s (wings and warptime) for 175 points each. <br /> -350<br /> <br /> fill up the last 2 <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads with points left over and get rhinos, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ for both. try to keep them with the same type of special weapons. edit :with that many troop choices, you could have 1 squad dedicated to each<br /> -166<br /> <br /> i think that leaves about 149 points to play with, so you could take some icons and get a greater demon too, or pack up on some lesser demons for objective camping]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260490.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2260490.page</link>
				<pubDate><![CDATA[Fri, 24 Dec 2010 23:04:53]]> GMT</pubDate>
				<author><![CDATA[ Lolcanoe]]></author>
			</item>
			<item>
				<title>Re:Death Guard Mech - 2000</title>
				<description><![CDATA[ Twin <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> is a suggestion I have been getting a lot lately.  I tried it right after the 5th Ed Chaos codex came out and I was always displeased with it.  It seemed that one <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would have to be sacrificed to get the other one into assault, and then the surviving <span class="glossaryitem" onmouseover='gp(262);'>DP</span> never did enough once it got there.<br /> <br /> I'm wondering if maybe I was using it wrong.  I face a lot of opponents that field lots of heavy weaponry.  I'm facing lascannons, multi-lasers, plasmaguns, melta guns and all kinds of <span class="glossaryitem" onmouseover='gp(262);'>DP</span> killing weaponry.  How do I get the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> across the field under the hail of fire?  <br /> I haven't seen them used effectively in my group yet.  There are several Chaos players, all with <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  Those <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> go down easy when they play against me.  I am pretty good about shooting both of them down before they get to me with my plasmaguns.  <br /> <br /> How should I be using twin <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> to make them better than my really expensive Land Raider <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> & Terminator unit?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2261990.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2261990.page</link>
				<pubDate><![CDATA[Sat, 25 Dec 2010 19:07:44]]> GMT</pubDate>
				<author><![CDATA[ Warmaster Phthisis]]></author>
			</item>
			<item>
				<title>Death Guard Mech - 2000</title>
				<description><![CDATA[ well, i always keep mine in reserve. i run a mixed list of Tzeentch and Nurgle, so i run a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of both. one with bolt of change and wind, and the other just a jumpy nurgle. for the most part, the nurgle prince is just a 175 point distraction unti he gets into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. the Tzeentch prince however, can shoot twice and assault, great for taking out tanks, and then munching on the insides. if you start them on the table, keep them behind a rhino or 2 for cover.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2262449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335477/2262449.page</link>
				<pubDate><![CDATA[Sun, 26 Dec 2010 00:04:25]]> GMT</pubDate>
				<author><![CDATA[ Lolcanoe]]></author>
			</item>
	</channel>
</rss>