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		<title><![CDATA[Latest posts for the thread "2,000 Point Compeditive Vanilla Marines"]]></title>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan (190)<br /> Librarian (125) w/ Terminator Armor<br /> <br /> ELITES:<br /> Assault Terminators x5 (200) w/ Thunder Hammer/Storm Shield x5<br /> Land Raider Redeemer (250) w/ Multimelta (Dedicated Transport)<br /> Dreadnought (105) w/ Multimelta, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Drop Pod (35)<br /> Dreadnought (105) w/ Multimelta, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Prod Pod (35)<br /> <br /> TROOPS:<br /> Tactical Squad x10 (180) w/ Flamer, Missile Launcher, Combi Flamer<br /> Rhino (35)<br /> Tactical Squad x10 (180) w/ Flamer, Missile Launcher, Combi Flamer<br /> Rhino (35)<br /> Scouts x5 (100) w/ Sniper Rifles, Missile Launcher, Camo Cloaks x5<br /> <br /> HEAVY SUPPORT:<br /> Devasators x5 (150) w/ Missile Launcher x4<br /> Drop Pod (35)<br /> Predator (120) w/ Lascannon Sponsons<br /> Predator (120) w/ Lascannon Sponsons<br /> <br /> TOTAL: 2000<br /> <br /> So pretty much the Dreads come in turn one from a Drop Pod and hopefully take out some armor, and distract the enemy until my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads and Termies show. The Devastators use the third pod, but deploy normally turn one so it is only Vulkan coming down turn 2 or 3 (If its possible to wait) and he will join close combat with the Termies, or run around with the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads.<br /> <br /> The Devastators provide Anti Tank fire support while sitting back with the scouts and predators.<br /> <br /> The Librarian will go with the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> and Assault termies and wreak havoc.<br /> <br /> <br /> How does this list sound? Do you think I should swap out my scouts for some <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Speeders? <br /> <br /> <br /> <br /> EDIT: Also, another thing I was thinking of doing was keeping the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in the Drop Pod with Vulkan and then dropping them mid field with multimeltas instead. (They would benefit from the tiwn linked melta rule)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 03:04:46]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ Any advice? Sorry for the bump, I just don't want to make another post.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 16:52:19]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ Well, looks quite good.<br /> I'd give the Librarian a storm shield and the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> extra armor.<br /> <br /> I'd drop the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s Pod empty onto an objective if necessary.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:03:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ <br /> Eatra Armour on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span>'s on the Dreadnoughts are almost necessary in my eyes. <br /> <br /> Overall I like the list but I'm not too keen on Vulkan running about on his own and the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s just look a little soft. I do like the idea of dropping down with Vulkan and meltering things but I think sternguard with combi-weapons would be better. <br /> <br /> 5 sternguard with Combi-melters = same as the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>.<br /> <br /> Plus its more fluffy and fun =]<br /> <br /> Ga.<br />  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:05:24]]> GMT</pubDate>
				<author><![CDATA[ Hamani]]></author>
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				<description><![CDATA[ Ahh Sternguard! Good Idea, I will work that in right now, along with extra armor on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. But I feel as if <span class="glossaryitem" onmouseover='gp(336);'>HF</span>'s would be a bit redundant, unless I can get an Ironclad (They can take them right?) Would you suggest that?]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:17:06]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ Sternguard? You have no free elite slot.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:18:48]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Sternguard? You have no free elite slot.</div></blockquote><br /> <br /> Another good point, I'm not sure I would be willing to drop the Dreads either, I don't want a full Drop army.<br /> <br /> Also, Vulkan would detach from the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s and run up to join a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad once dropped. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:20:29]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ Well, three Pods is ideal. You could drop both Dreads in 1st turn and let the other Pod come later to where you want it.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:36:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ Thats the plan, The two dreads drop in first turn and melta up some heavy tank/transports, now the other player should need to focus a lot of fire on just 210 points, all while my main army comes riding up, then second turn Vulkan drops in and will join the combat by attaching to a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad when they hop out. OR I could drop the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for an assault squad or something in a drop pod that will come in with vulkan.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:45:44]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ I'd attach Vulcan to a squad of 5 (tactical) Termies. More bang for the bucks.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:49:04]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ Ummm...<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in a drop pod with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s? What?<br /> <br /> Why is Vulkan even in this list?<br /> <br /> One land raider is a big bullseye.<br /> <br /> I would swap the <span class="glossaryitem" onmouseover='gp(328);'>ml</span>'s for <span class="glossaryitem" onmouseover='gp(330);'>mm</span>'s in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and just drop the combi-flamers. Drop the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and get <span class="glossaryitem" onmouseover='gp(330);'>mm</span>/<span class="glossaryitem" onmouseover='gp(336);'>hf</span> speeders.<br /> <br /> That's just for starters.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:53:25]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Sternguard? You have no free elite slot.</div></blockquote><br /> <br /> Good point, something I completely overlooked. My bad. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:56:50]]> GMT</pubDate>
				<author><![CDATA[ Hamani]]></author>
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				<description><![CDATA[ <blockquote><div><cite>imweasel wrote:</cite>Ummm...<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in a drop pod with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s? What?<br /> <br /> Why is Vulkan even in this list?<br /> <br /> One land raider is a big bullseye.<br /> <br /> I would swap the <span class="glossaryitem" onmouseover='gp(328);'>ml</span>'s for <span class="glossaryitem" onmouseover='gp(330);'>mm</span>'s in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and just drop the combi-flamers. Drop the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and get <span class="glossaryitem" onmouseover='gp(330);'>mm</span>/<span class="glossaryitem" onmouseover='gp(336);'>hf</span> speeders.<br /> <br /> That's just for starters.</div></blockquote><br /> Well, the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s Pod will drop empty and will allow the other two Pods to arrive in 1st turn. <br /> Vulkan helps with all those flamers and meltas.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 17:58:36]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ He has 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s and flamers on his <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. Let's just say if the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are using their flamers, either the game is in hand or it's out of hand. Either way, having Vulkan in this list seems kind of a waste of points.<br /> <br /> Taking a pod just so you can drop 2 dreads for <span class="glossaryitem" onmouseover='gp(330);'>mm</span> shots seems to be another waste of points.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:05:57]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<description><![CDATA[ <blockquote><div><cite>imweasel wrote:</cite>He has 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s and flamers on his <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. Let's just say if the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are using their flamers, either the game is in hand or it's out of hand. Either way, having Vulkan in this list seems kind of a waste of points.<br /> <br /> Taking a pod just so you can drop 2 dreads for <span class="glossaryitem" onmouseover='gp(330);'>mm</span> shots seems to be another waste of points.</div></blockquote><br /> At least its some kind of tactics prior to the game.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:07:01]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ If that is sufficient tactics to get him a win, then I doubt he needs to worry to much about beating whatever opponent he is playing.<br /> <br /> Come on W, I know you are better than this!]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:08:21]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<description><![CDATA[ <blockquote><div><cite>imweasel wrote:</cite>If that is sufficient tactics to get him a win, then I doubt he needs to worry to much about beating whatever opponent he is playing.<br /> <br /> Come on W, I know you are better than this!</div></blockquote><br /> In fact, I'd drop the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s and give one Tactical a Pod instead of a Rhino. This would make the army smoother since now it would be fully mech. This would allow to include two Speeders with multimelta and heavy flamer reflecting the Vulcan style.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:20:36]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ Much better W. I still don't like the scouts in the list either.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, if you take vulkan, you take VULKAN. If you get my drift...]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:30:02]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<description><![CDATA[ <blockquote><div><cite>imweasel wrote:</cite>Much better W. I still don't like the scouts in the list either.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, if you take vulkan, you take VULKAN. If you get my drift...</div></blockquote><br /> I got it: VULKAN.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:31:36]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ I apologize for the late response, my computer has been crashing just about every 15 minutes. <br /> <br /> I feel that Wuestenfux cleared up pretty much what I was going to say...<br /> <br /> Scouts/<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are there to hold objectives in the back field, I have no problem with dropping the scouts, but I feel that the devastators will provide decent fire support in cover, I see what you mean by the full mech list though. Also, if I made it the other way around, from my experience, for 100 points scouts do their job well, they have not attracted a lot of fire at all in any of the games I've played, and with Telion (If included) they can pick off SGTs w/ Power fists.<br /> <br /> If I do give a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a pod, would it still be as effective? a Rhino and a Land Raider moving up the field isn't to difficult to deal with. At least with the two Rhino's I can give a save for my Land Raider if the enemy does decide to split his fire to the Dreads and Transports.<br /> <br /> I don't have a huge problem with Land speeders, I dont want to drop a necessary unit for them though, in my opinion scouts would be more useful than land speeders in objective games.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:41:43]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ No, I just was pointing to the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s dropping them instead of the Scouts.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:44:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ Dropping them for speeders? That sounds fine, and would save me some cash too.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:45:24]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<description><![CDATA[ <blockquote><div><cite>revackey wrote:</cite>Dropping them for speeders? That sounds fine, and would save me some cash too.</div></blockquote><br /> Yes, the Speeders will serve you better in this list. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:47:15]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<description><![CDATA[ Would that suggest I need to take a tactical squad in a drop pod?<br /> <br /> Furthermore, I would need to find a spot to put Vulkan then, like taking only 9 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines with no wargear in a pod right?]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:53:03]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ Well, indeed, I'd give one Tactical a Drop Pod instead of a Rhino.<br /> How many models fit into a Pod?`I think 12.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:55:08]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, indeed, I'd give one Tactical a Drop Pod instead of a Rhino.<br /> How many models fit into a Pod?`I think 12.</div></blockquote><br /> <br /> Your right, 12 do, that was my mistake!<br /> <br /> I imagine if I play it right I could still use the remaining Rhino to give my <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> a cover save.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:56:37]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ <blockquote><div><cite>revackey wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Well, indeed, I'd give one Tactical a Drop Pod instead of a Rhino.<br /> How many models fit into a Pod?`I think 12.</div></blockquote><br /> <br /> Your right, 12 do, that was my mistake!<br /> <br /> I imagine if I play it right I could still use the remaining Rhino to give my <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> a cover save.<br /> <br /> </div></blockquote><br /> The transport capacity of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Pods is different - that's pretty strange.<br /> The <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> should be fine if you launch smoke in 1st turn - against a shooty opponent.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:59:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ <blockquote><div><cite>revackey wrote:</cite>Scouts/<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are there to hold objectives in the back field, I have no problem with dropping the scouts, but I feel that the devastators will provide decent fire support in cover, I see what you mean by the full mech list though. Also, if I made it the other way around, from my experience, for 100 points scouts do their job well, they have not attracted a lot of fire at all in any of the games I've played, and with Telion (If included) they can pick off SGTs w/ Power fists.</div></blockquote><br /> <br /> I would rather have a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a razorback for that, but I can see your point. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> can't hold objectives.<br /> <br /> <blockquote><div><cite>revackey wrote:</cite>If I do give a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a pod, would it still be as effective? a Rhino and a Land Raider moving up the field isn't to difficult to deal with. At least with the two Rhino's I can give a save for my Land Raider if the enemy does decide to split his fire to the Dreads and Transports.</div></blockquote><br /> <br /> One rhino can give the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> a cover save from one facing. Move the rhino and pop smoke, move the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> behind it. Move the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and pop smoke. Hopefully by then you will have reached your destination and unloaded the termies.<br /> <br /> <blockquote><div><cite>revackey wrote:</cite>I don't have a huge problem with Land speeders, I dont want to drop a necessary unit for them though, in my opinion scouts would be more useful than land speeders in objective games.<br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders are essential to a vulkan list, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 18:59:11]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>2,000 Point Compeditive Vanilla Marines</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>revackey wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Well, indeed, I'd give one Tactical a Drop Pod instead of a Rhino.<br /> How many models fit into a Pod?`I think 12.</div></blockquote><br /> <br /> Your right, 12 do, that was my mistake!<br /> <br /> I imagine if I play it right I could still use the remaining Rhino to give my <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> a cover save.<br /> <br /> </div></blockquote><br /> The transport capacity of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Pods is different - that's pretty strange.<br /> The <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> should be fine if you launch smoke in 1st turn - against a shooty opponent.</div></blockquote><br /> <br /> Vanilla Pods hole 12 models, or a thunderfire cannon OR a dread.<br /> <br /> Sounds good, I'll try this list out sometime this week.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 19:02:48]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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