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				<title>2,000 Warriors of Chaos Army (Suggestions Please!)</title>
				<description><![CDATA[ I've played only about 7 games or so for Fantasy, but I think here's the army I'm aiming to run:<br /> Sorcerer Lord: 305<br /> -Level 4<br /> -Spell Familiar<br /> -Blood Curdling Roar<br /> <br /> <br /> Wulfrik the Wanderer: 185<br /> <br /> Chaos Sorcerer: 155<br /> -Level 2<br /> -Spell Familiar<br /> -Nurgle<br /> <br /> 20 Warriors: 400<br /> -Tzeentch<br /> -Shield<br /> -Musician / Champion / Standard Upgrades (Blasted Standard)<br /> <br /> 30 Marauders: 200<br /> -Flails<br /> -Musician / Champion / Standard Upgrades<br /> <br /> 10 Chosen: 220<br /> -Halberds<br /> -Khorne<br /> <br /> 5 Chaos Knights: 200<br /> <br /> Hellcannon: 205<br /> <br /> Warshrine: 130<br /> <br /> I think the Sorcerer Lord will probably use one of the default lores, then I have the Chaos Sorcerer for Nurgle spells and Wulfrik to come in from Reserves with his horde of 30 Marauders ideally directly behind enemies, I think.<br /> <br /> The Tzeentch Warriors are pretty tanky, and can still pack a brutal punch. The Chosen are the serious heavy hitters in the army though, of course, with the Knights leading them all in the front to get in there and lock down the enemy's ranged, I think. Hellcannon of course for more ranged support, and then the Warshrine to even further to buff out my guys- probably the knights as the lead the advance early game, then shift over to Wulfrik / the Chosen depending on whose in range and doing well.<br /> <br /> Opinions/Suggestions/Comments? And I'm pretty against the idea of Marauder spam, I hate painting them, and I hate cheat dinky unit spam, unless you're playing Skaven or some 'real' swarm army.]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 20:23:07]]> GMT</pubDate>
				<author><![CDATA[ SAb669]]></author>
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				<title>Re:2,000 Warriors of Chaos Army (Suggestions Please!)</title>
				<description><![CDATA[ You can only have one spell familiar. Whats you local meta game like, because if the majority of you foes are <span class="glossaryitem" onmouseover='gp(74);'>init</span> 4 or higher then go with great weapons on the marauders. I personally prefer festus over wulfrik but thats just a matter of taste. I would also recommend shadow for your big wizard. I'll you with a very fun spell combo, use shadow to drop an enemy units <span class="glossaryitem" onmouseover='gp(123);'>str</span> or toughness to 1, then cast curse of the leper and kill the whole unit. (one of the reason i like festus)]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 21:04:22]]> GMT</pubDate>
				<author><![CDATA[ youbedead]]></author>
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				<title>2,000 Warriors of Chaos Army (Suggestions Please!)</title>
				<description><![CDATA[ Honestly, I don't like the sounds of Festus at all. Especially since I mostly play against a Skaven player, the shorter pursuit distance would definitely seal the deal with his Scurry Away special rule.<br /> <br /> On the contrary, Wulfrik comes in from reserves behind enemy lines, charges from the rear and puts it in their pooper.<br /> <br /> And when you say only 1 familiar, 1 familar per army? And I remember death / shadow looking kind of lackluster, I was planning on going Fire but I don't know.]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 05:31:20]]> GMT</pubDate>
				<author><![CDATA[ SAb669]]></author>
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				<title>2,000 Warriors of Chaos Army (Suggestions Please!)</title>
				<description><![CDATA[ <blockquote><div><cite>SAb669 wrote:</cite>Honestly, I don't like the sounds of Festus at all. Especially since I mostly play against a Skaven player, the shorter pursuit distance would definitely seal the deal with his Scurry Away special rule.<br /> <br /> On the contrary, Wulfrik comes in from reserves behind enemy lines, charges from the rear and puts it in their pooper.<br /> <br /> And when you say only 1 familiar, 1 familar per army? And I remember death / shadow looking kind of lackluster, I was planning on going Fire but I don't know.</div></blockquote><br /> <br /> Only one spell familiar, you could have one spell and one power though. Like I said fetus is a matter of taste, I rather like giving a unit of 40 lumberjack marauders Regen and poison 5o <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 poison just obliterates things. I would definitely go with great weapons for the marauders since most skaven are <span class="glossaryitem" onmouseover='gp(74);'>init</span> 4 or higher]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 06:18:00]]> GMT</pubDate>
				<author><![CDATA[ youbedead]]></author>
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				<title>2,000 Warriors of Chaos Army (Suggestions Please!)</title>
				<description><![CDATA[ Holy unprotected level 4, Batman!  Taking that second caster instead of a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> seems like a bad idea to me as well, but perhaps you haven't been having <span class="glossaryitem" onmouseover='gp(82);'>LD</span> issues?  Lucky <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> All the same, I busted out the hedge-trimmer and found the points to keep your level 4 in the game:<br /> <br /> L: Sorcerer Lord - level 4, talisman of preservation = 315<br /> <br /> H: Wulfrik = 185<br /> H: Sorcerer - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, level 2 = 140<br /> <i>(H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, shield = 140)</i><br /> <br /> C: 20 Warriors - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, blasted standard, full command, shields = 410<br /> C: 29 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, flails = 195<br /> <br /> S: 10 Chosen - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, halberds = 220<br /> S: 5 Knights = 200<br /> <br /> R: Hellcannon = 205<br /> R: Warshrine = 130<br /> -------<br /> 2000<br /> <br /> The gift and various familiars, plus the marauder standing in Wulfrik's spot, were hacked to buy that 4+ ward.  The chosen seem like a pretty bad idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, just so so tiny.  Yea they'll kill things, but even if all 10 hit combat (they won't most times!) I wouldn't expect them to do a ton on their own.  And they're too vulnerable and too unstable - remember without a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> they're frenzy charging in on a failed LD8 - to put characters in, which means everyone who isn't Wulfrik goes in that warrior block, which marches down the field pretty much alone, just the mini-chosen and a handful of knights by their side, as the heckcannon sits in the back (note: don't sit it in the back, advance and t-stomp gak) and they wait for Wulfy to show up.  Oh, I guess the warshrine does what it does.  Dibs on not having that warrior deathstar dwellered or gatewayed!<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 19:45:51]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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