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		<title><![CDATA[Latest posts for the thread "Mostly footslogging DE 1500 pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mostly footslogging DE 1500 pts"]]></description>
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				<title>Mostly footslogging DE 1500 pts</title>
				<description><![CDATA[ I've come up with this experimental list for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> based around a mainly deepstriking army, im trying to keep the conversions to a minimum, the venoms probly the most complex one i wanna try. anyhow, the list:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Archon<br /> Husk-blade<br /> Ghost-plate<br /> Combat drugs<br /> Clone field<br /> Phantasm grenade launcher<br /> <br /> 170<br /> 2 Haemonculi<br /> Hex-rifles<br /> 120<br /> <br /> Haemonculi<br /> Web-way portal<br /> 85<br /> <br /> <br /> Troops<br /> <br /> 4 wracks<br /> Venom<br /> Night shield<br /> Chain snares<br /> 40+70<br /> <br /> 20 warriors<br /> Shredder<br /> 2 Splinter cannon<br /> Sybarite - phantasm grenade launcher<br /> 235<br /> <br /> 20 Warriors<br /> Shredder<br /> 2 splinter cannon<br /> 205<br /> <br /> 15 Wyches<br /> Hexatrix-Agonizer<br /> 2 shardnets<br /> 1 hydra gaunlets<br /> 240<br /> <br /> Fast Attack<br /> <br /> 3 Reavers<br /> Blaster<br /> 81<br /> <br /> Heavy Support<br /> <br /> Ravager<br /> Retrofire jets<br /> Flicker field<br /> Torment launchers<br /> 125<br /> <br /> Talos<br /> Extra close combat weapon<br /> Twin linked heat lance<br /> 125<br /> <br /> 1496<br /> <br /> <br /> The idea is everything starts in reserve other than the reavers and venom wracks+ <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> haemonculi. the venom squad charges to a convenient spot on the first turn and dumps down the portal after which im expecting it to die whilst the reavers engage the biggest tank threat. either that or they'll hang back and wait for a target of oppurtunity. the warrior squads both have a hami with them, ther jobs to camp on objectives, the whyches and archon are my main munchy unit, they're gonna single out <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and if worst comes to worse they can split with the archon going after other targets as the oppurtunity presents itself. the ravagers more anti tank whilst the talos is there to bulk up my munchy factor!. what do you think?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 20:37:21]]> GMT</pubDate>
				<author><![CDATA[ DerangdFlamingo]]></author>
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				<title>Mostly footslogging DE 1500 pts</title>
				<description><![CDATA[ Ok this list needs some serious antitank you have 5 weapons that can take down tanks that like 10 short of what you need. <br /> <br /> Instead of taking that archon take Duke then y save points cause he makes ure vehicles able to deepstrike and hes less costly.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 21:03:09]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>Mostly footslogging DE 1500 pts</title>
				<description><![CDATA[ Not a real fan of foot slogging wyches. They'd get killed fast in the open. Rather swap them to wracks. Have to agree on the anti tank problem. Maybe split up warriors and give some of them blasters/dark lances]]></description>
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				<pubDate><![CDATA[Sat, 25 Dec 2010 21:13:18]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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