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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ This is the first draft of a Chaos Space Marines list for 'Ard Boyz. There are a few questionable things, particularly the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s. My question to the community is;<br /> "Will the basic idea of the list work at all, or should I just plan to play something else?"<br /> <br /> EDIT: A little tweak to the list.<br /> <br /> Khorne-Fed Bob<br /> Chaos Lord, Terminator armor, Lightning Claws, Mark of Khorne - 140 points<br /> <br /> Son of Bob<br /> Chaos Lord, Daemon weapon, Combi-melta - 140 points<br /> <br /> Summoned Greater Daemon<br /> <br /> Chaos Terminators x 3: 2 x Combi-melta, Power Fist - 110 points<br /> Chaos Terminators x 3: 2 x Combi-melta, Power Fist - 110 points<br /> <br /> Chaos Chosen x 5<br /> Aspiring Champion, Power fist, Combi-melta; Melta gun - 145 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 5<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 135 points<br /> Rhino, combi-weapon (melta) 45 point<br /> <br /> Chaos Space Marines x 5<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 135 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 5<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 135 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 5<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 135 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 5<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 135 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Lesser Daemons x 7 - 91 points<br /> <br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x  3 - 225 points]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 17:01:16]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ It looks mostly allright but i cant really tell you anything until you tell us what your style of play tactica is <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 20:24:45]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Goreyevisceration wrote:</cite>It looks mostly allright but i cant really tell you anything until you tell us what your style of play tactica is <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> The Lords, if they stay in the list, will join with Rhino squads. They will perhaps split off after debarking.<br /> <br /> The big fella will just wait to do his thing.<br /> <br /> The Terminators will always deep-strike.<br /> <br /> The Chosen will either outflank or scout, depending on who goes first. If I get the models done, the Champ will have the combi-melta, but the fist will go on a regular fellow. The Champ is first choice for promotion to daemonhood.<br /> <br /> The troops will motor over and blast things with melta. With luck, some of the Rhinos' combi's will still be working on turn two so they can participate.<br /> <br /> The Daemons will tend to an objective.<br /> <br /> The Obliterators will obliterate. They will probably deep-strike if I don't go first.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Dec 2010 20:44:38]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Seems very squishy for ARD BOYZ but parts are solid.  The obliterators are the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> in the codex without a doubt so that is good.  You have your 6 troop slots used up, but I would rather see 4 groups of 10 inside rhinos that 6 groups of 5.  I played my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> at the semifinals last year and take it from someone who has been there.....take 2 squads of chosen, 1 with 5 meltaguns a second with 5 plasmaguns in rhinos.  They served me VERY well!!  I beat 2 Leaf Blower lists very easily and then drew with a green tide list that had TONS of stormboyz.<br /> <br /> good luck,<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 03:25:36]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>just2fierce wrote:</cite>Seems very squishy for ARD BOYZ but parts are solid.  The obliterators are the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> in the codex without a doubt so that is good.  You have your 6 troop slots used up, but I would rather see 4 groups of 10 inside rhinos that 6 groups of 5.  I played my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> at the semifinals last year and take it from someone who has been there.....take 2 squads of chosen, 1 with 5 meltaguns a second with 5 plasmaguns in rhinos.  They served me VERY well!!  I beat 2 Leaf Blower lists very easily and then drew with a green tide list that had TONS of stormboyz.<br /> <br /> good luck,<br /> </div></blockquote><br /> <br /> I actually played a dual-Landraider, Abaddon list last year in a preliminary. I came in - wait for it - fourth! Two massacres (Vulcan Marines, Black Legion) and a draw against Blood Angels weren't quite good enough.<br /> <br /> If I dropped the lightning-claw Lord, the Greater Daemon, and one squad of Marines, that would be 375 points. That would pay for the plasma vets (165) and 14 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. That would give eight in two squads and nine in the other two. Or, I could drop two to pay for the extra melta guns in the chosen. It's something to consider. I won't miss the Lord, but the SGD might be fun.<br /> <br /> Now that I think about it, the combi-melta in the Chosen squad is probably stupid; a melta gun should do nicely instead.<br /> <br /> I've got just about everything to build this list except the combi-meltas for the vehicles and a couple of combi-melta arms for the termies. But there are a couple of other lists that I'm considering as well, so we'll see.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 03:52:13]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Folks, I could really use some feedback on the vehicle combi-melta idea here. It would be great to hear if anyone has good experience with them before I shell out for six or seven of them at $6.60 each.<br /> <br /> Or should I just dump 'em and put my Khorne banners back in.<br /> <br /> I'm inclined to take the advice above about a plasma Chosen squad, although I might stick to four plasma guns since the Asp. Champ. will probably be number two on the list for promotion to SGD.<br /> <br /> Bigger troop squads also appeal, I've usually played squads of eight with the Khorne banners and occasionally a squad of ten when on foot - which I'm trying to quit. I don't mind cutting the termie Lord and even the daemons to pay for more Marines, but I do want to keep the SGD. Although I would dearly love to keep as many troops as possible.<br /> <br /> I've used the SGD only a time or two, and it hasn't been terribly successful, except at drawing heavy weapons fire, but I'm inclined to give the big guy another chance.<br /> <br /> If I do drop the termie Lord, I will have to also drop the Khorne schtick as well. They could go back to the original Iron Warriors gag "Iron Warrirors Local 631", or I could go with "Khorne-forsaken" instead.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 23:12:58]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ plasma <span class="glossaryitem" onmouseover='gp(186);'>def</span>. Combi meltas..just not worth it <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i wouldnt use so much plasma if you want Khorne pleased with you. I would keep the four  and use the Khorne banners. Maybe give out a mark of Khorne to Son of Bob? I also find chaos glory does nothing for me <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but its up to you pssst maybe an icon of you guessed Khorne <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Or maybe Nurgle to a squad to give your true warriors some meatshields to soak up some fire.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 04:16:54]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Goreyevisceration wrote:</cite>plasma <span class="glossaryitem" onmouseover='gp(186);'>def</span>. Combi meltas..just not worth it <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i wouldnt use so much plasma if you want Khorne pleased with you. I would keep the four  and use the Khorne banners. Maybe give out a mark of Khorne to Son of Bob? I also find chaos glory does nothing for me <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but its up to you pssst maybe an icon of you guessed Khorne <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Or maybe Nurgle to a squad to give your true warriors some meatshields to soak up some fire.</div></blockquote><br /> <br /> Adding the plasma chosen would mean cutting a termicide squad. I was kinda digging the redundancy at that position. The Termicide unit does seem like decent value.<br /> <br /> So are you voting against combi-meltas on the Rhinos? Or are you talking about the Asp. champs? Or both?<br /> <br /> I will NOT use a Blood Feeder under any circumstances - well, any practical circumstances.<br /> <br /> Khorne icons are pretty pricey; putting them back in would require some re-working. I do like the effect, but it wouldn't be worthwhile unless the squads were a bit bigger.<br /> <br /> Sadly, the Khorne Lord is unlikely to make the cut; that's probably what I'm going to drop to get the points for anything else. The other Lord just seems better value. I'd think about Daemon princes, but I don't think they would intergrate well into this list.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>'s are primarily for the deep-strikers, although I do like an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> re-roll when I need it.<br /> <br /> Thanks for the advice.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 04:39:00]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ i was referring to the vehicle mounted ones. I understand the reluctance to get rid of the termicide unit <span class="glossaryitem" onmouseover='gp(84);'>lol</span> invaluable asset. Daemon Princes are excellent choices like you said no idea how to use them with your list but wings, warptime, and a mark of say Khorne is just win.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 20:21:26]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Goreyevisceration wrote:</cite>i was referring to the vehicle mounted ones. I understand the reluctance to get rid of the termicide unit <span class="glossaryitem" onmouseover='gp(84);'>lol</span> invaluable asset. Daemon Princes are excellent choices like you said no idea how to use them with your list but wings, warptime, and a mark of say Khorne is just win.</div></blockquote><br /> <br /> I was so pleased with my clever idea to make the Rhinos a threat <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> . I shall test it perhaps, before I order any. I have used one on the Chosen squad's Rhino a time or three, I don't remember any great success.<br /> <br /> A Deamon Prince of Khorne does sound like good fun, especially with Warptime. I just don't think they can hide behind Rhinos well enough to survive against stiff opposition. And that configuration would be pretty nearly useless deep-striking.<br /> <br /> Oh well, I've got other projects that are higher priority now in any case. Still, I'm interesting in finding a build that might compete with the competitive builds that one sees in tournaments these days.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 04:29:41]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Looks pretty excellent  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Can't say anymore, actually. Looks like it's a performance build.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 04:36:10]]> GMT</pubDate>
				<author><![CDATA[ Samus_aran115]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Perhaps I'm clever after all <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .<br /> <br /> I do think I'll give it a try soon.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 04:52:00]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>pzbw7z wrote:</cite>Perhaps I'm clever after all <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .<br /> <br /> I do think I'll give it a try soon.</div></blockquote><br /> <br /> I have the models for it right now. I'm going to do a simulation of your army against mine on my bedroom floor for you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Never mind, we both know who'd win <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 04:57:49]]> GMT</pubDate>
				<author><![CDATA[ Samus_aran115]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Samus_aran115 wrote:</cite><br /> I have the models for it right now. I'm going to do a simulation of your army against mine on my bedroom floor for you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Never mind, we both know who'd win <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> I don't even need to know what your army is to know how that will come out. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 17:17:52]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>just2fierce wrote:</cite>Seems very squishy for ARD BOYZ but parts are solid.  The obliterators are the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> in the codex without a doubt so that is good.  You have your 6 troop slots used up, but I would rather see 4 groups of 10 inside rhinos that 6 groups of 5.  I played my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> at the semifinals last year and take it from someone who has been there.....take 2 squads of chosen, 1 with 5 meltaguns a second with 5 plasmaguns in rhinos.  They served me VERY well!!  I beat 2 Leaf Blower lists very easily and then drew with a green tide list that had TONS of stormboyz.<br /> <br /> good luck,<br /> </div></blockquote><br /> I second this. You'd offer a lot of kill points.<br /> You don't need 6 troop units. Larger <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units and two Chosen squads should be the way to go.<br /> Lords are too slow for my liking and the Termies are suicide squads.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 18:13:34]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Here are two list revisions: One with two termicide squads and one with two Chosen. Both have four squads of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. The Lords ride with the Khorne squads.<br /> <br /> I've dropped all of the daemons so I can reserve everything if necessary.<br /> <br /> V1: Termicide x 2<br /> Chaos Lord, Terminator armor, Lightning Claws, Mark of Khorne - 140 points<br /> <br /> Chaos Lord, Daemon weapon, Combi-melta - 140 points<br /> <br /> Chaos Terminators x 3: 2 x Combi-melta, Power Fist - 110 points<br /> Chaos Terminators x 3: 2 x Combi-melta, Power Fist - 110 points<br /> <br /> Chaos Chosen x 8<br /> Power fist, Melta gun x 4 - 219 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 8<br /> Aspiring Champion, Power fist, combi-melta; Icon of Khorne, melta gun - 210 points<br /> Rhino, combi-weapon (melta) 45 point<br /> <br /> Chaos Space Marines x 8<br /> Aspiring Champion, Power fist, combi-melta; Icon of Khorne, melta gun - 210 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 10<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 230 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 10<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 230 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x 3 - 225 points <br /> <br /> The Chosen squad got bumped up in size mainly due to some extra points and no good idea what to do with them.<br /> <br /> V2: Chosen x 2<br /> Chaos Lord, Terminator armor, Lightning Claws, Mark of Khorne - 140 points<br /> <br /> Chaos Lord, Daemon weapon, Combi-melta - 140 points<br /> <br /> Chaos Terminators x 3: 2 x Combi-melta, Power Fist - 110 points<br /> <br /> Chaos Chosen x 5<br /> Melta gun x 5 - 140 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Chosen x 5<br /> Plasma gun x 5 - 165 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 8<br /> Aspiring Champion, Power fist, combi-melta; Icon of Khorne, melta gun - 210 points<br /> Rhino, combi-weapon (melta) 45 point<br /> <br /> Chaos Space Marines x 8<br /> Aspiring Champion, Power fist, combi-melta; Icon of Khorne, melta gun - 210 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 10<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 230 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Chaos Space Marines x 10<br /> Aspiring Champion, Power fist; Icon of Chaos Glory, melta gun - 230 points<br /> Rhino, combi-weapon (melta) 45 points<br /> <br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x 3 - 225 points<br /> Obliterator Cult x 3 - 225 points <br /> <br /> Obviously, the second version has one more kill point.<br /> <br /> In the first version, the Chosen play essentially the same role as the Termicide units; get close, blow something up, draw some fire.<br /> <br /> In the second version, the melta Chosen will be a suicide unit while the plasma unit will troubleshoot; looking for nasty things like Thunderwolves or Assault Terminators and assist the Obliterators in obliterating things like that. At least those are my initial thoughts.<br /> <br /> I'm considering splitting melta and plasma in the Chosen squads, maybe two melta and three plasma each. Has any one tried something like that?<br /> <br /> Which list do you like?<br /> <br /> Feel free to criticize details, like the crappy Terminator Lord, or anything else.<br /> <br /> I still don't think Princes fit in this list as Rhinos don't do that good of a job of hiding them and deep-striking them doesn't really seem like a good idea. But I could be wrong.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 19:36:28]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ i approve of this list. another idea is for the Rhino maybe a havoc launcher? twin linked is always good <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.(sacrifice on power though) The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is well always an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice of mine for its toughness five and the upgrades you can give him.and i believe he will be cheaper than the chaos lord but just as good? (open to interpretation <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) cover is a bit of a concern.. However if you have wings you can book it twelve inches to some decent cover in theory. If not he is going to just die probably second turn. other than my personal preference i think you have an excellent list slaughter well  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i feel i am forcing <span class="glossaryitem" onmouseover='gp(262);'>DP</span> on you haa  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 00:37:05]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Goreyevisceration wrote:</cite>i approve of this list.  </div></blockquote><br /> <br /> Which list?]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 02:38:25]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ the newest one <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 21:14:02]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ How did your list go? which one did you end up going with?And what would you have changed]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2011 07:46:05]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ I haven't really tried either. I'm probably going to play Witch Hunters with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies in 'Ard Boyz, or maybe just <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> I have played some Chaos. This is what I played last time out.<br /> <br /> Chaos Lord: Daemon Weapon, combi-melta - 140 points<br /> <br /> Summoned Greater Daemon - 100 points<br /> <br /> Chaos Chosen x 5: Aspiring Champion, Melta gun x 2, Plasma gun x 2, Rhino - 185 points<br /> Chaos Chosen x 5: Aspiring Champion, Melta gun x 2, Plasma gun x 2, Rhino - 185 points<br /> Chaos Chosen x 5: Aspiring Champion, Melta gun x 2, Plasma gun x 2, Rhino - 185 points<br /> <br /> Chaos Space Marines x 8: Aspiring Champion, Power fist, combi-melta; Icon of Chaos Glory, melta gun, Rhino - 225 points<br /> Chaos Space Marines x 8: Aspiring Champion, Power fist, combi-melta; Icon of Chaos Glory, melta gun, Rhino - 225 points<br /> Chaos Space Marines x 8: Aspiring Champion, Power fist, combi-melta; Icon of Chaos Glory, melta gun, Rhino - 225 points<br /> <br /> Lesser Daemons x 8 - 104 points<br /> <br /> Obliterator Cult x 2 - 150 points<br /> Obliterator Cult x 2 - 150 points<br /> Obliterator Cult x 2 - 150 points<br /> <br /> I've also played some lists with one or two Sorcerors with Lash. It's big fun.<br /> <br /> So, sadly, Khorne-Fed Bob has been consigned to the shelf of shame and Khorne has been forsaken.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 02:20:34]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Say it aint so. I was looking forward to seeing how the lists would play out so i could see what modifications i can make for my tournie list. ahh well not everyone can experience the power of Khorne and his legions  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2011 06:06:58]]> GMT</pubDate>
				<author><![CDATA[ Goreyevisceration]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ <blockquote><div><cite>Goreyevisceration wrote:</cite>Say it aint so. I was looking forward to seeing how the lists would play out so i could see what modifications i can make for my tournie list. ahh well not everyone can experience the power of Khorne and his legions  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote><br /> <br /> I shall endeavor to give something similar a try once we start testing for 'Ard Boyz. I shall not likely actually use Chaos in 'Ard Boyz, but it'll give the other fellows something different to play against.<br /> <br /> The Termie Lord is certainly not going to be included, not are any Terminators likely to be involved. My thinking now would be to use a few large, robust squads - probably two - along with several small units. I might even try to work some Bezerkers in.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2011 01:25:36]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Your latest list has a few problems. If I was you just put the Champions in the Chosen units as they cost cheaper if I remember right but also it's a suicide unit. Then consider your other Champions are costing 15 points + 15 points + 25 points + 10 points which is 65 points per Champion! Multiple that by 3 is 195 points; that's 195 points just for a fist and combi melta and possible Daemon fodder. I would drop the power fists and get another squad.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2011 15:33:59]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ I might just drop the Asp. champs if I had Plague Marines to substitute for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. The squads would have to smaller of course. One melta gun per squad is simply insufficient. I just don't dig it enough to spring for more models, especially with a codex that can't be long for this world.<br /> <br /> I could also make champs with just combi-meltas or I could dump the Champs for two more Marines with one more melta gun.<br /> <br /> I made these champs when these guys were pretending to be Space Wolves. They made much more sense as Wolf Guard - and illustrate the wretched excess that is Codex:Space Wolves.<br /> <br /> Of course what I'd like to do is add the Khorne banners back to two of the squads.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2011 22:08:26]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Khorne-Fed Bob Tries to Get 'Ard</title>
				<description><![CDATA[ Don't take Champions period unless running Greater Daemons and then minimize the amount of Champions you're taking. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 17:03:26]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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